move Level 1 of the Dungeon (0, 0, D:1) a maw talisman (1, -3, D:1) a +0 short sword (1, 6, D:1) a ball python corpse (skeletalised by now) (4, 1, D:1) a human skeleton (5, 2, D:1) a human skeleton (5, 6, D:1) a human skeleton (6, 1, D:1) a human skeleton (7, 4, D:1) a human skeleton (7, 32, D:1) a +0 dagger of protection (9, -7, D:1) a +0 plate armour (12, 7, D:1) a +0 mace (12, 44, D:1) a potion of curing (13, 18, D:1) a +0 club a kobold skeleton (14, 41, D:1) a potion of curing (17, 19, D:1) a +0 robe (31, 12, D:1) a +0 robe (32, 10, D:1) a +0 club a goblin skeleton (33, 2, D:1) a +0 robe (34, 13, D:1) a bat skeleton (35, -4, D:1) a jackal skeleton (35, 13, D:1) a frilled lizard skeleton (36, -5, D:1) a jackal skeleton (47, 36, D:1) a ball python skeleton (51, 40, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (skeletalised by now) (3, -37, D:2) a +0 club a goblin corpse (9, -29, D:2) a potion of curing (20, -33, D:2) a +0 club a goblin corpse (36, -33, D:2) a staff of fire (unseen)