Seeded DCSS version 0.33.1 (webtiles) character file. Game seed: 2897822592517066295 (custom seed) 82 mp402 the Apothecary (level 4, -1/27 HPs) Began as an Octopode Alchemist on Sept 25, 2025. Was a Believer of Lugonu. Slain by an orc wizard ... wielding a +0 hand axe (6 damage) ... on level 3 of the Dungeon. The game lasted 00:07:25 (2367 turns). mp402 the Apothecary (Octopode Alchemist) Turns: 2367, Time: 00:07:26 Health: -1/27 AC: 0 Str: 7 XL: 4 Next: 43% Magic: 10/21 EV: 18 Int: 19 God: Lugonu [**....] Gold: 150 SH: 0 Dex: 12 Spells: 1/8 levels left rFire x . . c - melded +2 quarterstaff (spect) rCold . . . [offhand occupied] rNeg . . . (helmet unavailable) rPois ∞ e - amulet of faith rElec . b - ring of magical power rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.17/turn (no ring) (no ring) %: faith @: mighty, scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, almost no armour, (amphibious), 8 rings, tiny, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: Begin Untransformation, Renounce Religion, Depart the Abyss, Banish You were on level 3 of the Dungeon. You worshipped Lugonu. Lugonu was pleased with you. You were a walking scroll. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 150 gold pieces. Inventory: Hand Weapons c - a +2 spectral quarterstaff (melded) l - the +4 short sword of Dushrasom {venom, rElec Int+5} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). Missiles i - 6 poisoned darts p - a throwing net Magical Staves m - a staff of cold Jewellery b - a ring of magical power (worn) e - an amulet of faith (worn) j - a ring of flight Scrolls d - a scroll of identify {unknown} f - a scroll of torment {unknown} g - 2 scrolls of fog {unknown} k - a scroll of immolation {unknown} n - a scroll of enchant weapon {unknown} Potions a - 2 potions of magic Talismans o - an inkwell talisman (active) Skills: + Level 2.3 Dodging + Level 3.3 Stealth * Level 2.6 Spellcasting - Level 1.2(1.7) Conjurations + Level 0.0(0.5) Hexes + Level 0.1(0.6) Summonings + Level 0.0(0.5) Ice Magic * Level 3.9(4.4) Alchemy * Level 1.8 Invocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 44% 1d2 6% 1 b - Searing Ray Conj 18% 2d5 12% 2 c - Olgreb's Toxic Radia Alch 19% N/A 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 36% 1d4 8% 1 Mercury Arrow Conj/Alch 28% 2d7 7% 2 Mephitic Cloud Conj/Alch/Air 11% N/A 19% 3 Frozen Ramparts Ice 8% 1d2 36% 3 Ozocubu's Armour Ice 4% N/A 36% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Sticky Flame Fire/Alch 11% 2d5 50% 4 Metabolic Englaciation Hex/Ice 2% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Lugonu Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. (Your skin changes colour to match your surroundings (Stealth+).) (Your rubbery body absorbs attacks. (AC +1, EV +1)) (You are camouflaged when in or above water. (Stealth+)) (You have tentacles for arms and can constrict up to eight enemies at once.) Message History You kill the quokka! Lugonu accepts your kill. The searing ray hits the orc wizard. The orc wizard is heavily wounded. (Press . to maintain the ray.) The searing ray hits the orc wizard. The orc wizard is heavily wounded. The searing ray misses the orc wizard. The orc wizard closely misses you. The searing ray misses the orc wizard. You finish channelling your searing ray. The orc wizard closely misses you. The orc wizard hits you with a +0 hand axe. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc wizard, wielding a +0 hand axe and wearing a +0 robe (moderately wounded, 70% to hit) You focus your ray upon the orc wizard. The searing ray misses the orc wizard. (Press . to maintain the ray.) The orc wizard hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * It was a potion of might. You feel very mighty all of a sudden. You stop channelling your searing ray. The orc wizard closely misses you. You barely miss the orc wizard. The orc wizard is moderately wounded. The orc wizard gestures at you while chanting. You resist with some effort. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc wizard, wielding a +0 hand axe and wearing a +0 robe (moderately wounded, 70% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard. The orc wizard is heavily wounded. (Press . to maintain the ray.) The orc wizard barely misses you. Restarting spell: Searing Ray (safe; 12% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc wizard, wielding a +0 hand axe and wearing a +0 robe (heavily wounded, 70% to hit) You focus your ray upon the orc wizard. The searing ray misses the orc wizard. (Press . to maintain the ray.) The orc wizard hits you with a +0 hand axe. You die... #####.....## ..).......' '........>. ###.......####.......[.. #..........+.......... #.....#.####......... #.....#.#..#........ ###................# ........#.####...o.# .#..<...#....'..;..# .#......######.....# ##.....)# #.....# ...####.# #..$..# ........# #....... ........# #...).##. ........# #.....# . ........# #.....# ........### You could see an orc wizard. Vanquished Creatures 2 adders (D:2) 3 dart slugs (D:1) 5 orcs 4 endoplasms 2 hobgoblins (D:1) 9 jackals 5 quokkas 7 ball pythons 5 bats A frilled lizard (D:1) 3 goblins 5 kobolds 5 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mp402 the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 119 | D:1 | Found a faded altar of an unknown god. 126 | D:1 | Prayed at the altar of an unknown god. 126 | D:1 | Became a worshipper of Lugonu the Unformed 126 | D:1 | Reached * piety under Lugonu 133 | D:1 | Reached XP level 2. HP: 13/17 MP: 1/5 630 | D:1 | Reached XP level 3. HP: 20/21 MP: 6/6 719 | D:1 | Reached ** piety under Lugonu 720 | D:1 | Reached skill level 1 in Invocations 1247 | D:2 | Reached XP level 4. HP: 19/27 MP: 7/7 1356 | D:2 | Learned a level 2 spell: Searing Ray 1361 | D:2 | Learned a level 4 spell: Olgreb's Toxic Radiance 1979 | D:3 | Identified the +4 short sword of Dushrasom {venom, rElec | Int+5} 2367 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_basic, dreamdust_ecumenical_altar_hidden_monk_grotto, minmay_liquid_box, corexii_item_surrounded_by_moat, minmay_misc_feat_plants, reono_crystal_passage D:2: layout_basic, minmay_indecisive_spiral D:3: layout_basic, mainiacjoe_overflow_cross_hatched Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.3 Invocations | 1 | 1.8 Dodging | | 2.3 Spellcasting | | 2.6 Conjurations | | 1.2 Summonings | | 0.1 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 9 | 1 || 10 Constrict | 17 | || 17 Quarterstaff | 42 | 13 || 55 Tentacles | 10 | 1 || 11 Cast: Poisonous Vapours | 11 | || 11 Searing Ray | | 10 || 10 Use: Potion | | 1 || 1 Stab: Sleeping | 6 | 2 || 8 Armour: Skin | 20 | 9 || 29 Dodge: Dodged | 27 | 11 || 38 Form: Scroll | | 1 || 1