moom6174 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 0, D) the +4 scale mail of the Circus Animal {+Blink rPois rC+ Dex-3} +Blink: It lets you blink. rPois: It protects you from poison. rC+: It protects you from cold. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (unseen) (49, 1, D) a parchment of Cause Fear (49, 24, D) a staff of fire (unseen) (49, 36, D) a staff of fire (unseen) (49, 37, D) the +5 plate armour "Heciu" {rC++ Dex-4} rC++: It greatly protects you from cold. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (unseen) (50, 0, D) a +1 halberd of venom (unseen) (50, 1, D) a parchment of Sigil of Binding (50, 24, D) a staff of necromancy (unseen) (50, 25, D) a +0 glaive of protection (unseen) (50, 36, D) a +0 pair of gloves of strength (unseen) (50, 39, D) an acid dragon corpse (skeletalised by now) (51, 0, D) a ring of willpower (51, 1, D) the ring of Washulyr {Will- rCorr Str+3 Int+8} [ring of resist corrosion] Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+8: It affects your intelligence (+8). (unseen) (51, 6, D) a hell hog corpse (51, 12, D) a staff of fire (51, 13, D) a staff of cold (51, 16, D) a dream sheep corpse (51, 18, D) a staff of cold a +0 robe a komodo dragon corpse a spriggan corpse (51, 19, D) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). It cannot be enchanted further. a +0 war axe a +0 animal skin a spriggan corpse (51, 24, D) a +1 heavy broad axe (51, 36, D) a +3 demon blade of draining (51, 38, D) a swamp drake corpse (skeletalised by now) (51, 40, D) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (51, 41, D) a hydra corpse (skeletalised by now) (52, 0, D) a staff of air (unseen) (52, 1, D) a +1 heavy morningstar (unseen) (52, 5, D) a +2 great sword of flaming (still there?) a fire giant corpse (still there?) (52, 13, D) a +0 robe (52, 14, D) a water moccasin corpse (52, 18, D) a +0 robe (52, 19, D) a hydra corpse (52, 20, D) a +0 robe (52, 24, D) the alchemy staff of Benevolence {+Blink rElec rPois Will+ rCorr Str-2 Alch} [staff of alchemy] +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Alch: It increases the power of your Alchemy spells. (52, 25, D) a +2 chain mail of fire resistance (53, 0, D) a +0 heavy war axe (unseen) (53, 1, D) a +1 pair of gloves of parrying (unseen) (53, 12, D) a +1 helmet of ice (53, 13, D) the +5 longbow of Milatz {elec, +Blink rElec} +Blink: It lets you blink. rElec: It insulates you from electricity. It cannot be enchanted further. (53, 14, D) a wolf corpse (53, 25, D) a +1 long sword of holy wrath (53, 42, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (54, 0, D) a +1 rapier of venom (unseen) (54, 1, D) a +2 heavy hand axe (unseen) (54, 25, D) the fire staff of Intuition {rElec rF++ Str-2 Fire Alch} [staff of fire] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Str-2: It affects your strength (-2). Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (55, 0, D) a +2 mace of protection (unseen) (55, 1, D) the +1 scale mail of the Oni {Rampage rC++ Str-2 SInv} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC++: It greatly protects you from cold. Str-2: It affects your strength (-2). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (55, 12, D) a +2 crystal plate armour (55, 13, D) a parchment of Dispel Undead (55, 24, D) the +11 rapier "Wuvvueq" {devious, rPois rF+ Int-5 Dex+5} rPois: It protects you from poison. rF+: It protects you from fire. Int-5: It affects your intelligence (-5). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (59, 36, D) the +0 chain mail of Sunlight {rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (59, 37, D) the +5 great sword of Blood {flame, rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (60, 37, D) a +2 robe of willpower (unseen) (60, 40, D) a basilisk corpse (skeletalised by now) a basilisk corpse (skeletalised by now) (60, 41, D) a komodo dragon corpse (skeletalised by now) (61, 0, D) a +4 scale mail of poison resistance (61, 1, D) a +0 dagger a +0 robe (61, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 12, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 16, D) a +2 leather armour of cold resistance (unseen) (61, 36, D) a +0 robe of fire resistance (61, 39, D) a basilisk corpse (skeletalised by now) (61, 40, D) a black mamba corpse (skeletalised by now) (61, 41, D) a wyvern corpse (skeletalised by now) (62, 0, D) a staff of conjuration (62, 1, D) the +0 buckler of Oblivion {-Tele Int+6 Dex+3} -Tele: It prevents most forms of teleportation. Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (62, 2, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (62, 3, D) a +3 quarterstaff of chaos (still there?) a +0 cloak of stealth (still there?) the gnoll corpse of Crazy Yiuf (skeletalised by now) (still there?) (62, 9, D) a staff of air (62, 11, D) a +0 dagger a +0 robe (62, 17, D) a staff of fire (unseen) (62, 27, D) a ring of poison resistance (62, 36, D) a +5 long sword of protection (63, 8, D) a +2 war axe of electrocution (unseen) (63, 11, D) a +0 dagger a +0 robe (63, 16, D) a +3 ring mail of cold resistance (63, 20, D) a +0 mace (63, 26, D) the +4 kite shield of the Tardigrade {Bane rF+++ rC++} Bane: It inflicts you with a random bane when you equip it. rF+++: It renders you almost immune to fire. rC++: It greatly protects you from cold. It cannot be enchanted further. (63, 27, D) a staff of conjuration (63, 37, D) the +3 morningstar of Tenacity {drain, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (64, 2, D) a +0 hand axe a +0 robe a wand of iceblast (11) the orc corpse of Blorkula the orcula (skeletalised by now) (64, 16, D) a staff of earth (unseen) (64, 17, D) a +1 heavy spear (unseen) (64, 21, D) a +0 flail a +0 robe (65, 26, D) the +8 chain mail of the Enchanted Forest {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (68, 0, D) the +8 Vampire's Tooth {megavamp} It cannot be enchanted further. (69, 0, D) the +6 spear "Kelewot" {pain, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (69, 10, D) a +0 trident (69, 36, D) a +2 scimitar of holy wrath (unseen) (69, 40, D) a +0 trident (70, 9, D) the air staff "Wiuxaan" {rElec rPois rCorr SInv Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Air: It increases the power of your Air spells. (unseen) (70, 10, D) a +0 trident a throwing net (70, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 36, D) the fire staff of Resourcefulness {rF+ Str-3 Int+2 Hexes Fire} [staff of fire] rF+: It protects you from fire. Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. (unseen) (71, 8, D) a +2 vampiric scimitar (71, 9, D) a +0 trident 3 boomerangs (71, 16, D) a +2 kite shield of fire resistance (71, 22, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (71, 26, D) a staff of conjuration (71, 27, D) the +12 partisan "Dragonbane" {freeze, Bane rElec Dex+2} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (71, 37, D) a +6 ring of intelligence (71, 40, D) a hell hound corpse (skeletalised by now) (72, 9, D) a +2 long sword of holy wrath (unseen) (72, 10, D) a +0 trident (72, 21, D) a +0 hand axe of flaming a +2 devious short sword (72, 26, D) +0 steam dragon scales (72, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 36, D) a staff of conjuration (unseen) (72, 37, D) the lupine talisman of the Jackfruit {rF+} [lupine talisman] rF+: It protects you from fire. (unseen) (72, 40, D) a hell hound corpse (skeletalised by now) (73, 16, D) a +4 giant club (73, 17, D) a +0 short sword of protection (unseen) (73, 21, D) a +1 heavy hand axe (unseen) (73, 26, D) a parchment of Hailstorm (73, 27, D) a +6 ring of strength (73, 29, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (73, 30, D) a +0 trident (73, 36, D) a +2 halberd of protection (unseen) (73, 37, D) a +3 spectral quarterstaff (unseen) (74, 1, D) a +0 leather armour a +0 long sword (74, 29, D) a +0 trident 2 boomerangs a +0 shortbow a merfolk corpse (skeletalised by now) a centaur corpse (skeletalised by now) (75, 1, D) a +5 falchion of holy wrath