mephistolia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) an orb of light a +0 robe a +0 falchion (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman the inkwell talisman of the Monk {rF+ rN++ Int+2} [inkwell talisman] rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Int+2: It affects your intelligence (+2). a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (14, 4, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight (49, 36, D) a +6 chain mail of ponderousness (49, 41, D) a +0 halberd (50, 25, D) a parchment of Rending Blade (50, 36, D) a +2 long sword of protection (50, 37, D) a blade talisman (50, 39, D) a +1 trident of freezing a +0 robe (50, 40, D) a +0 robe a +6 ring of strength (51, 25, D) a lightning rod (4/4) (51, 28, D) a +0 hand axe (51, 36, D) a staff of cold (51, 38, D) a +0 flail (51, 39, D) a +0 long sword a +0 chain mail (51, 41, D) a +0 war axe (52, 28, D) the ring of Recklessness {^Contam rCorr Int+5 Slay+2} [ring of resist corrosion] ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (52, 36, D) a +0 battleaxe (52, 38, D) a +2 robe of cold resistance (53, 25, D) a +2 leather armour of poison resistance (unseen) (53, 36, D) a +0 rapier of speed (54, 25, D) a +1 ring mail of poison resistance (unseen) (59, 36, D) a staff of earth (59, 39, D) +0 fire dragon scales a fire dragon corpse (59, 40, D) a hell hog corpse (59, 41, D) a +0 great sword of flaming (60, 36, D) the cold staff of Zuociss {rElec rF+ rC+ Int+3 Ice} [staff of cold] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. (60, 37, D) a +2 orcbow of electrocution (60, 39, D) a +0 great sword of flaming a hell hog corpse (61, 0, D) a staff of earth (unseen) (61, 9, D) a +0 trident (61, 26, D) a +6 ring of dexterity (61, 36, D) a +5 whip of flaming (61, 37, D) a +0 flail of holy wrath (61, 38, D) a hell hog corpse (61, 41, D) a +0 great sword of flaming a fire giant corpse (62, 1, D) a +2 mace of protection (62, 8, D) a +0 heavy quarterstaff (62, 9, D) a +0 chain mail of death (62, 11, D) a +0 spear a +0 robe (62, 18, D) a +0 trident a ring of flight a +1 heavy hand axe a +0 orcbow a centaur corpse (skeletalised by now) (62, 19, D) a +0 orcbow a +7 great mace of draining (62, 26, D) a +3 scale mail of poison resistance (62, 27, D) a +0 ring mail of fire resistance (unseen) (62, 36, D) a +1 lajatang of electrocution (62, 37, D) a +5 long sword of flaming (63, 18, D) a +0 trident a merfolk corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (63, 19, D) a +0 trident a boomerang the +3 chain mail "Ixyippobakh" {*Silence Str+4} *Silence: It may silence you when you take damage. Str+4: It affects your strength (+4). (63, 26, D) a +5 lajatang of speed (63, 29, D) an adder corpse (skeletalised by now) (63, 31, D) a ball python corpse (skeletalised by now) (63, 36, D) the rimehorn talisman of the Exiled Xalams {rElec Will++ Str-4} [rimehorn talisman] rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Str-4: It affects your strength (-4). (63, 37, D) a +0 long sword of holy wrath (64, 16, D) a staff of air (64, 17, D) a +2 vampiric falchion (unseen) (64, 18, D) a +0 trident a +1 leather armour of poison resistance a merfolk corpse (skeletalised by now) (64, 26, D) a +2 quarterstaff of pain (64, 30, D) a water moccasin corpse (skeletalised by now) (65, 29, D) a black mamba corpse (skeletalised by now) (68, 2, D) a +0 hand axe (69, 0, D) a +0 heavy hand axe (unseen) (69, 36, D) a +0 buckler of positive energy (70, 8, D) a staff of fire (70, 9, D) a +2 robe of positive energy (71, 9, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (71, 16, D) a +0 dagger of venom (unseen) (71, 17, D) the +1 morningstar "Sepue" {freeze, rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (71, 26, D) a +0 dagger (71, 27, D) a +0 dagger (71, 36, D) a +4 spear of venom (71, 38, D) 3 large rocks a cyclops corpse (skeletalised by now) (71, 39, D) a +0 giant club (71, 40, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (72, 9, D) a staff of earth (72, 15, D) an amulet of the acrobat (72, 16, D) the +5 falchion "Giant's Peril" {protect, *Rage rF- rCorr SInv} *Rage: It berserks you when you make melee attacks (+20% chance). rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (72, 17, D) an amulet of dissipation (72, 29, D) a staff of earth (72, 30, D) a +5 great mace of protection a +0 robe a +2 spectral quarterstaff a +0 robe a +0 dagger a +0 robe a +0 mace a +0 plate armour an orc corpse (skeletalised by now) (72, 38, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (72, 39, D) a +0 giant club a +0 giant club (72, 40, D) a +0 giant club (73, 16, D) +1 ice dragon scales (73, 26, D) a +0 dagger (73, 30, D) a +0 flail a +0 plate armour (73, 36, D) the alchemy staff of Malum In Se {rPois rC++ Air Alch} [staff of alchemy] rPois: It protects you from poison. rC++: It greatly protects you from cold. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (73, 37, D) the +4 chain mail of the Original Sin {rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (73, 38, D) 4 large rocks a cyclops corpse (skeletalised by now) (73, 39, D) a +0 giant club a +2 antimagic dire flail (73, 40, D) a troll corpse (skeletalised by now) (74, 3, D) a +0 long sword a +0 robe