Seeded DCSS version 0.33.1 (webtiles) character file. Game seed: 3062859520532920981 (custom seed) 9 mp402 the Tinkerer (level 2, 0/2 HPs) Began as an Octopode Forgewright on Sept 25, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:51 (76 turns). mp402 the Tinkerer (Octopode Forgewright) Turns: 76, Time: 00:00:52 Health: 0/2 AC: 2 Str: 14 XL: 2 Next: 12% Magic: 0/5 EV: 10 Int: 19 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . a - melded +0 hammer rCold . . . (offhand unavailable) rNeg . . . (no helmet) rPois + (no helmet) rElec + (no amulet) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.20/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) %: no passive effects @: amphisbaena-form A: constrict, two hats, reduced hp, cold-blooded, almost no armour, amphibious, 8 rings, large, camouflage 1, gelatinous body 1, (nimble swimmer 1), (tentacles) a: Begin Untransformation You were on level 1 of the Dungeon. You were an enormous two-headed serpent. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hammer (melded) Potions b - a potion of magic Talismans c - the serpent talisman of Dim Light (active) {rElec Int+2} (You acquired it on level 1 of the Dungeon) [serpent talisman] rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Skills: + Level 2.1 Dodging + Level 3.0 Stealth + Level 2.1 Spellcasting + Level 4.1 Forgecraft * Level 0.1 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 34% 2d4 4% 2 Launch Clockwork Bee Frge 17% N/A 10% 3 Forge Blazeheart Golem Fire/Frge 9% N/A 56% 4 Forge Lightning Spire Air/Frge 9% 3d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are an enormous two-headed serpent. You have a powerful constriction melee attack. You can wear a hat or helmet on each head. Your maximum health is decreased, since you lack skill for your form. You are cold-blooded and may be slowed by cold attacks. You are incapable of wielding weapons or throwing items. Your weapon and offhand are melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) (You have tentacles for arms and can constrict up to eight enemies at once.) Message History This is a scroll of acquirement! Something appears before you! c - the serpent talisman of Dim Light {rElec Int+2} You begin transforming. You continue transforming. x3 You turn into an enormous two-headed serpent. Your +0 hammer melds into your body. HP restored. You feel clever. Okay, then. 2 jackals come into view. The jackal barks! A jackal comes into view. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Okay, then. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (67% to hit) The kinetic grapnel hits the jackal. The jackal is almost dead. The grapnel guides your strike. You hit the jackal. You kill the jackal! You have reached level 2! Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (67% to hit) The kinetic grapnel misses the jackal. You hit the jackal. You grab the jackal. The jackal is heavily wounded. You constrict the jackal. You kill the jackal! A goblin comes into view. It is wielding a +0 club. The jackal barks! Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (67% to hit) The kinetic grapnel misses the jackal. The goblin shouts! The jackal bites you. Ouch! That really hurt! You die... #.h#. ..... #:#... #.#..# #.#g.# ##.#..# #....!# . #..#h## ..###.!#S# .# ......?..##..# .............# ######..####.# ##.# #.# #.# #.# #.# You could see a jackal and a goblin. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 2 jackals (D:1) A quokka (D:1) A goblin (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mp402 the Octopode Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 45 | D:1 | Identified a scroll of acquirement 45 | D:1 | Acquired the serpent talisman of Dim Light {rElec Int+2} 69 | D:1 | Reached XP level 2. HP: 2/17 MP: 1/5 76 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_loops_ring, minmay_tromino_i4 Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.0 Dodging | | 2.1 Spellcasting | | 2.1 Forgecraft | | 4.1 Shapeshifting | | 0.1 Action || total ---------------------------++------- Melee: Mace || 7 Unarmed || 2 Constrict || 2 Cast: Kinetic Grapnel || 6 Use: Scroll || 1 Stab: Sleeping || 1 Armour: Skin || 6 Dodge: Dodged || 6 Form: Serpent || 1