Dungeon Crawl Stone Soup version 0.34-a0-707-gfc09c138cc (webtiles) character file. Game seed: 11686588304498035275 1 move the Magician (level 1, 0/13 HPs) Began as a Mummy Fire Elementalist on Aug 27, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:30 (244 turns). move the Magician (Mummy Fire Elementalist) Turns: 244, Time: 00:00:30 Health: 0/13 AC: 2 Str: 11 XL: 1 Next: 16% Magic: 1/4 EV: 11 Int: 14 God: Gold: 2 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . (150%) c - +0 hand axe rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 2 gold pieces. Inventory: Hand Weapons b - a +0 dagger c - a +0 hand axe (weapon) Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of noise {unknown} d - a scroll of fog {unknown} e - a scroll of revelation {unknown} h - a scroll of amnesia {unknown} j - a scroll of identify {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 2.7 Spellcasting * Level 0.8 Conjurations * Level 2.4 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 24% 2x1d5 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 16% 2d5 12% 2 Summon Small Mammal Summ 4% N/A 22% 1 Inner Flame Hex/Fire 5% N/A 38% 3 Volatile Blastmotes Fire/Tloc 10% 2d10 38% 3 Flame Wave Conj/Fire 6% 2d5 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History You unwield your +0 dagger. c - a +0 hand axe (weapon) The jackal misses you. You barely miss the jackal. The jackal bites you but does no damage. The jackal closely misses you. You barely miss the jackal. The jackal bites you. The jackal barely misses you. Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal bites you but does no damage. Your foxfire dissipates! The jackal attacks as it pursues you! The jackal bites you. The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal bites you. Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The foxfire burns the jackal but does no damage. Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the jackal. The jackal is severely wounded. The jackal barely misses you. x2 You hit the jackal but do no damage. The jackal is severely wounded. You barely miss the jackal. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You closely miss the jackal. The jackal is severely wounded. You closely miss the jackal. The jackal barely misses you. The jackal bites you. You die... ###### .....# ####.# #.# #.# #.####### #.......# #######.####### #.....h@# #.#####h# #.# #.# #.# #.# .h. #.# ..h ..# #.$. ..# #.... ..# You could see 2 jackals. Vanquished Creatures A frilled lizard (D:1) A goblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | move the Mummy Fire Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 244 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_loops_ring Action || total ---------------------------++------- Attack: Normal || 5 Melee: Hand axe || 7 Cast: Foxfire || 10 Armour: Robe || 12 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 244 | 244 | 0 | 0 | 201 | 1 | 244.0 | Dungeon | 244 | 244 | 0 | 0 | 201 | 1 | 244.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 244 daAuts