Seeded DCSS version 0.33.1 (webtiles) character file. Game seed: 17216470670582800037 (custom seed) 8 mp402 the Ducker (level 2, -4/21 HPs) Began as an Octopode Monk on Oct 1, 2025. Killed from afar by an orc wizard (6 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:00:43 (92 turns). mp402 the Ducker (Octopode Monk) Turns: 92, Time: 00:00:44 Health: -4/21 AC: 1 Str: 10 XL: 2 Next: 8% Magic: 2/2 EV: 10 Int: 12 God: Gold: 9 SH: 7 Dex: 14 Spells: 1/1 levels left rFire . . . a - +0 spear rCold . . . e - +0 kite shield rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour c - an orb of light e - a +0 kite shield (worn) Scrolls d - a scroll of enchant armour {unknown} Skills: + Level 3.1 Fighting - Level 3.0 Polearms * Level 0.9 Ranged Weapons + Level 3.1 Dodging + Level 0.5 Invocations You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The orc wizard barely misses you. You hit the orc. The orc is almost dead. The orc hits you with a +0 short sword. The orc wizard barely misses you. You bump into the rock wall. The orc hits you with a +0 short sword. The orc wizard hits you but does no damage. You bump into the rock wall. The orc closely misses you. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You bump into the rock wall. The orc hits you with a +0 short sword. Something hits you but does no damage. You completely miss something. Your squeeze misses something. The orc hits you with a +0 short sword. You hear some strange, mumbled words. You are more confused. You bump into the rock wall. You feel less invigorated. The orc hits you with a +0 short sword. Something hits you. You're too confused to attack without stumbling around! You're too confused to attack without stumbling around! You hit the orc. You kill the orc! Something hits you. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * You have reached level 2! You're too confused to attack without stumbling around! You're too confused to attack without stumbling around! You bump into the rock wall. Something hits you. * * * LOW HITPOINT WARNING * * * You miss something. Something hits you. * * * LOW HITPOINT WARNING * * * You closely miss something. Your squeeze misses something. You feel less confused. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. You die... ### #.# ### #<# ....###.# ....<...######### .#####...)@{....# #..#######.# #..# #.## #. .. .## . There were no monsters in sight! Vanquished Creatures An orc (D:2) A giant cockroach (D:1) 2 hobgoblins (D:1) 2 bats (D:1) A kobold (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mp402 the Octopode Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 76 | D:3 | Noticed an orc wizard 90 | D:2 | Reached XP level 2. HP: 3/21 MP: 2/2 92 | D:2 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_basic D:2: layout_loops_ring, serial_co_window_serial, co_window_cross_1, co_window_of_opportunity_a, co_window_corner_a, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_paths_a, co_window_paths_a, co_window_paths_c, co_window_2corner, co_window_2corner, co_window_corner_b, co_window_paths_c, co_window_broadway_a, co_window_4corner_a, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_b D:3: layout_basic, hangedman_glass_teeth Action || total ---------------------------++------- Melee: Spear || 20 Constrict || 5 Tentacles || 3 Use: Potion || 1 Stab: Sleeping || 1 Armour: Skin || 22 Dodge: Dodged || 14