Seeded DCSS version 0.33.1 (webtiles) character file. Game seed: 17613605583205876122 (custom seed) 412 mp402 the Ducker (level 6, 0/38 (39) HPs) Began as an Octopode Monk on Sept 25, 2025. Was a Follower of Ashenzari. Slain by an orc wizard ... wielding a +0 dagger (4 damage) ... on level 5 of the Dungeon. The game lasted 00:15:09 (4404 turns). mp402 the Ducker (Octopode Monk) Turns: 4404, Time: 00:15:10 HP: 0/38 (39) AC: 1 Str: 10 XL: 6 Next: 90% MP: 6/6 EV: 14 Int: 11 God: Ashenzari [*.....] Gold: 225 SH: 0 Dex: 16 Spells: 5/5 levels left rFire . . . i - +0 sling "Ruined Together" {Self, Range} (curse) rCold . . . c - orb of Ashenzari's Ordeal {light, Comp, Elem} (curse) rNeg . . . (no helmet) rPois . k - amulet "Eternal With Me" {Faith, Fort, Bglg} (curse) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will +.... (no ring) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: faith @: glowing, lightly drained A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, dopey 1, frail 1, strong-willed 1, wild magic 1, evolution 1 a: Renounce Religion, Curse Item, Shatter the Chains You were on level 5 of the Dungeon. You worshipped Ashenzari. Ashenzari was aware of your devotion. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 225 gold pieces. Inventory: Hand Weapons i - the cursed +0 sling "Ruined Together" (weapon) {Self, Range} (You found it on level 1 of the Dungeon) It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Ranged Combat: Ranged Weapons and Throwing. Missiles l - 14 poisoned darts u - a throwing net Armour c - the cursed orb of Ashenzari's Ordeal (worn) {light, Comp, Elem} It has a curse which improves the following skills: Companions: Summonings, Necromancy and Forgecraft. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Magical Staves e - a staff of alchemy Jewellery k - the cursed amulet "Eternal With Me" (worn) {Faith, Fort, Bglg} (You found it on level 1 of the Dungeon) [amulet of faith] Faith: It allows you to gain divine favour quickly. It has a curse which improves the following skills: Fortitude: Shields. Beguiling: Hexes and Translocations. o - an amulet of faith q - an amulet of regeneration Wands f - a wand of polymorph (11) s - a wand of flame (21) Scrolls d - a scroll of teleportation g - 5 scrolls of fog h - 7 scrolls of identify j - 2 scrolls of enchant weapon m - a scroll of vulnerability n - 4 scrolls of noise p - a scroll of revelation t - 2 scrolls of silence v - a scroll of immolation x - a scroll of amnesia Potions b - a potion of ambrosia w - a potion of haste Talismans r - a medusa talisman Skills: + Level 4.0(4.7) Fighting - Level 3.0 Axes * Level 3.6(4.3) Ranged Weapons + Level 4.1 Dodging + Level 2.0(2.6) Shields + Level 1.8(2.4) Hexes + Level 1.9 Shapeshifting You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 0% 2d4 43% 1 Passwall Erth 0% N/A 78% 3 Stone Arrow Conj/Erth 0% 3d7 78% 3 Summon Seismosaurus Egg Summ/Erth 0% N/A 99% 4 Summon Forest Summ/Tloc 0% N/A 100% 5 Summon Mana Viper Hex/Summ 3% N/A 100% 5 Summon Cactus Giant Summ 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Ashenzari Kikubaaqudgha Beogh Shops: D:4 ( Annotations: D:4 Pikel Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. You are dopey. (Int -2) You are frail. (-10% HP) You are strong-willed. (Will+) Your spells are a little harder to cast, but a little more powerful. You have hidden genetic potential. Message History The sling bullet hits the orc wizard but does no damage. The orc wizard is severely wounded. The orc wizard hits you with a +0 dagger. You shoot a sling bullet. The sling bullet completely misses the orc wizard. The orc wizard closely misses you. You shoot a sling bullet. The sling bullet hits the orc wizard but does no damage. The orc wizard is heavily wounded. The orc wizard hits you with a +0 dagger. The orc wizard closely misses you. You shoot a sling bullet. The sling bullet barely misses the orc wizard. The orc wizard hits you with a +0 dagger. You shoot a sling bullet. The sling bullet closely misses the orc wizard. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet closely misses the orc wizard. The orc wizard points at you and mumbles some strange words. You resist with almost no effort. You shoot a sling bullet. The sling bullet hits the orc wizard but does no damage. The orc wizard is heavily wounded. The orc wizard barely misses you. You shoot a sling bullet. The sling bullet hits the orc wizard. The orc wizard is severely wounded. The orc wizard completely misses you. You shoot a sling bullet. The sling bullet hits the orc wizard but does no damage. The orc wizard is severely wounded. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet barely misses the orc wizard. The orc wizard hits you with a +0 dagger. You die... #. .# #. .# #. .# .#. ... #.# #.# #@# #o# ,..# #### You could see an orc wizard (invisible). Vanquished Creatures A black bear (D:4) A lemure (D:5) 2 hounds A jelly (D:4) An orc priest (D:4) Ijyb (D:3) Terence (D:2) An orc wizard (D:5) 3 adders 3 training dummies (D:4) 3 ribbon worms 3 dart slugs 5 orcs 9 endoplasms 2 giant cockroaches (D:1) 7 hobgoblins 6 jackals 4 quokkas 3 ball pythons (D:1) 3 bats A frilled lizard (D:1) 16 goblins 2 kobolds (D:1) 10 rats 89 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mp402 the Octopode Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 95 | D:1 | Found a roughly hewn altar of Beogh. 104 | D:1 | Found a faded altar of an unknown god. 107 | D:1 | Prayed at the altar of an unknown god. 107 | D:1 | Became a worshipper of Ashenzari the Shackled 118 | D:1 | Reached skill level 1 in Ranged Weapons 118 | D:1 | Reached XP level 2. HP: 7/21 MP: 2/2 429 | D:1 | Reached * piety under Ashenzari 1112 | D:1 | Reached XP level 3. HP: 27/27 MP: 3/3 1203 | D:1 | You fall into a shaft and drop 1 floor! 1391 | D:2 | Noticed Terence 2087 | D:2 | Killed Terence 2088 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/4 2148 | D:2 | Gained mutation: You are occasionally teleported next to | monsters. [potion of mutation] 2148 | D:2 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 2148 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 2782 | D:3 | Reached skill level 1 in Shapeshifting 2998 | D:3 | Reached skill level 1 in Shields 2998 | D:3 | Reached skill level 1 in Hexes 2998 | D:3 | Reached XP level 5. HP: 37/37 MP: 5/5 3019 | D:3 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [hidden potential] 3038 | D:3 | Noticed Ijyb 3061 | D:3 | Killed Ijyb 3086 | D:3 | Lost mutation: You have hidden genetic potential. [potion | of mutation] 3086 | D:3 | Lost mutation: You are occasionally teleported next to | monsters. [potion of mutation] 3086 | D:3 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 3086 | D:3 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 3274 | D:4 | Found Ziafah's Firing Range. 3449 | D:4 | Noticed a black bear 3556 | D:4 | Reached XP level 6. HP: 38/39 MP: 6/6 3589 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 3705 | D:4 | Gained mutation: You are strong-willed. (Will+) [hidden | potential] 4070 | D:4 | Noticed Pikel 4278 | D:5 | Entered Level 5 of the Dungeon 4404 | D:5 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_loops_corners, hellmonk_ecumenical_altar_defaced_shrine, roderic_serpentine_path, grunt_decor_one_mirror D:2: layout_loops_cross, uniq_terence D:3: kennysheep_goblin_castle, layout_loops_corners, grunt_decor_cap, chequers_arboretum, dreamdust_mushroom_princess, nicolae_the_louvre D:4: layout_basic, marbit_many_paths, nicolae_shop_firing_range, uniq_pikel D:5: layout_loops_ring, old_standard_altar, nicolae_sif_muna_little_library, minmay_a_box_with_orc_wizards_in_it Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Ranged Weapons | 1 2 3 | 3.6 Shapeshifting | 1 | 1.9 Shields | 1 2 | 2.0 Hexes | 1 | 1.8 Fighting | 4 | 4.0 Dodging | 4 | 4.1 Axes | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 53 | || 53 Constrict | 12 | || 12 Tentacles | 9 | || 9 Hand axe | 1 | || 1 Fire: Sling | 76 | 224 || 300 Invoke: Curse Item | 3 | || 3 Use: Scroll | 1 | 3 || 4 Potion | | 9 || 9 Armour: Skin | 42 | 90 || 132 Dodge: Dodged | 53 | 119 || 172