mlskboy Level 1 of the Dungeon (1, 18, D:1) a +0 club (2, 18, D:1) a frilled lizard corpse (skeletalised by now) (3, 18, D:1) a +0 dagger a ball python corpse (skeletalised by now) a kobold corpse (skeletalised by now) (5, 2, D:1) a +0 spear (12, 11, D:1) a bat corpse (skeletalised by now) (15, 1, D:1) a +0 club (20, 29, D:1) a +0 short sword 5 stones (21, 20, D:1) a quokka corpse (skeletalised by now) (21, 31, D:1) a +0 whip a stone a kobold corpse (skeletalised by now) (22, 31, D:1) a +0 dagger (24, 28, D:1) a +0 scale mail (26, 2, D:1) a bat corpse (skeletalised by now) (27, 3, D:1) a +0 short sword (29, 35, D:1) a +0 dagger a goblin corpse (skeletalised by now) (34, 11, D:1) a +0 club (39, 17, D:1) a +0 club 4 stones a kobold corpse (skeletalised by now) (40, 5, D:1) 5 boomerangs (40, 18, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Mumured's Jewellery Emporium the ring "Ryxisuol" {Fly rF- rCorr Dex+3 SInv} (336 gold) [ring of flight] Fly: It grants you flight. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a hive talisman (300 gold) a ring of resist corrosion (unknown) (200 gold) an amulet of reflection (unknown) (300 gold) the inkwell talisman of the Arcane {rF- rCorr Stlth+} (159 gold) [inkwell talisman] rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. an amulet of guardian spirit (unknown) (300 gold) an amulet of the acrobat (unknown) (300 gold) a ring of poison resistance (unknown) (200 gold) (0, 0, D:2) a +0 club a kobold skeleton (0, 12, D:2) a +0 leather armour (3, 9, D:2) a +0 war axe a hobgoblin skeleton (4, 9, D:2) a +0 club a goblin skeleton (5, 19, D:2) an adder skeleton (5, 31, D:2) a ball python corpse (skeletalised by now) (16, -10, D:2) a frilled lizard skeleton (18, 8, D:2) a +0 dagger a +0 robe (20, 25, D:2) a +0 robe (21, -2, D:2) a +0 hammer (27, -14, D:2) a +0 dagger a goblin skeleton (28, -11, D:2) a +0 dagger a +0 dagger a +0 club a goblin corpse (skeletalised by now) (29, -12, D:2) a +0 club a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (30, -13, D:2) a +0 dagger a goblin skeleton (31, -12, D:2) a +4 short sword of protection a +0 club a +0 helmet a +0 animal skin the hobgoblin skeleton of Robin (32, -12, D:2) a +0 club a +0 sling a goblin skeleton (45, 6, D:2) a hobgoblin skeleton (47, -1, D:2) a bat skeleton (48, 19, D:2) the +1 robe "Yleblazyx" {-Tele ^Drain rF+ Int+7} -Tele: It prevents most forms of teleportation. ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Int+7: It affects your intelligence (+7). It cannot be enchanted further. (49, 20, D:2) a +0 club (51, -11, D:2) a bat skeleton (51, 27, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (4, -5, D:3) a +0 leather armour (12, 45, D:3) a +0 robe (13, 46, D:3) a +0 leather armour (14, 40, D:3) a +0 mace (16, 46, D:3) a +0 dagger 5 stones (22, 6, D:3) a +0 whip (25, 29, D:3) a bat skeleton (27, -2, D:3) a rat skeleton (27, 44, D:3) a +0 scythe a +0 robe (29, -2, D:3) a +0 whip a kobold skeleton (31, -2, D:3) a +0 flail an orc skeleton (32, 39, D:3) a +0 club (33, 14, D:3) a ball python skeleton (45, 38, D:3) a rat skeleton (47, 22, D:3) a +0 dagger (52, 15, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 club (2, -28, D:4) a +0 sling (2, -19, D:4) a +0 spear (6, 1, D:4) a +0 giant club (10, 6, D:4) a +0 plate armour (23, -10, D:4) a +0 club (23, -8, D:4) the felid skeleton of Natasha (28, 6, D:4) a +0 mace (36, -29, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (37, -7, D:4) an orb of pyromania (37, -3, D:4) a +0 buckler (37, 2, D:4) a hobgoblin skeleton (42, -11, D:4) a +2 dagger of venom (47, 9, D:4) a +0 dagger a +0 dagger a +0 robe an orc corpse (skeletalised by now) (48, 8, D:4) a +1 hand axe of draining 3 boomerangs a +0 leather armour an orc corpse (skeletalised by now) (48, 9, D:4) a +2 dagger of draining a +0 robe (48, 11, D:4) a scarab talisman (49, 9, D:4) a +0 dagger a +0 leather armour (50, -10, D:4) a +0 club a goblin skeleton (51, -9, D:4) a quokka skeleton an adder skeleton Level 5 of the Dungeon (6, 7, D:5) a +0 ring mail (8, 2, D:5) a +0 dagger (11, 14, D:5) a +0 helmet (17, -5, D:5) a +0 quarterstaff (20, 4, D:5) a staff of fire (26, 9, D:5) a +0 robe a +0 dagger (29, 14, D:5) a +1 spear of venom (30, 24, D:5) a +0 falchion (33, 10, D:5) a +0 spear (33, 11, D:5) a +0 flail (33, 12, D:5) a +0 trident a +0 ring mail (34, 10, D:5) a +0 club (34, 11, D:5) a +0 leather armour a +0 dagger (35, 11, D:5) a +0 robe a +0 dagger (36, 12, D:5) a +0 robe a +0 dagger (36, 14, D:5) a +0 orcbow (36, 15, D:5) a +0 shortbow (48, 22, D:5) a parchment of Grave Claw Level 6 of the Dungeon (0, 0, D:6) a +0 whip 5 stones (1, -1, D:6) a +0 short sword of electrocution a +0 whip a curare-tipped dart a +0 short sword 5 stones (1, 0, D:6) a +0 short sword (2, -1, D:6) a +0 club (2, 0, D:6) a +0 club 3 stones (2, 1, D:6) the +2 leather armour of Zin's Generosity {Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +3 dagger of flaming (3, 2, D:6) a +0 giant spiked club (4, 5, D:6) a +0 war axe (11, 16, D:6) a +0 spear (12, 48, D:6) a +0 rapier (20, 48, D:6) a +0 rapier (33, 1, D:6) a +0 spear (33, 3, D:6) a +1 whip of venom (35, 1, D:6) a +0 whip (35, 3, D:6) a +1 whip of venom (44, 8, D:6) a +0 leather armour (48, 59, D:6) a +0 short sword (49, 20, D:6) a +0 short sword a +0 leather armour (53, 45, D:6) a +0 trident Level 7 of the Dungeon (4, -9, D:7) a +0 mace a +0 ring mail (6, -6, D:7) a +0 dagger a +0 ring mail (7, -7, D:7) a +0 club (11, -13, D:7) a rimehorn talisman (unseen) (17, -8, D:7) a scroll of summoning (17, -6, D:7) 18 gold pieces (23, -11, D:7) a throwing net (24, -14, D:7) a +0 dagger a +0 ring mail (24, -11, D:7) a +0 short sword (24, -3, D:7) a +0 falchion (25, -11, D:7) a wand of flame (18) the Ecumenical Temple