mlskboy Level 1 of the Dungeon (0, 0, D:1) (unseen) (5, 14, D:1) (unseen) (9, 4, D:1) a +0 club (unseen) (12, 11, D:1) a hobgoblin skeleton (unseen) (14, 13, D:1) a +0 war axe (unseen) (22, 12, D:1) a bat corpse (skeletalised by now) (unseen) (22, 15, D:1) a quill talisman (unseen) (28, -1, D:1) a frilled lizard skeleton (unseen) (29, 2, D:1) (unseen) (34, -8, D:1) a +0 ring mail (unseen) (44, -30, D:1) (unseen) (46, -5, D:1) (unseen) (47, 11, D:1) a frilled lizard corpse (skeletalised by now) (unseen) (53, 0, D:1) a +0 mace (unseen) (54, -7, D:1) a ball python skeleton (unseen) (55, 8, D:1) (unseen) (56, 2, D:1) a +0 pair of boots (unseen) (61, -31, D:1) a +0 dagger (unseen) (62, 5, D:1) (unseen) Level 2 of the Dungeon (0, 0, D:2) (unseen) (3, 4, D:2) a stone (unseen) (4, 2, D:2) 2 stones (unseen) (4, 4, D:2) 5 stones (unseen) (10, 0, D:2) a rat corpse (skeletalised by now) (still there?) a rat corpse (skeletalised by now) (still there?) a rat corpse (skeletalised by now) (still there?) a rat corpse (skeletalised by now) (still there?) a rat corpse (skeletalised by now) (still there?) a rat corpse (skeletalised by now) (still there?) (11, 0, D:2) a rat corpse (skeletalised by now) (still there?) a rat corpse (skeletalised by now) (still there?) (12, 34, D:2) (unseen) (16, 32, D:2) (unseen) (17, 6, D:2) an adder corpse (skeletalised by now) (unseen) (22, -6, D:2) a +0 leather armour (unseen) (29, 19, D:2) (unseen) (30, 19, D:2) a frilled lizard skeleton (unseen) (35, -1, D:2) (unseen) (36, -15, D:2) a staff of necromancy (unseen) (38, -13, D:2) an adder skeleton (unseen) (44, 0, D:2) (unseen) (51, 2, D:2) (unseen) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +5 ring mail of the Stonemason {Harm rF+ Int-3 Dex+2} (4090 gold) Harm: It increases damage dealt and taken. rF+: It protects you from fire. Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the earth staff of Ceelac {rCorr Dex+7 Earth Alch} (5790 gold) [staff of earth] rCorr: It protects you from acid and corrosion. Dex+7: It affects your dexterity (+7). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. the ring "Ciuqysh" {^Contam rCorr EV+5 Str-3 Stlth+} (3950 gold) [ring of evasion] ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. the spider talisman "Xin Teoq" {rC++} (5450 gold) [spider talisman] rC++: It greatly protects you from cold. the blade talisman of Odaulymue {Str+3} (8700 gold) [blade talisman] Str+3: It affects your strength (+3). the +2 leather armour of Atheism {*Silence rElec Will+} (2600 gold) *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. It cannot be enchanted further. the +9 dagger of Ashenzari's Supremacy {drain, rC+ Str+4} (7100 gold) rC+: It protects you from cold. Str+4: It affects your strength (+4). It cannot be enchanted further. the +0 robe of the Bedazzled God {rN+ Will+ Stlth+} (2050 gold) rN+: It protects you from negative energy. Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +7 short sword of the Dead {freeze, rElec Str+3} (6070 gold) rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. the +8 whip of the Rat {freeze, Str+2} (5570 gold) Str+2: It affects your strength (+2). It cannot be enchanted further. the ring of Dissent {rElec Dex+6} (5000 gold) [ring of dexterity] rElec: It insulates you from electricity. Dex+6: It affects your dexterity (+6). the +0 leather armour of Resilience {Int+5} (1950 gold) Int+5: It affects your intelligence (+5). It cannot be enchanted further. the air staff of Fedhas, Freezing {rElec rF+ Str+4 Dex-2 Air} (4320 gold) [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). Air: It increases the power of your Air spells. the ring "Udu Joco" {rCorr Int+3 Dex+4 SInv} (4590 gold) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. the +7 dagger of the Throat {speed, Str+4} (5640 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. the ring "Ucre Loa" {Fly rCorr Int+2} (3330 gold) [ring of resist corrosion] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). the +7 sceptre of Torment {pain, torment} (12000 gold) It cannot be enchanted further. the +2 robe of Tempters {rF++ Will+ Regen+ Dex-3} (3470 gold) rF++: It greatly protects you from fire. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. the conjuration staff of Egineem {Int+2 Dex+4 Conj Earth} (5020 gold) [staff of conjuration] Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. the +6 ring mail of Winter {rPois Str+3 Stlth+} (5430 gold) rPois: It protects you from poison. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (1, -6, D:3) a +0 dagger a goblin skeleton (1, -4, D:3) a rat skeleton (17, -1, D:3) a +0 whip (20, 28, D:3) a rat corpse (skeletalised by now) (22, 17, D:3) a +0 trident (25, -6, D:3) a +0 short sword a +0 ring mail (26, -6, D:3) a +0 hand axe an orc corpse (skeletalised by now) (30, 7, D:3) a bat skeleton (30, 36, D:3) a +0 club a goblin corpse (skeletalised by now) (31, -6, D:3) a +0 flail a +0 club a +0 chain mail an orc corpse (skeletalised by now) (32, 36, D:3) a +0 chain mail (38, 24, D:3) a +0 ring mail (39, 16, D:3) a +1 flail of protection (40, 21, D:3) a bat skeleton a ball python skeleton (44, -6, D:3) a +0 mace (62, 14, D:3) a hobgoblin corpse (skeletalised by now) (62, 20, D:3) a +0 dagger a kobold corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) an adder corpse (skeletalised by now) (8, -9, D:4) a parchment of Volatile Blastmotes (9, -18, D:4) a jackal corpse (skeletalised by now) (9, -17, D:4) a jackal corpse (skeletalised by now) (13, 4, D:4) a +0 mace a +0 scale mail a goblin corpse (skeletalised by now) (23, -13, D:4) a +0 club (25, 3, D:4) a +0 ring mail (27, -30, D:4) a +0 dagger (38, -34, D:4) a +0 pair of boots (42, 19, D:4) 5 stones a +0 dagger (45, -9, D:4) a +0 short sword 3 stones (45, 0, D:4) a +0 short sword (51, -1, D:4) a +0 dagger (54, -9, D:4) the +1 pair of boots of the Arena {+Inv rElec Int+3} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (58, -9, D:4) a hound skeleton (59, -10, D:4) a +0 dagger a +0 scale mail an orc skeleton (62, 7, D:4) a +0 flail of holy wrath (63, -23, D:4) a +0 cloak Level 5 of the Dungeon (0, 0, D:5) a gnoll corpse (skeletalised by now) (0, 4, D:5) an iguana corpse (skeletalised by now) (0, 6, D:5) an adder corpse (skeletalised by now) (1, 2, D:5) an adder corpse (skeletalised by now) (2, 6, D:5) an orc corpse (skeletalised by now) (3, -6, D:5) 2 potions of brilliance (26, 3, D:5) a bombardier beetle corpse (37, -18, D:5) a bombardier beetle corpse (37, -10, D:5) an adder corpse the Ecumenical Temple