move Level 1 of the Dungeon (0, 0, D:1) a potion of magic (7, 19, D:1) a +0 dagger (8, -20, D:1) 2 potions of curing (11, -19, D:1) a +0 mace (16, -11, D:1) a +0 club a goblin skeleton (20, -2, D:1) a hobgoblin skeleton (27, 0, D:1) a +0 mace (28, 2, D:1) a +0 dagger (29, -2, D:1) a +0 club (36, -15, D:1) a parchment of Inner Flame (37, 16, D:1) a potion of curing (38, 5, D:1) a bat corpse (skeletalised by now) (42, 23, D:1) a +0 short sword (46, 29, D:1) a +0 dagger (48, 13, D:1) a +0 short sword (53, -17, D:1) 2 stones (54, -15, D:1) a hobgoblin skeleton (54, -10, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (3, 14, D:2) 5 boomerangs (6, -18, D:2) a ribbon worm corpse (8, -18, D:2) a ball python corpse (9, 1, D:2) a quokka skeleton (10, -8, D:2) a +0 scale mail (12, 0, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (13, -8, D:2) a potion of invisibility (18, 16, D:2) a +0 club a goblin corpse (skeletalised by now) (21, -5, D:2) a jackal skeleton (22, -5, D:2) a jackal skeleton (27, 12, D:2) a +0 robe (28, 5, D:2) an adder skeleton (29, 0, D:2) a +0 dagger 3 stones a +0 club a kobold skeleton (29, 2, D:2) a hobgoblin corpse (skeletalised by now) (31, -14, D:2) 2 poisoned darts (31, -11, D:2) 5 gold pieces (34, -28, D:2) a +0 hand axe (37, -28, D:2) a +0 hand axe