moom6174 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of invisibility (8, 0, D) a +6 ring of intelligence a +6 ring of intelligence (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. The Shining One disapproves of the use of such an item. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) the eel talisman of Cixzi {-Tele Harm rN+++ Stlth+} (still there?) [eel talisman] -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. rN+++: It renders you almost immune to negative energy. Stlth+: It makes you more stealthy. a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. The Shining One disapproves of the use of such an item. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 36, D) the crystal ball of Wucad Mu {Energy, Mindtap} Mindtap: Whenever a successful spell causes magic to be channelled from it, it may also drain additional magic from other enemies in sight, with a chance increasing with spell level. (unseen) (49, 37, D) a staff of conjuration (unseen) (50, 37, D) the +6 short sword of Impermanence {heavy, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (50, 41, D) a hell hog corpse (51, 36, D) the +6 shortbow "Worm's Wrath" {speed, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (unseen) (51, 37, D) the +5 glaive of the Guard {elec, spectral} It cannot be enchanted further. (unseen) (51, 41, D) a +0 heavy great mace (still there?) a +0 chain mail (still there?) (52, 36, D) the +5 halberd of Conscience {freeze, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (52, 37, D) 4 potions of heal wounds (52, 40, D) a +4 great sword (still there?) a +0 chain mail (still there?) a human corpse (still there?) (53, 36, D) a +2 battleaxe of sundering (unseen) (53, 37, D) a +3 heavy battleaxe (unseen) (54, 36, D) a +8 chain mail of ponderousness (unseen) (59, 37, D) a +3 chain mail of cold resistance (unseen) (59, 42, D) a +0 trident a +0 halberd a red draconian corpse (59, 43, D) a +0 dire flail a white draconian corpse (60, 37, D) the serpent talisman of Wequv {*Silence +Blink Fly Str-2} [serpent talisman] *Silence: It may silence you when you take damage. +Blink: It lets you blink. Fly: It grants you flight. Str-2: It affects your strength (-2). (60, 41, D) a +0 short sword a +0 war axe (60, 43, D) a +0 mace a purple draconian corpse (61, 0, D) the +10 short sword "Canasteg" {elec, Will++} Will++: It greatly increases your willpower. It cannot be enchanted further. (61, 3, D) a hell hound corpse (skeletalised by now) (61, 8, D) the +6 halberd "Zouddujudev" {heavy, *Corrode rPois rF++} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rF++: It greatly protects you from fire. It cannot be enchanted further. (unseen) (61, 16, D) the +7 orcbow of Tuecw {drain, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. The Shining One disapproves of the use of such an item. (unseen) (61, 26, D) a ring of willpower (61, 36, D) a staff of alchemy (61, 37, D) a +6 ring of dexterity (61, 40, D) a +0 halberd an amulet of faith a purple draconian corpse (61, 41, D) a +0 short sword a +0 cloak a purple draconian corpse (61, 42, D) a +0 dire flail (still there?) a +1 heavy battleaxe (still there?) a +0 cloak (still there?) a +6 ring of dexterity (still there?) a black draconian corpse (still there?) (62, 1, D) a +2 shortbow of flaming (62, 13, D) a +0 leather armour a +0 long sword (62, 16, D) a +1 ring mail of willpower (unseen) (62, 17, D) a +4 mace of venom (unseen) (62, 20, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (62, 21, D) a +0 dagger a +0 robe a black bear corpse (skeletalised by now) (62, 29, D) a +0 halberd (62, 30, D) a +0 short sword (62, 31, D) a +0 war axe (63, 0, D) the +3 warlock's mirror {omnireflect} Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. It cannot be enchanted further. (63, 8, D) a staff of fire (unseen) (63, 16, D) a +0 leather armour of willpower (63, 17, D) a parchment of Borgnjor's Vile Clutch (63, 19, D) a +0 spear a spriggan corpse (skeletalised by now) (63, 20, D) a wolf corpse (skeletalised by now) (63, 26, D) a staff of earth (63, 27, D) a +2 chain mail of willpower (unseen) (63, 30, D) a +0 club a +0 long sword a draconian skeleton a black draconian skeleton (63, 37, D) a +1 heavy glaive (64, 16, D) a parchment of Sphinx Sisters (64, 17, D) the +10 tower shield of Ignorance {rN+ Int-4} rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). It cannot be enchanted further. (unseen) (64, 19, D) a +0 spear (still there?) a curare-tipped dart (still there?) a spriggan corpse (skeletalised by now) (still there?) (64, 27, D) the +6 dagger of the Lumpy Xalams {flame, +Blink rPois Int+9} +Blink: It lets you blink. rPois: It protects you from poison. Int+9: It affects your intelligence (+9). It cannot be enchanted further. (unseen) (64, 30, D) a +0 dagger (64, 31, D) a +0 dire flail (64, 32, D) a +0 hand axe (67, 2, D) a +0 trident (68, 0, D) the +8 short sword of Fedhas {speed, rPois Will- Int+3 SInv} rPois: It protects you from poison. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. (68, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 0, D) a +0 war axe of flaming (unseen) (69, 2, D) a +0 trident (69, 40, D) a black bear corpse (70, 9, D) a ring of positive energy (70, 10, D) a +0 glaive (70, 20, D) a +0 short sword a +0 leather armour (71, 16, D) a staff of earth (unseen) (71, 26, D) a +1 heavy battleaxe (71, 27, D) the +2 sling of Integrity {elec, ^Contam rF+ rCorr Dex+2} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (71, 36, D) the +1 morningstar of Peace {heavy, rPois rC+ Str+2 Int+2} rPois: It protects you from poison. rC+: It protects you from cold. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (71, 37, D) the +2 leather armour "Hidiux" {rF+ rC+ Dex+2} rF+: It protects you from fire. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (71, 39, D) a +0 spear a +0 buckler a wolf corpse a hornet corpse (71, 40, D) a +0 rapier a +0 robe a +0 buckler a black bear corpse a spriggan corpse (72, 10, D) a +0 trident (72, 17, D) a +0 quarterstaff of rebuke (72, 19, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (72, 20, D) a +0 scimitar a +0 plate armour (72, 26, D) the necromancy staff of Mastery {rPois rN+++ Will+ Str-4 Necro} [staff of necromancy] rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. Str-4: It affects your strength (-4). Necro: It increases the power of your Necromancy spells. The Shining One disapproves of the use of such an item. (72, 36, D) +0 fire dragon scales (72, 37, D) the +2 robe of Polish {Int+2 Slay+2} Int+2: It affects your intelligence (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (72, 38, D) a wolf corpse (72, 39, D) a wolf corpse (73, 1, D) a +2 robe of fire resistance (73, 2, D) a shapeshifter corpse (skeletalised by now) (73, 20, D) a +0 battleaxe a +0 plate armour a +0 dagger a +0 robe (73, 26, D) the +3 morningstar "Julaiz" {drain, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. The Shining One disapproves of the use of such an item.