Seeded DCSS version 0.33.1 (webtiles) character file. Game seed: 3062859520532920981 (custom seed) 6 mp402 the Magician (level 1, 9/11 HPs) Began as an Octopode Hedge Wizard on Sept 25, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:56 (164 turns). mp402 the Magician (Octopode Hedge Wizard) Turns: 164, Time: 00:00:57 Health: 9/11 AC: 1 Str: 9 XL: 1 Next: 90% Magic: 1/4 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Potions c - a potion of magic Skills: + Level 2.1 Dodging + Level 2.8 Stealth * Level 3.0 Spellcasting - Level 2.0 Conjurations + Level 1.1 Summonings - Level 1.1 Necromancy - Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 10% N/A 19% 2 Call Imp Summ 12% N/A 19% 2 Grave Claw Necr 10% 2d7 19% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The endoplasm quivers. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is lightly wounded. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm jiggles. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You hit the endoplasm. The endoplasm is almost dead. The endoplasm misses you. You hit the endoplasm. You kill the endoplasm! Found a book of Geomancy. A dart slug comes into view. Your magical contamination has completely faded away. You see here a scroll labelled CIHEBE YHYUPI. You hit the dart slug. You grab the dart slug. You squeeze the dart slug. The dart slug is severely wounded. You constrict the dart slug. The dart slug launches a dart at you. The slug dart hits you. You hit the dart slug but do no damage. The dart slug is almost dead. You constrict the dart slug. You kill the dart slug! This is a scroll of acquirement! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .... #:#... #.#..# #.#..# ##.#..# #....! . #..#.# ..###.!#@# .# ......?..##..# .............# ######..####.# ##.# #.# #.# #.# #.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A quokka (D:1) A goblin (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mp402 the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 164 | D:1 | Identified a scroll of acquirement 164 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_loops_ring, minmay_tromino_i4 Action || total ---------------------------++------- Melee: Dagger || 7 Constrict || 2 Tentacles || 1 Cast: Magic Dart || 4 Armour: Skin || 3 Dodge: Dodged || 2