Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 3823444697637613950 74 mmespirit the Apothecary (level 4, -2/31 HPs) Began as a Formicid Alchemist on Sept 8, 2024. Slain by Terence ... wielding a +0 mace (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:50 (1693 turns). mmespirit the Apothecary (Formicid Alchemist) Turns: 1693, Time: 00:03:51 Health: -2/31 AC: 5 Str: 15 XL: 4 Next: 54% Magic: 6/7 EV: 6 Int: 14 God: Gold: 54 SH: 12 Dex: 14 Spells: 7/8 levels left rFire . . . c - +0 short sword rCold . . . e - +0 tower shield rNeg . . . l - +0 ring mail rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe e - a +0 tower shield (worn) l - a +0 ring mail (worn) Jewellery g - a ring of wizardry h - a ring of flight Scrolls d - a scroll of teleportation {unknown} f - 3 scrolls of identify {unknown} Potions b - a potion of magic i - 2 potions of heal wounds {unknown} j - a potion of berserk rage {unknown} k - a potion of haste {unknown} Skills: + Level 0.8 Fighting + Level 1.0 Armour - Level 2.1 Dodging - Level 2.4 Stealth * Level 2.2 Shields + Level 2.5 Spellcasting - Level 1.1 Conjurations * Level 4.9 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 88% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 98% 2 Ensorcelled Hibernation Hex/Ice 2% N/A 100% 2 Lesser Beckoning Tloc 2% N/A 100% 2 Momentum Strike Conj/Tloc 6% 3d8 100% 2 Fugue of the Fallen Necr 1% N/A 100% 3 Mephitic Cloud Conj/Alch/Air 7% N/A 100% 3 Anguish Hex/Necr 0% N/A 100% 4 Olgreb's Toxic Radiance Alch 15% N/A 100% 4 Sticky Flame Fire/Alch 8% 2d4 100% 4 Blink Tloc Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You barely miss Terence. Terence is heavily wounded. Terence screams, "Get out, before I make you get out!" Terence hits you with a +0 mace. You block Terence's attack. You closely miss Terence. Terence is heavily wounded. Terence hits you with a +0 mace. You closely miss Terence. Terence is heavily wounded. Terence barely misses you. x2 You hit Terence. Terence is severely wounded. Terence hits you but does no damage. You barely miss Terence. Terence is severely wounded. Terence barely misses you. Terence hits you with a +0 mace. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * You hit Terence. Terence is almost dead. You block Terence's attack. You hit Terence but do no damage. Terence is almost dead. Terence screams, "I put up a 'Do Not Disturb' sign! Can't you read?!" You block Terence's attack. Terence says, "I've sent legions of armataurs to their deaths. With their elephants." You block Terence's attack. Casting: Sting (safe; 88% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 88% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (almost dead, 79% to hit) The sting hits Terence but does no damage. Terence is poisoned. Terence is almost dead. Terence hits you with a +0 mace. You die... Terence says, "Finally, peace and quiet." ########## #........# ############........# #.........##........# #......@@...........# #...................# #######.....†.......# #.............# ##### #......############ ..... +.................. ...# ###### #........####..#### ...# #....# #........##...## ## ...# #....# ####.....##.### #. You could see Terence (poisoned). Vanquished Creatures Robin (D:2) An adder (D:2) A ribbon worm (D:2) 7 ball pythons 3 giant cockroaches 8 goblins 9 hobgoblins 4 kobolds 3 quokkas 3 bats A frilled lizard (D:1) 7 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mmespirit the Formicid Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 23 | D:1 | Reached skill level 1 in Conjurations 146 | D:1 | Reached XP level 2. HP: 11/19 MP: 1/5 500 | D:1 | Reached skill level 1 in Shields 560 | D:1 | Reached XP level 3. HP: 25/25 MP: 6/6 926 | D:2 | Noticed Robin 1069 | D:2 | Killed Robin 1161 | D:2 | Reached XP level 4. HP: 26/31 MP: 7/7 1450 | D:2 | Reached skill level 1 in Armour 1664 | D:2 | Noticed Terence 1693 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_basic D:2: layout_basic, minmay_tromino_v2, uniq_terence, uniq_robin, uniq_jessica Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 1 | 1.1 Dodging | 2 | 2.1 Shields | 1 2 | 2.2 Armour | 1 | 1.0 Fighting | | 0.8 Stealth | | 2.4 Spellcasting | | 2.5 Alchemy | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 114 | 88 || 202 Unarmed | 6 | || 6 Cast: Sting | 6 | 2 || 8 Stab: Sleeping | 5 | 1 || 6 Armour: Robe | 70 | 22 || 92 Ring mail | | 32 || 32 Dodge: Dodged | 29 | 20 || 49 Block: Tower shield | 80 | 66 || 146