mingun Level 1 of the Dungeon (2, -2, D:1) a hobgoblin skeleton (4, -9, D:1) a +0 dagger (4, 11, D:1) a frilled lizard corpse (skeletalised by now) (9, 15, D:1) a +0 ring mail (15, -12, D:1) a bat corpse (skeletalised by now) (15, -3, D:1) 9 stones (16, -11, D:1) a +0 robe (24, 6, D:1) a +0 ring mail (26, 19, D:1) a hobgoblin corpse (skeletalised by now) (29, -8, D:1) a +0 plate armour (45, 17, D:1) a +0 dagger (47, 1, D:1) a +0 pair of boots (47, 21, D:1) a +0 pair of gloves (49, 19, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a rat skeleton (9, -23, D:2) a ball python skeleton (15, -17, D:2) a +1 dagger of freezing (19, -14, D:2) a +0 dagger 2 stones a kobold skeleton (19, -10, D:2) a +0 leather armour (20, -14, D:2) a hobgoblin skeleton (24, -26, D:2) an adder corpse (skeletalised by now) (27, -18, D:2) a scarab talisman (29, -38, D:2) a rat corpse (skeletalised by now) (30, -10, D:2) a +0 dagger a goblin skeleton (31, -14, D:2) a rat skeleton (31, -10, D:2) 2 stones (35, -39, D:2) a +0 club a goblin skeleton (37, -30, D:2) a +0 club 4 stones a kobold skeleton (41, -39, D:2) a rat corpse (skeletalised by now) (41, -19, D:2) a ball python skeleton (46, -9, D:2) a +0 ring mail (49, -11, D:2) a bat corpse (skeletalised by now) (50, -49, D:2) a +1 trident of protection (52, -18, D:2) the +4 whip of the Middle {speed, ^Contam *Rage rPois Dex+9} ^Contam: It causes magical contamination when unequipped. *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. Dex+9: It affects your dexterity (+9). Level 3 of the Dungeon [Shop] Ablotzof's Jewellery Shoppe a +4 ring of slaying (unknown) (504 gold) the ring "Yphasar" {rF+ Int+9 Slay+3} (964 gold) [ring of intelligence] rF+: It protects you from fire. Int+9: It affects your intelligence (+9). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a ring of fire (unknown) (350 gold) the ring "Akufaapnar" {rF++ rC- Slay+3 Fire} (722 gold) [ring of fire] rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Fire: It increases the power of your Fire spells. a ring of magical power (unknown) (280 gold) an amulet of the acrobat (unknown) (420 gold) (12, -27, D:3) a +0 pair of boots (14, -10, D:3) a +0 dagger (17, -7, D:3) a rat skeleton (33, -21, D:3) a frilled lizard skeleton (36, -23, D:3) a frilled lizard skeleton (39, -6, D:3) a +0 dagger (41, -1, D:3) an adder skeleton (42, -25, D:3) a +0 hand axe (45, 5, D:3) a +0 spear (52, -5, D:3) a +0 leather armour a +0 dagger (52, -1, D:3) a +0 leather armour (53, -5, D:3) a +0 dagger of speed (61, 11, D:3) a jackal corpse (skeletalised by now) (71, 9, D:3) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Siar's General Store a Gell's gravitambourine (2/2) (520 gold) a +0 helmet (58 gold) the +0 quarterstaff "Yxkeony" {heavy, Will+} (280 gold) Will+: It increases your willpower. a scroll of vulnerability (unknown) (52 gold) a +0 spear (39 gold) a ring of resist corrosion (260 gold) an amulet of magic regeneration (unknown) (390 gold) (3, 29, D:4) a +0 quarterstaff (5, 5, D:4) a +0 leather armour (10, -6, D:4) a +0 club (14, 8, D:4) 3 stones (16, -1, D:4) a +2 trident of protection a +0 animal skin a +0 helmet (17, -2, D:4) a +0 club a +0 dagger a +0 dagger (17, 26, D:4) a hobgoblin corpse (skeletalised by now) (18, 14, D:4) a +0 club 2 stones a kobold skeleton (29, -4, D:4) a +2 dagger of electrocution a +0 dagger a +0 club a goblin skeleton a goblin skeleton (32, 13, D:4) a +3 heavy flail a +0 ring mail the human skeleton of Edmund (36, -7, D:4) a +0 mace an orc corpse (skeletalised by now) (36, -6, D:4) a +0 club a +0 whip a +0 chain mail a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (41, 31, D:4) a +0 plate armour (48, 20, D:4) a +0 long sword (50, 19, D:4) a +0 dagger the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (52, -12, D:4) a ball python corpse (skeletalised by now) (52, 16, D:4) a +2 hand axe of venom a +0 leather armour (52, 17, D:4) a +0 hand axe a +0 leather armour a +0 short sword a +0 scale mail an orc skeleton Level 5 of the Dungeon (0, 0, D:5) 10 gold pieces (7, -10, D:5) a +0 giant club an ogre corpse (skeletalised by now) (14, -4, D:5) a +0 mace (15, -18, D:5) an adder corpse (15, -17, D:5) a +0 war axe (19, -24, D:5) 3 javelins (39, 13, D:5) a ring of resist corrosion (43, 18, D:5) a +0 leather armour of poison resistance (47, 11, D:5) a scroll of teleportation