mephistolia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 buckler a +0 war axe (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) the fortress talisman of Death's Door {rF+ MP+5} [fortress talisman] rF+: It protects you from fire. MP+5: It affects your magic capacity (+5). a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a ring of willpower (59, 37, D) a lightning rod (4/4) (60, 36, D) the +9 quarterstaff of Sloth {freeze, rF- Will+++ Int+4} rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. Int+4: It affects your intelligence (+4). (unseen) (60, 37, D) the +0 chain mail "Royhacwo" {Command, Fly rF+ Dex+3} Fly: It grants you flight. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (61, 0, D) a staff of necromancy (61, 8, D) a +4 chain mail of willpower (61, 16, D) a staff of alchemy (61, 26, D) the air staff "Orb Guardian's Curse" {rElec rPois Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Air: It increases the power of your Air spells. (61, 36, D) a parchment of Summon Horrible Things (61, 39, D) a +0 dagger a +0 leather armour a wand of polymorph (11) the goblin corpse of Ijyb (62, 0, D) a +1 morningstar of protection (unseen) (62, 8, D) a +2 spectral quarterstaff (unseen) (62, 9, D) a ring of positive energy (62, 17, D) a staff of alchemy (62, 20, D) a yak corpse (skeletalised by now) (62, 22, D) a cane toad corpse (skeletalised by now) (62, 26, D) the cold staff of Destruction {rC++ Str-3 Int+3 Stlth+ Ice} [staff of cold] rC++: It greatly protects you from cold. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (62, 27, D) a staff of necromancy (62, 29, D) a river rat corpse (62, 36, D) a +2 scale mail of fire resistance (62, 37, D) a parchment of Airstrike (63, 0, D) the +5 sling of Fugef Bim {flame, ^Drain rElec Int+6 Dex+2} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). (63, 8, D) a staff of necromancy (unseen) (63, 16, D) a +1 heavy partisan (63, 28, D) a jackal corpse (63, 36, D) a +0 demon trident of venom (unseen) (64, 21, D) a wolf corpse (skeletalised by now) (64, 27, D) a staff of earth (65, 41, D) a +0 giant club a +0 robe a wand of charming (4) the ogre corpse of Erolcha (67, 4, D) a ball python corpse (skeletalised by now) (68, 4, D) a water moccasin corpse (skeletalised by now) (69, 0, D) a staff of cold (unseen) (69, 37, D) a +0 trident (70, 36, D) a +0 orcbow a +4 trident of flaming (70, 39, D) a +0 trident the +7 plate armour of the Skies Above {^Drain rC+ rCorr} ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. a merfolk corpse (70, 41, D) a +0 trident a boomerang a ring of positive energy (71, 8, D) a +6 ring of dexterity (71, 30, D) a +0 war axe (71, 36, D) a +0 dagger of protection a +0 orcbow (71, 40, D) 4 large rocks (72, 9, D) the +1 broad axe "Impbane" {freeze, rCorr Str+9 Int-3 Stlth-} rCorr: It protects you from acid and corrosion. Str+9: It affects your strength (+9). Int-3: It affects your intelligence (-3). Stlth-: It makes you less stealthy. (72, 16, D) a +4 shortbow of flaming (unseen) (72, 18, D) a bullfrog corpse (skeletalised by now) (72, 26, D) a ring of positive energy (72, 27, D) a +0 antimagic battleaxe (72, 37, D) a +2 quarterstaff of speed (72, 38, D) 5 large rocks (72, 40, D) a +0 trident a merfolk corpse (73, 16, D) a staff of necromancy (unseen) (73, 17, D) a parchment of Martyr's Knell (73, 19, D) a bullfrog corpse (skeletalised by now) (73, 27, D) an amulet of guardian spirit a +5 ring of evasion a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +3 leather armour of willpower (73, 38, D) a wind drake corpse (75, 1, D) a +7 orcbow (unseen)