mephistolia the Dungeon (0, 50, D) a staff of necromancy a +3 spear of venom (0, 52, D) the +2 hand axe of Lelu Rycs {vamp, rN+ Dex+3 SInv} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (1, 25, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (1, 32, D) the +1 helmet of Optepp {Regen+} Regen+: It increases your rate of health regeneration. (1, 33, D) a staff of earth (1, 35, D) a +0 sling a +3 falchion of flaming a +0 robe a +0 buckler (1, 50, D) a staff of conjuration (2, 15, D) a +4 spectral quarterstaff the scarf of the Demonic God {+Inv, rCorr Str+6 Int-4} rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Int-4: It affects your intelligence (-4). (2, 16, D) a +1 great sword of protection (unseen) (2, 32, D) a +0 falchion of flaming (2, 35, D) a +1 scimitar of flaming a +0 longbow a +0 robe (2, 50, D) the alchemy staff "Neczebio" {rPois Str+3 Summ Forge Air Alch} [staff of alchemy] rPois: It protects you from poison. Str+3: It affects your strength (+3). Summ: It increases the power of your Summonings spells. Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +2 dagger of draining (3, 15, D) a +0 antimagic shortbow (unseen) (3, 16, D) the +2 robe of Yredelemnul's Approval {rN+ Str+4 Stlth+} rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (3, 25, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (3, 27, D) a glowing shapeshifter corpse (skeletalised by now) (3, 32, D) a +2 quarterstaff of distortion (3, 35, D) a +3 scimitar of holy wrath (3, 50, D) a +1 sling of flaming (3, 51, D) the +2 hand cannon of Wu Jian's Displeasure {heavy, rElec Str+3 Stlth+} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. a staff of cold (3, 53, D) the +10 hand axe "Qangadop" {spect, Str+2} Str+2: It affects your strength (+2). a +2 heavy spear (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the +5 spear of Analysis {antimagic, rElec rC+ rCorr} rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (4, 16, D) a parchment of Ignite Poison (4, 33, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (4, 37, D) a +1 partisan of holy wrath (5, 15, D) a +3 war axe of flaming (unseen) (5, 23, D) a glowing shapeshifter corpse (skeletalised by now) (5, 34, D) a parchment of Airstrike (5, 37, D) a +0 tower shield +0 pearl dragon scales a pearl dragon corpse (skeletalised by now) (5, 39, D) a +5 scimitar of holy wrath a +0 tower shield (5, 51, D) the +2 pair of boots of the Special Artists {rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. (6, 8, D) a +0 buckler a +0 scale mail a +0 war axe (6, 15, D) a staff of air (still there?) a staff of cold (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (6, 22, D) a chonchon corpse (skeletalised by now) (6, 32, D) a staff of fire (6, 35, D) a +2 leather armour of cold resistance (6, 37, D) an apis corpse (skeletalised by now) (6, 40, D) a +1 whip of holy wrath a +0 robe (6, 41, D) a +0 robe (6, 52, D) a +1 executioner's axe of flaming the +7 scimitar "Amitzipp" {freeze, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). a staff of cold (7, 15, D) a +3 battleaxe of electrocution (unseen) (7, 16, D) a +6 ring of intelligence (7, 18, D) a glowing shapeshifter corpse (skeletalised by now) (7, 20, D) a glowing shapeshifter corpse (skeletalised by now) (7, 32, D) a +1 heavy quarterstaff a +2 cloak of poison resistance (7, 33, D) a +2 scimitar of flaming a +6 ring of dexterity a +0 sling (7, 37, D) a +0 longbow a +1 scimitar of flaming a +0 robe a +2 whip of holy wrath a +0 robe (7, 51, D) the +8 dagger "Pilasan" {reap, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. a staff of alchemy (8, 14, D) a ring of flight a +1 vampiric halberd (8, 21, D) a glowing shapeshifter corpse (skeletalised by now) (8, 32, D) a +1 vampiric halberd (8, 34, D) a +0 robe a +4 scimitar of flaming a +0 longbow a +0 robe the fire staff of the Building Krait {rF+ Str+6 Fire} [staff of fire] rF+: It protects you from fire. Str+6: It affects your strength (+6). Fire: It increases the power of your Fire spells. (8, 39, D) a +2 glaive of holy wrath (8, 40, D) a +1 sacred scourge of holy wrath a +0 robe (8, 50, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (9, 14, D) an amulet of reflection a +6 ring of strength an amulet of magic regeneration (9, 15, D) the fire staff of Wyrd {rElec rPois rF++ Dex+2 Fire} [staff of fire] rElec: It insulates you from electricity. rPois: It protects you from poison. rF++: It greatly protects you from fire. Dex+2: It affects your dexterity (+2). Fire: It increases the power of your Fire spells. (unseen) (9, 18, D) a glowing shapeshifter corpse (skeletalised by now) (9, 32, D) a +0 robe (9, 35, D) a +0 buckler a +1 pair of gloves of parrying a +2 scimitar of holy wrath a +2 robe of willpower a +0 tower shield (9, 36, D) a pearl dragon corpse (skeletalised by now) (9, 51, D) the +8 demon trident "Rift" {distort, reach+} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 15, D) a +2 plate armour of cold resistance a +2 ring mail of willpower (10, 17, D) a +6 heavy shortbow (unseen) (10, 33, D) the +7 mace of the Hall of Blades {flame, rN+++} rN+++: It renders you almost immune to negative energy. (10, 34, D) a staff of earth (10, 35, D) an apis corpse (skeletalised by now) (10, 51, D) the +9 sling "Plog" {freeze, ^Fragile rF+ Dex+4} ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). a +2 robe of positive energy (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) a +4 great sword of protection (unseen) (11, 15, D) a parchment of Freezing Cloud (11, 17, D) a ring of flight (11, 32, D) a +0 scimitar of flaming (11, 34, D) a +1 scale mail of cold resistance (11, 50, D) the +7 scimitar of Doom {flame, Will+} Will+: It increases your willpower. (11, 52, D) a staff of earth a scarf of invisibility (12, 14, D) a +1 orcbow of freezing (unseen) (12, 16, D) a staff of earth (12, 17, D) a glowing shapeshifter corpse (skeletalised by now) (12, 34, D) a parchment of Magnavolt (12, 36, D) a +0 longbow the +5 Force Lance {heavy, knockback} a +0 robe (12, 50, D) a +6 ring of intelligence (12, 51, D) a +4 ring of slaying (12, 52, D) a ring of positive energy (13, 32, D) a +1 helmet of light (13, 34, D) the +7 plate armour of Chill Winds {rF+ Dex+2} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). (13, 50, D) the +0 scale mail "Dutob" {SInv} SInv: It lets you see invisible. (13, 51, D) a +1 scimitar of draining (unseen) (13, 52, D) a +2 lajatang of pain (14, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (14, 50, D) the +10 war axe "Death Rattle" {antimagic, rPois Int+4 Stlth+} rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (18, 48, D) a +0 flail (18, 49, D) the +4 long sword "Grim" {heavy, Dex+6} Dex+6: It affects your dexterity (+6). (18, 50, D) +1 fire dragon scales (19, 1, D) a +2 shortbow of draining (unseen) (19, 16, D) a +8 falchion of freezing (unseen) (19, 17, D) a +0 quarterstaff of draining (unseen) (19, 33, D) a parchment of Death's Door (19, 48, D) the +5 rapier "Akhemn" {flame, rPois rF- rC+++ Int-5} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. Int-5: It affects your intelligence (-5). (19, 50, D) a +3 shortbow of freezing a +2 pair of boots of stealth (19, 51, D) a +0 club a +0 longbow a satyr corpse (skeletalised by now) (19, 53, D) a +2 falchion of protection (20, 0, D) a +0 heavy trident (20, 16, D) a staff of air (unseen) (20, 32, D) a +0 heavy broad axe (20, 35, D) a snapping turtle corpse (skeletalised by now) (20, 36, D) a +2 rapier of electrocution a +0 robe a snapping turtle corpse (skeletalised by now) (20, 48, D) a +0 war axe (20, 49, D) a +2 great sword of holy wrath a +0 robe a +2 flail of venom (20, 51, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. a +0 animal skin a spriggan corpse (skeletalised by now) an eleionoma corpse (skeletalised by now) (20, 54, D) a +0 hand axe a spriggan corpse (skeletalised by now) (21, 1, D) a parchment of Gell's Gavotte (21, 16, D) a +2 robe of resistance (21, 17, D) a +3 lajatang of pain (21, 32, D) the +2 scale mail of Vampiric Thralls {Command, rPois rF+ Will- SInv} rPois: It protects you from poison. rF+: It protects you from fire. Will-: It decreases your willpower. SInv: It lets you see invisible. (21, 33, D) a +0 rapier (21, 34, D) the scarf "Sagoaffi" {Harm, Int+3} Int+3: It affects your intelligence (+3). (21, 36, D) a +0 spear a +0 leather armour (21, 37, D) a +1 scimitar of freezing a +0 robe a merfolk corpse (skeletalised by now) (21, 48, D) a +0 quarterstaff (21, 49, D) a +0 buckler the +8 falchion of Punishment {heavy, rN+ Str+5 Dex+2} rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). a +3 whip of draining a +2 scimitar of flaming a +0 animal skin the +3 chain mail of New Discoveries {rPois rF+ Will++ Stlth+} rPois: It protects you from poison. rF+: It protects you from fire. Will++: It greatly increases your willpower. Stlth+: It makes you more stealthy. a spriggan corpse (skeletalised by now) (22, 0, D) a staff of alchemy (22, 1, D) a +0 flail of protection (22, 16, D) a ring of positive energy a ring of willpower a ring of protection from fire an amulet of wildshape a ring of willpower a ring of wizardry a ring of protection from cold a +5 ring of evasion the ring "Vukeempu" {rPois Dex+2} [ring of poison resistance] rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). a +6 ring of strength a +5 ring of evasion a ring of wizardry a ring of positive energy a ring of magical power (22, 32, D) a +0 robe (22, 34, D) a +1 trident of freezing (22, 36, D) a +4 trident of flaming a +0 robe a wind drake corpse (skeletalised by now) (22, 37, D) a +0 robe (22, 38, D) an alligator snapping turtle corpse (skeletalised by now) (22, 48, D) the earth staff of Mana {rPois Earth} [staff of earth] rPois: It protects you from poison. Earth: It increases the power of your Earth spells. (22, 49, D) a +4 orcbow of electrocution (22, 51, D) a +0 animal skin (22, 52, D) a +0 animal skin a +0 spear a +0 robe (22, 54, D) a +0 animal skin a caustic shrike corpse (skeletalised by now) (23, 0, D) a +1 demon trident of venom (23, 1, D) a +0 broad axe of flaming (23, 5, D) a water moccasin corpse (skeletalised by now) (23, 16, D) a staff of necromancy (23, 17, D) a +2 heavy spear (23, 18, D) the +5 dagger "Utuzenn" {spect, ^Fragile rPois Dex+3 SInv} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (23, 34, D) a parchment of Orb of Destruction (23, 36, D) the +8 flail of Dull Conscience {venom, rElec} rElec: It insulates you from electricity. a +3 plate armour of poison resistance a +0 spear a merfolk corpse (skeletalised by now) (23, 38, D) a +0 cloak of willpower a merfolk corpse (skeletalised by now) (23, 48, D) the conjuration staff "Vuqivac" {Conj Hexes} [staff of conjuration] Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. (23, 49, D) the earth staff of Responsibility {Fly rF+ rCorr Int+3 Earth} [staff of earth] Fly: It grants you flight. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. the +9 falchion "Iptiuguph" {venom, rPois rC- Dex+4 Stlth+} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. a parchment of Vhi's Electric Charge (24, 0, D) the +6 battleaxe "Nikopniq" {drain, rC+ Str+4 Int-2} rC+: It protects you from cold. Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). (24, 1, D) the +6 sling "Tacide" {drain, *Corrode rN+ Dex+3} *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (24, 4, D) a komodo dragon corpse (skeletalised by now) (24, 5, D) a bullfrog corpse (skeletalised by now) (24, 6, D) an elephant corpse (skeletalised by now) a yak corpse (skeletalised by now) (24, 7, D) a black mamba corpse (skeletalised by now) (24, 16, D) a +1 vampiric rapier (unseen) (24, 17, D) an amulet of wildshape (24, 18, D) a +0 heavy mace (unseen) (24, 33, D) a +2 spear of venom (24, 34, D) a staff of earth (24, 37, D) a +0 demon trident a +2 robe of cold resistance an amulet of faith (24, 38, D) a +0 rapier a +0 robe a +0 rapier a harpy corpse (skeletalised by now) (24, 48, D) a staff of conjuration (24, 49, D) a ring of wizardry (24, 51, D) a +2 battleaxe of flaming a +0 longbow (24, 55, D) a +0 hand axe (25, 1, D) a +1 chain mail of cold resistance (still there?) a komodo dragon corpse (skeletalised by now) (still there?) (25, 5, D) a cane toad corpse (skeletalised by now) (25, 16, D) a +3 plate armour of fire resistance (25, 17, D) a staff of fire (25, 18, D) a ring of willpower (25, 33, D) a +0 robe (25, 34, D) a +0 robe (25, 35, D) a +1 trident of protection a +0 robe (25, 36, D) a +2 demon trident of draining a +3 plate armour of poison resistance the +1 rapier of Wounding {protect, rF+ Int+5 Stlth+} rF+: It protects you from fire. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. a +0 robe (25, 37, D) a +6 heavy scimitar a +0 robe a merfolk corpse (skeletalised by now) (25, 38, D) a +0 cloak (25, 48, D) a +2 heavy shortbow (25, 49, D) a +0 robe a +0 flail (25, 51, D) a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (25, 52, D) a dire elephant corpse (skeletalised by now) (26, 0, D) a +1 arbalest of electrocution (26, 1, D) a staff of earth (unseen) (26, 4, D) a cane toad corpse (skeletalised by now) (26, 5, D) a bullfrog corpse (skeletalised by now) (26, 16, D) the +7 trident "Zoneze" {freeze, *Rage rF- rN+ Dex+4} *Rage: It berserks you when you make melee attacks (+20% chance). rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (unseen) (26, 17, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (26, 33, D) a +0 rapier of freezing (26, 34, D) a staff of air (26, 37, D) a +5 trident of protection a +2 ring mail of cold resistance a merfolk corpse (skeletalised by now) (26, 49, D) the +6 orcbow of Causality {freeze, Dex-2 SInv Stlth+} Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a +1 spectral lajatang a +0 animal skin a +0 robe a spriggan corpse (skeletalised by now) (26, 52, D) a +0 flail (26, 54, D) a caustic shrike corpse (skeletalised by now) (26, 55, D) a +0 rapier of electrocution a +1 robe of resistance a +0 buckler (27, 0, D) a +2 vampiric dagger (27, 1, D) a parchment of Death's Door (27, 16, D) a +0 orcbow of freezing (unseen) (27, 17, D) a +0 scale mail of willpower (27, 32, D) a +3 heavy hand axe (27, 34, D) a +0 rapier (27, 37, D) a +2 spear of freezing a +0 leather armour (27, 38, D) a +0 cloak (27, 48, D) a lupine talisman a +2 quarterstaff of holy wrath (27, 49, D) a staff of earth (27, 50, D) a +0 quarterstaff a +0 longbow a +0 falchion of holy wrath a satyr corpse (skeletalised by now) (27, 53, D) an eleionoma corpse (skeletalised by now) (28, 1, D) an orb of glass (unseen) (28, 16, D) a staff of conjuration (unseen) (28, 33, D) a +7 giant club (28, 34, D) a +0 trident of protection a +0 robe a merfolk corpse (skeletalised by now) (28, 50, D) a +2 rapier of electrocution a +0 robe a +0 buckler a riddle talisman a spriggan corpse (skeletalised by now) (28, 53, D) a +2 rapier of freezing the +11 sling "Kejyoga" {holy, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (29, 0, D) a +3 heavy broad axe (29, 1, D) the +0 ring mail of the Forging Gods {rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (29, 16, D) a ring of willpower (29, 17, D) a staff of necromancy (unseen) (29, 32, D) a staff of cold (29, 33, D) a staff of necromancy (29, 35, D) a +0 trident a merfolk corpse (skeletalised by now) (29, 48, D) a +0 spear a +0 longbow a parchment of Vampiric Draining (29, 50, D) a +0 longbow a +0 spear the +8 chain mail of the Stone Wall {Rampage +Blink Str+3} Rampage: It bestows one free step when moving towards enemies. +Blink: It lets you blink. Str+3: It affects your strength (+3). an eleionoma corpse (skeletalised by now) (29, 53, D) a +0 animal skin (29, 57, D) a +0 animal skin a spriggan corpse (skeletalised by now) (30, 48, D) a +0 trident of protection an eleionoma corpse (skeletalised by now) (30, 49, D) a +0 war axe a +0 animal skin a parchment of Haunt a spriggan corpse (skeletalised by now) (30, 50, D) a +3 antimagic hand axe a +0 animal skin a +2 orcbow of electrocution a satyr corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (30, 52, D) a spriggan corpse (skeletalised by now) (30, 53, D) a +0 robe a +0 flail of protection a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (31, 49, D) a staff of cold an eleionoma corpse (skeletalised by now) (31, 51, D) a dire elephant corpse (skeletalised by now) (31, 54, D) a +0 war axe (32, 48, D) a +2 whip of freezing (32, 49, D) a ring of poison resistance (32, 51, D) a staff of cold (32, 52, D) a staff of conjuration (34, 28, D) a staff of fire (34, 48, D) the inkwell talisman of Calculation {rF+} [inkwell talisman] rF+: It protects you from fire. (35, 0, D) a parchment of Forge Blazeheart Golem (35, 3, D) a +0 dagger a +0 robe (35, 16, D) a staff of necromancy (35, 21, D) a +0 long sword a +0 robe an elf skeleton (35, 28, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (35, 29, D) a +0 great sword of holy wrath (36, 14, D) a +0 robe (36, 17, D) a +0 rapier a +0 ring mail an elf skeleton (36, 18, D) a +0 short sword a +0 leather armour an elf skeleton (36, 20, D) a +0 long sword a +0 ring mail (36, 28, D) the earth staff of Narrow Duty {Stlth+ Conj Earth} [staff of earth] Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. (36, 29, D) a +1 falchion of electrocution (37, 1, D) a +0 robe (37, 2, D) a +0 battleaxe a +0 robe (37, 4, D) a +1 falchion of freezing a +1 plate armour of willpower (37, 14, D) the +4 dagger of Equilibrium {elec, Will+ rCorr} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (37, 15, D) a parchment of Vhi's Electric Charge (37, 16, D) a +0 long sword a +0 robe an elf skeleton (37, 20, D) a +0 rapier a +0 robe (37, 28, D) the +2 robe of the Eye-covered God {Harm rElec} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. (37, 29, D) a +1 tower shield of cold resistance (37, 32, D) a rime drake corpse (skeletalised by now) (37, 52, D) a +4 heavy shortbow (unseen) (38, 0, D) a +2 falchion of holy wrath (38, 1, D) a +0 dagger of draining (unseen) (38, 5, D) a +0 dire flail (38, 14, D) a +4 scale mail of poison resistance (38, 15, D) a +2 dagger of pain (38, 18, D) a +0 short sword a +0 ring mail (38, 22, D) a +0 short sword the +0 leather armour "Bosem" {rPois rN+ Dex+3} rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). an elf skeleton (38, 29, D) the +2 falchion of the Middle {drain, rElec} rElec: It insulates you from electricity. (unseen) (38, 48, D) a wellspring talisman (38, 49, D) a ring of positive energy (38, 50, D) a ring of see invisible (39, -1, D) a scarf of shadows (39, 1, D) a +0 long sword (39, 2, D) a +0 dagger a +0 robe an amulet of faith (39, 14, D) a +0 arbalest of electrocution (39, 17, D) a +0 dagger a +0 robe (39, 18, D) a +0 longbow a +0 leather armour (39, 19, D) a +0 shortbow a +0 robe (39, 21, D) a +5 heavy war axe (39, 28, D) a +0 battleaxe of venom (39, 29, D) a +0 spectral giant club (39, 33, D) a +1 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (39, 48, D) the +1 kite shield "Bymis" {Str+6} Str+6: It affects your strength (+6). (39, 49, D) a staff of fire (still there?) a +0 robe (still there?) the +1 buckler of Hedging {Regen+ Str+2 Int-3} (still there?) Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). (39, 50, D) a staff of cold (unseen) (39, 51, D) a +0 robe (40, 1, D) a +0 dagger a +0 robe (40, 2, D) a +0 dagger a +0 robe (40, 5, D) a +3 great sword a +0 chain mail (40, 14, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (40, 18, D) a +0 scimitar a +0 robe a +0 scimitar a +0 leather armour a +0 long sword a +0 robe an elf skeleton an elf skeleton (40, 28, D) a staff of fire (40, 48, D) a +3 great sword of electrocution (40, 50, D) a +2 buckler (unseen) (40, 51, D) a +0 robe a spriggan corpse (41, 14, D) a parchment of Gell's Gavotte (41, 18, D) a +2 partisan of venom (41, 19, D) a +0 long sword a +0 robe (41, 29, D) a +1 battleaxe of venom (41, 48, D) a +0 long sword of holy wrath (41, 49, D) a +0 whip of venom (unseen) (41, 51, D) a +0 flail of protection (still there?) a +0 spear (still there?) a +0 longbow (still there?) a satyr corpse (still there?) (42, 2, D) the +6 flail "Vabbael" {protect, Int+5} Int+5: It affects your intelligence (+5). (unseen) (42, 28, D) a +2 scale mail of positive energy (42, 50, D) a +4 ring of protection a dire elephant corpse a spriggan corpse (42, 51, D) a +0 robe (42, 52, D) a dire elephant corpse a caustic shrike corpse (42, 53, D) a +3 hand axe (still there?) a +0 animal skin (still there?) a +0 animal skin (still there?) a dire elephant corpse (still there?) a spriggan corpse (still there?) (42, 54, D) a +0 war axe a wand of mindburst (18) an eleionoma corpse (43, 16, D) the +5 glaive of the Guard {elec, spectral} (43, 28, D) a riddle talisman (43, 29, D) a +3 antimagic quarterstaff a +2 scimitar of protection (43, 48, D) a +0 antimagic hand axe (unseen) (44, 48, D) a +2 dagger of speed (unseen) (44, 50, D) a +6 ring of strength (still there?) an amulet of wildshape (still there?) a +2 cloak of air (still there?) a +0 short sword of speed (still there?) a +0 war axe (still there?) a staff of conjuration (still there?) a +0 robe (still there?) a tin of tremorstones (2/2) (still there?) a spriggan corpse (still there?) (44, 53, D) a +0 robe (44, 56, D) a +1 heavy flail (still there?) a +0 robe (still there?) a +0 buckler (still there?) (45, 48, D) a staff of alchemy (still there?) a +2 great mace of venom (still there?) (45, 50, D) a +0 spear (still there?) a +4 ring of slaying (still there?) a +0 robe (still there?) a +1 lajatang of venom (still there?) a +0 animal skin (still there?) a +2 triple crossbow of flaming (still there?) a +3 scale mail of cold resistance (still there?) a satyr corpse (still there?) a caustic shrike corpse (still there?) a spriggan corpse (still there?) (45, 54, D) a +0 club a caustic shrike corpse an eleionoma corpse (45, 56, D) a +1 antimagic quarterstaff a +0 animal skin a dire elephant corpse (46, 48, D) the +0 leather armour of the Rhinotaur {Dex+3} Dex+3: It affects your dexterity (+3). a +0 robe a +0 quarterstaff (46, 49, D) a +0 longbow (still there?) a +4 war axe of draining (still there?) a +0 animal skin (still there?) the amulet "Roiqorch" {Wildshape Will++ Int-3} (still there?) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5) Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). a spriggan corpse (still there?) (46, 56, D) a +0 war axe a +0 animal skin a spriggan corpse (46, 58, D) a caustic shrike corpse (47, 48, D) a +5 ring of evasion (still there?) a +1 antimagic arbalest (still there?) (47, 56, D) an eleionoma corpse a spriggan corpse (48, 48, D) a +2 spectral quarterstaff (still there?) a +9 arbalest (still there?) (48, 49, D) a +0 robe (still there?) a +0 robe (still there?) a wand of flame (20) (still there?) a +3 glaive of pain (still there?) an eleionoma corpse (still there?) a dire elephant corpse (still there?) (48, 56, D) a wand of flame (16) (48, 57, D) a +0 war axe a +0 animal skin a spriggan corpse (49, 1, D) a +2 heavy halberd (unseen) (49, 12, D) a staff of air (49, 24, D) a staff of fire (unseen) (49, 36, D) the +9 war axe of Nazeotri {freeze, Will+} Will+: It increases your willpower. (49, 37, D) a +1 short sword of holy wrath (49, 49, D) a +2 short sword of speed (still there?) a +2 scale mail of death (still there?) a +3 flail of holy wrath (still there?) a ring of protection from cold (still there?) (49, 51, D) a +0 buckler (still there?) a +0 robe (still there?) a +2 dagger of venom (still there?) an amulet of regeneration (still there?) a +0 quarterstaff (still there?) a +0 robe (still there?) a +0 robe (still there?) a +2 mace of draining (still there?) the +7 hand cannon "Mule" {flame, backblast, rF+} (still there?) rF+: It protects you from fire. a +0 longbow (still there?) a caustic shrike corpse (still there?) a spriggan corpse (still there?) (50, 0, D) a talisman of death (50, 1, D) a +1 hand axe of venom (unseen) (50, 5, D) a +0 halberd a naga corpse (skeletalised by now) (50, 16, D) a +0 dire flail a +0 robe an orc corpse (skeletalised by now) (50, 24, D) a +0 quarterstaff of draining (unseen) (50, 36, D) a +3 dagger of draining (50, 37, D) a +4 scale mail of fire resistance (51, 1, D) a +1 demon whip of venom (unseen) (51, 6, D) a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) (51, 7, D) a black mamba corpse (skeletalised by now) (51, 12, D) the air staff of Trauma {rElec rF- Will+++ Str+2 Necro Air} [staff of air] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. Str+2: It affects your strength (+2). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (51, 13, D) a +0 dagger a +0 robe a +0 great sword (51, 14, D) a +0 arbalest a +4 scale mail of fire resistance (51, 15, D) the +8 long sword "Podos" {elec, ^Fragile rPois rF+} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rF+: It protects you from fire. a +0 plate armour (51, 25, D) a +1 buckler of positive energy (51, 26, D) a +2 robe of willpower (51, 28, D) a staff of fire (51, 48, D) a +1 ring mail of poison resistance (still there?) a +1 hand axe of venom (still there?) (51, 49, D) a +2 heavy spear (still there?) a +0 robe (still there?) a +0 buckler (still there?) the +5 shortbow of Fear {speed, rPois Str+2} (still there?) rPois: It protects you from poison. Str+2: It affects your strength (+2). a spriggan corpse (still there?) (51, 50, D) a +4 heavy arbalest (still there?) a +2 flail of protection (still there?) a +0 robe (still there?) (52, 0, D) a +0 war axe (52, 1, D) a +4 short sword of flaming (unseen) (52, 5, D) the +9 glaive of Overwhelming Force {holy, rPois} rPois: It protects you from poison. a +0 robe (52, 6, D) a +0 whip a black mamba corpse (skeletalised by now) (52, 12, D) a +0 great mace (52, 14, D) the +5 long sword of Cihorgh {drain, rPois rCorr Str+5 Stlth+} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (52, 15, D) a +0 chain mail a +0 giant spiked club a +0 giant club (52, 16, D) a +0 glaive a +0 chain mail an orc corpse (skeletalised by now) (52, 17, D) the +11 glaive "Grim Tooth" {venom, rN+} rN+: It protects you from negative energy. a +0 arbalest a +0 chain mail an orc corpse (skeletalised by now) (52, 37, D) the +1 robe "Tojumua" {-Tele rCorr Dex+3 Archmagi} -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Archmagi: It increases the power of your magical spells. (52, 50, D) a parchment of Freezing Cloud (52, 52, D) a +0 quick blade of draining (still there?) a +0 robe (still there?) a +0 quarterstaff (still there?) (53, 6, D) a water moccasin corpse (skeletalised by now) (53, 12, D) a +2 demon blade of electrocution (53, 24, D) a staff of earth (53, 36, D) a +2 sling of draining (53, 37, D) a +0 ring mail of positive energy (53, 48, D) a parchment of Hoarfrost Cannonade (53, 49, D) a staff of air (unseen) (53, 50, D) a +3 quick blade of draining (still there?) a +0 robe (still there?) a +0 buckler (still there?) a ring of protection from fire (still there?) a +0 longbow of freezing (still there?) (54, 1, D) a +2 kite shield of reflection (54, 13, D) a +0 great sword a +0 robe a staff of fire (54, 14, D) a +0 war axe of draining (54, 15, D) a +0 halberd (54, 16, D) a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (55, 1, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (55, 12, D) a +0 dagger (55, 13, D) a +3 dagger of venom (55, 24, D) a +4 long sword of holy wrath (unseen) (59, 36, D) an orb of stardust (unseen) (59, 47, D) a +0 crystal plate armour (59, 48, D) a staff of alchemy (unseen) (59, 49, D) the fire staff of the Bouncing Hells {rF+ Str+7 Fire} [staff of fire] rF+: It protects you from fire. Str+7: It affects your strength (+7). Fire: It increases the power of your Fire spells. (unseen) (60, 36, D) a +2 leather armour of poison resistance (unseen) (60, 37, D) a +1 vampiric halberd (60, 40, D) a +0 plate armour a +0 giant club an ogre corpse (skeletalised by now) (60, 41, D) 4 large rocks a troll corpse (skeletalised by now) (60, 42, D) a +0 scimitar a +0 chain mail an orc corpse (skeletalised by now) (60, 47, D) a parchment of Summon Cactus Giant (60, 48, D) a +2 heavy spear (still there?) a phial of floods (still there?) (60, 49, D) a +2 quarterstaff of speed (unseen) (61, 0, D) a staff of earth (unseen) (61, 8, D) a +0 club (61, 10, D) a +0 dagger a +0 robe (61, 26, D) an amulet of guardian spirit (61, 36, D) the +6 shillelagh "Devastator" {shatter} (61, 40, D) 4 large rocks (still there?) a +2 hand cannon of freezing (still there?) a stone giant corpse (skeletalised by now) (still there?) a kobold corpse (skeletalised by now) (still there?) (61, 48, D) a lightning rod (4/4) a parchment of Freezing Cloud (61, 50, D) the +2 robe of the Orb Guardian {*Silence rPois rF+ Int+5} *Silence: It may silence you when you take damage. rPois: It protects you from poison. rF+: It protects you from fire. Int+5: It affects your intelligence (+5). (unseen) (62, 0, D) a +1 leather armour of poison resistance (62, 1, D) a +6 mace of protection (unseen) (62, 10, D) the +1 whip of Darkness {venom, rElec rN+ rCorr} rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (62, 17, D) a blade talisman (62, 19, D) a +0 hand axe (62, 20, D) a +0 mace a naga corpse (skeletalised by now) (62, 26, D) the orb "Xivveony" {Mesmerism, Will+} Will+: It increases your willpower. (62, 27, D) a +1 sling of freezing (unseen) (62, 40, D) a +0 giant club a +0 glaive a +0 plate armour (62, 46, D) a parchment of Summon Seismosaurus Egg (62, 48, D) a +1 robe of willpower (still there?) a staff of necromancy (still there?) a polar bear corpse (still there?) (62, 50, D) a +1 flail of protection (still there?) +0 ice dragon scales (still there?) a parchment of Forge Phalanx Beetle (still there?) a +1 spear of freezing (still there?) a +1 battleaxe of freezing (still there?) a polar bear corpse (still there?) an ice dragon corpse (still there?) (62, 52, D) a +4 battleaxe of freezing (unseen) (63, 0, D) a ring of protection from cold (63, 8, D) a staff of fire (unseen) (63, 10, D) a +0 morningstar an orc corpse (skeletalised by now) (63, 16, D) a +0 falchion of protection (63, 17, D) a staff of alchemy (63, 18, D) a +0 spear (63, 19, D) a +0 trident a naga corpse (skeletalised by now) (63, 36, D) a +4 dagger of holy wrath (unseen) (63, 37, D) a staff of necromancy (63, 46, D) a medusa talisman (64, 17, D) the +11 dagger "Killer Bee's Foe" {flame, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (unseen) (64, 19, D) a +0 glaive (64, 47, D) a phial of floods (still there?) a sack of spiders (still there?) a +4 morningstar of distortion (still there?) a ring of see invisible (still there?) a rime drake corpse (still there?) (65, 26, D) a staff of alchemy (unseen) (65, 47, D) a +1 battleaxe of freezing (still there?) a +1 dire flail of holy wrath (still there?) the +1 quarterstaff of Outrage {chaos, +Blink rPois Will+ Int-4} (still there?) +Blink: It lets you blink. rPois: It protects you from poison. Will+: It increases your willpower. Int-4: It affects your intelligence (-4). a scroll of brand weapon (still there?) a +2 sling of draining (still there?) a sack of spiders (still there?) (67, 48, D) a lightning rod (4/4) (still there?) a +3 scale mail of death (still there?) +0 ice dragon scales (still there?) the +5 flail "Finitibb" {flame, rElec rN+ Str+6} (still there?) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). an ice dragon corpse (still there?) (67, 49, D) a +3 chain mail of fire resistance (still there?) a +3 eveningstar of draining (still there?) 4 potions of haste (still there?) a staff of cold (still there?) a staff of air (still there?) a rime drake corpse (still there?) (69, 2, D) a +0 dagger a +0 robe a +1 tower shield of cold resistance a human corpse (skeletalised by now) (69, 36, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (69, 39, D) a +0 orcbow a +0 arbalest 2 large rocks a centaur corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (69, 46, D) a tin of tremorstones (2/2) (69, 47, D) the +10 scimitar of the Inviting Messenger {heavy, Fly} (still there?) Fly: It grants you flight. a +1 flail of holy wrath (still there?) a +0 scimitar of freezing (still there?) (70, 9, D) a +0 dagger (70, 10, D) a +1 flail of protection a +0 robe (70, 11, D) the +1 great sword of Uham {flame, Fly rF+ SInv Stlth+} Fly: It grants you flight. rF+: It protects you from fire. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a +0 robe (70, 36, D) a +1 plate armour of cold resistance (70, 37, D) a staff of necromancy (70, 38, D) 6 large rocks (70, 39, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (70, 47, D) a +1 plate armour of willpower (unseen) (70, 48, D) a +1 spectral quarterstaff (unseen) (70, 49, D) a ring of willpower (still there?) a +0 battleaxe of freezing (still there?) a ring of resist corrosion (still there?) a +2 great mace of draining (still there?) (70, 50, D) +0 ice dragon scales a +0 battleaxe of freezing a frost giant corpse (70, 51, D) an ice dragon corpse a rime drake corpse (71, 10, D) a +0 dagger a +0 robe (71, 16, D) a +1 helmet of ice (71, 17, D) a staff of conjuration (71, 36, D) a +1 hand axe of flaming (71, 37, D) the +0 ring mail of Demonic Knowledge {rElec Str+4 Dex-4 Slay+3} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (71, 39, D) the +5 morningstar of Ogufad {pain, +Blink rF+} +Blink: It lets you blink. rF+: It protects you from fire. a +0 arbalest a +0 arbalest a +0 barding a yaktaur corpse (skeletalised by now) (71, 40, D) a +0 dagger of speed (still there?) a +0 shortbow (still there?) 5 large rocks (still there?) a centaur corpse (skeletalised by now) (still there?) (71, 48, D) a +2 robe of fire resistance (unseen) (72, 8, D) the dragon-coil talisman of the Unbroken {+Inv rF+ Int+4} [dragon-coil talisman] +Inv: It lets you turn invisible. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). (unseen) (72, 9, D) a +0 dagger (72, 10, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (72, 16, D) a +4 chain mail of fire resistance (72, 17, D) a +4 plate armour of willpower (72, 26, D) a +3 heavy spear (72, 27, D) a +2 shortbow of flaming (unseen) (72, 37, D) a +2 quarterstaff of distortion (72, 46, D) a tin of tremorstones (2/2) (72, 49, D) a +2 quick blade of electrocution (still there?) a ring of positive energy (still there?) a ring of wizardry (still there?) a rime drake corpse (still there?) (72, 50, D) a +0 flail of draining (still there?) a rime drake corpse (still there?) (73, 1, D) +0 fire dragon scales (73, 16, D) a +3 war axe of venom (73, 17, D) a +0 vampiric falchion (73, 26, D) an amulet of faith (73, 27, D) a +0 sling of draining (unseen) (73, 37, D) a +2 mace of protection (73, 46, D) a lightning rod (4/4) (73, 50, D) a +6 ring of dexterity an amulet of magic regeneration (74, 3, D) a +0 mace a +0 ring mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) (74, 48, D) the +0 chain mail "Edagi" {rElec Will++ Slay-2 Stlth-} (still there?) rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). Stlth-: It makes you less stealthy. a parchment of Rending Blade (still there?) a scarab talisman (still there?) a frost giant corpse (still there?) (75, 47, D) a +5 quarterstaff of holy wrath (unseen) (75, 50, D) a +0 chain mail of command (unseen) (76, 48, D) a +1 battleaxe of freezing (unseen)