moom6174 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of invisibility (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. The Shining One disapproves of the use of such an item. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. The Shining One disapproves of the use of such an item. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 36, D) a +0 heavy great mace (unseen) (49, 37, D) a sack of spiders (50, 36, D) a +5 great sword of holy wrath (unseen) (50, 37, D) a tin of tremorstones (2/2) (50, 42, D) a +0 robe (51, 36, D) a +1 heavy arbalest (unseen) (51, 37, D) a +2 broad axe of distortion (unseen) (51, 42, D) a +0 robe (52, 36, D) a +3 chain mail of fire resistance (unseen) (52, 37, D) an amulet of chemistry (53, 36, D) a +2 scale mail of poison resistance (unseen) (53, 37, D) a +1 great sword of holy wrath (unseen) (54, 36, D) a +0 leather armour of willpower (unseen) (60, 36, D) a +0 scimitar (60, 37, D) a staff of cold (60, 39, D) a +0 arbalest (still there?) a +2 chain mail of command (still there?) (60, 40, D) a +0 flail (still there?) the quicksilver dragon scales of the Ecumenical Temple {Will++ Int-5 Slay+3} (still there?) Will++: It greatly increases your willpower. Int-5: It affects your intelligence (-5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (60, 41, D) a +0 dagger (still there?) a +1 robe (still there?) (60, 42, D) a +0 quarterstaff of speed (still there?) a +0 plate armour (still there?) an orc corpse (still there?) (61, 0, D) the +3 fungal fisticloak {Shroompunch Gloves+ HP-10 Str-2 Int-2} Shroompunch: The cloak sometimes lashes out at its wearer's enemies, inflicting confusion with its spores. Gloves+: Your cloak can equip an additional pair of gloves. HP-10: It affects your health (-10). Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (61, 16, D) the +5 spear of Subjectivity {elec, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (unseen) (61, 26, D) a +6 ring of dexterity (61, 36, D) a +3 rapier of draining (61, 37, D) the +3 broad axe "Pidut" {sunder, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (61, 39, D) a +0 orcbow a +0 trident a +0 plate armour (61, 40, D) a +0 mace of holy wrath (still there?) a +0 leather armour (still there?) a +0 mace (still there?) a +0 orcbow (still there?) a +0 plate armour (still there?) a +0 giant spiked club (still there?) an orc corpse (still there?) (62, 1, D) a +2 flail of holy wrath (62, 9, D) the +2 short sword "Mifyall" {venom, ^Drain rF+ Str+4 Dex+2} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (62, 20, D) a river rat corpse (skeletalised by now) a wolf corpse (skeletalised by now) (62, 21, D) a river rat corpse (skeletalised by now) (62, 27, D) the +9 mace of Purpose {concuss, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (62, 29, D) 3 large rocks a cyclops corpse (skeletalised by now) (62, 30, D) a +0 arbalest a +0 barding (62, 36, D) a +0 long sword (62, 37, D) a +1 robe of positive energy (62, 40, D) a +0 giant club (62, 41, D) a +0 battleaxe a +2 plate armour of poison resistance (63, 0, D) +2 steam dragon scales (63, 8, D) a +1 robe of resistance (unseen) (63, 16, D) the ring of the Sandy Coconut {rPois Int+6} [ring of intelligence] rPois: It protects you from poison. Int+6: It affects your intelligence (+6). (63, 17, D) the +6 hand cannon of Ukhiorghu {drain, rElec rC++ Will+} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. The Shining One disapproves of the use of such an item. (63, 20, D) a yak corpse (skeletalised by now) (63, 26, D) the +4 whip "Uruanid" {elec, rF+ rC- rCorr Stlth+} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (63, 28, D) a +0 shortbow (63, 29, D) 6 large rocks a +0 arbalest a cyclops corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (63, 36, D) a +0 plate armour (64, 16, D) a +3 spear of venom (unseen) (64, 17, D) a +2 heavy falchion (unseen) (64, 21, D) an iguana corpse (skeletalised by now) (64, 26, D) a +2 scale mail of positive energy (64, 27, D) a +3 halberd of protection (unseen) (64, 29, D) a +0 arbalest (65, 28, D) a +0 orcbow a centaur corpse (skeletalised by now) (65, 29, D) a +0 shortbow (68, 0, D) a staff of fire (69, 0, D) a staff of air (69, 22, D) a +0 trident (70, 9, D) the +0 pair of boots of Daisies {Regen+ Int+3 Dex+4} Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (70, 19, D) a +0 shortbow a centaur corpse (skeletalised by now) (70, 21, D) 4 large rocks a cyclops corpse (skeletalised by now) (71, 8, D) a +2 arbalest of flaming (71, 11, D) a water moccasin corpse (skeletalised by now) (71, 16, D) a staff of conjuration (unseen) (71, 17, D) a +2 antimagic hand axe (71, 26, D) a +4 ring of slaying (71, 27, D) the +4 partisan of Misconduct {drain, rF+ rC+ rCorr SInv} rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. The Shining One disapproves of the use of such an item. (71, 36, D) an orb of mayhem (71, 37, D) a +0 dagger of venom (72, 8, D) a +1 mace of protection (unseen) (72, 9, D) a ring of flight (72, 12, D) a water moccasin corpse (skeletalised by now) (72, 19, D) a +0 orcbow (72, 22, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 27, D) a staff of air (unseen) (73, 17, D) a +0 vampiric rapier (unseen) (73, 26, D) a staff of cold (unseen) (73, 27, D) a staff of air (unseen) (73, 36, D) +0 pearl dragon scales (73, 37, D) a staff of air (unseen)