mephistolia the Dungeon (0, 50, D) the necromancy staff "Cicrocoq" {rN+ Will- rCorr Dex-3 Necro Tloc} [staff of necromancy] rN+: It protects you from negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. (0, 51, D) a parchment of Fortress Blast (0, 53, D) the +4 leather armour of Nymp {+Inv rCorr} +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. (1, 33, D) a +0 dagger of venom the +4 scale mail of Greed {rPois Will+ Str-2 SInv} rPois: It protects you from poison. Will+: It increases your willpower. Str-2: It affects your strength (-2). SInv: It lets you see invisible. (1, 34, D) a staff of earth (1, 35, D) a staff of air (1, 50, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (1, 54, D) the +8 mace of Destruction {flame, rF++} rF++: It greatly protects you from fire. (2, 14, D) a parchment of Flame Wave (2, 15, D) a parchment of Diamond Sawblades (2, 19, D) a +3 scimitar of flaming a +0 demon whip of pain a hell hound skeleton (2, 33, D) the +4 plate armour of Morality {rN++ MP+9 Dex-5 SInv} rN++: It greatly protects you from negative energy. MP+9: It affects your magic capacity (+9). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. (2, 51, D) a ring of see invisible (2, 52, D) the +1 double sword "Cyuwn" {spect, rPois} rPois: It protects you from poison. (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +3 scimitar of flaming (3, 16, D) a parchment of Petrify (3, 21, D) a +0 great sword of flaming (3, 32, D) a +6 short sword of venom (3, 49, D) a +2 leather armour of fire resistance (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +2 cloak of corrosion resistance (4, 19, D) a +2 great sword of flaming a fire giant skeleton (4, 34, D) a staff of fire (5, 14, D) a +4 longbow of freezing (5, 15, D) a ring of wizardry (5, 16, D) a staff of earth (5, 17, D) a +3 glaive of distortion a +1 great sword of flaming (5, 20, D) a +0 demon whip of electrocution (5, 32, D) the +3 orcbow of Suamif {drain, rPois rF+ rN+ Str+2} rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (5, 33, D) a staff of necromancy (5, 34, D) a +2 mace of protection (5, 50, D) a +6 falchion of holy wrath (5, 51, D) the +6 hand axe of the Fray {vamp, Int+4} Int+4: It affects your intelligence (+4). a staff of earth a Gell's gravitambourine (2/2) (6, 8, D) a +0 buckler a +0 scale mail a +0 long sword (6, 14, D) a +4 trident of protection (6, 15, D) a +0 spear of venom (6, 32, D) a parchment of Diamond Sawblades (6, 34, D) a +1 robe of willpower a demonspawn skeleton (6, 35, D) a hell hog skeleton (6, 39, D) a very ugly thing skeleton (6, 50, D) an amulet of regeneration (6, 53, D) a staff of alchemy a +3 heavy glaive (7, 14, D) a +3 scale mail of positive energy (7, 15, D) a +0 demon whip a +1 sling of flaming (7, 16, D) a +4 scimitar of flaming a parchment of Iskenderun's Battlesphere (7, 18, D) a +0 demon whip of flaming (7, 19, D) a +1 scimitar of flaming (7, 20, D) +0 fire dragon scales a +2 demon whip of freezing a fire dragon skeleton (7, 32, D) a +0 falchion of holy wrath (7, 33, D) a staff of alchemy (7, 34, D) a +3 partisan of protection (7, 50, D) a parchment of Conjure Ball Lightning (8, 14, D) a staff of cold (8, 16, D) a +3 chain mail of death (8, 32, D) a parchment of Sphinx Sisters (8, 33, D) a +5 war axe of flaming (8, 34, D) the +4 whip "Ziqan" {flame, rN+} rN+: It protects you from negative energy. (8, 50, D) a tin of tremorstones (2/2) (8, 51, D) a +4 spectral quarterstaff (8, 56, D) a caustic shrike skeleton (8, 57, D) a +0 giant spiked club an iron giant skeleton (9, 17, D) a fire giant skeleton (9, 36, D) the +3 scale mail of Pulunko {Rampage rC+ rCorr Stlth-} Rampage: It bestows one free step when moving towards enemies. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. a +0 demon blade (9, 50, D) a staff of cold (9, 51, D) the +11 sling "Deniez" {antimagic, rPois Str+3 Dex+5} rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). (9, 53, D) a staff of necromancy a +7 halberd of protection (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a +2 hand axe of electrocution (10, 16, D) a parchment of Airstrike (10, 17, D) a +1 great sword of flaming a +2 scimitar of flaming a hell hog skeleton (10, 33, D) a +0 dire flail (10, 34, D) the +4 partisan of Dyrom {freeze, Will+ Dex+4} Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). a +0 leather armour a +0 plate armour a demonspawn skeleton (10, 35, D) a raiju skeleton (10, 50, D) a +5 heavy mace (10, 51, D) a +5 flail of protection (10, 53, D) a +1 great sword of draining a +0 chain mail a +0 giant club (11, 0, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 15, D) a +4 spear of venom (11, 16, D) a +1 mace of draining (11, 32, D) a +8 chain mail of ponderousness (11, 33, D) the +8 flail "Kujiot" {venom, rPois rC+ rN+ Dex+2} rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (11, 34, D) a +4 ring of slaying (11, 50, D) a +2 vampiric spear (12, 14, D) a parchment of Yara's Violent Unravelling (12, 16, D) an amulet of guardian spirit (12, 17, D) a +1 demon whip of venom (12, 18, D) a +0 scimitar of flaming (12, 20, D) a hell hog skeleton (12, 32, D) a +2 morningstar of draining (12, 33, D) the +9 flail of the Morning {freeze, Str+3} Str+3: It affects your strength (+3). (12, 34, D) a +1 vampiric trident (12, 36, D) a hellephant skeleton (12, 50, D) a parchment of Curse of Agony (13, 33, D) a staff of earth (13, 51, D) a +1 vampiric hand axe (13, 52, D) a ring of flight (13, 53, D) a parchment of Diamond Sawblades (14, 50, D) an amulet of wildshape (14, 53, D) a +0 pair of boots of rampaging (17, 48, D) a +2 battleaxe of pain (19, 0, D) the +3 great sword of Annoyance {antimagic, Str+2} Str+2: It affects your strength (+2). a +2 short sword of protection (19, 1, D) a +1 flail of holy wrath (19, 17, D) a +2 trident of flaming (19, 20, D) a +0 trident (19, 52, D) a glowing shapeshifter skeleton (20, 17, D) a +1 hand axe of pain a +2 chain mail of cold resistance (20, 18, D) a +0 mace a +0 spectral lajatang (20, 21, D) 5 large rocks a tainted leviathan skeleton (20, 32, D) a +2 sling of draining a +0 trident a merfolk skeleton (20, 51, D) a +4 chain mail of cold resistance the +3 glaive of the Madman {drain, Str+3} Str+3: It affects your strength (+3). (21, 1, D) the +2 trident of Cocytus {antimagic, rElec rPois rC+++ Dex-2} rElec: It insulates you from electricity. rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Dex-2: It affects your dexterity (-2). (21, 15, D) a +3 triple crossbow of freezing a +0 great sword of holy wrath a +2 partisan of protection a +3 heavy shortbow (21, 33, D) a staff of fire (21, 34, D) the +0 quarterstaff of the Modern Beasts {flame, *Rage rPois rC- Dex+5} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+5: It affects your dexterity (+5). (21, 35, D) a +4 plate armour of fire resistance (21, 37, D) a merfolk skeleton an alligator snapping turtle skeleton (21, 47, D) a staff of fire a glowing shapeshifter skeleton (21, 48, D) a staff of alchemy a wellspring talisman a +1 chain mail of death a ring of flight a parchment of Lee's Rapid Deconstruction a glowing shapeshifter skeleton (21, 50, D) a parchment of Hoarfrost Cannonade a +2 trident of venom a glowing shapeshifter skeleton (21, 51, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton (22, 0, D) the conjuration staff "Xamuemme" {Str+2 Stlth+ Conj} [staff of conjuration] Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (22, 1, D) the air staff of Xom's Whim {*Corrode rElec rC+ rN+++ Int-3 Air} [staff of air] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Int-3: It affects your intelligence (-3). Air: It increases the power of your Air spells. a +1 plate armour of cold resistance (22, 32, D) a +0 trident (22, 34, D) a +4 heavy spear a +0 robe (22, 39, D) a +0 cloak a sphinx marauder skeleton (23, 16, D) the +2 robe "Haqe" {Slay+4} Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (23, 23, D) an oblivion hound corpse (skeletalised by now) (23, 33, D) the air staff "Cufatula" {rElec rCorr Int+7 Air} [staff of air] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+7: It affects your intelligence (+7). Air: It increases the power of your Air spells. (23, 34, D) a +0 leather armour a manticore skeleton (23, 36, D) a +1 spear of venom a +0 leather armour a +4 trident of pain a +1 heavy sling (23, 47, D) a ring of flight a +2 buckler of reflection (23, 48, D) an amulet of alchemy a glowing shapeshifter skeleton (23, 49, D) a +5 rapier of venom a parchment of Petrify a +0 helmet of ice a glowing shapeshifter skeleton a chonchon skeleton a glowing shapeshifter skeleton a glowing shapeshifter skeleton a glowing shapeshifter skeleton (24, 16, D) a box of beasts (24, 21, D) an oblivion hound skeleton (24, 23, D) a +0 battleaxe (24, 32, D) a +5 heavy war axe (24, 34, D) a +0 leather armour a +0 leather armour of poison resistance a merfolk skeleton (24, 36, D) a +0 leather armour a +7 spear the +1 whip of the Onslaught {heavy, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. a +0 spear a +3 leather armour of cold resistance (24, 37, D) a +3 demon blade of draining a merfolk skeleton (25, 17, D) a +0 mace a staff of alchemy a talisman of death a +3 leather armour of fire resistance (25, 32, D) a staff of necromancy (25, 34, D) a +4 heavy trident a +0 leather armour a merfolk skeleton (25, 36, D) a +0 cloak a sphinx marauder skeleton (25, 38, D) a +0 rapier a +0 robe (25, 48, D) a manual of Staves a +0 heavy war axe a glowing shapeshifter skeleton a glowing shapeshifter skeleton a glowing shapeshifter skeleton (25, 52, D) a glowing shapeshifter skeleton (26, 1, D) a staff of air (still there?) the +8 rapier "Zilurghemu" {freeze, Int+5} (still there?) Int+5: It affects your intelligence (+5). (26, 16, D) a parchment of Silence (26, 18, D) a +0 halberd the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (26, 33, D) a +1 pair of boots of stealth a manticore skeleton (26, 34, D) the +6 war axe of Nuopt {heavy, Dex+3} Dex+3: It affects your dexterity (+3). a +0 robe a +4 ring of slaying a ring of flight a +2 trident of protection a +0 robe a +0 spear (26, 35, D) a +0 cloak a merfolk skeleton a sphinx marauder skeleton (26, 36, D) a +0 rapier (26, 47, D) a glowing shapeshifter skeleton (27, 0, D) a +1 chain mail of cold resistance (27, 15, D) a +0 scimitar of distortion (27, 16, D) a +2 heavy trident a +1 kite shield of reflection (27, 17, D) a +2 ring mail of poison resistance (27, 20, D) a +0 short sword (27, 32, D) a +0 robe (27, 33, D) a +0 trident a +0 rapier a merfolk skeleton (27, 48, D) a parchment of Malign Gateway an amulet of magic regeneration (27, 50, D) a ring of positive energy a glowing shapeshifter skeleton (27, 51, D) a glowing shapeshifter skeleton (27, 53, D) a glowing shapeshifter skeleton (28, 0, D) the cold staff of Proximity {rF- rC++ rN+ Forge Ice} [staff of cold] rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. (28, 33, D) a staff of conjuration (28, 34, D) a +0 trident (28, 35, D) a +0 robe (28, 36, D) a +4 antimagic trident a +0 robe a merfolk skeleton (28, 48, D) a +4 antimagic dagger a glowing shapeshifter skeleton a glowing shapeshifter skeleton (29, 0, D) a +2 chain mail of cold resistance (29, 1, D) a parchment of Borgnjor's Vile Clutch (29, 16, D) a staff of conjuration (29, 33, D) a +2 antimagic spear (29, 59, D) 5 scrolls of brand weapon a throwing net the +1 robe of Vines {NoPotionHeal Regen++++} NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). a +0 pair of gloves of dexterity (30, 18, D) a +1 trident of venom (30, 37, D) a +0 leather armour (30, 47, D) a +6 ring of intelligence (30, 49, D) a manual of Ranged Weapons (30, 50, D) a +7 rapier a +2 robe of willpower a +5 heavy long sword a glowing shapeshifter skeleton a glowing shapeshifter skeleton (30, 52, D) a +2 scimitar of holy wrath (31, 48, D) a +2 ring mail of willpower (31, 50, D) a staff of earth (31, 51, D) a +2 robe (32, 48, D) the maw talisman "Joezul" {rElec rF+ Str+4} [maw talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. Str+4: It affects your strength (+4). (33, 13, D) a +2 sling of flaming (33, 48, D) a +2 shortbow of flaming (33, 50, D) a +2 heavy spear (34, 28, D) a talisman of death the +4 scimitar of Blind Justice {protect, rElec rC- Str+3 Int+5} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). (34, 49, D) a box of beasts (34, 50, D) the +0 robe of the Wasteland {Fly Int+3 Dex+3} Fly: It grants you flight. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (35, 0, D) a +2 trident of protection (35, 14, D) a storm talisman (36, 0, D) a staff of earth (36, 1, D) the +0 chain mail of Servitude {rElec MP-11 Int-4 Dex+5} rElec: It insulates you from electricity. MP-11: It affects your magic capacity (-11). Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). (36, 4, D) an ugly thing corpse (skeletalised by now) (36, 15, D) a +0 hand axe (36, 28, D) a +3 rapier of venom a parchment of Disjunction (37, 3, D) a +0 robe a glowing shapeshifter corpse (skeletalised by now) (37, 5, D) a +0 robe a +1 dagger a +1 scimitar of draining a kobold corpse (skeletalised by now) (37, 14, D) a +1 spear of venom (37, 15, D) a staff of necromancy (37, 16, D) a +0 arbalest (37, 17, D) a +0 orcbow (37, 18, D) a +0 halberd (37, 29, D) the earth staff "Nunados" {Str+3 Dex+4 Stlth+ Earth} [staff of earth] Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. (37, 32, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (37, 33, D) a fire giant corpse (skeletalised by now) (38, 1, D) the +12 long sword of the Fray {flame, Bane rElec rCorr Dex+3} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (38, 2, D) a +2 scimitar of chaos (38, 15, D) a +1 chain mail of willpower a +0 short sword a +0 plate armour (38, 16, D) a +0 orcbow a +0 glaive a +0 plate armour a ring of poison resistance an orc corpse (skeletalised by now) (38, 18, D) a +3 heavy battleaxe a +0 plate armour a +0 chain mail a +0 bardiche a +0 chain mail an orc corpse (skeletalised by now) (38, 19, D) a +0 giant club an ogre corpse (skeletalised by now) (38, 28, D) a +4 ring of slaying (38, 33, D) a +1 great sword of flaming (38, 50, D) a ring of wizardry (39, 1, D) a +2 vampiric whip a glowing shapeshifter corpse (skeletalised by now) (39, 14, D) a +0 plate armour (39, 18, D) a +0 plate armour the +6 broad axe "Newt's Peril" {protect, *Corrode Fly rN+ Str+4} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). a +3 great sword of draining (39, 19, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (39, 28, D) a +4 whip of pain (39, 29, D) a +2 robe of willpower (39, 30, D) a hell hog corpse (skeletalised by now) (39, 48, D) the +6 trident of Esean {holy, Int+2} Int+2: It affects your intelligence (+2). (39, 49, D) the +6 whip "Umecvag" {venom, rPois Int+6} rPois: It protects you from poison. Int+6: It affects your intelligence (+6). a merfolk corpse (skeletalised by now) (39, 50, D) a +2 pair of boots of flying (40, 1, D) a +6 ring of intelligence an ugly thing corpse (skeletalised by now) (40, 2, D) a +1 robe of willpower (40, 14, D) a +0 mace (40, 15, D) a +3 long sword of flaming (40, 17, D) a +0 plate armour a +0 long sword (40, 19, D) a +0 war axe a +0 troll leather armour a troll corpse (skeletalised by now) (40, 28, D) a +2 short sword of draining (40, 29, D) a staff of fire (40, 32, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (40, 48, D) a staff of earth (40, 49, D) a +4 trident of venom a +2 robe a +0 heavy sling a merfolk corpse (skeletalised by now) (40, 50, D) a +0 cloak a +2 spear of freezing a +0 leather armour a +2 shortbow of freezing (40, 51, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (40, 52, D) a +3 vampiric trident a +0 leather armour a merfolk corpse (skeletalised by now) (41, 0, D) a +6 ring of intelligence an amulet of guardian spirit (41, 3, D) a kobold corpse (skeletalised by now) (41, 5, D) a shapeshifter corpse (skeletalised by now) (41, 15, D) a +0 long sword of holy wrath (41, 17, D) a +0 morningstar a +0 arbalest a +0 plate armour an orc corpse (skeletalised by now) (41, 28, D) a +3 leather armour of fire resistance (41, 30, D) a +2 halberd of draining a +0 chain mail a ring of poison resistance a human corpse (skeletalised by now) (41, 48, D) a Gell's gravitambourine (2/2) a sea snake corpse (skeletalised by now) (41, 49, D) a +1 spear of venom a +0 leather armour a +2 helmet of light (41, 50, D) a +1 trident of protection a +0 leather armour a staff of air (42, 15, D) a staff of air (42, 18, D) a +0 giant club (42, 28, D) a staff of cold (42, 31, D) a hell hog corpse (skeletalised by now) (42, 48, D) a +4 heavy quarterstaff (42, 49, D) a +2 robe of resistance (42, 50, D) a +0 cloak a +0 buckler of cold resistance (42, 51, D) a +0 trident a +0 cloak (43, 15, D) a parchment of Silence (43, 28, D) the +1 leather armour of Space {rPois Str-4 Int+4} rPois: It protects you from poison. Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). (43, 49, D) a +0 rapier a +0 robe a scarf of repulsion (43, 50, D) 5 large rocks a +5 orcbow (43, 53, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (43, 55, D) a water nymph corpse (skeletalised by now) (44, 28, D) the +3 quarterstaff "Beastslayer" {pain, Int+5} Int+5: It affects your intelligence (+5). (44, 48, D) a wind drake corpse (skeletalised by now) (44, 49, D) a +0 trident of freezing a +0 robe a +1 rapier of speed (44, 50, D) a +2 glaive of freezing (44, 51, D) a +5 spear of venom (45, 48, D) a +0 spear a +0 leather armour a merfolk corpse (skeletalised by now) (45, 49, D) a +0 spear a +0 leather armour a +1 halberd of pain a merfolk corpse (skeletalised by now) (45, 50, D) a +0 trident a +0 robe the +4 flail "Doezuobryi" {protect, Int+5} Int+5: It affects your intelligence (+5). (45, 51, D) a +0 cloak a parchment of Conjure Ball Lightning (45, 54, D) a +1 rapier of draining a +0 robe (46, 48, D) a +0 trident a +0 partisan of freezing (46, 49, D) a +0 cloak a +3 trident of freezing (46, 50, D) a +0 trident a +1 scale mail of willpower a merfolk corpse (skeletalised by now) (46, 51, D) a +0 spear a +0 leather armour a staff of conjuration (46, 54, D) a +0 rapier of holy wrath a +1 robe of willpower a merfolk corpse (skeletalised by now) (47, 49, D) a +0 trident the +4 great mace of Vanec {distort, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. a merfolk corpse (skeletalised by now) (47, 50, D) a +1 spear of venom a +0 leather armour a manual of Ranged Weapons a merfolk corpse (skeletalised by now) (47, 51, D) a +0 heavy spear a +0 leather armour the +0 scale mail of Dim Light {Str+9 Slay+3} Str+9: It affects your strength (+9). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a merfolk corpse (skeletalised by now) (47, 53, D) a water nymph corpse (skeletalised by now) (48, 48, D) a sanguine talisman (48, 49, D) a +0 cloak a staff of fire (48, 50, D) a parchment of Enfeeble (48, 51, D) a +0 rapier a +0 robe a staff of cold (49, 0, D) the orb of Ashenzari's Pride {Attunement, SInv} SInv: It lets you see invisible. (49, 12, D) a staff of fire (unseen) (49, 24, D) a +6 ring of dexterity a +4 ring of slaying a +5 ring of evasion a +1 rapier of speed (49, 36, D) a +10 plate armour of ponderousness (49, 41, D) a +2 great sword of freezing a +0 robe (49, 48, D) a +0 trident the +4 battleaxe "Foschiesu" {freeze, rC+ Str+2 Int+6} rC+: It protects you from cold. Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). a merfolk corpse (skeletalised by now) (49, 49, D) a +0 cloak a +0 great mace of venom (49, 50, D) a +0 cloak a parchment of Forge Monarch Bomb a sphinx marauder corpse (skeletalised by now) (50, 0, D) a staff of air (50, 1, D) the +11 shortbow of Ohoosch {chaos, rN++ rCorr Int-5 Stlth+} rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. (50, 13, D) a +1 vampiric long sword (50, 26, D) a +1 shortbow of electrocution (50, 36, D) an amulet of guardian spirit (50, 37, D) a +0 dagger (50, 39, D) a +1 flail a +0 robe (50, 41, D) a staff of conjuration a +0 robe (50, 48, D) a +6 heavy trident a +0 robe the +4 battleaxe of Unpleasantness {freeze, *Corrode Will+ Str+7 Dex-3 SInv} *Corrode: It may corrode you when you take damage. Will+: It increases your willpower. Str+7: It affects your strength (+7). Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. (50, 49, D) a +0 spear a +0 leather armour a +1 hand axe of flaming a merfolk corpse (skeletalised by now) (51, 3, D) a +0 glaive (51, 4, D) a +0 trident a +0 robe a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (51, 5, D) a guardian serpent corpse (skeletalised by now) (51, 13, D) a +4 spectral quarterstaff (unseen) (51, 16, D) a +0 scimitar (51, 17, D) a +0 scimitar (51, 24, D) an adder corpse (skeletalised by now) (51, 27, D) an anaconda corpse (skeletalised by now) (51, 36, D) an amulet of faith a +6 ring of dexterity a +5 ring of evasion the +2 Maxwell's thermic engine {flame, freeze, rev} (51, 37, D) a +1 vampiric rapier (51, 49, D) a +0 rapier a +0 robe a staff of earth (51, 50, D) a +0 cloak a tin of tremorstones (2/2) a sphinx marauder corpse (skeletalised by now) (52, -1, D) a ring of willpower a ring of protection from fire (52, 0, D) a +3 ring mail of cold resistance (52, 1, D) a water moccasin corpse (skeletalised by now) (52, 2, D) an adder corpse (skeletalised by now) (52, 3, D) a +0 flail a +0 robe a water moccasin corpse (skeletalised by now) (52, 12, D) a ring of poison resistance (52, 13, D) a parchment of Disjunction (52, 15, D) a hydra corpse (skeletalised by now) (52, 16, D) a +0 mace (52, 18, D) a shadow dragon corpse (skeletalised by now) a shadow dragon corpse (skeletalised by now) (52, 25, D) a +0 flail a naga corpse (skeletalised by now) (52, 26, D) a black mamba corpse (skeletalised by now) (52, 30, D) a black mamba corpse (skeletalised by now) (52, 36, D) a +1 short sword of draining (52, 40, D) a +0 dire flail a +3 ring mail of cold resistance (52, 41, D) a ghoul corpse (skeletalised by now) (52, 48, D) a +3 vampiric spear a +0 leather armour a +2 rapier of speed (52, 49, D) a +2 demon trident of electrocution a +0 robe a ring of flight a merfolk corpse (skeletalised by now) (52, 50, D) a +1 great mace of draining (53, 4, D) a +0 club a +0 robe a naga corpse (skeletalised by now) (53, 13, D) a ring of poison resistance (53, 24, D) the necromancy staff of the Countless Allies {*Corrode rN++ Dex+3 Necro} [staff of necromancy] *Corrode: It may corrode you when you take damage. rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. (53, 26, D) a +0 long sword a +0 robe a +0 whip an orb of energy (53, 36, D) a +0 helmet of intelligence (53, 37, D) the alchemy staff of Subterfuge {*Slow rPois rN++ Dex+3 Fire Alch} [staff of alchemy] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (53, 48, D) a +0 trident (53, 49, D) a +4 heavy trident a +0 ring mail of fire resistance a +0 robe a merfolk corpse (skeletalised by now) (53, 50, D) 5 large rocks (54, 0, D) a staff of conjuration (54, 1, D) a +6 ring of dexterity (54, 25, D) the cold staff "Fish" {rElec rC+ Str+5 Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Str+5: It affects your strength (+5). Ice: It increases the power of your Ice spells. (54, 48, D) a +0 spear a +0 longbow the +9 dire flail of the Middle {holy, +Blink rElec} +Blink: It lets you blink. rElec: It insulates you from electricity. a satyr corpse (skeletalised by now) (54, 49, D) a +0 trident a merfolk corpse (skeletalised by now) (54, 50, D) a parchment of Flame Wave a snapping turtle corpse (skeletalised by now) (55, 1, D) a +2 battleaxe of electrocution (55, 12, D) a +2 vampiric halberd (55, 24, D) a staff of air (57, 25, D) a +0 whip (58, 47, D) a +1 leather armour of cold resistance (58, 48, D) a staff of fire (58, 49, D) a parchment of Eringya's Surprising Crocodile (59, 46, D) a staff of earth (59, 47, D) the +1 leather armour of True Grit {Str+5} Str+5: It affects your strength (+5). (59, 51, D) a +0 war axe of electrocution (unseen) (60, 46, D) the +6 whip of Riukk {protect, rC+ Will+ Str-2 SInv} rC+: It protects you from cold. Will+: It increases your willpower. Str-2: It affects your strength (-2). SInv: It lets you see invisible. the cold staff of Geboag Zuni {rPois rC+ Int-5 Dex+5 Forge Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Int-5: It affects your intelligence (-5). Dex+5: It affects your dexterity (+5). Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. (60, 49, D) a +0 dire flail a ring of resist corrosion a staff of necromancy (61, 0, D) a staff of necromancy (unseen) (61, 41, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (61, 46, D) a +2 quick blade of draining the +5 battleaxe "Bauruc" {heavy, rElec rC- Str+6} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). (62, 0, D) a staff of fire (unseen) (62, 1, D) the +9 dagger "Worm's Wrath" {venom, *Corrode rElec rC+ Dex+2} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (62, 2, D) an adder corpse (skeletalised by now) (62, 8, D) the +1 scimitar "Adofenu" {elec, rPois Str-4 Int+3 Dex+3} rPois: It protects you from poison. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (62, 12, D) a +0 rapier a +0 ring mail a ring of flight an elf corpse (skeletalised by now) (62, 16, D) the necromancy staff "Lilui" {rElec rN+ Necro} [staff of necromancy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. (62, 17, D) a +0 shortbow the +0 dagger "Kugad" {freeze, +Blink rF+} +Blink: It lets you blink. rF+: It protects you from fire. (62, 26, D) a +2 chain mail of willpower (62, 27, D) a +1 robe a +2 dagger of venom (62, 36, D) a +3 chain mail of cold resistance (unseen) (62, 37, D) a staff of air (62, 38, D) a rime drake corpse (skeletalised by now) (62, 40, D) a polar bear corpse (skeletalised by now) (62, 48, D) +0 shadow dragon scales (still there?) the +10 plate armour of the Hills {rC+ Str+3 Dex+2 Stlth-} (still there?) rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. a +0 scimitar (still there?) a lightning rod (4/4) (still there?) a parchment of Silence (still there?) a shadow dragon corpse (still there?) (63, 8, D) a +8 giant spiked club (63, 17, D) 3 large rocks a maw talisman a cyclops corpse (skeletalised by now) (63, 19, D) a wind drake corpse (skeletalised by now) (63, 27, D) a staff of air (63, 36, D) a +1 quarterstaff of draining (unseen) (63, 37, D) a parchment of Hoarfrost Cannonade (63, 46, D) the +2 pair of slick slippers {slick, slippery, EV+4} Slick: Its wearer cannot be constricted, engulfed, netted, webbed, or stopped by binding sigils. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV+4: It affects your evasion (+4). the alchemy staff of Umponki {rElec rPois rC+ Will- Necro Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Will-: It decreases your willpower. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. a +0 battleaxe a +5 great mace of protection (63, 47, D) a +0 trident (still there?) a parchment of Sculpt Simulacrum (still there?) the ring "Ydas" {+Blink rPois rF+ rN++ Str-5} (still there?) [ring of poison resistance] +Blink: It lets you blink. rPois: It protects you from poison. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Str-5: It affects your strength (-5). a +0 battleaxe (still there?) a parchment of Ozocubu's Refrigeration (still there?) (63, 52, D) a +1 long sword of electrocution a tin of tremorstones (2/2) (64, 16, D) a staff of air (still there?) a +0 orcbow (still there?) (64, 17, D) a +0 trident a +0 robe of fire resistance a merfolk corpse (skeletalised by now) (64, 18, D) a +0 trident a merfolk corpse (skeletalised by now) (65, 51, D) a +1 rapier of venom (66, 10, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (66, 46, D) a +4 short sword (66, 48, D) a +1 shortbow of electrocution the orb "Qureoc" {Attunement, Int+5 Slay+2 Summ} Int+5: It affects your intelligence (+5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Summ: It increases the power of your Summonings spells. a staff of air (66, 49, D) a staff of cold a ring of see invisible a +2 dagger of protection a staff of cold a +2 dire flail of holy wrath (67, 2, D) a +0 partisan (68, 46, D) a staff of alchemy (68, 52, D) a ring of poison resistance +0 shadow dragon scales (69, 0, D) a staff of fire (unseen) (69, 2, D) a +0 falchion a +0 robe (69, 36, D) a staff of necromancy (unseen) (70, 8, D) the +9 shortbow of Bybuett {chaos, ^Fragile rN++ Int+3} ^Fragile: It will be destroyed if unequipped. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (70, 9, D) a river rat corpse (skeletalised by now) (70, 11, D) a river rat corpse (skeletalised by now) (70, 36, D) a +1 plate armour of poison resistance (unseen) (70, 40, D) an ugly thing corpse (skeletalised by now) (70, 46, D) a +2 battleaxe of venom (70, 47, D) a +3 dagger of electrocution a +7 arbalest (70, 49, D) 4 large rocks a +3 sling of flaming a +4 ring of slaying a Gell's gravitambourine (2/2) a +0 mace a +0 halberd a +6 ring of strength a shadow dragon corpse a tainted leviathan corpse (71, 10, D) an iguana corpse (skeletalised by now) (71, 16, D) a +0 shortbow of freezing (unseen) (71, 26, D) a staff of cold (unseen) (71, 27, D) the +4 dagger of Idit {freeze, rN+} rN+: It protects you from negative energy. (unseen) (71, 29, D) a +2 quarterstaff of draining (71, 40, D) an ugly thing corpse (skeletalised by now) (71, 47, D) a +0 battleaxe a +4 ring of protection (72, 8, D) a +2 ring mail of positive energy (unseen) (72, 9, D) a +1 trident of venom (unseen) (72, 16, D) a staff of air (72, 27, D) a +0 ring mail of willpower (72, 36, D) the +0 ring mail of Bitterness {Harm rPois rF-} Harm: It increases damage dealt and taken. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. (72, 37, D) a staff of necromancy an ugly thing corpse (skeletalised by now) (72, 39, D) an ugly thing corpse (skeletalised by now) (72, 51, D) a +1 long sword (73, 1, D) a +3 leather armour of positive energy (unseen) (73, 16, D) a +2 helmet of intelligence (unseen) (73, 17, D) a +3 chain mail of willpower (unseen) (73, 29, D) a +0 whip of electrocution (73, 37, D) a +6 ring of dexterity (73, 47, D) a staff of alchemy (73, 48, D) the air staff of Hyrai {rElec Will+ Int+3 Air Alch} [staff of air] rElec: It insulates you from electricity. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (73, 49, D) a +3 scale mail of poison resistance a +2 plate armour of archery (74, 47, D) a +2 whip of electrocution (74, 48, D) a +1 ring mail of positive energy (74, 49, D) the +0 whip of Festooned Forgiveness {freeze, rC+ Str+4 Dex+3} rC+: It protects you from cold. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (75, 1, D) a +3 great sword of holy wrath (unseen) (75, 47, D) a staff of alchemy (75, 49, D) a +0 heavy hand axe