move Level 1 of the Dungeon (9, 25, D:1) a +0 club a goblin skeleton (11, 21, D:1) a +0 club (18, 5, D:1) a +0 club (18, 6, D:1) a +0 dagger a kobold skeleton (21, 3, D:1) a bat skeleton (24, 30, D:1) a quokka corpse (skeletalised by now) (25, -8, D:1) a goblin skeleton (35, 5, D:1) a ball python skeleton (40, -1, D:1) a ball python skeleton (40, 26, D:1) a rat skeleton (43, -11, D:1) a +0 club a goblin skeleton (47, -18, D:1) a +0 chain mail (47, 28, D:1) a +0 robe Level 2 of the Dungeon (0, 8, D:2) a +0 mace (2, 35, D:2) a parchment of Volatile Blastmotes (9, 0, D:2) a potion of might (11, 32, D:2) a potion of moonshine (11, 33, D:2) a +0 flail (12, 32, D:2) a parchment of Passage of Golubria (12, 33, D:2) 13 gold pieces (17, 32, D:2) a +0 ring mail (24, 6, D:2) a +0 dagger a kobold skeleton (27, 2, D:2) a potion of might (28, 16, D:2) a potion of curing (36, 12, D:2) a quill talisman (39, 12, D:2) a +0 ring mail (40, 23, D:2) a potion of attraction (42, 22, D:2) an adder corpse (skeletalised by now) (56, 36, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a bat corpse (2, -15, D:3) a scroll of blinking (17, -11, D:3) a +0 club (20, -7, D:3) a +0 robe (26, -45, D:3) a +0 short sword a kobold corpse (skeletalised by now) (28, -1, D:3) a potion of curing (28, 2, D:3) 2 potions of heal wounds (30, -4, D:3) a +0 robe