Dungeon Crawl Stone Soup version 0.35-a0-53-g511dc2e70d (webtiles) character file. Game seed: 6676158712453203350 37 muimuii3 the Caller (level 3, -1/24 HPs) Began as a Merfolk Summoner on Feb 20, 2026. Slain by a quokka (4 damage) ... on level 3 of the Dungeon. The game lasted 00:08:40 (1339 turns). muimuii3 the Caller (Merfolk Summoner) Turns: 1339, Time: 00:08:41 Health: -1/24 AC: 3 Str: 8 XL: 3 Next: 39% Magic: 5/6 EV: 12 Int: 16 God: Gold: 36 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . (100%) b - +0 whip rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) h - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - +4 ring of slaying HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons b - a +0 whip (weapon) c - a +0 club d - a +0 mace e - a +0 dagger g - a +0 club j - a +0 short sword k - a +0 whip l - a +0 long sword Missiles m - 3 boomerangs Armour a - a +0 robe (worn) f - a +0 robe h - a +0 helmet (worn) n - a +0 kite shield Jewellery i - a +4 ring of slaying (worn) Scrolls e - a scroll of identify {unknown} c - a scroll of silence {unknown} d - a scroll of blinking {unknown} h - a scroll of acquirement {unknown} Skills: + Level 3.4 Dodging + Level 2.8 Stealth + Level 2.4 Spellcasting + Level 4.3 Summonings You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 60% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 30% N/A 5% 2 Call Canine Familiar Summ 15% N/A 11% 3 Lesser Beckoning Tloc 2% N/A 30% 2 Eringya's Surprising Cr Summ 15% N/A 34% 4 Mephitic Cloud Conj/Alch/Air 1% N/A 52% 3 Summon Seismosaurus Egg Summ/Erth 8% N/A 63% 4 Curse of Agony Necr 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You hit the jackal. The jackal is heavily wounded. The jackal closely misses you. x2; Your quokka misses the jackal. x2 The jackal bites you. The quokka closely misses you. The jackal barely misses you. Your quokka bites the jackal. You closely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. The jackal bites you. Your quokka closely misses the jackal. The quokka barely misses you. Your quokka barely misses the jackal. You hit the quokka. The quokka is lightly wounded. The jackal bites you but does no damage. The jackal bites you. The quokka bites you. Your quokka misses the jackal. Your quokka bites the jackal but does no damage. The jackal bites you. The jackal closely misses you. Your quokka completely misses the jackal. The quokka barely misses you. You barely miss the jackal. The jackal is moderately wounded. Your quokka barely misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. Your quokka bites the jackal. The jackal dies! The quokka bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is heavily wounded. The jackal barely misses you. The quokka closely misses you. Your quokka barely misses the jackal. The jackal barely misses you. You hit the jackal. You kill the jackal! The quokka bites you. * * * LOW HITPOINT WARNING * * * Your quokka barely misses the quokka. You closely miss the quokka. The quokka is lightly wounded. The quokka bites you. You die... ..... ..# ...... #.# ......##.## ..........# ..........# ..........# ..........# .......)r.# .......@rr# ..........# .#.....<..# #...###### #... ...# ... .. You could see a quokka (ally target) and 2 friendly quokkas. Vanquished Creatures A dart slug (D:1) 2 hobgoblins 3 jackals 2 quokkas (D:2) 2 ball pythons (D:1) 2 bats 3 frilled lizards 2 goblins A kobold (D:2) 4 rats 22 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:2) 4 jackals 3 ball pythons (D:1) 2 bats (D:1) 3 frilled lizards 2 goblins (D:1) A kobold (D:1) 16 creatures vanquished. Grand Total: 38 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | muimuii3 the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 246 | D:1 | Reached XP level 2. HP: 17/19 MP: 0/5 936 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 1339 | D:3 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_loops_corners, chequers_serial_rivers_small_3, grunt_decor_resistance D:2: layout_loops_cross D:3: layout_rooms, chequers_temple_overflow_statue_of_worship, minmay_divided_ellipse Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.4 Stealth | | 2.8 Spellcasting | | 2.4 Summonings | | 4.3 Action || total ---------------------------++------- Attack: Normal || 54 Melee: Whip || 53 Unarmed || 1 Cast: Summon Small Mamm || 24 Drink: Magic || 1 Stab: Sleeping || 11 Armour: Robe || 71 Dodge: Dodged || 76 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1336 | 327 | 1009 | 0 | 0 | 3 | 445.3 | Dungeon | 1336 | 327 | 1009 | 0 | 0 | 3 | 445.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 883 daAuts D:2: 427 daAuts D:3: 25 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+