Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 14634639179473768669 29 mistymind the Conjurer (level 3, -2/26 HPs) Began as an Armataur Conjurer on Nov 16, 2025. Slain by a goblin ... wielding a +0 dagger ... led by Robin (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:09 (607 turns). mistymind the Conjurer (Armataur Conjurer) Turns: 607, Time: 00:02:09 Health: -2/26 AC: 4 Str: 12 XL: 3 Next: 1% Magic: 4/5 EV: 8 Int: 20 God: Gold: 35 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . d - +0 club rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (barding unavailable) Will +.... (no amulet) Stlth ++ c - ring of willpower HPRegen 0.24/turn l - ring of poison resistance MPRegen 1.08/turn %: roll @: quill-form A: quills, large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: Begin Untransformation You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons d - a +0 club (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of willpower (worn) l - a ring of poison resistance (worn) Scrolls f - a scroll of acquirement {unknown} h - a scroll of noise {unknown} i - 2 scrolls of identify {unknown} Potions b - a potion of magic e - a potion of might {unknown} g - a potion of haste {unknown} j - a potion of curing {unknown} Talismans k - a quill talisman (active) Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 1.7 Spellcasting + Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 2% N/A 24% 2 Sublimation of Blood Necr 1% N/A 24% 2 Passwall Erth 1% N/A 43% 3 Swiftness Air 1% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Curse of Agony Necr 1% N/A 99% 5 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History You kill the goblin! The searing ray hits the goblin! You kill the goblin! The searing ray hits the goblin. You kill the goblin! You finish channelling your searing ray. The goblin hits you with a +0 dagger. Robin hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 spear, wearing a +0 animal skin and wearing a +0 helmet (heavily wounded, 84% to hit) You focus your ray upon Robin. The searing ray hits Robin. Robin is heavily wounded. (Press . to maintain the ray.) A bat comes into view. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Robin hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The searing ray hits Robin. Robin is severely wounded. The searing ray hits the bat. The bat is moderately wounded. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Robin flexes a bicep menacingly. Robin hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The bat hits you but does no damage. The searing ray misses the bat. The searing ray hits Robin! You kill Robin! The bat barely misses you. x2; The goblin hits you with a +0 dagger. You die... .#...## .....# .....# .).. .).# #)) #b# #@# # #g# ####.##.# #.......# #.##.##.# #.##.##.######### ................# #.##.##.#######.# # #....# #.# You could see a goblin (strong) and a bat. Vanquished Creatures Robin (D:2) 3 endoplasms 2 hobgoblins (D:1) A quokka (D:2) 5 ball pythons 4 bats A frilled lizard (D:1) 15 goblins 2 kobolds (D:1) 4 rats (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mistymind the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 115 | D:1 | Reached skill level 4 in Conjurations 156 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/4 160 | D:1 | Learned a level 2 spell: Searing Ray 599 | D:2 | Noticed Robin 605 | D:2 | Reached XP level 3. HP: 9/26 MP: 5/5 606 | D:2 | HP: 1/26 [Robin/+0 spear (1)] 607 | D:2 | Killed Robin 607 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_rooms D:2: cheibrodos_greedy_goblins, layout_loops_ring, basic_altar, uniq_robin Skill XL: | 1 | ---------------+----+----- Conjurations | 4 | 4.5 Dodging | | 1.3 Stealth | | 2.1 Spellcasting | | 1.7 Action || total ---------------------------++------- Melee: Club || 9 Tailslap || 2 Unarmed || 1 Cast: Magic Dart || 39 Searing Ray || 2 Stab: Sleeping || 1 Armour: Robe || 26 Dodge: Dodged || 8 Form: Quill || 1