Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 5840315496195415445 32 mewon the Conjurer (level 3, 26/26 HPs) Began as a Draconian Conjurer on Nov 18, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:03:20 (2086 turns). mewon the Conjurer (Draconian Conjurer) Turns: 2086, Time: 00:03:21 Health: 26/26 AC: 5 Str: 9 XL: 3 Next: 8% Magic: 6/6 EV: 26 Int: 20 God: Gold: 57 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . d - amulet of the acrobat Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: acrobat @: acrobatic A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Jewellery d - an amulet of the acrobat (worn) Scrolls b - a scroll of fog {unknown} f - 3 scrolls of enchant weapon {unknown} i - a scroll of vulnerability {unknown} Potions a - a potion of magic c - a potion of mutation {unknown} e - a potion of ambrosia {unknown} g - a potion of cancellation {unknown} h - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting * Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 4% 2d3 22% 2 Fugue of the Fallen Necr 2% N/A 41% 3 Launch Clockwork Bee Frge 2% N/A 41% 3 Ozocubu's Armour Ice 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Forge Blazeheart Golem Fire/Frge 2% N/A 83% 4 Detonation Catalyst Fire/Alch 2% 1d1 99% 5 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 9915 Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You recovered 3 MP! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. (Press . to maintain the ray.) The searing ray hits the endoplasm! You kill the endoplasm! You stop channelling your searing ray. You open the door. There is an open door here. A goblin comes into view. It is wielding a +0 club. You recovered 3 MP! A goblin is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (asleep, 100% to hit) You focus your ray upon the goblin. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) You stop channelling your searing ray. You see here a +0 club. You open the door. There is an open door here. Found a stone staircase leading down. You recovered 3 MP! Okay, then. Saving game... please wait. Welcome back, mewon the Draconian Conjurer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# ##### #.# #.... #.# ## ######.... #.# ># #....†.... ########.# .. .##......... .........# .# ............ .........# .# #.....#.... .........####.# #..#.#.... .........'..@.# ##...##### .........###### ###...... .........# ##########....## .........# #.........###.## ########## #....(....###.## #........)....## #####.........## #.........## #........... There were no monsters in sight! Vanquished Creatures 5 endoplasms A giant cockroach (D:1) 2 hobgoblins 2 quokkas 2 ball pythons (D:1) 11 bats 5 frilled lizards 4 goblins 3 kobolds A rat (D:2) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mewon the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 319 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 437 | D:1 | Learned a level 2 spell: Searing Ray 1788 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 2086 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_basic D:2: layout_basic, basic_altar Action || total ---------------------------++------- Melee: Unarmed || 24 Tailslap || 3 Cast: Magic Dart || 24 Searing Ray || 25 Armour: Skin || 25 Dodge: Dodged || 27