Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 7493965904346275750 42 mistymind the Conjurer (level 3, -1/26 HPs) Began as an Armataur Conjurer on Nov 22, 2025. Slain by Terence ... wielding a +0 short sword (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:27 (529 turns). mistymind the Conjurer (Armataur Conjurer) Turns: 529, Time: 00:02:28 Health: -1/26 AC: 6 Str: 12 XL: 3 Next: 35% Magic: 3/5 EV: 8 Int: 20 God: Gold: 79 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . f - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . l - +1 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (worn) l - a +1 helmet (worn) Wands k - a wand of warping (9) Scrolls c - a scroll of teleportation {unknown} e - 2 scrolls of identify {unknown} j - 2 scrolls of enchant weapon {unknown} Potions d - a potion of attraction {unknown} g - a potion of heal wounds {unknown} h - a potion of cancellation {unknown} i - a potion of haste {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 1.7 Spellcasting + Level 4.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 2% 1d1 43% 3 Ozocubu's Armour Ice 1% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Metabolic Englaciation Hex/Ice 0% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History You stop channelling your searing ray. Terence hits you but does no damage. Terence attacks as he pursues you! Terence hits you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +2 scale mail of willpower (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 short sword. You hit Terence but do no damage. Your tail-slap misses Terence. Terence is heavily wounded. Terence closely misses you. You hit Terence but do no damage. Your tail-slap misses Terence. Terence is heavily wounded. Terence closely misses you. You barely miss Terence. You tail-slap Terence, but do no damage. Terence is heavily wounded. Terence hits you with a +0 short sword. You hit Terence. You tail-slap Terence, but do no damage. Terence is severely wounded. Terence barely misses you. You closely miss Terence. Terence is severely wounded. Terence hits you with a +0 short sword. Magic courses through your body. Terence hits you with a +0 short sword! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +2 scale mail of willpower (severely wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +0 short sword. You die... Terence says, "Finally, peace and quiet." ########### #.#$# #.....#...# #.#.# #.....#...# #.#.# #.....#...# #.#.# #.....#...# #.#.# #.[...#...########.#.########## #.............................. #####.>.......@@.............## #.....#.....############..# #.....#.############## #.. #.....#.##...........###### #####.......######.....#### #.......# #..†...... #.......# #..<...... #.......######.....†..[ #...................... You could see Terence. Vanquished Creatures 2 adders (D:2) 4 dart slugs A ribbon worm (D:2) 2 endoplasms 3 hobgoblins A quokka (D:2) A bat (D:1) 3 kobolds A rat (D:2) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mistymind the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 38 | D:1 | Found a faded altar of an unknown god. 119 | D:1 | Reached skill level 4 in Conjurations 174 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/4 178 | D:1 | Learned a level 2 spell: Searing Ray 451 | D:2 | Reached XP level 3. HP: 23/26 MP: 5/5 507 | D:2 | Noticed Terence 529 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_rooms, shapermc_ecumenical_altar_venn D:2: layout_basic, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 | ---------------+----+----- Conjurations | 4 | 4.7 Dodging | | 1.3 Stealth | | 2.1 Spellcasting | | 1.7 Action || total ---------------------------++------- Melee: Dagger || 15 Tailslap || 5 Unarmed || 1 Cast: Magic Dart || 26 Searing Ray || 9 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 30 Dodge: Dodged || 13