Dungeon Crawl Stone Soup version 0.35-a0-1036-g2bd8e06e6e (webtiles) character file. Game seed: 16465040482547505309 56 mlskboy the Ducker (level 3, -6/28 HPs) Began as a Merfolk Gladiator on Sept 17, 2026. Mangled by Sigmund ... wielding a +0 scythe (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:41 (1059 turns). mlskboy the Ducker (Merfolk Gladiator) Turns: 1059, Time: 00:01:41 Health: -6/28 AC: 4 Str: 16 XL: 3 Next: 95% Magic: 3/3 EV: 12 Int: 7 God: Gold: 64 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) g - a +0 dagger of venom Missiles d - a throwing net (quivered) e - 5 javelins f - 2 boomerangs Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery h - a +6 ring of strength Wands d - a wand of digging (4) Scrolls c - 2 scrolls of fear {unknown} d - 2 scrolls of noise {unknown} e - a scroll of teleportation {unknown} h - a scroll of fog {unknown} j - a scroll of revelation {unknown} l - a scroll of vulnerability {unknown} Potions f - a potion of mutation {unknown} k - a potion of might {unknown} Skills: + Level 2.9 Fighting - Level 4.4 Polearms * Level 3.2 Throwing + Level 4.7 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Sigmund is nearby! Sigmund shouts! Sigmund casts a spell. Sigmund flickers and vanishes! Something tries to affect you, but you resist. You start waiting. Something hits you. Something hits you but does no damage. Something hits you. Something barely misses you. Something hits you but does no damage. Something hits you! You closely miss something. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. Throw: 3 throwing nets Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: the invisible Sigmund (30% to hit) You throw a throwing net. Something gets caught in the net! Something wriggles in the net. You barely miss the invisible Sigmund. Something wriggles in the net. You hit the invisible Sigmund. Something wriggles in the net. You hit the invisible Sigmund. Something wriggles in the net. You hit the invisible Sigmund. Something wriggles in the net. All of a sudden the net rips apart! You barely miss the invisible Sigmund. The invisible Sigmund hits you. * * * LOW HITPOINT WARNING * * * You miss the invisible Sigmund. The invisible Sigmund hits you but does no damage. You closely miss the invisible Sigmund. The invisible Sigmund hits you. * * * LOW HITPOINT WARNING * * * Throw: 2 throwing nets Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: the invisible Sigmund (30% to hit) You throw a throwing net. You hit the invisible Sigmund. The invisible Sigmund hits you but does no damage. You barely miss the invisible Sigmund. The invisible Sigmund hits you! You die... ###...##..%..# #.####...........# #...####.....# #..##............# #.### #.....###................# #.# ####.....##.....#...........# ..# #.............#..........#### ..# #...........####........## #)# #..........######...#...# #.# #..........###..........## #.# #..........@@..#..##.....## #.# #.......)>.###....######..# #.######.##.#### #.#...# ##.# #...........# ##.#...# #.# ##....[..##### #......# #.# # ^..####......####.#.#### #.### #.####...........######[..# #.# ###.....÷......####.. ##†#######........###...###. You were aware of invisible Sigmund. Vanquished Creatures A gnoll (D:1) An adder (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 5 endoplasms 2 hobgoblins (D:1) A quokka (D:2) 2 ball pythons 3 bats (D:1) 4 frilled lizards 11 goblins 3 kobolds (D:1) 4 rats (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mlskboy the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 44 | D:1 | Reached XP level 2. HP: 8/23 MP: 2/2 300 | D:1 | Reached XP level 3. HP: 9/28 MP: 3/3 631 | D:2 | Encountered Sigmund 812 | D:2 | Found Duel's General Store. 1059 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_rooms D:2: layout_rooms, serial_shops, shop, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Throwing | 3 | 3.2 Fighting | | 2.9 Polearms | | 4.4 Dodging | | 4.7 Action || total ---------------------------++------- Attack: Normal || 130 Melee: Trident || 130 Throw: Throwing net || 2 Stab: Sleeping || 3 Armour: Leather armour || 78 Dodge: Dodged || 66 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1069 | 1031 | 38 | 149 | 543 | 2 | 534.5 | Dungeon | 1069 | 1031 | 38 | 149 | 543 | 2 | 534.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 622 daAuts D:2: 447 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+