move Level 1 of the Dungeon (3, -12, D:1) a +0 whip a kobold corpse (skeletalised by now) (3, -11, D:1) a potion of brilliance (4, 25, D:1) a potion of curing (5, -13, D:1) a bat corpse (skeletalised by now) (6, -14, D:1) a +0 club a goblin corpse (skeletalised by now) (15, -6, D:1) a +0 club (16, -17, D:1) a +0 robe 5 stones a kobold corpse (skeletalised by now) (18, 21, D:1) a +0 club (21, 33, D:1) a +0 short sword (22, 24, D:1) a +0 whip a gnoll skeleton (28, -8, D:1) a rat skeleton (33, -19, D:1) a hobgoblin skeleton (33, -13, D:1) a parchment of Foxfire (35, 20, D:1) a +0 club (36, 34, D:1) a +0 club (37, 10, D:1) a +0 dagger (40, 11, D:1) a rat corpse (skeletalised by now) (45, 23, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 14, D:2) a potion of haste (3, 2, D:2) a potion of curing (7, 3, D:2) a ball python skeleton (7, 8, D:2) a +0 robe (18, -14, D:2) a +0 quarterstaff (25, -21, D:2) a bat skeleton (30, -23, D:2) a +0 scale mail (31, -21, D:2) a hobgoblin skeleton (34, 12, D:2) a potion of haste (37, 13, D:2) an inkwell talisman (38, 0, D:2) a +0 leather armour Level 3 of the Dungeon (11, 22, D:3) a ring of poison resistance (16, 16, D:3) a bat corpse (19, 7, D:3) a +0 ring mail