move Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (2, -5, D:1) 4 stones a +0 short sword a kobold skeleton (13, 2, D:1) a rat skeleton (16, 5, D:1) a +0 spear (17, -18, D:1) a +0 robe (26, -19, D:1) a +0 dagger (28, 26, D:1) a +0 club (30, 4, D:1) a +0 club (33, -3, D:1) 3 stones (34, 0, D:1) the quill talisman of Time Monsters {Dex+3} [quill talisman] Dex+3: It affects your dexterity (+3). (35, -1, D:1) 2 stones a +2 devious short sword (37, -20, D:1) a hobgoblin corpse (skeletalised by now) (39, -6, D:1) a +0 robe (46, 9, D:1) a +0 dagger (47, -16, D:1) a quokka skeleton (48, -2, D:1) a +0 whip (50, -15, D:1) a bat skeleton (53, -14, D:1) a quokka skeleton Level 2 of the Dungeon (11, -33, D:2) a +0 trident a +0 scale mail (11, -32, D:2) a +0 dagger (13, -27, D:2) a hobgoblin skeleton (16, 5, D:2) an adder skeleton (18, -30, D:2) a frilled lizard skeleton (28, -36, D:2) a +0 leather armour (38, -22, D:2) an adder skeleton (41, -27, D:2) a +0 spear a gnoll skeleton (42, -30, D:2) a rat skeleton (43, -20, D:2) a +0 dagger (44, -31, D:2) a +0 club (44, -30, D:2) a +0 halberd (45, -4, D:2) a +0 trident (46, -5, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 whip (9, 10, D:3) a +0 club (10, 9, D:3) a stone a +0 short sword (15, -5, D:3) a spore talisman (24, 35, D:3) a +0 leather armour (32, 39, D:3) a kobold skeleton (32, 45, D:3) a gnoll skeleton (33, 3, D:3) a +0 dagger (53, 16, D:3) a +0 falchion a +0 leather armour a +0 club a +0 ring mail a +0 dagger Level 4 of the Dungeon (9, 24, D:4) a +0 pair of boots (14, 20, D:4) a +0 kite shield (19, 17, D:4) a +0 antimagic spear (26, 26, D:4) a +0 dagger (28, 20, D:4) a +0 club (29, -10, D:4) a +0 dagger (29, 20, D:4) a +0 spear a +0 club (34, 19, D:4) a +0 flail (42, 12, D:4) a +0 short sword (46, 7, D:4) a +0 mace (46, 19, D:4) a +0 club Level 5 of the Dungeon (3, 5, D:5) a parchment of Awaken Armour (5, -16, D:5) a +0 giant club (5, -9, D:5) a +0 giant club (5, -5, D:5) a +0 giant club (6, -18, D:5) a +0 rapier (12, -6, D:5) a +0 robe a +0 dagger (12, 7, D:5) a +0 whip (24, 3, D:5) a quill talisman (26, 6, D:5) a +0 dire flail (33, -26, D:5) a parchment of Scorch (39, -22, D:5) a +0 ring mail a +0 heavy mace (42, -19, D:5) a +0 spear (42, -11, D:5) a +0 flail (43, -11, D:5) a +0 short sword (44, -27, D:5) a +0 leather armour (44, -19, D:5) a +0 dagger (44, -18, D:5) a +1 flail of draining (44, -15, D:5) a +0 club (44, -14, D:5) a +0 hand axe (44, -12, D:5) a +0 leather armour a +0 whip (45, -26, D:5) a +0 halberd Level 6 of the Dungeon (0, 0, D:6) a +0 plate armour (3, -31, D:6) a +0 rapier (12, -18, D:6) a +0 leather armour (16, -20, D:6) a +0 trident (21, 16, D:6) a +0 quarterstaff (24, -5, D:6) a +0 glaive (28, -26, D:6) a spore talisman (36, -26, D:6) a +0 spear a +0 scale mail (37, -23, D:6) a +0 shortbow a +0 mace (38, -29, D:6) a +0 giant club (55, 0, D:6) a +0 scale mail Level 7 of the Dungeon (0, 0, D:7) a +0 short sword (8, -12, D:7) a stone a +0 short sword a +0 whip (8, -11, D:7) a +0 orcbow (9, -11, D:7) a +0 robe a +0 hand axe a +0 shortbow (11, -11, D:7) a +0 sling a +0 morningstar a +0 dagger a +0 club a +0 short sword a +0 short sword a +0 short sword a +0 club (12, -11, D:7) a +0 leather armour a +0 flail a +0 robe a +0 dagger (15, -11, D:7) a +0 hand axe (20, 15, D:7) a +0 sling (25, 1, D:7) a +0 club (34, 11, D:7) a +0 flail (34, 13, D:7) a +0 dagger a +0 dagger a +0 robe a +0 dagger a +0 robe (40, -7, D:7) a +0 robe (49, 17, D:7) a +5 mace of freezing a +0 robe (52, 20, D:7) a +0 hand axe a +0 robe (52, 22, D:7) a +2 dagger a +0 robe (52, 23, D:7) a +3 halberd of freezing a +0 robe a +4 short sword a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 dagger (0, 1, D:8) a +0 short sword (1, 1, D:8) a +0 short sword (1, 7, D:8) a +0 whip 5 stones (2, 2, D:8) a +0 dagger (3, 3, D:8) a +0 dagger a +0 short sword (4, 4, D:8) a +0 whip 3 stones (5, 5, D:8) a +0 short sword (5, 6, D:8) a +0 dagger 3 stones (6, 5, D:8) a +0 short sword a stone (15, -17, D:8) an inkwell talisman (33, -39, D:8) a -2 glaive a +0 animal skin (36, -13, D:8) a +0 halberd a +0 scale mail a +0 buckler (37, -13, D:8) a +0 club a +0 club (40, -13, D:8) a +0 whip (43, -13, D:8) a +0 spear (44, -13, D:8) a +0 flail a +0 spear (44, -12, D:8) a +0 trident a +0 ring mail a +0 kite shield (50, -26, D:8) a +0 dagger (57, -28, D:8) a +0 leather armour a +0 hand axe (58, -28, D:8) a +0 plate armour a +0 glaive (59, -28, D:8) a +0 robe a +0 dagger a +0 dagger (65, -4, D:8) a +0 club (65, 15, D:8) a +0 dagger of venom (66, -4, D:8) a +0 trident a +0 chain mail (66, -3, D:8) a +0 dagger a +2 heavy flail Level 9 of the Dungeon (9, 42, D:9) a +0 shortbow (29, 18, D:9) a +0 ring mail (32, 11, D:9) a +0 robe (33, 16, D:9) a +0 quarterstaff (42, 43, D:9) a medusa talisman Level 10 of the Dungeon (4, -16, D:10) a +0 robe (6, -6, D:10) a +0 robe a +0 dagger (7, 0, D:10) a +0 buckler a +3 spear (9, 8, D:10) a +0 dagger a +0 robe (11, -18, D:10) a +0 long sword (12, 9, D:10) a +0 leather armour a +0 short sword (13, 9, D:10) a +0 dagger (14, -8, D:10) a parchment of Passwall (14, -6, D:10) 2 boomerangs (14, 8, D:10) a +0 shortbow (15, 8, D:10) a +0 quarterstaff a +0 ring mail (18, -26, D:10) a +0 dagger a +0 robe a +0 dagger a +0 robe (19, -18, D:10) a +0 devious dagger a +0 robe (19, -3, D:10) a +0 orcbow (20, -18, D:10) a +0 dagger a +0 robe (24, 2, D:10) a ring of poison resistance 4 stones a +0 short sword (25, 0, D:10) a +0 trident (25, 1, D:10) a +0 short sword a +0 giant spiked club a +0 dire flail (26, -31, D:10) 4 boomerangs (26, 1, D:10) a +0 dagger (27, -1, D:10) 4 stones a +2 short sword of draining (27, 1, D:10) 4 stones a +0 dagger a +0 short sword a +0 short sword (27, 2, D:10) a +0 short sword (41, -1, D:10) a +0 halberd Level 11 of the Dungeon (0, 0, D:11) a +0 dagger a +0 robe (0, 14, D:11) a +0 giant spiked club (0, 15, D:11) a +0 giant spiked club (1, 13, D:11) a +0 giant club (1, 15, D:11) a +0 giant spiked club a +0 giant club a +0 giant club a +1 dire flail of concussion (1, 16, D:11) a +0 giant spiked club (2, -5, D:11) a +0 ring mail (2, 17, D:11) a +0 short sword (3, 17, D:11) a +0 giant spiked club (3, 19, D:11) 3 large rocks a +0 robe a +0 dagger (4, 18, D:11) a +0 robe a +0 dagger (12, 16, D:11) a +0 falchion (16, 39, D:11) a +0 robe (24, 21, D:11) a +0 club (24, 22, D:11) a +0 hand axe (25, 21, D:11) a +0 dagger (25, 23, D:11) a +0 short sword a +0 plate armour a +0 hand axe (25, 24, D:11) a +0 plate armour (37, 1, D:11) a +0 giant club a +0 giant club (44, -11, D:11) a +0 chain mail (44, 23, D:11) a +0 robe (46, -1, D:11) a +0 ring mail (49, -4, D:11) a +0 giant club a +0 giant club (49, 20, D:11) a +0 scale mail a +0 eveningstar (50, 17, D:11) a +0 quarterstaff (52, 22, D:11) a +0 scale mail a +0 flail (55, 20, D:11) a +0 mace (57, 22, D:11) a +1 short sword of speed (59, 12, D:11) a +0 falchion of electrocution a +0 chain mail Level 12 of the Dungeon (3, 13, D:12) a +0 dagger a +0 ring mail (5, 45, D:12) 5 large rocks (6, 17, D:12) a +0 flail a +0 leather armour (6, 19, D:12) a +1 whip of draining 3 boomerangs a +0 leather armour (7, 17, D:12) a +0 halberd a +0 chain mail (8, 16, D:12) a +0 hand axe a boomerang a +0 chain mail (9, 48, D:12) a +0 hand axe (10, 19, D:12) a +0 club a +0 chain mail (11, 19, D:12) a +0 dagger a +0 robe (12, 19, D:12) a +0 flail (13, 18, D:12) a +0 hand axe a +0 leather armour (13, 23, D:12) a +2 heavy battleaxe a +0 ring mail (24, 45, D:12) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe (25, 45, D:12) a +0 dagger a +0 robe a +0 whip 5 stones (25, 47, D:12) a +0 short sword (31, 3, D:12) a +0 leather armour (32, 2, D:12) a +0 quarterstaff (36, 33, D:12) a +0 orcbow (42, 41, D:12) an orb of glass (47, 0, D:12) a +0 hand axe a +0 chain mail a +0 long sword a +0 robe a +0 long sword (49, 0, D:12) a +0 robe a +0 dagger (50, -1, D:12) a +0 leather armour a +0 trident a +0 leather armour a +0 falchion (64, 8, D:12) a +0 chain mail Level 13 of the Dungeon (0, 0, D:13) a parchment of Swiftness (2, 20, D:13) a +0 chain mail (4, -2, D:13) a +0 spear (4, 44, D:13) a +0 plate armour (7, 25, D:13) a +0 whip (7, 52, D:13) a parchment of Swiftness (15, 50, D:13) a +0 great mace (16, 41, D:13) a +2 war axe of freezing a +0 leather armour a +0 hand axe a +0 leather armour (17, 41, D:13) a +0 broad axe a +0 leather armour (19, 41, D:13) a wellspring talisman (37, 9, D:13) a +0 shortbow (55, 16, D:13) a +0 shortbow (57, 17, D:13) a +0 plate armour a +2 great mace (58, 13, D:13) a +0 giant club a +0 giant club (61, 9, D:13) 3 boomerangs (61, 16, D:13) a +0 leather armour a +0 long sword Level 14 of the Dungeon (0, 0, D:14) a +0 long sword a +0 ring mail (21, -13, D:14) a +0 leather armour a +0 dagger (24, 25, D:14) a +0 shortbow (24, 28, D:14) a +0 rapier a +0 robe (24, 29, D:14) a +0 shortbow (24, 30, D:14) a +0 orcbow (34, 25, D:14) a +0 orcbow (34, 26, D:14) a +0 shortbow a +0 orcbow (34, 27, D:14) a +0 orcbow (35, 25, D:14) a +0 shortbow (35, 26, D:14) a +3 scimitar of flaming a +0 shortbow (46, 38, D:14) a parchment of Volatile Blastmotes Level 15 of the Dungeon [Shop] Fanukiz's Armour Shoppe a +1 pair of gloves of parrying (297 gold) a +0 ring mail (72 gold) a +0 ring mail (72 gold) a +0 chain mail (108 gold) a +2 tower shield (360 gold) a +0 kite shield (126 gold) a +2 scale mail of poison resistance (324 gold) a +0 ring mail (72 gold) a +0 leather armour (36 gold) a +0 plate armour (324 gold) (0, 0, D:15) 6 large rocks (2, -1, D:15) 6 large rocks (5, -11, D:15) 4 large rocks (13, -1, D:15) a +0 great mace a +0 leather armour (13, 0, D:15) 6 large rocks (24, -39, D:15) a +0 arbalest (25, -20, D:15) a +0 tower shield a +0 chain mail of resonance a +1 morningstar of venom (25, -19, D:15) 3 large rocks (37, -12, D:15) 2 large rocks (38, 0, D:15) a +0 shortbow of flaming (39, -1, D:15) a +0 orcbow a +0 orcbow (40, -1, D:15) a +0 orcbow (40, 0, D:15) a +0 orcbow (41, 0, D:15) 2 large rocks (56, -23, D:15) a +2 falchion of holy wrath (56, -6, D:15) a +0 chain mail Level 1 of the Orcish Mines [Shop] Deilomn's Book Shoppe a parchment of Inner Flame (123 gold) a parchment of Shatter (728 gold) a parchment of Frozen Ramparts (123 gold) a parchment of Nazja's Percussive Tempering (257 gold) a parchment of Lesser Beckoning (81 gold) a parchment of Gloom (123 gold) a parchment of Borgnjor's Vile Clutch (257 gold) a parchment of Eringya's Noxious Bog (350 gold) a parchment of Tukima's Dance (123 gold) a parchment of Rimeblight (459 gold) a parchment of Sphinx Sisters (459 gold) a parchment of Magnavolt (459 gold) [Shop] Sih Poonk's Book Emporium a parchment of Borgnjor's Vile Clutch (294 gold) a parchment of Permafrost Eruption (400 gold) a parchment of Detonation Catalyst (294 gold) a parchment of Poisonous Vapours (64 gold) a parchment of Enfeeble (524 gold) a parchment of Summon Small Mammal (64 gold) a parchment of Mephitic Cloud (140 gold) a parchment of Construct Spike Launcher (92 gold) (9, 1, Orc:1) a +0 club (9, 3, Orc:1) a +0 mace a +0 ring mail (9, 4, Orc:1) a +0 giant club (13, 0, Orc:1) a +0 falchion (13, 1, Orc:1) a +0 trident a +0 ring mail (14, 1, Orc:1) a +0 glaive a +0 chain mail (24, 15, Orc:1) a +0 robe a +0 dagger (25, 13, Orc:1) a +0 robe a +0 dagger a +0 mace (25, 20, Orc:1) a +0 giant spiked club (26, 12, Orc:1) a +0 short sword (30, 18, Orc:1) a +0 chain mail a +0 war axe (32, 16, Orc:1) a +0 chain mail a +0 short sword a +0 arbalest (32, 17, Orc:1) a +0 chain mail a +0 dire flail a +0 club (33, 15, Orc:1) a +0 chain mail a +0 mace (33, 17, Orc:1) a +0 giant spiked club a +0 robe a +0 dagger a +0 leather armour a +0 hand axe (34, 15, Orc:1) a +0 giant club a +0 club (34, 16, Orc:1) a +0 robe a +0 dagger a +0 plate armour a boomerang a +0 flail (35, 14, Orc:1) a +0 trident a +0 ring mail a +0 trident (35, 15, Orc:1) a +0 dagger (36, 15, Orc:1) a +0 scale mail a +0 short sword (36, 16, Orc:1) a +0 robe a +0 dagger Level 2 of the Orcish Mines [Shop] Baragoju's Magic Scroll Emporium a scroll of immolation (79 gold) a parchment of Volatile Blastmotes (158 gold) a scroll of vulnerability (79 gold) a scroll of amnesia (79 gold) a scroll of immolation (79 gold) a scroll of amnesia (79 gold) [Shop] Fegrigya's Weapon Emporium a +0 sling (21 gold) a +2 mace of draining (243 gold) a +0 orcbow (56 gold) a +0 mace (42 gold) a +0 war axe (49 gold) a +1 dagger of holy wrath (148 gold) a +0 spear (42 gold) [Shop] Nasaz's Assorted Antiques a +0 chain mail (150 gold) a potion of berserk rage (125 gold) the +1 scale mail of Uqulegar {rN+ Will+} (645 gold) rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. the +4 skin of Zhor {*Englaciate rC+++ SInv} (1662 gold) *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. It cannot be enchanted further. a +5 ring of evasion (900 gold) the ring "Seup" {rN+ rCorr Str-2 Int+4} (920 gold) [ring of positive energy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). a +0 pair of gloves (112 gold) a +1 scale mail of willpower (400 gold) [Shop] Eriastryo's Jewellery Emporium the ring "Usit Rats" {rF- Str+4 SInv} (374 gold) [ring of see invisible] rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). SInv: It lets you see invisible. a +6 ring of dexterity (576 gold) the ring of Arie {rElec rPois Will- Str+4 Slay+4} (934 gold) [ring of slaying] rElec: It insulates you from electricity. rPois: It protects you from poison. Will-: It decreases your willpower. Str+4: It affects your strength (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the amulet "Mebroov" {Chemistry +Inv Dex+3} (804 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. +Inv: It lets you turn invisible. Dex+3: It affects your dexterity (+3). a ring of resist corrosion (320 gold) a +4 ring of protection (576 gold) a ring of see invisible (240 gold) (24, -10, Orc:2) a +0 giant club (24, -9, Orc:2) a +0 hand axe a +0 chain mail a +0 flail a +3 chain mail of cold resistance a +0 battleaxe a +0 chain mail a boomerang a +0 war axe (24, -8, Orc:2) 3 boomerangs a +0 club a +0 chain mail a +0 club (24, -7, Orc:2) a +0 plate armour a +2 heavy hand axe (24, -6, Orc:2) a +0 leather armour a +0 club (25, -11, Orc:2) a +2 leather armour of fire resistance a +0 short sword (25, -10, Orc:2) a +0 robe a +0 dagger (25, -8, Orc:2) a +0 chain mail a +2 war axe (26, -9, Orc:2) a +0 kite shield a +2 plate armour of resonance a +2 war axe of electrocution (26, -8, Orc:2) a +0 leather armour a +0 club a +0 chain mail a +0 dire flail (30, 6, Orc:2) a +0 dire flail a +0 chain mail (30, 7, Orc:2) a +2 dire flail of protection a +0 robe a +0 long sword a +0 chain mail (31, 6, Orc:2) a +0 hand axe 3 boomerangs a +0 chain mail a +0 hand axe a +0 chain mail a +0 hand axe (31, 8, Orc:2) a +0 dire flail a +0 leather armour (32, 6, Orc:2) a +0 dagger a +0 leather armour (32, 7, Orc:2) a +0 hand axe a +0 plate armour (47, 7, Orc:2) a +0 halberd 3 boomerangs a +0 plate armour a +0 short sword (49, 6, Orc:2) a +0 falchion (49, 7, Orc:2) a +1 whip of draining a +0 chain mail a +0 glaive a +0 plate armour a +0 hand axe (50, 3, Orc:2) a +0 flail (50, 6, Orc:2) a +1 halberd of freezing a +0 chain mail (50, 7, Orc:2) a +0 battleaxe a +0 ring mail a +0 glaive a +0 plate armour (51, 7, Orc:2) a +0 war axe a boomerang a +0 plate armour a +0 halberd a +0 chain mail (51, 8, Orc:2) a +1 dire flail of protection a +0 chain mail (53, 7, Orc:2) a +0 club (54, 6, Orc:2) a +0 war axe a +0 chain mail a +0 club (54, 7, Orc:2) a +0 flail a +0 chain mail (55, 6, Orc:2) a +0 halberd a +0 leather armour (55, 7, Orc:2) a +0 flail a +0 chain mail a +0 hand axe a +0 war axe a +0 leather armour a +0 club (55, 8, Orc:2) a +1 heavy dire flail a +3 leather armour a +0 dagger of draining a +0 dagger a +0 trident (55, 9, Orc:2) a +0 club (56, 7, Orc:2) a +0 short sword a +0 plate armour a +0 glaive a +0 chain mail a +0 flail a +0 ring mail a +0 whip a +0 chain mail a +0 hand axe a +0 chain mail (57, 6, Orc:2) a +2 short sword of speed a +0 leather armour (57, 7, Orc:2) a +0 glaive a +0 plate armour a +0 mace a +0 leather armour (57, 8, Orc:2) a +0 war axe a +0 chain mail a +2 war axe of venom a +0 plate armour a +0 hand axe (57, 9, Orc:2) a +2 whip of electrocution a +0 flail (57, 10, Orc:2) a +0 club a +0 hand axe (58, 8, Orc:2) a +0 dire flail a +0 chain mail a +0 hand axe (58, 9, Orc:2) a +0 mace a +0 chain mail a +0 flail (58, 10, Orc:2) a +0 battleaxe a +0 chain mail a +0 falchion (58, 11, Orc:2) a +0 club a +0 whip (59, 10, Orc:2) a +0 short sword a +0 leather armour (59, 13, Orc:2) a +0 hand axe a +0 ring mail a +0 dagger (60, 11, Orc:2) a +0 flail (60, 13, Orc:2) a +0 hand axe a +0 chain mail (60, 14, Orc:2) a +3 dagger a +0 robe (61, 11, Orc:2) a +0 short sword a boomerang (64, 14, Orc:2) a +0 dagger a +0 robe (65, -8, Orc:2) a +0 mace (67, -11, Orc:2) a +0 robe a +0 dagger (67, -9, Orc:2) a +0 scale mail a +0 flail (68, -11, Orc:2) a +0 chain mail 3 boomerangs a +0 flail (68, -9, Orc:2) a +0 robe a +0 dagger Level 1 of the Elven Halls (0, 0, Elf:1) a +0 rapier a +0 leather armour (1, -1, Elf:1) a +0 shortbow a +0 dagger a +0 leather armour (2, -3, Elf:1) a +0 long sword a +0 robe a +0 buckler (2, 5, Elf:1) a +0 long sword a +0 scale mail (4, -5, Elf:1) a +0 shortbow a +0 dagger a +0 leather armour (4, -4, Elf:1) a +0 long sword a +0 robe (4, -1, Elf:1) a +0 long sword a +0 robe (5, 6, Elf:1) a +0 shortbow a +0 dagger a +0 leather armour (6, -6, Elf:1) a +0 scimitar a +0 robe (7, -7, Elf:1) a +0 short sword of speed a +0 robe a +0 sling (7, -6, Elf:1) a +0 short sword a +0 robe (7, -2, Elf:1) a +0 shortbow a +0 short sword a +0 leather armour (7, 3, Elf:1) a +0 shortbow a +0 scimitar a +0 robe (9, 13, Elf:1) a +0 quarterstaff (12, 2, Elf:1) a +0 club (15, -4, Elf:1) a +0 leather armour a +0 short sword a +0 longbow (16, -3, Elf:1) a +0 leather armour a +0 dagger a +0 shortbow (17, -5, Elf:1) a +0 leather armour a +0 dagger (18, -2, Elf:1) a +0 robe a +0 short sword (19, -11, Elf:1) a +0 robe a +0 rapier (19, -5, Elf:1) a +0 ring mail a +0 dagger (39, 20, Elf:1) a +0 ring mail a +0 long sword (50, 0, Elf:1) a +0 long sword a +0 robe (52, 28, Elf:1) a +0 leather armour a +0 halberd (52, 29, Elf:1) a +0 leather armour a +0 battleaxe (52, 30, Elf:1) a +0 leather armour a +0 long sword (53, 30, Elf:1) a +0 leather armour a +0 dagger a +0 longbow (55, 31, Elf:1) a +0 robe a +0 halberd (56, 30, Elf:1) a +0 leather armour a +0 short sword (56, 31, Elf:1) a +0 leather armour a +0 trident Level 2 of the Elven Halls (0, 0, Elf:2) a +0 shortbow a +0 short sword a +0 leather armour (0, 24, Elf:2) a +0 long sword a +0 robe (3, -7, Elf:2) a +0 short sword a +2 ring mail of fire resistance (4, 25, Elf:2) a +2 rapier of draining a +0 leather armour (5, 26, Elf:2) a +0 rapier a +0 rapier a +0 leather armour (5, 27, Elf:2) a +0 long sword a +0 robe (6, 0, Elf:2) a +0 long sword a +0 robe (6, 27, Elf:2) a +0 long sword a +0 robe (7, 27, Elf:2) a +0 longbow a +0 scimitar a +0 ring mail a +0 shortbow a +0 long sword a +0 robe (10, 29, Elf:2) a +0 long sword a +0 ring mail a +0 dagger a +0 ring mail (11, 27, Elf:2) a +0 dagger of venom a +0 robe (11, 32, Elf:2) a +1 short sword of protection a +0 robe (14, 3, Elf:2) a +0 rapier a +0 ring mail (14, 11, Elf:2) a +0 scimitar a +0 leather armour (15, 10, Elf:2) a +0 robe a +0 short sword (16, 8, Elf:2) a +0 ring mail a +0 long sword (20, 8, Elf:2) a +0 robe a +0 long sword (21, 9, Elf:2) a +0 robe a +0 long sword (22, 8, Elf:2) a +0 scale mail (24, 28, Elf:2) a +0 leather armour (24, 29, Elf:2) a +0 robe a +0 rapier (25, 9, Elf:2) a +0 trident (25, 11, Elf:2) a +0 robe a +0 rapier of speed a +0 robe a +2 short sword of electrocution (25, 30, Elf:2) a +0 leather armour a +0 dagger (25, 31, Elf:2) a +0 robe the +12 morningstar of a Labyrinth {flame, rF++} rF++: It greatly protects you from fire. It cannot be enchanted further. (26, 30, Elf:2) a +0 robe a +0 short sword (28, 30, Elf:2) a +0 leather armour a +0 short sword a +0 short sword (29, 11, Elf:2) a ring of resist corrosion (31, 8, Elf:2) a +0 leather armour a +0 short sword (42, 2, Elf:2) a +0 dagger (42, 9, Elf:2) a +0 ring mail a +0 long sword (42, 10, Elf:2) a +0 falchion a +0 leather armour a +0 longbow (43, 8, Elf:2) a +0 leather armour a +0 dagger a +0 shortbow (47, 24, Elf:2) a +0 ring mail a +0 rapier (48, 23, Elf:2) a +0 robe a +0 rapier (51, 3, Elf:2) a +0 ring mail (53, 2, Elf:2) a +0 cloak Level 3 of the Elven Halls (0, 0, Elf:3) a parchment of Dispel Undead (1, 2, Elf:3) a +0 leather armour a +0 longbow a +0 leather armour a +1 heavy long sword (1, 4, Elf:3) a +0 leather armour a +1 rapier of electrocution (2, 2, Elf:3) a +0 robe a +0 short sword (2, 3, Elf:3) a +0 robe a +0 long sword a +0 leather armour a +0 dagger (2, 4, Elf:3) a +0 robe a +0 dagger (2, 7, Elf:3) a +0 robe a +0 short sword (3, 1, Elf:3) a +0 robe a +0 dagger (3, 2, Elf:3) a +0 leather armour a +0 short sword (3, 3, Elf:3) a +0 robe a +0 long sword of freezing a +0 robe a +0 long sword (3, 7, Elf:3) a +0 robe a +0 dagger (4, 4, Elf:3) a +0 rapier a +0 leather armour a +0 rapier (4, 6, Elf:3) a +0 robe a +0 rapier of speed (5, 4, Elf:3) a +0 leather armour a +0 long sword (5, 9, Elf:3) a +0 robe a +0 dagger (6, 10, Elf:3) a +0 ring mail a +0 rapier (7, 1, Elf:3) a +0 scale mail a +0 rapier (8, 2, Elf:3) a +0 rapier a +0 leather armour (9, 2, Elf:3) a +0 robe a +0 long sword (9, 37, Elf:3) a +0 rapier (10, -5, Elf:3) a parchment of Starburst (10, 1, Elf:3) a +0 robe a +0 dagger (11, -6, Elf:3) a staff of cold (11, 10, Elf:3) a +0 short sword (15, 19, Elf:3) a +0 club (17, 2, Elf:3) a +0 long sword a +0 robe a +0 robe a +0 long sword (19, 4, Elf:3) a +0 short sword a +0 ring mail (19, 14, Elf:3) a +0 robe a +0 short sword (20, -12, Elf:3) a staff of cold (21, -13, Elf:3) a +0 plate armour of fire resistance (21, -12, Elf:3) the +12 plate armour of Wocinuh {rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (22, 5, Elf:3) a +0 long sword a +0 robe (22, 7, Elf:3) a +0 longbow a +0 ring mail a +0 plate armour a +2 long sword of freezing (22, 8, Elf:3) a +0 robe a +0 short sword a +0 shortbow a +0 robe a +0 long sword a +0 buckler (23, -12, Elf:3) a +0 short sword (23, -11, Elf:3) a +2 plate armour of poison resistance (23, 10, Elf:3) a +0 ring mail a +0 short sword a +0 leather armour a +0 short sword (24, 7, Elf:3) a +0 robe a staff of earth (24, 12, Elf:3) a +2 robe of cold resistance a +0 dagger (25, -11, Elf:3) a +0 short sword (25, 2, Elf:3) a +0 battleaxe a +1 robe (25, 4, Elf:3) a +0 ring mail a +0 long sword (25, 19, Elf:3) a +0 long sword a +0 robe (30, 23, Elf:3) a +0 leather armour a +0 dagger a +0 shortbow (33, 9, Elf:3) a +0 leather armour (35, -6, Elf:3) a +2 heavy halberd (35, -5, Elf:3) a +0 orcbow (35, 9, Elf:3) a +0 club (36, -3, Elf:3) a +0 long sword (37, -3, Elf:3) a +0 robe (37, 8, Elf:3) a +0 leather armour of fire resistance (43, 39, Elf:3) a +0 quarterstaff Level 1 of the Lair of Beasts [Shop] Wuog's Armour Emporium a +3 plate armour of willpower (600 gold) a +1 chain mail of fire resistance (270 gold) a +0 leather armour of cold resistance (135 gold) a +0 hat of sniping (165 gold) the +18 Lear's hauberk (1531 gold) It cannot be enchanted further. a +3 leather armour of fire resistance (360 gold) a +2 ring mail of poison resistance (270 gold) [Shop] Katzuf's Book Shop a parchment of Airstrike (273 gold) a parchment of Platinum Paragon (1092 gold) a parchment of Alistair's Intoxication (386 gold) a parchment of Rending Blade (273 gold) a parchment of Anguish (273 gold) a parchment of Foxfire (84 gold) a parchment of Soul Splinter (84 gold) a parchment of Silence (386 gold) a parchment of Lesser Beckoning (121 gold) a parchment of Permafrost Eruption (525 gold) a parchment of Lee's Rapid Deconstruction (386 gold) a parchment of Enfeeble (688 gold) [Shop] Arefotias's Distillery a potion of moonshine (37 gold) a potion of enlightenment (189 gold) a potion of attraction (113 gold) a potion of enlightenment (189 gold) [Shop] Veasomn's Jewellery Shop a +4 ring of slaying (756 gold) a +6 ring of dexterity (756 gold) a ring of protection from cold (525 gold) a ring of willpower (525 gold) an amulet of chemistry (630 gold) an amulet of dissipation (630 gold) a ring of resist corrosion (420 gold) the ring of Puraq {^Drain rCorr MP+5 Dex-5 SInv} (462 gold) [ring of see invisible] ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. MP+5: It affects your magic capacity (+5). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. the ring of Velleity {rPois Will+ SInv} (772 gold) [ring of poison resistance] rPois: It protects you from poison. Will+: It increases your willpower. SInv: It lets you see invisible. [Shop] Wipyep's Book Shop a parchment of Volatile Blastmotes (158 gold) a parchment of Rending Blade (234 gold) a parchment of Disjunction (752 gold) a parchment of Shatter (936 gold) a parchment of Confusing Touch (158 gold) a parchment of Forge Phalanx Beetle (450 gold) [Shop] Roraoz's Jewellery Shoppe a ring of protection from fire (450 gold) a ring of flight (315 gold) a ring of positive energy (360 gold) a ring of magical power (360 gold) a +5 ring of evasion (648 gold) [Shop] Ecocoag's Antique Armour Shoppe the +5 ring mail of Sophism {rC+++ Dex+4 Slay-4} (1502 gold) rC+++: It renders you almost immune to cold. Dex+4: It affects your dexterity (+4). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). It cannot be enchanted further. a +2 chain mail of fire resistance (552 gold) a +2 scale mail of cold resistance (504 gold) the +0 chain mail of Ru's Reproof {Dex+4 Slay+3} (816 gold) Dex+4: It affects your dexterity (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. a +1 robe of resistance (789 gold) a +1 scale mail of cold resistance (384 gold) a +1 pair of boots of flying (396 gold) [Shop] Wissua's Jewellery Shop a ring of protection from fire (550 gold) the ring "Xissill" {rElec Str+6 Dex+4} (1284 gold) [ring of strength] rElec: It insulates you from electricity. Str+6: It affects your strength (+6). Dex+4: It affects your dexterity (+4). the amulet of the Vendetta {Chemistry rElec MP+4 Str-2 Int+4} (1245 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rElec: It insulates you from electricity. MP+4: It affects your magic capacity (+4). Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). the ring "Goywich" {rElec rF+ rC+ SInv} (946 gold) [ring of see invisible] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. SInv: It lets you see invisible. a ring of wizardry (660 gold) an amulet of regeneration (660 gold) the amulet "Dyuteny" {Reflect rF+ SH+5 Stlth+} (1029 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. rF+: It protects you from fire. SH+5: It affects your SH (+5). Stlth+: It makes you more stealthy. a ring of protection from cold (550 gold) (2, -18, Lair:1) a parchment of Forge Lightning Spire (5, -32, Lair:1) a +0 flail (12, -25, Lair:1) a +0 long sword (16, -23, Lair:1) a +0 halberd (20, 4, Lair:1) a +0 ring mail (38, 2, Lair:1) 8 atropa-tipped darts a +3 battleaxe of sundering 3 darts of disjunction 52 poisoned darts a +2 vampiric lajatang (40, -19, Lair:1) a +0 arbalest (40, 2, Lair:1) a blade talisman a dragon-coil talisman a ring of willpower the +0 ring mail "Lorago" {Rampage ^Drain rElec Slay-2} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). It cannot be enchanted further. a +0 kite shield of corrosion resistance the +7 hand axe of Tender Mercy {speed, rC+ Str+3 Dex-4} rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. a +4 antimagic trident the +1 trident "Moaxt" {drain, rCorr Int-3 Dex-3 SInv} rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. It cannot be enchanted further. the +8 orcbow "Xep Qitu" {freeze, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +2 falchion of the Inquisitive Eyes {valour, rPois Dex+6} rPois: It protects you from poison. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. a +3 troll leather armour the +0 leather armour of Vuettac {Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. a scarab talisman a dragon-coil talisman an amulet of chemistry the ring "Qepy Kipp" {Dex+6 Stlth+} [ring of dexterity] Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. a +4 ring of slaying the ring "Ukycu" {+Blink Will+ EV+5 Int+2 Slay-2} [ring of evasion] +Blink: It lets you blink. Will+: It increases your willpower. EV+5: It affects your evasion (+5). Int+2: It affects your intelligence (+2). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). the ring "Lacu" {Will+ Int+3 Slay+4} [ring of slaying] Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a +4 ring of protection an amulet of dissipation the ring "Jasoah" {rC+ SInv} [ring of see invisible] rC+: It protects you from cold. SInv: It lets you see invisible. the ring "Azuger" {rElec rN+ rCorr Dex-2 Stlth+} [ring of positive energy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. the amulet of Jixof {rPois Will+ Regen+} [amulet of regeneration] rPois: It protects you from poison. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. a ring of wizardry the ring of Zirharalo {EV+5 Str+3 Dex+2} [ring of evasion] EV+5: It affects your evasion (+5). Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). the ring "Ogunna" {Int+6 Slay+4} [ring of slaying] Int+6: It affects your intelligence (+6). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a ring of flight an amulet of regeneration a ring of positive energy a +4 ring of protection a ring of positive energy a scarf of repulsion the +6 scale mail of Juniudgh {rF- Will+++ Int+3} rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +1 pair of boots of stealth +8 golden dragon scales the +0 hat of Parsimonious Freedom {+Inv rC+ Str+2 Int-2 Slay+3} +Inv: It lets you turn invisible. rC+: It protects you from cold. Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. a staff of cold the +0 flail of the Bear {speed, rF+ rC+ Str+3} rF+: It protects you from fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. a staff of alchemy a ring of resist corrosion a scarf of harm the +1 chain mail of Living Music {rElec rCorr Stlth-} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. It cannot be enchanted further. a ring of protection from fire the +0 chain mail of Giqol {Will+ Str+6} Will+: It increases your willpower. Str+6: It affects your strength (+6). It cannot be enchanted further. a +2 demon whip of draining a +4 vampiric demon trident an amulet of magic regeneration a +6 ring of strength the +4 great mace of the Abyss {flame, ^Drain rPois rC+ Int+3} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +9 shortbow of draining the blade talisman of the Ageless Quests {Int+6} [blade talisman] Int+6: It affects your intelligence (+6). a +6 ring of dexterity a ring of poison resistance a +6 ring of intelligence a staff of earth the +5 chain mail "Mimayryny" {rPois Slay+3} rPois: It protects you from poison. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. a staff of necromancy a +5 ring of evasion a ring of see invisible a +6 ring of dexterity a +0 pair of gloves a +0 pair of gloves of infusion a +0 ring mail of cold resistance a staff of air the +6 plate armour of the World {Rampage rC+ Int+6} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). It cannot be enchanted further. an orb of mesmerism (42, -15, Lair:1) a +0 dagger (57, -24, Lair:1) a +0 trident Level 2 of the Lair of Beasts (16, -28, Lair:2) a parchment of Stone Arrow (18, -22, Lair:2) a +0 pair of boots (42, -38, Lair:2) +0 acid dragon scales (43, -21, Lair:2) a parchment of Soul Splinter (44, -31, Lair:2) a +0 leather armour (49, -47, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts (30, 20, Lair:3) a +0 scale mail (32, 9, Lair:3) a +0 plate armour (33, -23, Lair:3) a +0 leather armour (49, 1, Lair:3) a +0 pair of boots Level 4 of the Lair of Beasts (18, 8, Lair:4) a +0 robe (43, 3, Lair:4) a +0 spectral quarterstaff (46, -33, Lair:4) a +0 quarterstaff (47, -33, Lair:4) a +0 orcbow Level 5 of the Lair of Beasts (28, 4, Lair:5) a +0 scale mail (60, 27, Lair:5) a +0 scale mail (61, 26, Lair:5) a +2 orcbow of draining Level 1 of the Swamp (0, 0, Swamp:1) a +0 spear a +1 vampiric spear (28, 9, Swamp:1) a +0 robe (29, 25, Swamp:1) a +0 short sword (30, 28, Swamp:1) a +2 plate armour of fire resistance (35, 10, Swamp:1) a goliath frog skeleton (37, -3, Swamp:1) a +0 mace (40, 5, Swamp:1) a +2 partisan of flaming (40, 28, Swamp:1) a ring of poison resistance (54, -11, Swamp:1) a +0 spear (55, -11, Swamp:1) a +0 spear a +0 spear Level 2 of the Swamp (0, 0, Swamp:2) a +0 short sword (4, -10, Swamp:2) a +3 short sword of venom (7, -22, Swamp:2) a +0 dagger a +0 robe (40, 7, Swamp:2) a +0 spear a +0 buckler (40, 16, Swamp:2) a +0 leather armour (44, 15, Swamp:2) a +0 chain mail Level 3 of the Swamp (8, 17, Swamp:3) a +0 robe Level 4 of the Swamp (3, 31, Swamp:4) a +5 ring of evasion (5, 29, Swamp:4) a human skeleton (7, 35, Swamp:4) a human skeleton (12, 23, Swamp:4) a +0 falchion a +0 sling (15, 23, Swamp:4) a +0 quarterstaff a +0 robe (15, 25, Swamp:4) a +0 troll leather armour (16, 23, Swamp:4) a +0 whip a +0 robe (19, 2, Swamp:4) a +0 shortbow (24, 31, Swamp:4) a +0 leather armour (25, 32, Swamp:4) a +0 quarterstaff a +0 robe (31, 36, Swamp:4) a +0 short sword (35, 10, Swamp:4) a +0 spear (37, 43, Swamp:4) a +0 club Level 1 of the Snake Pit (0, 0, Snake:1) a parchment of Blink (8, -9, Snake:1) a +0 heavy war axe (8, 29, Snake:1) a +0 scimitar a +0 battleaxe the serpent talisman "Izeos" {*Silence Will++ Str+3} [serpent talisman] *Silence: It may silence you when you take damage. Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). a +0 battleaxe a +0 robe (9, 29, Snake:1) a +0 halberd a +0 trident a +0 robe (9, 30, Snake:1) a +0 shortbow a +0 halberd a +0 robe (18, -7, Snake:1) a +0 partisan (24, -1, Snake:1) a +0 glaive (25, -1, Snake:1) a +0 glaive (26, -2, Snake:1) a +0 hand axe (26, -1, Snake:1) a +0 glaive (26, 0, Snake:1) a +0 hand axe (33, 29, Snake:1) a +0 leather armour (36, -7, Snake:1) a +0 flail a +0 shortbow (38, -6, Snake:1) a +0 battleaxe (38, -5, Snake:1) a +0 war axe (38, -4, Snake:1) a +0 hand axe (42, 40, Snake:1) a +0 scimitar (54, -16, Snake:1) a +0 cloak (55, 0, Snake:1) a +3 quarterstaff Level 2 of the Snake Pit (7, -5, Snake:2) a +0 war axe (9, -4, Snake:2) a +0 robe a +0 club (17, -4, Snake:2) a +0 robe a parchment of Eringya's Surprising Crocodile (25, 5, Snake:2) a +0 short sword a +0 robe (26, 3, Snake:2) a +0 battleaxe (27, 5, Snake:2) a +0 long sword (28, 1, Snake:2) a +0 mace a +0 robe a +3 tower shield of ponderousness (29, 3, Snake:2) a +0 club (34, 6, Snake:2) a +0 robe (34, 7, Snake:2) a +0 halberd a +0 robe a +0 short sword (36, 3, Snake:2) a +0 glaive a +0 longbow (36, 4, Snake:2) a +0 robe a +0 quarterstaff (37, 3, Snake:2) a +0 scimitar (43, -3, Snake:2) the medusa talisman of Broken Taboos {Will+} [medusa talisman] Will+: It increases your willpower. (44, -9, Snake:2) a +0 trident (50, -7, Snake:2) a staff of necromancy (51, -1, Snake:2) a +0 robe (53, -3, Snake:2) a ring of resist corrosion (56, -2, Snake:2) a +0 robe (57, -3, Snake:2) a +6 ring of strength Level 3 of the Snake Pit (0, 0, Snake:3) a +0 trident (4, 7, Snake:3) a +0 hand axe a +0 robe (5, 6, Snake:3) a +0 hand axe a +0 robe (5, 8, Snake:3) a +0 short sword (5, 9, Snake:3) a +0 short sword a +0 robe (11, -12, Snake:3) a +0 shortbow a +0 long sword a +0 robe (13, -16, Snake:3) a +0 hand axe (13, -14, Snake:3) a +0 club (13, -13, Snake:3) a +2 scimitar of protection (13, -12, Snake:3) a +0 shortbow a +0 war axe (13, -3, Snake:3) a +0 robe of willpower a +2 short sword of draining a +0 shortbow (14, -15, Snake:3) a +1 flail of protection (15, -17, Snake:3) a +0 robe a +0 morningstar (15, -2, Snake:3) a +0 robe a +0 mace a +0 halberd of entangling (16, -16, Snake:3) a +0 spear (16, -15, Snake:3) a +0 war axe (17, -11, Snake:3) a +0 robe (17, -8, Snake:3) a +0 robe a +0 battleaxe a +0 longbow (17, -3, Snake:3) a +0 glaive (17, 1, Snake:3) a +2 antimagic partisan a +0 shortbow (18, -16, Snake:3) a +0 robe a +0 spear (18, -13, Snake:3) a +2 barding of flying a +2 dire flail of venom a +0 longbow (19, -5, Snake:3) a +0 war axe of electrocution (20, -17, Snake:3) a +0 scimitar (20, -16, Snake:3) a +0 arbalest a +0 robe a +0 scimitar of flaming (20, 15, Snake:3) a +0 club (21, 11, Snake:3) a +0 cloak (21, 17, Snake:3) a +0 dire flail a +0 robe a +0 war axe (21, 18, Snake:3) a +0 flail a +0 robe (28, 6, Snake:3) a +0 falchion (30, -7, Snake:3) a +4 hand axe (35, -9, Snake:3) a +0 dire flail a +0 shortbow (36, -11, Snake:3) a +0 robe a +0 long sword a +0 shortbow of freezing (43, -12, Snake:3) a +0 robe a +0 scimitar (43, -11, Snake:3) a +0 halberd (43, -10, Snake:3) a +0 mace (46, -10, Snake:3) a +0 ring mail (53, -19, Snake:3) a +0 robe a +0 halberd (54, -15, Snake:3) a +4 scimitar of flaming Level 4 of the Snake Pit (0, 0, Snake:4) a +0 spear (1, 2, Snake:4) a +0 flail (1, 9, Snake:4) a +0 arbalest a +0 flail (2, -30, Snake:4) a +0 helmet of ice (4, -14, Snake:4) a +0 helmet of sniping (6, -9, Snake:4) a +5 ring of evasion (8, -19, Snake:4) a +0 flail (9, -19, Snake:4) a +0 hand axe (10, -19, Snake:4) a +0 glaive a +0 robe (11, -19, Snake:4) a +0 shortbow a +0 short sword (11, 9, Snake:4) a +0 mace a +0 robe (12, -19, Snake:4) a +0 arbalest a +1 war axe of flaming a +0 robe (12, 12, Snake:4) a +0 flail a +0 robe (14, 12, Snake:4) a +0 dire flail (21, -26, Snake:4) a +0 spear a +0 robe (27, -12, Snake:4) a +0 sling a +0 halberd a +0 shortbow (28, -35, Snake:4) a +0 war axe (28, 2, Snake:4) a +0 whip a +0 robe (30, -14, Snake:4) a +0 trident a +0 shortbow (30, 3, Snake:4) a +0 robe a +0 halberd (31, -13, Snake:4) a +0 flail (31, -12, Snake:4) a +0 scimitar a +0 trident (31, -8, Snake:4) a +0 hand axe (31, -4, Snake:4) a +0 halberd (32, -15, Snake:4) a +0 robe a +0 dagger (32, -11, Snake:4) a +0 quarterstaff (33, -11, Snake:4) a +0 robe a +0 mace (33, 3, Snake:4) a +0 glaive (33, 14, Snake:4) a +0 war axe (34, 3, Snake:4) a +0 robe a +0 glaive a +0 flail (34, 4, Snake:4) a +0 robe a +0 short sword (35, 4, Snake:4) a +0 robe a +0 long sword (36, -17, Snake:4) a +0 mace a +0 shortbow (37, 10, Snake:4) a +0 shortbow of flaming (38, 7, Snake:4) a +0 spear (39, 10, Snake:4) a +0 robe a +0 scimitar (48, -6, Snake:4) a +0 ring mail (48, 3, Snake:4) a +0 robe a +0 halberd (49, 5, Snake:4) a +0 trident (50, 7, Snake:4) a +0 flail (52, 4, Snake:4) a +0 scimitar a +0 whip (53, 5, Snake:4) a +0 robe a +0 scimitar a +0 shortbow (54, 2, Snake:4) a +0 scimitar Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) a +3 heavy quarterstaff (1, -1, Slime:5) a staff of earth (2, -2, Slime:5) a parchment of Teleport Other (3, 3, Slime:5) a +0 plate armour of fire resistance (28, -30, Slime:5) a +0 ring mail (28, -29, Slime:5) a +0 spear (30, -30, Slime:5) a ring of flight (30, -28, Slime:5) a +0 chain mail (31, -31, Slime:5) a +0 ring mail (31, -29, Slime:5) a +1 long sword of valour (31, 30, Slime:5) a +1 antimagic shortbow (32, -30, Slime:5) an amulet of magic regeneration (32, -29, Slime:5) a staff of earth (32, 28, Slime:5) a +2 partisan of protection (32, 30, Slime:5) a +4 heavy war axe (32, 32, Slime:5) a +0 scimitar (33, -28, Slime:5) a +4 ring of slaying (33, -27, Slime:5) a parchment of Flame Wave (33, 29, Slime:5) a +0 chain mail (33, 31, Slime:5) a +5 vampiric long sword (34, -28, Slime:5) a +0 rapier of venom (35, 30, Slime:5) a +0 chain mail (35, 31, Slime:5) a +0 mace (59, 0, Slime:5) a ring of poison resistance (60, 2, Slime:5) a +2 heavy glaive (61, 0, Slime:5) a staff of cold (61, 1, Slime:5) a ring of positive energy (62, -3, Slime:5) a +0 chain mail (62, -1, Slime:5) a +3 leather armour of cold resistance (62, 0, Slime:5) a +6 ring of dexterity (62, 1, Slime:5) a +1 mace of holy wrath (62, 2, Slime:5) a +5 spectral giant club (62, 4, Slime:5) 3 boomerangs (63, 0, Slime:5) a +0 glaive of venom Level 1 of the Vaults (1, 27, Vaults:1) a +0 dire flail a +0 animal skin (2, 14, Vaults:1) a +0 scale mail (4, 29, Vaults:1) a +0 battleaxe a +0 chain mail (5, 28, Vaults:1) a +0 great sword a +0 chain mail (6, 26, Vaults:1) a +0 battleaxe a +0 plate armour (7, 27, Vaults:1) a +0 falchion (8, 35, Vaults:1) a +0 orcbow a +0 chain mail a +0 long sword a +0 scale mail a +0 arbalest a +0 chain mail a +0 long sword a +0 animal skin a +0 dire flail a +0 partisan (8, 44, Vaults:1) a +1 scimitar of flaming (9, 36, Vaults:1) a +0 kite shield a +0 plate armour a +0 war axe a +0 animal skin a +0 dire flail a +0 ring mail a +0 dire flail (10, 36, Vaults:1) a +0 plate armour a +3 great sword a +0 chain mail a +0 battleaxe (10, 37, Vaults:1) a +0 chain mail a +0 glaive (11, 36, Vaults:1) a +0 ring mail a +1 flail of holy wrath a +0 plate armour a +0 halberd (12, 36, Vaults:1) a +0 scale mail a +0 war axe a +0 glaive a +0 ring mail a +0 long sword (12, 37, Vaults:1) a +0 chain mail a +0 halberd (12, 39, Vaults:1) a +0 battleaxe a +0 arbalest (13, 36, Vaults:1) a +0 animal skin a +0 dire flail (14, 36, Vaults:1) a +0 chain mail a +0 battleaxe a +0 leather armour a +0 dire flail (14, 37, Vaults:1) a +0 scimitar (15, 36, Vaults:1) a +0 ring mail a +0 leather armour a +1 dire flail of draining a +0 kite shield of protection a +0 plate armour a +0 war axe a +0 plate armour a +0 battleaxe (16, 36, Vaults:1) a +0 chain mail a +0 long sword of pain a +0 chain mail a +1 halberd of protection (20, 10, Vaults:1) a +1 arbalest of flaming (21, 10, Vaults:1) a +0 arbalest (21, 37, Vaults:1) a +0 arbalest (22, 11, Vaults:1) a +0 arbalest (22, 37, Vaults:1) a +0 arbalest (22, 38, Vaults:1) a +0 arbalest (23, 7, Vaults:1) a +0 dire flail a +0 animal skin (23, 38, Vaults:1) a +0 arbalest (25, 41, Vaults:1) a +1 falchion of valour (32, 36, Vaults:1) a +0 robe a +0 dagger (32, 39, Vaults:1) a +0 scale mail (33, 36, Vaults:1) a +0 war axe a +0 ring mail a +0 war axe (33, 37, Vaults:1) a parchment of Alistair's Intoxication (34, 42, Vaults:1) a +0 robe a +0 dagger (36, 35, Vaults:1) a +0 animal skin a +0 trident (36, 37, Vaults:1) a +0 chain mail a +1 great mace of concussion (36, 41, Vaults:1) a +0 arbalest (37, 34, Vaults:1) a +0 plate armour a +0 broad axe of electrocution a +0 arbalest (37, 35, Vaults:1) a +0 ring mail a +0 morningstar (37, 42, Vaults:1) a +0 arbalest (38, 33, Vaults:1) a +0 war axe a +0 ring mail a +0 war axe (38, 34, Vaults:1) a +0 chain mail a +0 battleaxe a +0 scale mail (38, 41, Vaults:1) a +0 arbalest (38, 42, Vaults:1) a +4 hand cannon of flaming (39, 42, Vaults:1) a +0 arbalest (41, 17, Vaults:1) a +1 great sword of protection (45, 37, Vaults:1) a +0 ring mail a +0 great mace (46, 36, Vaults:1) a +0 scale mail a +0 long sword (47, -3, Vaults:1) a +1 morningstar of draining a +2 arbalest of freezing a +0 scale mail (53, -2, Vaults:1) a +2 mace of holy wrath a +0 ring mail (54, 1, Vaults:1) a +0 war axe a +0 ring mail (57, 13, Vaults:1) a +0 scale mail (58, 14, Vaults:1) a parchment of Iskenderun's Battlesphere (59, 0, Vaults:1) a +0 morningstar a +0 scale mail of resonance (64, 16, Vaults:1) a +0 morningstar a +0 leather armour Level 2 of the Vaults (7, -1, Vaults:2) a +0 scale mail a +0 mace (8, -6, Vaults:2) a +0 scale mail a +0 bardiche (8, -4, Vaults:2) a +0 arbalest (8, -3, Vaults:2) a +0 ring mail a +0 great mace (8, 7, Vaults:2) a +0 plate armour (10, 29, Vaults:2) a +0 ring mail a +0 morningstar (11, -5, Vaults:2) a +0 robe a +0 dagger (11, -3, Vaults:2) a +2 ring mail of cold resistance a +2 great sword of draining (12, 29, Vaults:2) a parchment of Summon Mana Viper (14, 20, Vaults:2) a +0 ring mail a +0 flail (23, 4, Vaults:2) a +0 scale mail a +0 falchion (23, 6, Vaults:2) a +0 chain mail a +0 war axe (26, 4, Vaults:2) a +0 chain mail a +0 glaive (26, 26, Vaults:2) a +0 great mace a +0 scale mail (27, 3, Vaults:2) a +0 scale mail a +0 ring mail a +0 dire flail a +0 chain mail a +2 heavy war axe (33, 0, Vaults:2) a +0 scale mail a +0 falchion a +0 arbalest (34, 4, Vaults:2) a +0 scale mail a +0 morningstar (35, 7, Vaults:2) a +0 robe a +1 dagger of electrocution (36, 21, Vaults:2) a +0 dagger (36, 22, Vaults:2) a +4 quarterstaff (unseen) (36, 23, Vaults:2) the rimehorn talisman "Barghoupp" {Dex+6} [rimehorn talisman] Dex+6: It affects your dexterity (+6). (39, 19, Vaults:2) a +0 robe a +1 short sword of flaming (39, 22, Vaults:2) a +0 ring mail a +0 robe a +1 dagger of venom a +0 ring mail (40, 22, Vaults:2) a +0 scale mail (41, 21, Vaults:2) a +0 ring mail (43, 26, Vaults:2) a +0 scale mail (45, 15, Vaults:2) a +2 pair of gloves a +0 cloak of stealth (46, -4, Vaults:2) a parchment of Sphinx Sisters (46, 23, Vaults:2) a +0 animal skin a +0 dire flail (48, 24, Vaults:2) a +0 ring mail a +0 falchion (48, 46, Vaults:2) a +0 arbalest (49, 12, Vaults:2) a +0 scale mail a +2 vampiric war axe (49, 43, Vaults:2) a +0 war axe a +0 ring mail a +0 war axe (49, 44, Vaults:2) a +0 arbalest (50, 0, Vaults:2) a +0 robe a +0 dagger (50, 7, Vaults:2) a +0 scale mail a +0 morningstar a +0 arbalest (51, 7, Vaults:2) a +0 arbalest (51, 45, Vaults:2) a +0 ring mail a +0 flail (51, 47, Vaults:2) a +0 arbalest a +0 arbalest (52, 46, Vaults:2) a +0 ring mail a +0 long sword a +0 arbalest (54, 5, Vaults:2) a +0 scale mail (54, 57, Vaults:2) a +0 club (55, 24, Vaults:2) a parchment of Splinterfrost Shell (55, 58, Vaults:2) a +0 animal skin (58, -1, Vaults:2) a +0 scale mail a +0 long sword a +0 arbalest (58, 16, Vaults:2) a +0 chain mail a +1 halberd (58, 47, Vaults:2) a +1 trident of venom a +0 animal skin (62, 3, Vaults:2) a +0 war axe a +0 ring mail a +0 war axe (62, 21, Vaults:2) a ring of protection from fire a +0 robe a +0 dagger (63, 3, Vaults:2) a +0 arbalest a +0 scale mail a +0 morningstar (63, 4, Vaults:2) a +0 ring mail a +0 plate armour a +3 glaive of entangling a +0 chain mail a +1 vampiric bardiche (64, 4, Vaults:2) a +0 robe a +0 dagger (65, 13, Vaults:2) a +0 battleaxe (66, 42, Vaults:2) a +0 animal skin (67, 43, Vaults:2) a +0 club Level 3 of the Vaults (0, 0, Vaults:3) an orb of mesmerism (0, 2, Vaults:3) a Grand Grimoire (3, -12, Vaults:3) a parchment of Blink (3, 3, Vaults:3) a +0 orcbow (4, -38, Vaults:3) a +0 dire flail a +0 animal skin (4, 4, Vaults:3) a +0 ring mail a +0 flail (5, -16, Vaults:3) a +0 ring mail (6, -13, Vaults:3) a +0 animal skin a +0 dire flail (6, 1, Vaults:3) a +0 trident a +0 ring mail a +0 trident (7, -10, Vaults:3) a parchment of Iskenderun's Battlesphere (8, -46, Vaults:3) a +0 club (8, -11, Vaults:3) a +0 arbalest (9, -11, Vaults:3) a +0 arbalest a +0 chain mail a +0 war axe (9, -10, Vaults:3) a +0 arbalest (9, -9, Vaults:3) a +0 plate armour a +0 great mace (9, -8, Vaults:3) a +0 arbalest (13, -13, Vaults:3) a +0 leather armour a +0 flail (14, -15, Vaults:3) a +0 scale mail a +0 morningstar (16, -4, Vaults:3) a +0 ring mail a +0 war axe a +0 arbalest (19, -48, Vaults:3) a +0 war axe a +0 war axe a +0 scale mail (19, -46, Vaults:3) a +0 dagger a +0 robe (21, -47, Vaults:3) a +0 dire flail a +0 ring mail (22, -47, Vaults:3) a +0 battleaxe a +0 chain mail a +0 dire flail a +0 plate armour (23, -47, Vaults:3) a +0 war axe a +0 plate armour a +3 battleaxe a +0 plate armour (28, -34, Vaults:3) a +0 arbalest (30, -10, Vaults:3) a +2 dagger of freezing (30, 9, Vaults:3) a +0 flail a +0 ring mail (31, -26, Vaults:3) a +0 mace a +1 ring mail of fire resistance (31, -10, Vaults:3) a +2 robe of cold resistance (32, -25, Vaults:3) a +0 arbalest (34, -12, Vaults:3) a +0 dagger a +0 robe (34, 5, Vaults:3) a +0 dagger a +0 leather armour (35, 6, Vaults:3) a +0 arbalest (36, -31, Vaults:3) a +0 shortbow (37, -31, Vaults:3) a +0 shortbow (37, -30, Vaults:3) a +0 orcbow (41, -15, Vaults:3) a +1 robe of cold resistance (42, -15, Vaults:3) a +5 dagger of freezing (43, -23, Vaults:3) a parchment of Iskenderun's Mystic Blast (43, -14, Vaults:3) a +0 scale mail (48, -9, Vaults:3) a +3 scale mail (55, -4, Vaults:3) a +1 buckler of cold resistance (56, -20, Vaults:3) a +0 long sword (61, 5, Vaults:3) a +0 war axe a +0 ring mail (62, -3, Vaults:3) a parchment of Magnavolt (62, 1, Vaults:3) a +1 morningstar of protection a +0 ring mail (63, 4, Vaults:3) a +0 scale mail (65, -37, Vaults:3) a +0 scale mail (65, -11, Vaults:3) the +0 ring mail of Theistic Finitism {rCorr Str+3 Int-3 SInv} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. It cannot be enchanted further. (67, -36, Vaults:3) a +0 falchion a +0 scale mail (70, -26, Vaults:3) a parchment of Starburst Level 4 of the Vaults (0, 0, Vaults:4) a +2 morningstar of holy wrath (5, -6, Vaults:4) a +0 bardiche a +0 chain mail (6, 21, Vaults:4) a +1 broad axe of flaming a +0 plate armour of poison resistance (7, -6, Vaults:4) a +0 long sword a +0 scale mail (8, 21, Vaults:4) a +0 cloak (24, 18, Vaults:4) a +0 morningstar a +0 scale mail (27, 21, Vaults:4) a +0 flail a +0 leather armour (28, 20, Vaults:4) a +0 trident a +0 animal skin (31, -12, Vaults:4) a +0 dire flail a +0 leather armour (40, 6, Vaults:4) a +0 arbalest (41, 7, Vaults:4) a +3 arbalest (41, 10, Vaults:4) a +3 war axe a +0 scale mail (43, 6, Vaults:4) a +0 arbalest (43, 9, Vaults:4) a +0 arbalest (44, -14, Vaults:4) a +0 arbalest a +0 arbalest a +0 plate armour a +0 battleaxe (44, 9, Vaults:4) a +0 dire flail a +0 animal skin (44, 11, Vaults:4) a +3 dire flail of protection a +0 plate armour (45, -26, Vaults:4) a parchment of Spellspark Servitor (45, -13, Vaults:4) a +0 arbalest a +0 arbalest a +0 animal skin a +0 dire flail a +1 trident of venom a +0 scale mail of fire resistance a +1 trident of venom (46, -13, Vaults:4) a +0 arbalest (46, -12, Vaults:4) a +0 ring mail a +0 falchion a +0 arbalest a +0 partisan a +0 scale mail a +0 partisan (50, -16, Vaults:4) a +0 chain mail (51, 31, Vaults:4) a +0 club (62, -10, Vaults:4) a +0 ring mail a +0 great mace Level 5 of the Vaults (0, 0, Vaults:5) a +0 dagger a +0 robe (1, -4, Vaults:5) a +2 morningstar of concussion (1, -2, Vaults:5) a +0 shortbow a +0 short sword a +0 leather armour a +0 long sword a +0 leather armour a +0 short sword a +0 shortbow a +2 leather armour of poison resistance (1, 1, Vaults:5) a +0 short sword a +0 robe a +1 demon whip a +0 chain mail (1, 2, Vaults:5) a +5 broad axe of flaming a +0 plate armour (2, -3, Vaults:5) a +0 dagger a +0 robe (2, -2, Vaults:5) a +5 broad axe of flaming a +0 chain mail a +0 arbalest (2, -1, Vaults:5) a +2 great sword of flaming (2, 1, Vaults:5) a +1 glaive a +0 chain mail (2, 3, Vaults:5) a +0 dagger a +0 robe (3, -5, Vaults:5) a +0 arbalest a +0 long sword a +0 leather armour (3, 2, Vaults:5) a +5 battleaxe of flaming a +0 chain mail (4, -12, Vaults:5) a +0 arbalest (4, -6, Vaults:5) a +2 long sword of holy wrath a +0 plate armour (5, -14, Vaults:5) a +0 great sword of flaming a +0 orcbow a ring of flight (5, -13, Vaults:5) a +0 great mace a +0 chain mail a +0 battleaxe a +2 scale mail of fire resistance a +0 arbalest a +3 short sword a +0 ring mail (5, -11, Vaults:5) a +0 dire flail a +0 scale mail (5, -10, Vaults:5) a +3 flail of holy wrath (5, -9, Vaults:5) a +0 morningstar a +0 scale mail a +0 cloak (5, -8, Vaults:5) a +1 whip of electrocution a +0 robe (5, -7, Vaults:5) a +0 arbalest a +0 arbalest a +0 rapier a +0 ring mail (6, -14, Vaults:5) a +0 arbalest a +0 morningstar a +0 ring mail a +0 great mace a +0 plate armour (6, -5, Vaults:5) a +1 battleaxe of freezing (6, -2, Vaults:5) a +0 arbalest (9, -9, Vaults:5) a +0 robe of fire resistance (10, -10, Vaults:5) a staff of cold (11, -12, Vaults:5) a +0 long sword a +2 scale mail of archery a +0 buckler (11, -10, Vaults:5) a +1 sling of electrocution (11, -4, Vaults:5) a +0 mace a +0 scale mail (11, 2, Vaults:5) a +0 short sword a +0 chain mail (11, 19, Vaults:5) a +0 arbalest (12, -11, Vaults:5) the +0 chain mail "Kimneg" {Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (12, -10, Vaults:5) a parchment of Curse of Agony (13, 2, Vaults:5) a +0 dagger a +0 leather armour a +0 broad axe a +0 chain mail a +0 dagger a +0 leather armour (13, 4, Vaults:5) a +0 dagger a +0 robe (13, 12, Vaults:5) the +4 giant club "Qaqakk" {flame, rN+ rCorr Int+3} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (13, 19, Vaults:5) a +0 arbalest a +0 long sword of holy wrath a +0 arbalest a +0 dire flail a +0 chain mail (14, -11, Vaults:5) a +2 trident of protection (14, 3, Vaults:5) a +0 long sword a +0 robe (14, 4, Vaults:5) a +0 war axe a +0 scale mail (14, 17, Vaults:5) the +0 rapier of Irru {drain, Dex+7} Dex+7: It affects your dexterity (+7). It cannot be enchanted further. a +1 arbalest of freezing a +0 ring mail (14, 20, Vaults:5) a +2 plate armour of cold resistance (15, -10, Vaults:5) a +0 ring mail (15, 3, Vaults:5) a +0 long sword a +0 chain mail (15, 17, Vaults:5) a +0 arbalest a +0 falchion (16, -12, Vaults:5) a +2 heavy sling (16, 15, Vaults:5) a +0 arbalest (16, 16, Vaults:5) a +0 arbalest a +0 shortbow a +0 arbalest (17, -14, Vaults:5) a staff of conjuration (17, -13, Vaults:5) a staff of air (19, -10, Vaults:5) a +0 leather armour (19, 3, Vaults:5) a +0 battleaxe of freezing (21, 9, Vaults:5) a +0 chain mail a +3 battleaxe (21, 11, Vaults:5) a +0 dire flail a +0 plate armour (22, -8, Vaults:5) a +0 short sword (22, 3, Vaults:5) a +0 plate armour a +0 short sword (22, 4, Vaults:5) a +0 chain mail a boomerang a +4 battleaxe (22, 9, Vaults:5) a +0 dire flail a +0 great mace (23, 2, Vaults:5) a +0 chain mail a +2 bardiche (23, 4, Vaults:5) a +1 flail of concussion a +0 chain mail a +0 great mace (23, 9, Vaults:5) a +0 chain mail a +3 partisan (24, 3, Vaults:5) a +0 tower shield a +0 chain mail a +3 broad axe (24, 4, Vaults:5) a +0 chain mail a +0 dire flail a +0 tower shield a +0 chain mail a +1 war axe (24, 6, Vaults:5) a +0 chain mail a +0 battleaxe a +0 plate armour a +2 great mace (25, 3, Vaults:5) a +0 plate armour a +0 glaive (25, 5, Vaults:5) a +0 plate armour a +0 battleaxe (25, 7, Vaults:5) a +0 chain mail a +0 long sword (26, 3, Vaults:5) a +0 plate armour a +0 battleaxe (26, 6, Vaults:5) a +0 chain mail a +0 battleaxe (27, 2, Vaults:5) a +0 tower shield a +0 chain mail a +0 long sword (27, 3, Vaults:5) a +1 great sword of flaming (27, 6, Vaults:5) a +0 chain mail a +1 battleaxe of flaming (27, 7, Vaults:5) a +0 tower shield a +0 chain mail a +2 war axe a +0 plate armour a +0 dire flail (27, 13, Vaults:5) a +2 great sword of draining a +0 plate armour (28, 5, Vaults:5) a +0 plate armour a +0 great sword (28, 6, Vaults:5) a +0 tower shield a +0 chain mail a +0 long sword a +0 plate armour a +0 glaive a +0 chain mail a +0 dire flail (29, -3, Vaults:5) a +0 leather armour (29, 2, Vaults:5) a +0 chain mail a +2 long sword (29, 5, Vaults:5) a +0 chain mail a +0 battleaxe of draining (29, 7, Vaults:5) a +0 ring mail of willpower a +0 mace (32, 7, Vaults:5) a +3 great sword of flaming (32, 29, Vaults:5) a +0 short sword (33, 8, Vaults:5) a +0 cloak (34, -2, Vaults:5) a +0 ring mail a +0 morningstar (34, 3, Vaults:5) a +0 dire flail a +1 dire flail of protection (34, 11, Vaults:5) a +1 halberd a +0 chain mail (35, -3, Vaults:5) a +0 great mace a +0 scale mail (35, 6, Vaults:5) a +0 lajatang a +0 robe a ring of protection from cold (35, 10, Vaults:5) a +0 rapier a +0 ring mail (35, 16, Vaults:5) a parchment of Infestation (41, -13, Vaults:5) a +0 flail (42, -13, Vaults:5) a +0 chain mail (43, -12, Vaults:5) a parchment of Haunt (43, -11, Vaults:5) 3 large rocks (43, 23, Vaults:5) a +0 chain mail (44, -12, Vaults:5) a +0 long sword (44, 8, Vaults:5) a +0 robe (44, 16, Vaults:5) a +0 chain mail (44, 23, Vaults:5) a +0 robe (45, 23, Vaults:5) a parchment of Fire Storm (46, -8, Vaults:5) a +3 plate armour of willpower (47, -21, Vaults:5) a +0 arbalest a +1 quarterstaff of draining a +0 plate armour (47, -19, Vaults:5) a +3 great mace of holy wrath a +0 plate armour a +6 ring of dexterity a +0 arbalest a +0 morningstar a +0 robe (53, 16, Vaults:5) a +1 antimagic rapier (54, 16, Vaults:5) a parchment of Summon Cactus Giant (55, -19, Vaults:5) a +0 dire flail a +0 scale mail Level 1 of the Crypt (0, 0, Crypt:1) a +0 dire flail (0, 1, Crypt:1) a +0 halberd (1, -1, Crypt:1) a +0 dagger a +0 robe (1, 0, Crypt:1) a +0 flail a +0 glaive (1, 1, Crypt:1) a +0 mace (9, 23, Crypt:1) a +2 vampiric long sword (9, 37, Crypt:1) a +0 flail (11, 38, Crypt:1) a +0 cloak (16, 5, Crypt:1) a book of the Warp (35, 9, Crypt:1) a +0 flail (36, 5, Crypt:1) a +0 tower shield (36, 6, Crypt:1) a +0 mace (36, 10, Crypt:1) a +3 long sword a +0 plate armour a +0 scimitar (36, 13, Crypt:1) a +0 dagger a +0 robe (36, 17, Crypt:1) a +0 short sword a +0 robe a +4 bardiche a +0 leather armour (37, -1, Crypt:1) a +0 long sword (37, 10, Crypt:1) a +0 trident (39, 7, Crypt:1) a +0 dire flail (40, 23, Crypt:1) a +0 flail (40, 25, Crypt:1) a +2 great mace of flaming a +0 chain mail (41, 26, Crypt:1) a +0 war axe (41, 27, Crypt:1) a +0 flail (41, 31, Crypt:1) a +0 flail (46, 8, Crypt:1) a +0 scale mail (53, 5, Crypt:1) a +0 short sword (57, 40, Crypt:1) a +0 halberd a +0 dire flail (58, 39, Crypt:1) a +0 battleaxe Level 2 of the Crypt (25, 18, Crypt:2) a +0 chain mail (28, 4, Crypt:2) a +0 club (31, 29, Crypt:2) a +0 scimitar (33, 30, Crypt:2) a +3 war axe of draining a +0 chain mail (36, 28, Crypt:2) a +2 great sword a +0 plate armour (37, 30, Crypt:2) a +0 vampiric long sword (39, 30, Crypt:2) a +0 great mace a +0 chain mail (42, 17, Crypt:2) a Fen Folio (52, 3, Crypt:2) a +2 robe of willpower (55, 3, Crypt:2) a +0 plate armour a +1 scimitar (56, 4, Crypt:2) a +0 robe a +1 short sword of speed +2 fire dragon scales a +0 long sword of flaming (56, 39, Crypt:2) a +0 scimitar (58, 1, Crypt:2) a +0 plate armour a +3 battleaxe of distortion (59, 4, Crypt:2) a +0 chain mail a +5 great mace (60, 0, Crypt:2) a +0 chain mail a +0 demon trident of draining Level 3 of the Crypt [Shop] Omofy's Gilded Reliquary a +1 triple sword of draining (680 gold) a +1 great sword of pain (640 gold) the ring "Bygufool" {Fly rN++ rCorr Str-5} (602 gold) [ring of flight] Fly: It grants you flight. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). the Grimoire of Caskets (1078 gold) Spells Type Level a - Vampiric Draining Necromancy 3 b - Rimeblight Ice/Necromancy 7 c - Infestation Necromancy 8 a sanguine talisman (600 gold) the +6 plate armour of a Gauntlet {Death, Dex+7} (1494 gold) Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (0, 0, Crypt:3) a book of Unlife (7, -31, Crypt:3) a +0 quarterstaff of pain (7, -11, Crypt:3) a +0 war axe (7, -5, Crypt:3) a +1 robe of cold resistance (7, -3, Crypt:3) a +1 robe of cold resistance (14, -1, Crypt:3) a +2 robe a +4 ring of slaying (17, 15, Crypt:3) a ring of wizardry (17, 16, Crypt:3) a ring of willpower (18, 15, Crypt:3) a parchment of Lee's Rapid Deconstruction (18, 16, Crypt:3) a staff of cold (19, 17, Crypt:3) a +0 shortbow (20, -29, Crypt:3) a +0 long sword a +0 chain mail (22, -23, Crypt:3) a +1 quarterstaff of pain (22, -13, Crypt:3) a +0 flail (22, -12, Crypt:3) a +2 quarterstaff of pain (23, -13, Crypt:3) a +0 war axe (25, -11, Crypt:3) a +0 long sword (27, -13, Crypt:3) a +1 quarterstaff of pain (27, -9, Crypt:3) a +0 halberd (27, -6, Crypt:3) a +0 halberd a +4 partisan a +1 great sword of draining a +0 chain mail (28, -13, Crypt:3) a +0 halberd (28, -11, Crypt:3) a +0 flail (28, -6, Crypt:3) a +0 glaive (29, -13, Crypt:3) a +0 partisan (29, -11, Crypt:3) a +0 scimitar (29, -6, Crypt:3) a +0 robe (29, -5, Crypt:3) a +3 heavy battleaxe a +0 plate armour (30, -12, Crypt:3) a +0 chain mail a +1 great mace (31, -11, Crypt:3) a +0 long sword (31, -10, Crypt:3) a +0 long sword a +0 chain mail (31, -9, Crypt:3) a +0 mace (32, -14, Crypt:3) a +0 long sword (32, -11, Crypt:3) a +0 mace (33, -15, Crypt:3) a +0 chain mail a +0 great mace of draining (33, -12, Crypt:3) a +0 robe (33, -11, Crypt:3) a +2 great mace a +0 plate armour (34, 1, Crypt:3) a +2 heavy battleaxe a +0 chain mail (36, -12, Crypt:3) a +0 battleaxe a +0 chain mail (37, -12, Crypt:3) a +0 glaive (37, -1, Crypt:3) a +0 robe (38, -12, Crypt:3) a +0 scimitar (38, 15, Crypt:3) a +0 dagger (38, 16, Crypt:3) a +2 hat of ice (39, -11, Crypt:3) a +2 quarterstaff of pain (39, 15, Crypt:3) a staff of cold (39, 16, Crypt:3) a +3 broad axe of freezing (40, 5, Crypt:3) a +0 battleaxe a +0 plate armour (40, 16, Crypt:3) a staff of conjuration (41, -17, Crypt:3) a +0 glaive (44, -13, Crypt:3) a +0 dire flail (45, -12, Crypt:3) a +0 hand axe (50, -15, Crypt:3) a +0 ring mail a +0 short sword (51, -19, Crypt:3) a +0 robe (51, -11, Crypt:3) a +0 battleaxe of distortion (54, -9, Crypt:3) a +0 chain mail a +0 dire flail (55, -28, Crypt:3) a +0 pair of gloves Level 1 of the Tomb of the Ancients (0, 0, Tomb:1) a +1 spectral quarterstaff (0, 12, Tomb:1) a +0 robe (2, 2, Tomb:1) a ring of see invisible (7, 37, Tomb:1) a +0 halberd (9, 29, Tomb:1) a +2 trident of venom (15, -13, Tomb:1) a +0 scale mail (22, 31, Tomb:1) a +0 heavy glaive (22, 38, Tomb:1) a +0 club (29, 25, Tomb:1) 14 gold pieces (30, 6, Tomb:1) a +0 leather armour (31, 24, Tomb:1) a +0 cloak (32, 27, Tomb:1) a +0 cloak a +0 cloak (32, 31, Tomb:1) a +2 cloak (33, 22, Tomb:1) a +0 flail (34, 24, Tomb:1) a +0 trident (34, 25, Tomb:1) a +0 cloak (35, 22, Tomb:1) a +2 heavy hand axe (36, 23, Tomb:1) a +0 plate armour a +2 battleaxe of draining (36, 24, Tomb:1) a +0 plate armour a +2 great sword of draining (39, 23, Tomb:1) a +0 plate armour a +2 battleaxe (47, 28, Tomb:1) a +2 spear of venom (48, 34, Tomb:1) a +0 dire flail (49, -7, Tomb:1) a talisman of death (54, 10, Tomb:1) a +0 chain mail (57, 29, Tomb:1) a +0 long sword (61, 5, Tomb:1) a +0 scale mail Level 2 of the Tomb of the Ancients (2, 31, Tomb:2) a parchment of Death Channel (10, 1, Tomb:2) 6 gold pieces a +0 hand axe (13, 21, Tomb:2) a +0 halberd (14, 27, Tomb:2) a +2 great sword a +0 plate armour (15, 29, Tomb:2) a parchment of Manifold Assault (17, 23, Tomb:2) a +0 pair of gloves (17, 26, Tomb:2) a +4 long sword of flaming a +0 scimitar a +0 dagger (26, 16, Tomb:2) a +0 ring mail (26, 17, Tomb:2) a +0 hand axe (27, 10, Tomb:2) the +6 quarterstaff "Dein" {flame, rC+} rC+: It protects you from cold. It cannot be enchanted further. (31, 2, Tomb:2) a staff of conjuration (31, 17, Tomb:2) a +0 chain mail a +3 great mace of draining (33, 6, Tomb:2) a parchment of Permafrost Eruption (34, 29, Tomb:2) a +0 morningstar (35, 17, Tomb:2) a +0 arbalest (35, 18, Tomb:2) an amulet of chemistry (38, 25, Tomb:2) 15 gold pieces Level 3 of the Tomb of the Ancients (0, 0, Tomb:3) a +0 robe (0, 1, Tomb:3) a +0 war axe (1, 2, Tomb:3) a ring of protection from fire (3, -5, Tomb:3) a +0 club (3, -4, Tomb:3) a parchment of Conjure Ball Lightning (3, 0, Tomb:3) a +0 great sword (4, -8, Tomb:3) a +0 robe (4, -4, Tomb:3) a book of Movement (5, 23, Tomb:3) a parchment of Call Canine Familiar (6, -6, Tomb:3) a parchment of Gell's Gavotte (6, -2, Tomb:3) a parchment of Permafrost Eruption (8, -3, Tomb:3) an amulet of faith (9, -7, Tomb:3) a ring of willpower (10, -9, Tomb:3) a +10 plate armour of ponderousness (14, 1, Tomb:3) a +6 ring of intelligence (15, -1, Tomb:3) a +0 flail (15, 0, Tomb:3) a +0 mace (16, 0, Tomb:3) a +0 scimitar (17, -2, Tomb:3) a +0 shortbow (17, -1, Tomb:3) a +0 halberd (19, -1, Tomb:3) a +0 great mace a +0 chain mail (27, -4, Tomb:3) a ring of protection from cold (28, -10, Tomb:3) a +0 helmet of intelligence (28, -8, Tomb:3) a parchment of Magnavolt (29, -9, Tomb:3) the +3 short sword of Rutak {protect, +Blink rC+} +Blink: It lets you blink. rC+: It protects you from cold. It cannot be enchanted further. (29, -8, Tomb:3) a staff of conjuration (29, -7, Tomb:3) a parchment of Haunt (29, -6, Tomb:3) a +0 chain mail of archery (29, -3, Tomb:3) a +0 quarterstaff (30, -8, Tomb:3) a staff of conjuration (30, -7, Tomb:3) the +1 robe of Baorph {Fly rC- rN+ Dex+6} Fly: It grants you flight. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (30, -5, Tomb:3) a parchment of Bombard (30, -4, Tomb:3) a +1 morningstar of protection (30, -2, Tomb:3) a +0 long sword (30, -1, Tomb:3) a +1 vampiric demon trident (31, -7, Tomb:3) a ring of resist corrosion (31, -6, Tomb:3) a +2 robe of resistance (31, -5, Tomb:3) a +2 plate armour of poison resistance (31, -4, Tomb:3) a +0 heavy mace (31, -3, Tomb:3) a +3 scale mail of archery (32, -5, Tomb:3) a parchment of Diamond Sawblades (32, -4, Tomb:3) the +1 flail "Demonslayer" {flame, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (33, -4, Tomb:3) a +2 glaive of freezing (33, -3, Tomb:3) a +2 leather armour of willpower (34, -3, Tomb:3) the +7 morningstar of Esiuw {flame, rPois rN+ Str-4 Int+5} rPois: It protects you from poison. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (34, -2, Tomb:3) a staff of necromancy (35, -3, Tomb:3) a staff of conjuration (35, -2, Tomb:3) a +1 robe of cold resistance (35, -1, Tomb:3) a +2 rapier of draining the Vestibule of Hell [Shop] Luatiudd's Distillery a potion of enlightenment (107 gold) a potion of resistance (215 gold) a potion of lignification (64 gold) [Shop] Ritoof's Distillery a potion of attraction (42 gold) a potion of lignification (42 gold) 2 potions of attraction (84 gold) a potion of attraction (42 gold) [Shop] Wuzetz's Magic Scroll Shoppe a parchment of Summon Horrible Things (710 gold) 3 scrolls of identify (108 gold) a parchment of Malign Gateway (557 gold) [Shop] Cickaysiec's Armour Shoppe the +1 robe of Sunlight {Int-3 Dex+7} (362 gold) Int-3: It affects your intelligence (-3). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. the +2 helmet of the Barber Surgeon {rPois} (436 gold) rPois: It protects you from poison. It cannot be enchanted further. the +6 chain mail of the Lily {*Slow rN++ rCorr Int+3} (1016 gold) *Slow: It may slow you when you take damage. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +4 chain mail of command (561 gold) a +0 leather armour of willpower (153 gold) a +1 scale mail of positive energy (221 gold) [Shop] Zemas's Jewellery Shoppe the scarab talisman of the Ebigane {-Tele rCorr Dex-5 Slay+6} (709 gold) [scarab talisman] -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). an amulet of magic regeneration (450 gold) an amulet of magic regeneration (450 gold) a ring of positive energy (300 gold) a +6 ring of intelligence (540 gold) the amulet of the Real Monster {Faith Fly rC- Str+9 Dex-5} (757 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. Fly: It grants you flight. rC-: It makes you vulnerable to cold. Str+9: It affects your strength (+9). Dex-5: It affects your dexterity (-5). a ring of protection from cold (375 gold) [Shop] Otott's Armour Shop a +4 ring mail of willpower (744 gold) a +2 scale mail of willpower (504 gold) a +2 chain mail of death (552 gold) a +2 pair of gloves of parrying (516 gold) a +0 chain mail of cold resistance (312 gold) the +3 ring mail of Wimem {rPois rF- rCorr} (691 gold) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +1 robe "Qifid" {*Corrode rElec rC+ Dex+3} (662 gold) *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 cloak of willpower (276 gold) the +11 chain mail of the Blind Marksman {Int+6} (1934 gold) Int+6: It affects your intelligence (+6). It cannot be enchanted further. [Shop] Wummiapriu's Antique Armour Shoppe a +2 chain mail of archery (420 gold) a +0 pair of gloves of dexterity (241 gold) a +2 robe of positive energy (312 gold) a +1 leather armour of fire resistance (294 gold) a +1 chain mail of fire resistance (378 gold) the +2 ring mail of Viungoul {Dex+6 Slay+2} (882 gold) Dex+6: It affects your dexterity (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. a +1 ring mail of willpower (336 gold) a +2 buckler of reflection (388 gold) [Shop] Ecuank's Magic Scroll Shop a scroll of identify (54 gold) a scroll of identify (54 gold) a scroll of noise (27 gold) a scroll of identify (54 gold) [Shop] Miecheb's Armour Boutique +1 pearl dragon scales (1993 gold) a +1 pair of gloves of hurling (313 gold) +0 fire dragon scales (950 gold) a +0 ring mail of cold resistance (209 gold) the +0 scale mail of Gozag's Envy {Rampage} (209 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. the +2 pair of gloves of the Iron Devil {rC++ rN+ Stlth-} (794 gold) rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. It cannot be enchanted further. a +3 plate armour of resonance (760 gold) a +1 robe of positive energy (188 gold) the +1 helmet of Tobbozoe {Harm Will++} (579 gold) Harm: It increases damage dealt and taken. Will++: It greatly increases your willpower. It cannot be enchanted further. a +2 crystal plate armour (1368 gold) [Shop] Qazadoa's Book Emporium a parchment of Petrify (208 gold) a parchment of Swiftness (140 gold) a parchment of Iskenderun's Battlesphere (208 gold) a parchment of Forge Monarch Bomb (400 gold) a parchment of Ignite Poison (208 gold) a parchment of Infestation (668 gold) a parchment of Sticky Flame (208 gold) a parchment of Conjure Ball Lightning (400 gold) a parchment of Martyr's Knell (208 gold) a manual of Spellcasting (1280 gold) a parchment of Haunt (524 gold) [Shop] Sotala's Distillery a potion of enlightenment (145 gold) a potion of enlightenment (145 gold) a potion of attraction (87 gold) [Shop] Gojoss's Jewellery Shop a ring of protection from cold (475 gold) a ring of magical power (380 gold) a ring of positive energy (380 gold) a +6 ring of intelligence (684 gold) a granite talisman (570 gold) an amulet of magic regeneration (570 gold) a +6 ring of dexterity (684 gold) [Shop] Dimeuvia's Book Emporium a parchment of Infestation (877 gold) a parchment of Summon Seismosaurus Egg (273 gold) a manual of Alchemy (1680 gold) a parchment of Borgnjor's Revivification (877 gold) a parchment of Discord (877 gold) a parchment of Fire Storm (1092 gold) a parchment of Malign Gateway (688 gold) a parchment of Call Imp (121 gold) a parchment of Summon Horrible Things (877 gold) a parchment of Metabolic Englaciation (386 gold) a parchment of Arcjolt (386 gold) a parchment of Summon Cactus Giant (525 gold) [Shop] Toiffeob's Antique Armour Boutique a +2 plate armour of death (560 gold) a +2 ring mail of poison resistance (288 gold) a +0 leather armour of cold resistance (144 gold) a +3 chain mail of resonance (448 gold) a +4 ring mail of positive energy (448 gold) a +3 plate armour of cold resistance (640 gold) the +1 robe of Untold Secrets {rC+ Int+4 Stlth-} (430 gold) rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Stlth-: It makes you less stealthy. It cannot be enchanted further. a +2 robe of willpower (286 gold) a +1 leather armour of fire resistance (224 gold) a +3 scale mail of fire resistance (416 gold) (7, -27, Hell) a +2 antimagic scythe a +1 plate armour of archery a +2 great sword of draining a +0 plate armour a +3 long sword of distortion a +0 plate armour a +0 heavy broad axe a +3 scythe of protection a +0 robe a +0 dagger a +0 robe a +0 dagger of protection a +0 flail a +0 plate armour a +0 battleaxe of freezing a +0 battleaxe a +0 mace (10, 4, Hell) a +9 eudemon blade of holy wrath (10, 5, Hell) a +5 trishula of holy wrath (10, 6, Hell) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 9, Hell) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (10, 10, Hell) the +3 crown of Dyrovepreva {rElec Int+2 SInv} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. (10, 11, Hell) the +9 scales of the Dragon King {Command, rPois rF+ rC+} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (10, 12, Hell) the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. It cannot be enchanted further. (10, 13, Hell) the +2 shield of Resistance {rF++ rC++ Will++} rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. It cannot be enchanted further. (10, 14, Hell) the sphere of Battle Battle: It summons a battlesphere in combat, with strength depending on Conjurations skill. Destructive: It enhances your destructive magic, and weakens non-destructive magic. (11, 4, Hell) the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. It cannot be enchanted further. (11, 5, Hell) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. (11, 6, Hell) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. It cannot be enchanted further. (11, 7, Hell) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. It cannot be enchanted further. (11, 8, Hell) the +13 sceptre of Asmodeus Hellfire Court: It may summon demons of flame and damnation when striking foes. It cannot be enchanted further. (11, 9, Hell) the +6 arbalest "Damnation" {damnation} It cannot be enchanted further. (11, 10, Hell) the +2 mask of the Dragon {Dragonpray SInv} Dragonpray: It occasionally summons a dragon when using Invocations with hostile monsters in sight. Chance is 10% + twice the piety cost of the ability used. SInv: It lets you see invisible. It cannot be enchanted further. (11, 11, Hell) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. EV+5: It affects your evasion (+5). It cannot be enchanted further. (11, 14, Hell) the orb of Dispater {+Damnation *Corrode AC+5} +Damnation: It grants the ability to hurl damnation at the cost of health and magic, with strength depending on Evocations skill. *Corrode: It may corrode you when you take damage. AC+5: It affects your AC (+5). (12, 4, Hell) the +7 Throatcutter {drain, coup de grace} It cannot be enchanted further. (12, 5, Hell) the +5 glaive of the Guard {elec, spectral} It cannot be enchanted further. (12, 6, Hell) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. (12, 7, Hell) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. (12, 8, Hell) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. (12, 9, Hell) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. It cannot be enchanted further. (12, 10, Hell) the +2 hood of the Assassin {Detect Stab+ Stlth++} Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any melee weapon. Stlth++: It makes you much more stealthy. It cannot be enchanted further. (12, 11, Hell) the +3 salamander hide armour {Flames, rFlCloud rF++ rC-- Fire} Flames: It surrounds you with flame clouds. rFlCloud: It grants immunity to flame clouds. rF++: It greatly protects you from fire. rC--: It makes you very vulnerable to cold. Fire: It increases the power of your Fire spells. It cannot be enchanted further. (12, 14, Hell) the Charlatan's Orb {orb Charlatan} It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. (13, 4, Hell) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (13, 5, Hell) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. (13, 7, Hell) the +7 sceptre of Torment {pain, torment} It cannot be enchanted further. (13, 8, Hell) the +7 staff of the Meek {protect, meekguard} It cannot be enchanted further. (13, 9, Hell) the +8 storm bow {elec, penet} It cannot be enchanted further. (13, 10, Hell) the +3 crown of vainglory {Majesty Ring++ ^Fragile Will+} Majesty: You are bathed in light that prevents you from turning invisible. Whenever you enter a new floor, you announce yourself to nearby enemies and refuse to leave the floor again for some time. Ring++: You can equip two additional rings. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. It cannot be enchanted further. (13, 11, Hell) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (14, 4, Hell) the +8 pair of quick blades "Gyre" and "Gimble" {protect} It cannot be enchanted further. (14, 5, Hell) the +5 Force Lance {heavy, knockback} It cannot be enchanted further. (14, 9, Hell) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. (14, 11, Hell) the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. It cannot be enchanted further. (15, 4, Hell) the +7 captain's cutlass {speed, disarm} It cannot be enchanted further. (15, 5, Hell) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. (16, -5, Hell) the amulet "Tem Hoxu" {Reflect ^Drain *Silence Str+8 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Str+8: It affects your strength (+8). SH+5: It affects your SH (+5). the amulet "Fimia" {Chemistry rC+ Stlth+} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rC+: It protects you from cold. Stlth+: It makes you more stealthy. the amulet "Waluul" {Will- RegenMP+ Str+6 Int+2} [amulet of magic regeneration] Will-: It decreases your willpower. RegenMP+: It increases your rate of magic regeneration. Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). the amulet "Ecroh" {Chemistry rF+ rCorr} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. the amulet of Guyzxas {Reflect Dex+3 SH+5 SInv} [amulet of reflection] Reflect: It reflects blocked missile attacks. Dex+3: It affects your dexterity (+3). SH+5: It affects your SH (+5). SInv: It lets you see invisible. the amulet "Zoaw" {Acrobat rF++ rC- Int+4} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). the amulet "Bijiowoc" {Faith rC+ SInv} [amulet of faith] Faith: It allows you to gain divine favour quickly. rC+: It protects you from cold. SInv: It lets you see invisible. (16, 4, Hell) the +6 sword of Cerebov {flame} It cannot be enchanted further. (16, 5, Hell) the +8 trident of the Octopus King {venom, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. (17, -5, Hell) the ring "Eneraxt" {rN++ rCorr} [ring of resist corrosion] rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. the ring "Kaxkoeb Pozo" {rElec rCorr AC+4 Str+2} [ring of protection] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). Str+2: It affects your strength (+2). the ring of the Skies Above {rElec rPois Int+6 Dex+6} [ring of dexterity] rElec: It insulates you from electricity. rPois: It protects you from poison. Int+6: It affects your intelligence (+6). Dex+6: It affects your dexterity (+6). the ring of the Rose {rF+ Slay+2} [ring of protection from fire] rF+: It protects you from fire. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the ring of Makhleb's Castigation {Fly Int+6 Dex+6 Stlth-} [ring of dexterity] Fly: It grants you flight. Int+6: It affects your intelligence (+6). Dex+6: It affects your dexterity (+6). Stlth-: It makes you less stealthy. the ring "Kakeem" {rPois rC++ Will++ SInv} [ring of see invisible] rPois: It protects you from poison. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. SInv: It lets you see invisible. a ring of protection from cold the ring "Cooseal" {rN+ Will++ MP+9 Str-3 Dex+2} [ring of magical power] rN+: It protects you from negative energy. Will++: It greatly increases your willpower. MP+9: It affects your magic capacity (+9). Str-3: It affects your strength (-3). Dex+2: It affects your dexterity (+2). a ring of magical power the ring of Xom's Facetiousness {MP+9 Str-4 Int+4 Dex+3 Stlth+} [ring of magical power] MP+9: It affects your magic capacity (+9). Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. the ring of Cleverness {Will+ Int+6} [ring of intelligence] Will+: It increases your willpower. Int+6: It affects your intelligence (+6). the ring of Suer {rElec Wiz Dex+2} [ring of wizardry] rElec: It insulates you from electricity. Wiz: It increases the success rate of your magical spells. Dex+2: It affects your dexterity (+2). the ring of Starshine {rC+ MP+9 Wiz} [ring of wizardry] rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Wiz: It increases the success rate of your magical spells. the ring of Poxtizu {rN+ MP+5 Wiz Int+3} [ring of wizardry] rN+: It protects you from negative energy. MP+5: It affects your magic capacity (+5). Wiz: It increases the success rate of your magical spells. Int+3: It affects your intelligence (+3). the ring "Ahese" {Fly Int+3 Slay+2} [ring of flight] Fly: It grants you flight. Int+3: It affects your intelligence (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the ring "Kenuch" {Str+3 Int+2 Dex+3 SInv} [ring of see invisible] Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. the ring of Odwupan {rF- Int+6 Dex+3 SInv} [ring of intelligence] rF-: It makes you vulnerable to fire. Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. the ring of Misconduct {Dex+3 SInv} [ring of see invisible] Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. the ring "Eczuist" {rPois rF+ EV+5} [ring of evasion] rPois: It protects you from poison. rF+: It protects you from fire. EV+5: It affects your evasion (+5). the ring "Alisil" {rElec rN+ Dex+8} [ring of dexterity] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+8: It affects your dexterity (+8). the ring of Miracles {rPois rC+++ Str-2 Dex+2} [ring of protection from cold] rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Str-2: It affects your strength (-2). Dex+2: It affects your dexterity (+2). the ring "Lozxuqua" {rElec rF+ Str+3} [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Str+3: It affects your strength (+3). the ring "Nasis" {Int+6 Dex+6} [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+6: It affects your dexterity (+6). the ring "Qirywehi" {rPois rF+ Str+5} [ring of protection from fire] rPois: It protects you from poison. rF+: It protects you from fire. Str+5: It affects your strength (+5). the ring "Esurajox" {rPois Will- rCorr Str+2 Dex+3} [ring of resist corrosion] rPois: It protects you from poison. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). the ring "Xoifario" {rN+ Str+3} [ring of positive energy] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). the ring "Maijeil" {rF+ rN+} [ring of positive energy] rF+: It protects you from fire. rN+: It protects you from negative energy. the ring "Umoegros" {Wiz Str+3} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Str+3: It affects your strength (+3). the ring "Odeut" {rCorr MP+9 Dex+5} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Dex+5: It affects your dexterity (+5). the ring "Muykk" {rPois rN++ Slay+4 Stlth-} [ring of slaying] rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth-: It makes you less stealthy. the ring "Hippyake" {+Blink rC+ EV+5 Str+3 SInv} [ring of evasion] +Blink: It lets you blink. rC+: It protects you from cold. EV+5: It affects your evasion (+5). Str+3: It affects your strength (+3). SInv: It lets you see invisible. the ring "Hamo" {rC+ rN+} [ring of protection from cold] rC+: It protects you from cold. rN+: It protects you from negative energy. the ring "Gutay" {^Drain Fly Will+ Str+3} [ring of flight] ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. Will+: It increases your willpower. Str+3: It affects your strength (+3). the ring "Judedwo" {Will++ Int+6 Stlth+} [ring of intelligence] Will++: It greatly increases your willpower. Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. the ring "Ocwinir" {rC+ rN+ Wiz} [ring of wizardry] rC+: It protects you from cold. rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. the ring of Nialimn {rElec Will+++} [ring of willpower] rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. the ring of Zela {rC+ Will- Dex+7} [ring of protection from cold] rC+: It protects you from cold. Will-: It decreases your willpower. Dex+7: It affects your dexterity (+7). the ring of Adem {AC+4 Str+3 SInv Stlth+} [ring of protection] AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the amulet of Gasa {Wildshape rF+ Str+3 Int+3} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). the ring of Latagile {MP+9 Str+5} [ring of magical power] MP+9: It affects your magic capacity (+9). Str+5: It affects your strength (+5). the amulet "Ogoekuin" {Chemistry Will++} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Will++: It greatly increases your willpower. (17, -4, Hell) the necromancy staff of the Heart {rN+ Str-4 Int+4 SInv Necro Fire} [staff of necromancy] rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. the fire staff "Nuiforch" {rF+ rC+ Str+2 Int+4 Tloc Fire} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. the alchemy staff of Honour {rElec rPois Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Alch: It increases the power of your Alchemy spells. the cold staff "Ipufaekk" {rElec rC+ Will++ Str-3 SInv Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Will++: It greatly increases your willpower. Str-3: It affects your strength (-3). SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. the earth staff "Giantbane" {Will+++ Str-4 Stlth+ Earth} [staff of earth] Will+++: It greatly increases your willpower. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. a staff of fire a staff of fire the necromancy staff "Diti" {rPois rN+ Will+ rCorr Dex-5 Necro} [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). Necro: It increases the power of your Necromancy spells. the conjuration staff of the Middle {Fly rC+ rN+ Conj Air} [staff of conjuration] Fly: It grants you flight. rC+: It protects you from cold. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. the conjuration staff of War {rC+ Int+3 Stlth+ Conj} [staff of conjuration] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. the fire staff of the Sky {rF++ Hexes Fire} [staff of fire] rF++: It greatly protects you from fire. Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. the conjuration staff of Luxury {rPois Conj Ice} [staff of conjuration] rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. the cold staff of Disharmony {rC+ Will+ Int+3 Ice} [staff of cold] rC+: It protects you from cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. the cold staff of Sulphur {rC+ Int+3 Conj Ice} [staff of cold] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. the air staff of the Endless Expanse {^Fragile rElec rF++ rN+ Str-5 Tloc Air} [staff of air] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. (17, 4, Hell) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. (18, -5, Hell) the +5 giant spiked club of the Caecilian {flame, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. the +5 sling of the Eggplant {drain, SInv} SInv: It lets you see invisible. It cannot be enchanted further. the +7 broad axe of the Holding Scavenger {speed, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. the +8 double sword "Veotyse" {valour, rF++} rF++: It greatly protects you from fire. It cannot be enchanted further. (18, -4, Hell) the storm talisman "Kahinaic" {rF+ Int-3 Dex+3 Stlth+} [storm talisman] rF+: It protects you from fire. Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. the wellspring talisman "Miontuer" {*Silence Int+5 SInv Stlth+} [wellspring talisman] *Silence: It may silence you when you take damage. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the storm talisman "Ihunkyr" {Dex+2 Stlth+} [storm talisman] Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. the wellspring talisman of Bitterness {Rampage rElec Str+3} [wellspring talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). an eel talisman a talisman of death a talisman of death the dragon-coil talisman of Vunoq {rF+ Will+} [dragon-coil talisman] rF+: It protects you from fire. Will+: It increases your willpower. the riddle talisman of Mezcal {*Corrode rF+ MP+6 Dex+5} [riddle talisman] *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. MP+6: It affects your magic capacity (+6). Dex+5: It affects your dexterity (+5). the quill talisman of Starshine {Will++} [quill talisman] Will++: It greatly increases your willpower. (19, -5, Hell) a +2 pair of gloves of dexterity the +3 pair of gloves of Disguise {Bane Will+ rCorr} Bane: It inflicts you with a random bane when you equip it. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +2 pair of gloves "Daikaemy" {+Blink rElec Regen+ rCorr} +Blink: It lets you blink. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (20, -7, Hell) the ring "Gakhyem" {rElec rC++ Int+2} [ring of protection from cold] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). the ring of Modesty {rPois Will+ Str+10 Dex+5 Stlth-} [ring of poison resistance] rPois: It protects you from poison. Will+: It increases your willpower. Str+10: It affects your strength (+10). Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. the ring of Liquxas {rF++ MP+9 SInv} [ring of magical power] rF++: It greatly protects you from fire. MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. (20, -5, Hell) the +0 pair of boots of the Shrinking Gods {rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. It cannot be enchanted further. (20, -4, Hell) 5 boomerangs 16 poisoned darts 5 datura-tipped darts 11 curare-tipped darts 3 darts of disjunction (20, 1, Hell) +2 pearl dragon scales (20, 14, Hell) a +0 battleaxe a +1 scythe of protection a +5 scythe of freezing a +4 broad axe a +0 chain mail a +3 demon blade of flaming a +0 plate armour a +5 halberd a +0 plate armour a +3 partisan of draining a +0 chain mail a +3 demon blade of flaming a +0 chain mail a +3 demon blade of draining a +0 chain mail a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe a +4 partisan a +0 plate armour (21, -5, Hell) a +0 cloak of air a +0 cloak of stealth a +0 cloak of corrosion resistance a scarf of shadows a scarf of resistance a +2 cloak of air a +0 cloak of corrosion resistance a +1 pair of boots of stealth a +0 cloak of willpower a +0 cloak of corrosion resistance the +1 cloak "Kaqirphill" {Regen+ Stlth+} Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 cloak of the Taurataur {rF- rN++ Str+3} rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. (22, -5, Hell) the +0 leather armour "Imoeps" {rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. the +5 ring mail of Inviolability {rF+ Will+ Int+2 Dex+3} rF+: It protects you from fire. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +6 ring mail of Fuim {+Inv rPois rCorr Str-5} +Inv: It lets you turn invisible. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). It cannot be enchanted further. the +17 crystal plate armour "Puache" {^Drain rC+ rN+ Dex+2} ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (23, -5, Hell) an orb of pyromania the orb of the Curious Beggars {Guile, rC+ Regen+ SInv} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. the orb "Tuorrit" {Stardust, Int+4 Ice} Int+4: It affects your intelligence (+4). Ice: It increases the power of your Ice spells. (23, 4, Hell) a ring of the Octopus King {rC+ HP+2 AC+2 EV+2 SH+2} [ring of protection from cold] rC+: It protects you from cold. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). (23, 5, Hell) the dreamshard necklace {*Dream Acrobat} [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion after moving or waiting. (23, 6, Hell) the ring of the Hare {EV+10} [ring of evasion] EV+10: It affects your evasion (+10). (24, 4, Hell) a ring of the Octopus King {rCorr HP+2 AC+2 EV+2 SH+2} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). (24, 5, Hell) the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} [amulet of nothing] rPois: It protects you from poison. rF--: It makes you very vulnerable to fire. rC--: It makes you very vulnerable to cold. AC+8: It affects your AC (+8). (25, 5, Hell) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (31, -5, Hell) a +0 flail Level 1 of the Iron City of Dis (3, 1, Dis:1) a +1 morningstar of protection (9, -8, Dis:1) a +0 giant club (13, 2, Dis:1) a +1 dire flail of concussion (16, -1, Dis:1) a +2 flail of protection (17, -6, Dis:1) a +0 dire flail Level 2 of the Iron City of Dis (2, -5, Dis:2) 14 gold pieces (2, -3, Dis:2) 9 gold pieces (2, -2, Dis:2) 13 gold pieces (still there?) a +2 lajatang of electrocution (still there?) (2, 1, Dis:2) 12 gold pieces (2, 2, Dis:2) 5 gold pieces (still there?) a +2 great mace (still there?) a +0 plate armour (still there?) (3, -1, Dis:2) 21 gold pieces (3, 0, Dis:2) 25 gold pieces (4, -9, Dis:2) 7 gold pieces (4, -4, Dis:2) 6 gold pieces (4, 4, Dis:2) 5 gold pieces (still there?) a +3 great mace (still there?) a +0 chain mail (still there?) (5, -8, Dis:2) 5 gold pieces (still there?) a +3 great mace (still there?) a +0 chain mail (still there?) (6, -9, Dis:2) 7 gold pieces (still there?) a +1 great sword (still there?) a +0 chain mail (still there?) (6, -3, Dis:2) 17 gold pieces a +0 dire flail (6, 0, Dis:2) 4 gold pieces (still there?) a +1 battleaxe of draining (still there?) a +0 plate armour (still there?) (6, 2, Dis:2) 4 gold pieces (still there?) a +3 great sword of draining (still there?) a +0 chain mail (still there?) (9, -9, Dis:2) 6 gold pieces (9, -5, Dis:2) 12 gold pieces Level 3 of the Iron City of Dis (0, 0, Dis:3) a +5 morningstar of concussion (1, 9, Dis:3) a +0 great mace a +0 chain mail a +3 battleaxe a +0 plate armour (2, 9, Dis:3) a +3 flail of venom (12, 6, Dis:3) a +0 giant spiked club Level 4 of the Iron City of Dis (0, 0, Dis:4) a +0 dire flail (1, 2, Dis:4) a +2 great sword a +0 chain mail (8, -5, Dis:4) a +0 great sword of draining a +0 plate armour (9, 3, Dis:4) a +0 giant club (10, -5, Dis:4) a +0 dire flail Level 5 of the Iron City of Dis (0, 0, Dis:5) a +0 great mace a +0 chain mail (2, 1, Dis:5) a +2 great sword of draining a +0 chain mail (5, 0, Dis:5) a +2 heavy battleaxe a +0 chain mail Level 6 of the Iron City of Dis (2, 1, Dis:6) a +0 giant spiked club (2, 30, Dis:6) a +1 battleaxe a +0 chain mail (3, 16, Dis:6) a +3 heavy great sword a +0 plate armour (3, 28, Dis:6) a +1 battleaxe of freezing a +0 chain mail (4, 20, Dis:6) a +3 battleaxe of draining a +0 chain mail (5, 19, Dis:6) a +3 great mace a +0 chain mail (6, 7, Dis:6) a +2 great sword a +0 chain mail (6, 20, Dis:6) a +2 great mace a +3 chain mail (6, 26, Dis:6) a +2 battleaxe of draining a +0 plate armour (7, 21, Dis:6) a +0 giant club (7, 29, Dis:6) a +0 great mace a +0 flail (8, -5, Dis:6) a +1 heavy great sword a +0 chain mail (8, 8, Dis:6) a +0 giant club (9, 19, Dis:6) a +3 flail of concussion (10, 2, Dis:6) a +0 great sword of flaming a +0 chain mail (10, 19, Dis:6) a +2 heavy morningstar (11, 7, Dis:6) a +1 morningstar of holy wrath (12, 8, Dis:6) a +3 heavy great sword a +0 chain mail a +0 great sword a +0 plate armour Level 7 of the Iron City of Dis (0, 0, Dis:7) the +0 leather armour of Wariness {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (0, 1, Dis:7) a staff of alchemy (1, 1, Dis:7) an amulet of dissipation (2, -1, Dis:7) a +0 short sword (2, 0, Dis:7) a parchment of Construct Spike Launcher (2, 1, Dis:7) the quicksilver dragon scales of Beogh's Pride {rElec Will+ SInv} rElec: It insulates you from electricity. Will+: It increases your willpower. SInv: It lets you see invisible. (3, -20, Dis:7) a +0 giant club (3, 0, Dis:7) a +6 ring of strength (3, 1, Dis:7) the +3 broad axe "Taxek" {drain, rPois} rPois: It protects you from poison. It cannot be enchanted further. (4, -1, Dis:7) a parchment of Olgreb's Toxic Radiance (4, 0, Dis:7) a parchment of Arcjolt (5, 0, Dis:7) a phantom mirror (5, 1, Dis:7) a +0 long sword of valour (10, -34, Dis:7) a +0 giant club (10, -28, Dis:7) a +0 great sword a +0 plate armour (11, -35, Dis:7) a +0 giant club (13, -42, Dis:7) a +2 great sword a +0 chain mail (14, -27, Dis:7) a +0 great mace (16, -25, Dis:7) a +0 dire flail (17, -29, Dis:7) a +0 flail (17, -27, Dis:7) a +3 morningstar of concussion (17, -26, Dis:7) a +2 flail of holy wrath (20, -24, Dis:7) a +2 dire flail of protection a +5 vampiric morningstar (20, -19, Dis:7) a +0 flail of protection (21, -38, Dis:7) a +0 flail (21, -37, Dis:7) a +1 great mace of protection (21, -34, Dis:7) a +2 flail of protection (21, -33, Dis:7) a +2 morningstar of protection (22, -34, Dis:7) a +0 morningstar (29, -9, Dis:7) a +0 giant club (30, -18, Dis:7) a +0 giant spiked club (31, -23, Dis:7) a +2 heavy battleaxe a +0 chain mail a +2 great mace of draining a +0 chain mail (31, -11, Dis:7) a +0 giant club (32, -23, Dis:7) a +0 great sword a +0 chain mail a +2 battleaxe of flaming a +0 chain mail (32, -22, Dis:7) a +2 great sword of pain a +0 plate armour (32, -21, Dis:7) a +0 giant club (33, -60, Dis:7) a +0 giant spiked club (33, -20, Dis:7) a +0 giant spiked club (34, -19, Dis:7) a +0 giant club (35, -23, Dis:7) a +3 battleaxe a +0 plate armour (37, -21, Dis:7) a +0 giant club (40, -16, Dis:7) a +0 giant club (41, -59, Dis:7) a +0 giant club (41, -55, Dis:7) a +0 pair of boots of stealth (41, -15, Dis:7) a +3 great sword a +3 plate armour of poison resistance (42, -20, Dis:7) a +0 giant club (42, -13, Dis:7) a +0 giant club (44, -12, Dis:7) a +3 great mace a +0 plate armour (45, -60, Dis:7) a +0 giant club (46, -55, Dis:7) a +0 giant spiked club a +0 battleaxe of draining a +0 chain mail (49, -54, Dis:7) a +0 giant spiked club (55, -9, Dis:7) a +2 ring mail of poison resistance (55, -8, Dis:7) a staff of cold (55, -7, Dis:7) a +6 ring of strength (56, -9, Dis:7) a +1 robe (56, -7, Dis:7) a parchment of Rimeblight (57, -9, Dis:7) a staff of necromancy (57, -8, Dis:7) the +7 whip of Fate {flame, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (57, -7, Dis:7) a staff of cold Level 1 of Gehenna (10, -4, Geh:1) a +1 demon whip of freezing Level 2 of Gehenna (6, -4, Geh:2) a +1 great sword of flaming (7, 0, Geh:2) a +0 great sword of flaming (11, 2, Geh:2) a +1 demon whip of draining (12, 3, Geh:2) a +1 demon whip of electrocution Level 3 of Gehenna (0, 0, Geh:3) a +2 great sword of flaming (1, -7, Geh:3) a +3 glaive of flaming +2 fire dragon scales (5, 5, Geh:3) a +2 great sword of flaming (19, -5, Geh:3) a +0 demon whip of venom (20, -5, Geh:3) a +1 great sword of flaming a +0 great sword of flaming Level 4 of Gehenna (0, 0, Geh:4) 23 gold pieces a +0 demon whip (5, -3, Geh:4) a +1 bardiche of flaming +0 fire dragon scales (6, -1, Geh:4) a +1 great sword of flaming (7, -2, Geh:4) a +0 demon whip of draining (8, 0, Geh:4) a +0 demon whip a +2 glaive of flaming +0 fire dragon scales (8, 3, Geh:4) a +0 demon whip (9, 1, Geh:4) a +2 vampiric demon whip Level 6 of Gehenna Level 7 of Gehenna (0, 0, Geh:7) a +0 demon whip of venom (1, 4, Geh:7) a +0 great sword of flaming a +2 great sword of flaming (5, 1, Geh:7) a +2 glaive of flaming +2 fire dragon scales (10, -46, Geh:7) a +2 great sword of flaming (18, -14, Geh:7) a +6 war axe of draining (18, -13, Geh:7) a staff of conjuration (19, -14, Geh:7) a parchment of Summon Horrible Things (21, -35, Geh:7) a +1 demon whip of electrocution (22, -31, Geh:7) a +2 demon whip of freezing (22, -30, Geh:7) a +0 demon whip of flaming (23, -28, Geh:7) a +2 great sword of flaming (24, -27, Geh:7) a +1 demon whip of draining (26, -16, Geh:7) a staff of necromancy (27, -15, Geh:7) a ring of wizardry (27, -14, Geh:7) a staff of conjuration (31, -10, Geh:7) a +0 sling of freezing (32, -10, Geh:7) a +1 spear of venom (unseen) (32, -9, Geh:7) a +2 scale mail of fire resistance (33, -16, Geh:7) a +1 dire flail of protection (unseen) (33, -11, Geh:7) a +4 ring of slaying (33, -10, Geh:7) a +2 battleaxe of freezing (33, -9, Geh:7) a parchment of Fire Storm (34, -46, Geh:7) a +5 demon whip of electrocution (34, -17, Geh:7) the +0 great mace of Sigroqomm {spect, rElec rC+ Dex-5} rElec: It insulates you from electricity. rC+: It protects you from cold. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (35, -17, Geh:7) a +4 trident of freezing (unseen) (35, -16, Geh:7) a parchment of Summon Seismosaurus Egg (44, 2, Geh:7) a staff of alchemy Level 1 of Cocytus Level 2 of Cocytus (10, 11, Coc:2) a +3 battleaxe of freezing (unseen) Level 3 of Cocytus Level 4 of Cocytus Level 5 of Cocytus Level 6 of Cocytus (3, -8, Coc:6) a +1 battleaxe of freezing Level 7 of Cocytus (0, 33, Coc:7) a box of beasts (0, 34, Coc:7) the +1 halberd of Wehijuasm {venom, rF+ Dex+2} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (0, 35, Coc:7) a +2 leather armour of poison resistance (0, 36, Coc:7) a parchment of Alistair's Intoxication (0, 37, Coc:7) a parchment of Curse of Agony (1, 34, Coc:7) a +1 plate armour of resonance (1, 35, Coc:7) a parchment of Fugue of the Fallen (1, 36, Coc:7) a +0 partisan of holy wrath (5, 2, Coc:7) a parchment of Spellspark Servitor (6, 0, Coc:7) a +0 chain mail (6, 1, Coc:7) a phial of floods (8, 2, Coc:7) a parchment of Petrify (44, 30, Coc:7) a +0 helmet (48, -2, Coc:7) a phial of floods a condenser vane a condenser vane a box of beasts a phantom mirror a phantom mirror a condenser vane (51, 39, Coc:7) the +1 whip "Riukhluo" {reap, rF++ Int-2 SInv} rF++: It greatly protects you from fire. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. It cannot be enchanted further. (52, 38, Coc:7) a +0 chain mail (53, 39, Coc:7) a phantom mirror Level 1 of Tartarus (0, 23, Tar:1) a +2 demon whip of flaming (18, 8, Tar:1) 3 large rocks Level 2 of Tartarus (0, 0, Tar:2) a +3 whip a +2 vampiric whip Level 3 of Tartarus (0, 9, Tar:3) a +3 demon whip Level 4 of Tartarus (1, 9, Tar:4) a +3 whip of venom (4, 11, Tar:4) a +3 whip (18, -9, Tar:4) 4 large rocks (19, -7, Tar:4) a +1 whip of electrocution Level 5 of Tartarus (0, 0, Tar:5) a +1 whip of electrocution (1, -4, Tar:5) 3 large rocks Level 6 of Tartarus (17, -1, Tar:6) a +2 demon whip of draining (18, 1, Tar:6) a +2 vampiric demon whip Level 7 of Tartarus (4, -17, Tar:7) the +10 plate armour of the King of the Hill {*Slow rElec rF- Slay+5} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. (5, -18, Tar:7) a +6 ring of dexterity (5, -16, Tar:7) a +6 ring of dexterity (8, -47, Tar:7) a +0 pair of boots of stealth a +2 pair of boots of stealth the +0 helmet of the Tormentor {Slay+6} Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). It cannot be enchanted further. the +6 plate armour of the Orcish Mines {rF+} rF+: It protects you from fire. It cannot be enchanted further. (8, -46, Tar:7) a parchment of Yara's Violent Unravelling (8, -40, Tar:7) a condenser vane (9, -47, Tar:7) a parchment of Borgnjor's Vile Clutch (9, -46, Tar:7) a +3 great sword of holy wrath (10, -47, Tar:7) a lightning rod (4/4) (11, -49, Tar:7) a +8 plate armour of ponderousness (11, -44, Tar:7) a +2 robe of willpower (12, -50, Tar:7) a staff of conjuration (12, -43, Tar:7) a staff of alchemy (22, -46, Tar:7) a +0 helmet of sniping a +2 antimagic demon whip a +1 whip a +2 demon whip of draining 19 large rocks a parchment of Plasma Beam (33, -55, Tar:7) a +1 demon whip of draining (33, -6, Tar:7) 4 large rocks (34, -53, Tar:7) a +5 ring of evasion (34, -7, Tar:7) a +3 whip of flaming (35, -54, Tar:7) a staff of cold (35, -52, Tar:7) a staff of cold (35, -8, Tar:7) a +1 whip of freezing a +2 whip of draining (35, -5, Tar:7) a +1 whip (36, -53, Tar:7) the +6 long sword "Ukerio" {freeze, Will+ rCorr} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (37, -51, Tar:7) a +0 vampiric scythe (37, -9, Tar:7) a +1 whip of venom (38, -9, Tar:7) 5 large rocks (54, -21, Tar:7) a +3 whip of freezing (56, -14, Tar:7) 5 large rocks (57, -20, Tar:7) a +1 demon whip of electrocution (60, -39, Tar:7) a lightning rod (4/4) (60, -37, Tar:7) a +4 battleaxe of freezing (62, -13, Tar:7) 5 large rocks Level 15 of a ziggurat (0, 0, Zig:15) 52 gold pieces (0, 2, Zig:15) 6 gold pieces (1, -1, Zig:15) 31 gold pieces (1, 0, Zig:15) 33 gold pieces (1, 1, Zig:15) 36 gold pieces (1, 2, Zig:15) 7 gold pieces (2, -1, Zig:15) 32 gold pieces (2, 0, Zig:15) 17 gold pieces (2, 1, Zig:15) 11 gold pieces (2, 3, Zig:15) 9 gold pieces a +0 rapier a +0 cloak (3, -3, Zig:15) 4 gold pieces a +0 whip a +0 cloak (3, -2, Zig:15) 15 gold pieces (3, 0, Zig:15) 5 gold pieces (3, 4, Zig:15) 5 gold pieces (3, 5, Zig:15) 5 gold pieces a +0 short sword a +0 cloak (4, -3, Zig:15) 15 gold pieces (4, -1, Zig:15) 6 gold pieces (4, 4, Zig:15) 21 gold pieces (still there?) a +2 demon whip of electrocution (still there?) (5, -3, Zig:15) 7 gold pieces (5, -2, Zig:15) 5 gold pieces (5, -1, Zig:15) 25 gold pieces (still there?) a +3 long sword of holy wrath (still there?) a +0 cloak (still there?) a +0 demon whip (still there?) (5, 0, Zig:15) 38 gold pieces (still there?) a +1 demon whip of electrocution (still there?) a +0 demon whip of draining (still there?) (5, 2, Zig:15) 14 gold pieces (still there?) a +1 demon whip of electrocution (still there?) (6, -4, Zig:15) 5 gold pieces a +0 long sword a +0 cloak (6, -2, Zig:15) 9 gold pieces (still there?) a +5 scimitar (still there?) a +0 plate armour (still there?) (6, 1, Zig:15) 20 gold pieces (still there?) a +1 demon whip of venom (still there?) (7, -4, Zig:15) 12 gold pieces (still there?) a +1 demon whip of venom (still there?) (7, -3, Zig:15) 8 gold pieces (still there?) a +0 dagger (still there?) a +0 cloak of stealth (still there?) (7, 0, Zig:15) 15 gold pieces (still there?) a +1 demon whip of venom (still there?) (8, -1, Zig:15) 4 gold pieces (8, 0, Zig:15) 12 gold pieces (still there?) a +1 demon whip of freezing (still there?) (8, 1, Zig:15) 12 gold pieces (still there?) a +1 antimagic demon whip (still there?) (8, 2, Zig:15) 5 gold pieces (still there?) a +5 demon blade of flaming (still there?) a +2 plate armour of command (still there?) (9, -3, Zig:15) 7 gold pieces (9, -2, Zig:15) 6 gold pieces (still there?) a +0 whip (still there?) a +0 cloak of corrosion resistance (still there?) (9, -1, Zig:15) 19 gold pieces (still there?) a +1 demon whip of electrocution (still there?) (9, 1, Zig:15) 24 gold pieces (still there?) a +1 antimagic demon whip (still there?) (9, 3, Zig:15) 9 gold pieces a +0 demon whip (10, -1, Zig:15) 8 gold pieces a +0 rapier a +0 cloak (10, 0, Zig:15) 21 gold pieces (still there?) a +0 demon whip of venom (still there?) (10, 1, Zig:15) 12 gold pieces a +0 halberd a +0 plate armour (10, 2, Zig:15) 7 gold pieces (11, -1, Zig:15) 6 gold pieces (11, 0, Zig:15) 7 gold pieces (still there?) a +4 heavy halberd (still there?) a +0 plate armour (still there?) (11, 1, Zig:15) 4 gold pieces (still there?) a +0 long sword (still there?) a +0 cloak of willpower (still there?) (11, 2, Zig:15) 7 gold pieces (still there?) a +0 whip (still there?) a +1 cloak of corrosion resistance (still there?) (11, 3, Zig:15) 5 gold pieces (12, -3, Zig:15) 6 gold pieces (still there?) a +2 short sword of protection (still there?) a +1 cloak of air (still there?) (17, -1, Zig:15) the +8 whip of Massacring {freeze, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (17, 0, Zig:15) a +1 great mace of venom (unseen) (17, 1, Zig:15) a staff of cold (unseen) (17, 2, Zig:15) a potion of mutation (18, -2, Zig:15) 38 gold pieces (18, -1, Zig:15) a potion of enlightenment (18, 0, Zig:15) a parchment of Mercury Arrow (18, 1, Zig:15) a parchment of Spellspark Servitor (18, 2, Zig:15) 2 silver javelins (18, 3, Zig:15) a scroll of revelation (18, 4, Zig:15) a +0 ring mail of positive energy (unseen) (19, -1, Zig:15) 2 scrolls of enchant weapon (19, 0, Zig:15) a staff of necromancy (unseen) (19, 1, Zig:15) a staff of conjuration (unseen) (19, 2, Zig:15) a ring of positive energy (19, 3, Zig:15) a +5 flail of venom (unseen) (20, 0, Zig:15) 2 scrolls of teleportation (20, 1, Zig:15) a +2 hand cannon of electrocution (unseen) (20, 2, Zig:15) a +0 trident of flaming (unseen) (21, 1, Zig:15) a +4 ring of protection Level 1 of the Depths (0, 0, Depths:1) a +2 whip of holy wrath a +0 robe (0, 1, Depths:1) a +2 partisan of holy wrath (2, 2, Depths:1) a +3 scimitar of holy wrath a +0 tower shield (5, -3, Depths:1) a +3 great sword of flaming (5, -2, Depths:1) a +0 longbow a +1 long sword of flaming a +0 robe (6, -4, Depths:1) 3 large rocks (6, -3, Depths:1) a +1 devious rapier a +0 robe a +0 buckler (6, 6, Depths:1) a +1 great sword of flaming (7, -4, Depths:1) a +2 battleaxe of freezing (8, -6, Depths:1) a +0 robe (11, 8, Depths:1) a +0 cloak (14, -10, Depths:1) 3 large rocks (15, -6, Depths:1) a +0 robe of willpower a +0 dagger (18, -20, Depths:1) a +0 lajatang (20, -17, Depths:1) a +0 robe (21, -21, Depths:1) a +0 spear (21, -18, Depths:1) a +0 chain mail a +0 spear (22, -12, Depths:1) a +0 robe a +1 dagger (24, -14, Depths:1) a +0 robe a +1 scimitar of draining (25, -24, Depths:1) a +0 club (25, 0, Depths:1) 3 large rocks (30, -25, Depths:1) a +0 animal skin a +0 quarterstaff (33, 6, Depths:1) a +0 dire flail a +0 dire flail (35, -23, Depths:1) a +0 pair of gloves (36, -10, Depths:1) an orb of pyromania a +0 cloak (36, 9, Depths:1) a +0 flail a +0 dire flail (37, 5, Depths:1) a +0 robe a +0 dagger (37, 9, Depths:1) a +3 leather armour of cold resistance a +0 dire flail (39, 16, Depths:1) a +0 trident (39, 17, Depths:1) 5 large rocks (39, 18, Depths:1) a +0 plate armour a +0 great sword (50, -19, Depths:1) a dragon-coil talisman Level 2 of the Depths (3, -6, Depths:2) a +0 partisan (10, 5, Depths:2) a +0 helmet of intelligence (11, 24, Depths:2) a +1 demon whip of pain (15, 17, Depths:2) a +0 dire flail a +0 dire flail (20, 17, Depths:2) 3 large rocks (23, 20, Depths:2) a +0 robe a +2 scimitar of venom (23, 21, Depths:2) a +0 robe a +3 rapier of venom (28, 8, Depths:2) a +0 cloak (29, -6, Depths:2) a +0 robe (29, -5, Depths:2) a +2 great sword of flaming (29, -4, Depths:2) a +1 battleaxe of electrocution a +0 scale mail (30, -7, Depths:2) a +0 quarterstaff a +0 animal skin (30, -5, Depths:2) a +2 battleaxe of freezing (31, 17, Depths:2) a +0 dire flail a +0 dire flail (32, -6, Depths:2) a +0 battleaxe a +0 plate armour (32, -5, Depths:2) a +0 whip a +0 robe (32, 20, Depths:2) a +0 robe a +2 long sword of protection (38, 21, Depths:2) a +0 ring mail a +0 battleaxe (41, 24, Depths:2) a +0 dire flail a +0 dire flail (42, 25, Depths:2) a +0 robe Level 3 of the Depths (3, -2, Depths:3) 3 large rocks (3, -1, Depths:3) a +0 battleaxe of freezing a +2 great sword of flaming (4, -2, Depths:3) a +0 robe a +0 trident (8, 7, Depths:3) a +0 falchion (11, -1, Depths:3) a +0 great sword of flaming (12, 3, Depths:3) a +0 dagger (19, 11, Depths:3) a +0 club (20, 4, Depths:3) 5 large rocks a +0 battleaxe of freezing (20, 7, Depths:3) a +0 scale mail a +3 glaive (21, 9, Depths:3) a +0 ring mail a +1 heavy battleaxe (25, 28, Depths:3) 5 large rocks (28, 25, Depths:3) a +0 scale mail (32, 7, Depths:3) a +0 trident (37, -15, Depths:3) a +0 great sword of flaming (39, 4, Depths:3) a +0 dire flail a +0 dire flail (39, 5, Depths:3) a +0 dire flail a +0 dire flail (44, 4, Depths:3) a +0 robe (47, -3, Depths:3) a +3 great sword of flaming (54, 3, Depths:3) an amulet of the acrobat an amulet of wildshape a +0 cloak of air (55, 3, Depths:3) a +0 leather armour a +0 vampiric spear (58, 3, Depths:3) a +0 long sword (58, 4, Depths:3) a +0 robe a +0 scimitar a +0 shortbow (64, 10, Depths:3) 3 large rocks Level 4 of the Depths (0, 0, Depths:4) a +1 battleaxe of freezing (12, -8, Depths:4) a +0 arbalest (21, -21, Depths:4) a +1 battleaxe of freezing (22, -2, Depths:4) a +0 orcbow a +0 morningstar (24, -21, Depths:4) a +2 great sword of flaming (28, 6, Depths:4) 4 large rocks (32, 12, Depths:4) a +0 ring mail a +2 dire flail (34, 12, Depths:4) a +0 quarterstaff a +0 animal skin (35, 12, Depths:4) a +0 animal skin a +0 war axe (36, 12, Depths:4) a +0 leather armour a +0 battleaxe a +0 animal skin a +0 flail a +0 glaive (37, 12, Depths:4) a +0 war axe a +0 war axe (38, 12, Depths:4) a +0 leather armour a +1 bardiche of protection a +0 halberd a +0 cloak a +2 halberd of venom (40, 12, Depths:4) 4 large rocks (41, -9, Depths:4) a +0 demon whip of electrocution (44, 5, Depths:4) a +2 great sword of flaming (46, -3, Depths:4) a +0 dire flail (48, -18, Depths:4) a +0 dire flail a +0 dire flail (49, 30, Depths:4) a +2 vampiric scythe (50, -19, Depths:4) a +0 leather armour a +0 halberd (50, -3, Depths:4) a +0 long sword (50, 12, Depths:4) a +0 cloak a +0 vampiric whip (52, 15, Depths:4) a +1 battleaxe of freezing (65, -11, Depths:4) a +0 scale mail (69, -5, Depths:4) a +1 battleaxe of freezing