mp402 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (49, 37, D) a +3 ring mail of willpower (unseen) (50, 37, D) a +6 ring of dexterity an adder corpse (50, 38, D) a ball python corpse (50, 43, D) a water moccasin corpse (51, 37, D) a book of Debilitation (51, 43, D) a black mamba corpse (52, 37, D) a scroll of brand weapon (52, 41, D) an adder corpse (52, 43, D) a +0 whip (53, 37, D) a ring of see invisible (59, 36, D) the +5 arbalest of Disgust {heavy, Stlth+} Stlth+: It makes you more stealthy. (unseen) (60, 36, D) a +0 broad axe of flaming (unseen) (60, 37, D) the +6 orcbow of Oryuxoy {elec, rC++} rC++: It greatly protects you from cold. (unseen) (60, 43, D) a glowing shapeshifter corpse (61, 8, D) a +0 antimagic spear (unseen) (61, 26, D) a staff of cold (61, 36, D) a +1 heavy mace (61, 37, D) a +6 dagger of speed (61, 42, D) a glowing shapeshifter corpse (61, 43, D) a glowing shapeshifter corpse (62, 0, D) a storm talisman (62, 1, D) a +2 glaive of venom (unseen) (62, 16, D) a +0 heavy partisan (62, 26, D) the staff "Irigem" {rPois rF- Int+3 Alch} [staff of alchemy] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). Alch: It increases the power of your Alchemy spells. (62, 27, D) a +0 orcbow a +2 helmet of intelligence a centaur corpse (skeletalised by now) (62, 30, D) a wind drake corpse (skeletalised by now) (62, 37, D) a staff of cold (unseen) (63, 16, D) a +6 great mace of protection (63, 17, D) a +4 great mace of pain (63, 18, D) a +0 short sword a +0 leather armour a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (63, 20, D) a +0 long sword a +0 robe (63, 21, D) a +0 shortbow a +0 short sword a +0 leather armour (63, 27, D) a +3 scale mail of fire resistance (63, 28, D) a +0 trident (63, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 36, D) a +4 vampiric hand axe (unseen) (63, 37, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (64, 16, D) a staff of cold (64, 17, D) a +6 morningstar of draining (unseen) (64, 21, D) a +0 dagger a +0 ring mail an elf corpse (skeletalised by now) (64, 26, D) the +0 scimitar "Doicen" {elec, Will- Str+2 Dex+4} Will-: It decreases your willpower. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). (64, 29, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (64, 30, D) a wind drake corpse (skeletalised by now) (65, 20, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (65, 26, D) the +0 quarterstaff of the Lusting Gods {reap, SInv Stlth+} SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (65, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 36, D) a +3 lajatang of electrocution (unseen) (70, 9, D) a +0 orcbow (still there?) a +0 whip of distortion (still there?) (70, 36, D) the +7 whip of Annoyance {heavy, Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (70, 37, D) a +0 shortbow of flaming (unseen) (71, 7, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 8, D) a +0 arbalest (71, 9, D) a +0 orcbow (71, 26, D) a ring of flight (71, 27, D) a +3 antimagic sling (71, 39, D) a +4 long sword (still there?) a +0 robe (still there?) (72, 8, D) a +3 mace of draining (72, 9, D) a +0 orcbow (still there?) the ring "Nelem" {rCorr MP+4 Int+2 Dex+10} (still there?) [ring of dexterity] rCorr: It protects you from acid and corrosion. MP+4: It affects your magic capacity (+4). Int+2: It affects your intelligence (+2). Dex+10: It affects your dexterity (+10). (72, 16, D) a +1 dagger of electrocution (72, 26, D) a staff of fire (72, 36, D) a +2 shortbow of flaming (unseen) (72, 37, D) a +1 rapier of flaming (72, 39, D) a +4 spear a +0 robe (73, 1, D) a +2 spear of flaming (73, 26, D) a ring of wizardry (73, 28, D) a +0 dagger a +0 robe (73, 36, D) a staff of fire (73, 39, D) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. the +10 dark maul {heavy} the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). a +0 falchion (73, 40, D) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. (73, 41, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a staff of alchemy the staff "Siuhaunk" {rElec rPois Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Air: It increases the power of your Air spells. the staff of the Dead {rPois rF+ Will- Stlth+ Fire Alch} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). an orb of light a +0 robe the +5 whip "Beastslayer" {venom, Int+2 Dex+5} Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). the +0 scimitar "Nilog" {spect, rElec rPois rN+ Will-} rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Will-: It decreases your willpower. the +8 storm bow {elec, penet} the +11 Singing Sword {sonic wave} the +7 mace of Variability {chaos, chaos arc} the +9 sword of Power {lifebolt} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped.