Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 13140533396879416660 58 mocalabel the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Feb 27, 2026. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:02:42 (1611 turns). mocalabel the Conjurer (Deep Elf Conjurer) Turns: 1611, Time: 00:02:43 Health: -2/19 AC: 5 Str: 4 XL: 3 Next: 76% Magic: 0/11 EV: 11 Int: 24 God: Gold: 152 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg + + . (20%) a - +0 robe rPois . (100%) c - +1 helmet of Moocs {-Tele rElec rN++} rElec + (33%) b - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no teleportation @: lethally poisoned (-2 -> -22) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 152 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 cloak (worn) c - the +1 helmet of Moocs (worn) {-Tele rElec rN++} (You acquired it on level 2 of the Dungeon) -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. It cannot be enchanted further. Scrolls c - a scroll of poison {unknown} i - 6 scrolls of identify d - a scroll of silence {unknown} f - a scroll of fear e - a scroll of teleportation {unknown} Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 5.0 Spellcasting + Level 5.0 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 36% 3d9 4% 2 Freeze Ice 24% 1d4 9% 1 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Ignite Poison Fire/Alch 6% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the water moccasin. The water moccasin is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 66% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) The water moccasin bites you. The searing ray misses the water moccasin. The water moccasin bites you! You are lethally poisoned! The water moccasin poisons you! The searing ray hits the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin closely misses you. The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin is severely wounded. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! Okay, then. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 66% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is almost dead. (Press . to maintain the ray.) You die... ################## #................. . #.#############... .†. #.........# #... .)...#######....#####... ......S@.......)........ .....######............. ... #............. . #............. ###............. #............##+ #.............#+ #.....##........ #...<.###+###... You could see a water moccasin. Vanquished Creatures 3 adders (D:2) 2 dart slugs 2 endoplasms (D:2) A hobgoblin (D:1) 2 quokkas (D:2) 2 ball pythons (D:2) 7 bats 7 frilled lizards 6 goblins 3 kobolds 2 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mocalabel the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 401 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 404 | D:1 | Learned a level 2 spell: Searing Ray 959 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/11 1505 | D:2 | Identified a scroll of acquirement 1505 | D:2 | Acquired the +1 helmet of Moocs {-Tele rElec rN++} 1554 | D:3 | Reached skill level 5 in Conjurations 1602 | D:3 | Encountered a water moccasin 1603 | D:3 | Reached skill level 5 in Spellcasting 1611 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_loops_ring, minmay_misc_feat_cross D:2: layout_loops_ring, minmay_misc_feat_enclosed D:3: minmay_evil_eye, layout_basic, nicolae_gozag_seed_capital, minmay_ogre_servants Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 73 Searing Ray || 2 Drink: Curing || 1 Heal wounds || 1 Attraction || 1 Read: Identify || 1 Immolation || 1 Brand weapon || 1 Acquirement || 1 Armour: Robe || 10 Dodge: Dodged || 15