moom6174 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 2, D) a +0 leather armour a +0 long sword (11, 6, D) a +6 ring of intelligence a +6 ring of intelligence (59, 37, D) a +2 leather armour of fire resistance (unseen) (60, 21, D) a +0 arbalest a yaktaur corpse (60, 36, D) a +0 spear (60, 37, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (61, 20, D) a +0 long sword a +0 ring mail a human corpse (61, 23, D) a +0 ring mail a human corpse (61, 26, D) a staff of conjuration (unseen) (61, 36, D) a ring of willpower (61, 37, D) a parchment of Summon Cactus Giant (62, 0, D) a staff of cold (62, 1, D) a +0 spear of venom (unseen) (62, 8, D) a +2 vampiric rapier (62, 9, D) a staff of fire (62, 12, D) a ball python corpse (skeletalised by now) (62, 17, D) a +2 halberd of venom (unseen) (62, 21, D) a +0 scale mail (62, 22, D) a +1 morningstar of draining a +0 arbalest a +0 scale mail a +0 great sword a +0 plate armour a human corpse (62, 26, D) a +2 great sword of flaming (62, 30, D) a +2 short sword of venom (still there?) a +1 robe of fire resistance (still there?) a spriggan corpse (still there?) (62, 32, D) a +0 quarterstaff a +0 robe (62, 36, D) a manual of Maces & Flails (62, 37, D) a Codex of Conductivity (62, 43, D) a +4 rapier of venom a +0 robe a merfolk corpse (63, 0, D) a +2 ring mail of positive energy (unseen) (63, 8, D) the +2 morningstar of Sunlight {venom, Dex+7} Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (unseen) (63, 11, D) a ball python corpse (skeletalised by now) (63, 17, D) a +0 dire flail of holy wrath (63, 27, D) a +0 shortbow of freezing (63, 30, D) a +0 spear a +0 buckler a hornet corpse (63, 36, D) a staff of alchemy (unseen) (63, 37, D) a ring of see invisible (63, 43, D) a +0 trident a +0 robe a merfolk corpse (64, 16, D) a staff of cold (64, 26, D) a staff of earth (unseen) (64, 27, D) a +7 long sword of holy wrath (unseen) (64, 30, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (64, 31, D) a +0 quarterstaff a +0 robe a spriggan corpse (65, 26, D) a +1 heavy dire flail (unseen) (67, 1, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (68, 0, D) a +6 glaive of freezing (68, 1, D) a +0 shortbow a centaur corpse (skeletalised by now) (69, 0, D) a +0 halberd of entangling (69, 1, D) a +0 arbalest (70, 8, D) a +2 chain mail of death (70, 11, D) a +0 shortbow a centaur corpse (skeletalised by now) (70, 36, D) the necromancy staff "Vafruw" {rN+ Str+3 Necro} [staff of necromancy] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Necro: It increases the power of your Necromancy spells. (70, 37, D) a +2 robe of cold resistance (unseen) (71, 9, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 10, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 16, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (71, 17, D) a +2 broad axe of venom (unseen) (71, 26, D) a +4 sling (71, 27, D) a +1 leather armour of fire resistance (71, 31, D) a wolf corpse (skeletalised by now) (72, 8, D) a +4 scale mail of cold resistance (72, 9, D) a lupine talisman (72, 10, D) a +0 shortbow a centaur corpse (skeletalised by now) (72, 11, D) a +0 orcbow (72, 16, D) a +6 ring of dexterity (72, 17, D) a staff of conjuration (72, 21, D) a +4 mace of protection (72, 23, D) a +0 long sword a +0 robe (72, 26, D) a ring of flight (72, 27, D) the +4 rapier of Non Obstante Veredicto {heavy, rElec rPois rF- rN+} rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. It cannot be enchanted further. (72, 29, D) a jackal corpse (skeletalised by now) (72, 36, D) a staff of earth (72, 37, D) a +2 heavy spear (72, 39, D) a +0 trident (72, 41, D) a +0 glaive (73, 17, D) a staff of necromancy (unseen) (73, 21, D) a +0 flail of holy wrath a +0 scimitar of flaming (73, 22, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (73, 26, D) a +1 robe of willpower (73, 30, D) a cane toad corpse (skeletalised by now) (73, 37, D) the +0 flail "Waeveav" {protect, rElec rC- Str+4 Int+3} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen)