mephistolia the Dungeon (0, 19, D) +1 acid dragon scales (0, 32, D) a +1 robe (0, 50, D) a +1 spectral quarterstaff (1, 34, D) 3 large rocks of chaos the +2 robe of Bad Feelings {Dex+2} Dex+2: It affects your dexterity (+2). a +3 plate armour of willpower (1, 51, D) a +3 ring mail of positive energy (1, 53, D) a parchment of Maxwell's Capacitive Coupling (1, 54, D) a dire elephant corpse (skeletalised by now) (2, 15, D) a +1 heavy shortbow (still there?) a staff of alchemy (still there?) (2, 19, D) a +0 glaive of freezing (2, 31, D) a +2 arbalest of freezing (unseen) (2, 33, D) a +0 dagger of draining a +2 vampiric spear a +0 rapier a +2 leather armour of fire resistance (2, 37, D) a +2 scimitar of flaming (unseen) (2, 50, D) the +12 orcbow "Kakhlin" {heavy, ^Fragile rElec rC+} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rC+: It protects you from cold. (2, 52, D) a +0 animal skin a staff of fire an amulet of guardian spirit (2, 53, D) a satyr corpse (skeletalised by now) (2, 54, D) a +0 spear a +0 longbow (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a +2 short sword of draining (still there?) the +7 flail "Gytec" {pain, rN+ Str+3 SInv} (still there?) rN+: It protects you from negative energy. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (3, 31, D) a +0 ring mail (3, 32, D) a +0 animal skin (3, 35, D) a +4 ring mail of fire resistance a staff of conjuration a +2 trident of freezing a +0 robe the stone giant skeleton of Chuck the merfolk skeleton of Ilsuiw (3, 50, D) a +3 demon whip of flaming a +0 longbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +0 buckler a +0 scale mail a +0 war axe +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +6 longbow of draining a +0 trident of venom (4, 15, D) the ring of the Hare {EV+10} [ring of evasion] EV+10: It affects your evasion (+10). a ring of resist corrosion a +5 ring of evasion the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} *Dazzle: It may blind those who miss an attack against the wearer in melee combat. EV+4: It affects your evasion (+4). Stlth--: It makes you much less stealthy. (4, 32, D) a +0 club (4, 33, D) a +0 battleaxe (4, 37, D) a +1 battleaxe of distortion (still there?) a +0 plate armour (still there?) a sanguine talisman (still there?) (4, 49, D) a spriggan corpse (skeletalised by now) (4, 52, D) a staff of air a +5 ring of evasion (4, 55, D) a +2 antimagic flail +1 ice dragon scales (4, 56, D) a +0 robe a spriggan corpse (skeletalised by now) (5, 13, D) a +1 heavy morningstar the +6 mace of the Summoning Scorpion {freeze, *Noise Int+4 Dex+5} *Noise: It may make a loud noise when swung. Int+4: It affects your intelligence (+4). Dex+5: It affects your dexterity (+5). (5, 17, D) the +3 mace "Gargoyle's Bane" {freeze, Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. (5, 32, D) a +2 scale mail of death a staff of alchemy (5, 49, D) a +5 scimitar of electrocution a +2 short sword of draining a +1 plate armour of archery (5, 54, D) a +0 animal skin a +4 flail of protection a +0 robe a +0 buckler (5, 55, D) a +2 antimagic broad axe an eleionoma corpse (skeletalised by now) (6, 15, D) a +0 sling of flaming (6, 16, D) a staff of conjuration (6, 17, D) a +0 chain mail (6, 33, D) a +4 flail of draining a +0 great mace of protection a +2 scale mail of positive energy the +0 leather armour "Cokhyc" {rF+ rCorr Dex-5} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). a +0 ring mail of cold resistance the troll skeleton of Pargi (6, 50, D) the +12 war axe "Oskan" {holy, rCorr Int+4} rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). a +0 buckler a +0 robe a +0 animal skin a +0 broad axe a +6 falchion of flaming a parchment of Permafrost Eruption (6, 53, D) a +3 arbalest of freezing a +0 spear a +0 longbow a +0 spear a +0 robe a +0 robe an eleionoma corpse (skeletalised by now) a spriggan corpse (skeletalised by now) an eleionoma corpse (skeletalised by now) (6, 55, D) a +1 longbow of draining an eleionoma corpse (skeletalised by now) (6, 56, D) a +0 club (7, 14, D) a +6 ring of dexterity (7, 15, D) the +8 short sword "Ennan" {drain, rElec Dex+3 SInv} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a +0 scale mail a +4 great sword of holy wrath (7, 33, D) a +1 hat of willpower a parchment of Curse of Agony (7, 34, D) a +0 troll leather armour {Pargi} a +0 scale mail (7, 41, D) a +0 robe (7, 54, D) a spriggan corpse (skeletalised by now) (7, 57, D) a +0 robe a spriggan corpse (skeletalised by now) (8, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (8, 14, D) a +0 glaive (8, 15, D) a +2 kite shield of fire resistance (8, 17, D) a +2 chain mail of cold resistance (8, 32, D) a staff of alchemy (9, 16, D) the +2 robe of Magic {Dex+2} Dex+2: It affects your dexterity (+2). (9, 33, D) a +0 short sword of venom a +0 cloak of willpower the +0 mace of the Inviting Saviour {flame, Int+2} Int+2: It affects your intelligence (+2). (9, 34, D) 11 large rocks a +1 helmet of light a staff of earth a +4 falchion of protection the troll skeleton of Snorg (9, 49, D) a staff of cold a +0 club a +1 rapier of venom (9, 50, D) the +4 flail of Blood-Lust {heavy, rC+ rN+ Will- Str+3} rC+: It protects you from cold. rN+: It protects you from negative energy. Will-: It decreases your willpower. Str+3: It affects your strength (+3). (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 16, D) a staff of necromancy (10, 32, D) a +1 battleaxe of flaming a +0 robe (10, 36, D) a +0 giant spiked club a +2 robe of resistance a +0 robe a +1 triple sword of electrocution a +0 whip of freezing a +3 dagger of draining the kobold skeleton of Pikel (10, 50, D) a staff of air a +0 quarterstaff (10, 52, D) a +0 animal skin a +3 heavy hand axe a satyr corpse (skeletalised by now) (10, 57, D) a +0 quarterstaff a +0 animal skin a spriggan corpse (skeletalised by now) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 16, D) a staff of fire (11, 32, D) a +1 battleaxe of freezing a +3 scale mail of positive energy (11, 50, D) the staff "Docw" {rN+ Dex+2 Necro} [staff of necromancy] rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. (11, 51, D) a +2 broad axe of flaming the +5 robe of Gravity {-Tele rC+++ rN+ Dex+2} -Tele: It prevents most forms of teleportation. rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). a +0 club a +0 animal skin (11, 53, D) a +2 heavy longbow (11, 54, D) a +0 longbow (12, 15, D) a +1 demon whip of flaming (12, 32, D) the +0 leather armour of Vehumet's Approval {rF++} rF++: It greatly protects you from fire. a +0 dagger (12, 50, D) a +0 spear a +0 longbow a staff of alchemy a satyr corpse (skeletalised by now) (12, 52, D) a parchment of Forge Monarch Bomb (12, 53, D) a staff of cold (13, 15, D) a staff of air (13, 32, D) a +0 robe a +0 dagger (13, 33, D) a +5 ring of evasion the elf skeleton of Dowan (13, 51, D) a staff of earth (13, 52, D) a +2 antimagic broad axe a +0 animal skin a spriggan corpse (skeletalised by now) (13, 53, D) a +0 robe (13, 54, D) the +8 autumn katana {manifold assault} a +0 robe a spriggan corpse (skeletalised by now) (14, 50, D) a parchment of Summon Mana Viper (14, 52, D) a +2 scale mail of poison resistance (15, 32, D) the staff "Moigiegu" {rF+ Str+2 Fire} [staff of fire] rF+: It protects you from fire. Str+2: It affects your strength (+2). Fire: It increases the power of your Fire spells. (15, 35, D) a +2 scale mail of poison resistance (15, 36, D) a staff of necromancy (18, 48, D) a lightning rod (4/4) a parchment of Rimeblight (19, 0, D) a +3 heavy war axe (unseen) (19, 1, D) a +2 ring mail of positive energy (unseen) (19, 17, D) the +1 robe of Wuaciud {Fly rF+++ rCorr Stlth-} Fly: It grants you flight. rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (19, 32, D) a +1 mace of holy wrath (19, 33, D) a staff of necromancy (19, 50, D) a +1 helmet of light the +3 plate armour "Rogur" {Int+4} Int+4: It affects your intelligence (+4). (19, 51, D) a phantom mirror a staff of earth an oblivion hound skeleton an oblivion hound skeleton (20, 1, D) the +9 spear of Ricuwkor {elec, rF+ Str+2} rF+: It protects you from fire. Str+2: It affects your strength (+2). (unseen) (20, 16, D) a +4 plate armour of fire resistance (20, 17, D) the +1 robe of the Biloko {Regen+ Str+2} Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). (20, 32, D) a +2 great sword of flaming (20, 35, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (20, 47, D) a staff of necromancy (20, 48, D) a staff of conjuration a +0 scimitar a +4 scale mail of willpower (20, 52, D) +0 shadow dragon scales a shadow dragon skeleton (21, 0, D) a staff of air (21, 17, D) +0 fire dragon scales a staff of alchemy a fire dragon skeleton (21, 20, D) a +2 broad axe of freezing (21, 31, D) a +3 leather armour of poison resistance (21, 33, D) a +1 crystal plate armour the +1 broad axe of Upheaval {spect, rF+ rCorr Int+2 Dex+3} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (21, 34, D) a +0 demon whip the +4 shortbow of Liewkiurgh {freeze, Will+ rCorr Str+3 Int-5} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). (22, 0, D) a +0 buckler of reflection (22, 1, D) a +5 ring of evasion (still there?) the amulet "Lofa" {Spirit rPois} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rPois: It protects you from poison. (22, 16, D) a +2 demon whip of electrocution (22, 34, D) a +3 great sword of electrocution (22, 39, D) a +1 glaive of flaming a +1 demon whip of draining a fire giant corpse (skeletalised by now) (23, 0, D) the amulet of Raugyuli {Acrobat rC+ Int+3} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). the amulet of Cuugaifa {Spirit rPois Int+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (23, 16, D) a +1 chain mail of archery (23, 17, D) a +2 ring mail of positive energy the +2 ice dragon scales of Cloud Cover {rF- rC++ rN+ Int+2} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (23, 18, D) a fire dragon skeleton (23, 19, D) a hell hound skeleton (23, 20, D) a +0 demon whip of electrocution (23, 22, D) a +4 scimitar of flaming (23, 23, D) a +2 great sword of flaming a fire giant skeleton (23, 33, D) a +0 demon whip a staff of conjuration (23, 39, D) the ring "Uryff" {Str+2 Int+6} [ring of intelligence] Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). a ring of protection from fire an amulet of reflection a +4 ring of slaying an amulet of dissipation +0 fire dragon scales a +2 great sword of flaming (23, 47, D) a +0 long sword of freezing (23, 50, D) a ring of poison resistance a +2 robe of resistance (23, 53, D) a +0 long sword (24, -1, D) a +0 scale mail of willpower (24, 0, D) a staff of air (still there?) the staff of Tentacled Integrity {rElec rF+ Stlth+ Fire Air Alch} (still there?) [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (24, 1, D) a +1 great sword of protection (still there?) a ring of flight (still there?) (24, 17, D) the +5 scythe "Finisher" {speed, execute} (24, 18, D) a +1 scimitar of flaming (24, 20, D) a +1 great sword of flaming (24, 22, D) a +0 demon whip of electrocution (24, 23, D) a hell hog skeleton (24, 34, D) a +1 antimagic demon whip a +6 ring of intelligence (24, 49, D) a +6 ring of dexterity (24, 50, D) a staff of conjuration (24, 51, D) a +0 mace (24, 54, D) a +0 heavy scimitar an oblivion hound skeleton (25, 17, D) the +1 pair of gloves of Benevolence {Str+3} Str+3: It affects your strength (+3). (25, 18, D) a +0 antimagic demon whip a staff of cold (25, 21, D) a hell hound skeleton (25, 32, D) the +5 leather armour of Grot {*Corrode +Blink rElec} *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rElec: It insulates you from electricity. a staff of cold (25, 33, D) a +4 sling of draining a +0 demon whip (25, 34, D) a +2 vampiric bardiche the +2 leather armour of the Lemon {Int+5} Int+5: It affects your intelligence (+5). (25, 35, D) a +2 bardiche of flaming +0 fire dragon scales a +0 demon whip an oni corpse (skeletalised by now) (25, 49, D) a ring of poison resistance (25, 52, D) a +0 dire flail (26, 0, D) a staff of alchemy (26, 17, D) a +4 glaive of protection (26, 18, D) a hell hound skeleton (26, 21, D) a hell hound skeleton (26, 32, D) a staff of cold (26, 33, D) a +0 demon whip of freezing (26, 34, D) a staff of earth (26, 35, D) a hellephant corpse (skeletalised by now) (26, 48, D) a +2 great sword of freezing (26, 49, D) +0 storm dragon scales a parchment of Maxwell's Capacitive Coupling (26, 51, D) a +5 dagger of flaming 3 large rocks a tainted leviathan skeleton (27, 32, D) a +1 glaive of protection (27, 34, D) a staff of air (27, 35, D) a +3 bardiche of flaming +1 fire dragon scales an oni corpse (skeletalised by now) (27, 50, D) a +0 dire flail a +0 scimitar of holy wrath (28, 1, D) the +3 mace of Karma {heavy, Will- Int+7 Dex+4} Will-: It decreases your willpower. Int+7: It affects your intelligence (+7). Dex+4: It affects your dexterity (+4). a +3 scale mail of archery a staff of conjuration (28, 16, D) a parchment of Gell's Gavotte (28, 17, D) a +0 great sword of flaming a +2 morningstar of draining (28, 18, D) a +3 vampiric battleaxe (28, 32, D) a staff of alchemy (28, 33, D) a +1 bardiche of flaming +0 fire dragon scales a +1 orcbow of flaming an oni corpse (skeletalised by now) (28, 34, D) a +3 vampiric rapier (28, 48, D) a +2 hand axe of electrocution a staff of alchemy (28, 51, D) a staff of necromancy a +1 whip a +2 chain mail of poison resistance (28, 54, D) +0 shadow dragon scales (29, 0, D) a staff of air (unseen) (29, 1, D) a +0 sling of freezing (unseen) (29, 16, D) a +4 scimitar of flaming (29, 17, D) a staff of cold (29, 32, D) the staff of Litoxt {rElec rC+ Int+4 Earth} [staff of earth] rElec: It insulates you from electricity. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Earth: It increases the power of your Earth spells. (29, 33, D) a +0 demon whip (29, 48, D) a +0 halberd an amulet of the acrobat (29, 56, D) a +0 long sword (30, 48, D) a +2 battleaxe of distortion (30, 51, D) 4 large rocks (31, 50, D) the staff of Starshine {rElec Earth} [staff of earth] rElec: It insulates you from electricity. Earth: It increases the power of your Earth spells. a shadow dragon skeleton (32, 48, D) a +2 vampiric dagger (32, 49, D) a +2 robe a staff of fire (32, 50, D) the +9 hand axe of a bazaar {drain, rElec rC++ Int+4 Dex-2} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). a ring of protection from cold (32, 51, D) +0 shadow dragon scales (33, 48, D) a parchment of Forge Phalanx Beetle (33, 49, D) a +1 pair of boots of rampaging (33, 50, D) a +1 long sword of holy wrath (33, 55, D) a shadow dragon skeleton (34, 1, D) a +0 hand axe of venom a +0 robe an elf corpse (skeletalised by now) (34, 28, D) a +1 trident of venom (34, 49, D) a +2 robe of fire resistance (35, 3, D) a +0 short sword a +0 leather armour (35, 14, D) a +2 robe of resistance (35, 29, D) a +3 spectral quarterstaff (36, 0, D) a +0 short sword the +3 eveningstar of Byge Ego {holy, rF+} rF+: It protects you from fire. (36, 14, D) a +0 helmet of light (36, 29, D) a +0 glaive of flaming (36, 30, D) a +4 scimitar of flaming a +0 chain mail (37, 0, D) a parchment of Conjure Ball Lightning a +0 leather armour (37, 1, D) a +0 shortbow a parchment of Dimensional Bullseye (37, 2, D) a staff of conjuration a +0 longbow a +2 vampiric dagger a +0 leather armour (37, 3, D) a +0 short sword a +0 short sword a +0 leather armour (37, 14, D) a +1 trident of freezing (37, 15, D) a +0 trident of freezing (38, 1, D) a +0 rapier of electrocution (38, 5, D) a +0 rapier (38, 15, D) a staff of air (38, 29, D) a +3 great sword of draining a +0 plate armour the staff of Nobilop {rF+ Int+5 Fire} [staff of fire] rF+: It protects you from fire. Int+5: It affects your intelligence (+5). Fire: It increases the power of your Fire spells. (38, 34, D) a +2 great mace a +0 chain mail (38, 50, D) a +0 dagger (39, 0, D) a staff of earth (39, 1, D) a +0 morningstar of draining (39, 2, D) a +0 leather armour an elf corpse (skeletalised by now) (39, 3, D) a +4 dagger of speed a +0 robe the +3 warlock's mirror {omnireflect} Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. a +0 short sword a +0 short sword a +0 leather armour a +0 leather armour a +0 robe an elf corpse (skeletalised by now) (39, 6, D) a +1 short sword of speed (39, 14, D) a +2 war axe of venom (39, 15, D) a ring of flight (39, 17, D) a jorogumo corpse (skeletalised by now) (39, 48, D) a parchment of Summon Hydra (39, 49, D) a parchment of Permafrost Eruption (39, 50, D) a parchment of Sculpt Simulacrum (40, 0, D) a +0 dagger (40, 1, D) a +0 short sword (40, 2, D) a staff of air a +0 robe (40, 4, D) the staff "Beastslayer" {rF+ rC+ Will- rCorr Earth} [staff of earth] rF+: It protects you from fire. rC+: It protects you from cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Earth: It increases the power of your Earth spells. a +0 rapier (40, 14, D) a +2 hand axe of freezing (40, 15, D) the +3 rapier of Amortisation {distort, *Rage rElec rC+ rCorr} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (40, 28, D) a +1 war axe (40, 29, D) a quill talisman a human corpse (skeletalised by now) (40, 30, D) a +4 heavy quarterstaff (40, 31, D) a +5 great sword of pain a +0 plate armour (40, 48, D) the +0 cloak "Ycwar" {rC++ Dex-5} rC++: It greatly protects you from cold. Dex-5: It affects your dexterity (-5). (40, 49, D) a staff of necromancy (41, 1, D) a +0 long sword a +0 robe a +4 ring of slaying a +0 dagger (41, 2, D) a +0 rapier a +2 spear of venom a +0 leather armour (41, 4, D) a +0 shortbow (41, 14, D) a +0 heavy spear (41, 15, D) a +0 troll leather armour (41, 28, D) a +1 hand axe of electrocution (41, 51, D) a staff of alchemy a +2 robe of willpower a +2 spectral quarterstaff (42, 0, D) a +0 long sword (42, 2, D) a +0 longbow a +0 leather armour (42, 14, D) a +1 partisan of flaming (42, 28, D) a +2 spectral quarterstaff (42, 29, D) a +0 chain mail (42, 52, D) a +0 robe a +0 hand axe (43, 15, D) a ring of protection from cold an amulet of alchemy a ring of magical power an amulet of wildshape a staff of earth (43, 28, D) the staff "Ytanitoiga" {rC+ rN+ Str+4 Summ Ice} [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. (43, 48, D) a +2 flail of draining (43, 50, D) a +0 ring mail of cold resistance (43, 54, D) a staff of cold a +2 robe of willpower (44, 28, D) a ring of protection from cold (44, 29, D) a +0 short sword of electrocution (44, 48, D) the +4 shortbow "Osukki" {heavy, ^Fragile rN+ Dex+3} ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (44, 50, D) a +3 broad axe of freezing (44, 51, D) a +0 plate armour the +7 sling of the Wilderness {elec, +Blink Will+ Int+4} +Blink: It lets you blink. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). a ring of poison resistance (45, 48, D) the +0 chain mail of Syndicalism {Str+3} Str+3: It affects your strength (+3). (45, 49, D) a +0 pair of gloves of stealth (45, 50, D) a +0 mace a +0 long sword (45, 54, D) a +0 scimitar (46, 50, D) a staff of cold (46, 51, D) a +5 demon whip of electrocution a +0 plate armour a +2 dagger of flaming a +0 robe a +3 heavy shortbow a human skeleton (46, 52, D) a +0 scimitar a +5 ring of evasion the +7 long sword of Analysis {spect, SInv} SInv: It lets you see invisible. a staff of cold a +0 robe of fire resistance a +2 great mace of freezing a +0 plate armour (46, 54, D) a +0 flail (46, 55, D) a +0 war axe (still there?) a +0 chain mail (still there?) a ring of willpower (still there?) a +3 heavy battleaxe (still there?) a +0 plate armour (still there?) a +0 long sword (still there?) (46, 56, D) a +3 long sword (still there?) a +0 chain mail (still there?) (46, 57, D) a cognitogaunt skeleton (47, 48, D) a +0 robe of positive energy (47, 50, D) a parchment of Awaken Armour (47, 51, D) a +0 robe the +4 sling "Eroe" {flame, rPois Str+3 Dex+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (47, 55, D) a +0 dire flail (48, 48, D) a +0 battleaxe of flaming (48, 49, D) a +0 hand cannon of flaming (48, 50, D) a +1 hand cannon of flaming a +0 halberd a staff of cold (48, 51, D) a +0 dire flail a +1 morningstar of distortion a +0 robe a +0 trident of flaming (48, 53, D) a +2 great mace a +0 chain mail a +4 ring of slaying (49, 0, D) a staff of necromancy a glowing shapeshifter corpse (skeletalised by now) (49, 1, D) a ring of protection from fire a +4 ring of protection an amulet of reflection (49, 12, D) a staff of earth (unseen) (49, 24, D) a +6 ring of dexterity (49, 37, D) the +1 scale mail "Liliot" {+Blink Str+4} +Blink: It lets you blink. Str+4: It affects your strength (+4). (49, 48, D) the staff of the Exceptional God {Will+ Str+2 Conj} [staff of conjuration] Will+: It increases your willpower. Str+2: It affects your strength (+2). Conj: It increases the power of your Conjurations spells. (49, 49, D) a +0 dagger (49, 54, D) a +3 scimitar of electrocution a +0 robe a human skeleton (50, -1, D) the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. (50, 0, D) a +1 lajatang of venom a +0 robe a +3 scimitar (50, 1, D) a +0 short sword of venom (50, 13, D) a staff of earth (unseen) (50, 36, D) a +3 dagger of electrocution (50, 41, D) a +0 great sword a +0 chain mail 2 large rocks a stone giant corpse (skeletalised by now) (50, 42, D) a +3 dire flail a +0 plate armour (50, 48, D) a +2 great mace of holy wrath (50, 52, D) a +0 battleaxe (51, 1, D) the +9 arbalest "Lafrivyk" {drain, Str+7} Str+7: It affects your strength (+7). a glowing shapeshifter corpse (skeletalised by now) (51, 12, D) a +1 ring mail of fire resistance (51, 13, D) a +3 heavy flail (unseen) (51, 24, D) a +6 ring of strength an amulet of magic regeneration the amulet "Uthryxen" {Rampage Acrobat rPois rF-} [amulet of the acrobat] Rampage: It bestows one free step when moving towards enemies. Acrobat: It increases your evasion after moving or waiting. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. a +0 glaive of pain (51, 37, D) a staff of earth (51, 41, D) a +0 long sword a +0 chain mail a +0 great sword a +0 plate armour a human corpse (skeletalised by now) (51, 43, D) a +0 great sword a +0 plate armour (51, 48, D) a +0 dagger (51, 49, D) +1 golden dragon scales (51, 50, D) a +1 falchion of flaming a +0 robe (51, 51, D) a +2 robe (51, 52, D) a cognitogaunt skeleton (51, 53, D) a staff of fire a +2 robe (52, 2, D) a shapeshifter corpse (skeletalised by now) (52, 3, D) a chonchon corpse (skeletalised by now) (52, 12, D) a staff of cold (52, 13, D) a +6 whip of electrocution (52, 37, D) a +0 chain mail (52, 41, D) a +6 great sword of protection a +0 arbalest a +0 war axe a +3 chain mail of willpower (52, 42, D) a +1 great mace of draining a +0 chain mail a ring of flight (52, 43, D) a +4 mace of holy wrath a +0 arbalest a yaktaur corpse (skeletalised by now) (52, 50, D) a +0 long sword (53, 1, D) a +0 battleaxe of electrocution (53, 3, D) a +3 rapier of venom a +0 robe (53, 12, D) the +2 robe "Suclofea" {Harm *Slow rN++ Dex+2} Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). (53, 13, D) a staff of necromancy (unseen) (53, 24, D) the +4 arbalest of the Screaming Priest {heavy, rN+ Str-3 Dex+4} rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). (53, 25, D) the staff "Uqaw" {*Corrode rElec rPois Str+4 Air} [staff of air] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Str+4: It affects your strength (+4). Air: It increases the power of your Air spells. (53, 41, D) a +0 arbalest (53, 48, D) a +2 buckler of positive energy (53, 49, D) a +3 plate armour of poison resistance (54, 2, D) a +2 scimitar of venom a +1 dagger of venom a +0 robe a kobold corpse (skeletalised by now) (54, 12, D) a lupine talisman (54, 13, D) a +4 ring of slaying (54, 25, D) a +2 dagger of flaming (54, 48, D) a lightning rod (4/4) (54, 49, D) a +0 dagger (54, 50, D) a +2 plate armour of cold resistance (55, -1, D) a staff of earth (55, 2, D) a +0 robe an ugly thing corpse (skeletalised by now) (57, 13, D) a +3 morningstar of freezing (unseen) (58, 47, D) a manual of Dodging (58, 48, D) the +1 helmet of the Hammering Gods {*Silence +Blink rElec rN+} *Silence: It may silence you when you take damage. +Blink: It lets you blink. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (58, 49, D) a +4 heavy mace (59, 36, D) the +6 orcbow of Duty {drain, ^Contam rElec rPois rF++} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rF++: It greatly protects you from fire. (unseen) (59, 37, D) a +2 hand axe of electrocution (unseen) (59, 47, D) a +3 long sword of freezing (60, 36, D) a +0 rapier of distortion (unseen) (60, 37, D) a ring of flight (60, 48, D) a +3 leather armour of willpower an amulet of faith (60, 49, D) a staff of earth a +6 heavy flail (61, 0, D) a +2 great sword of protection (unseen) (61, 3, D) a water moccasin corpse (skeletalised by now) (61, 8, D) a +0 scimitar of electrocution (unseen) (61, 16, D) a +3 ring mail of willpower (unseen) (61, 50, D) a +2 leather armour of poison resistance (62, 1, D) a +1 chain mail of poison resistance (62, 2, D) a water moccasin corpse (skeletalised by now) (62, 8, D) the staff of the Desolation of Salt {rElec rF+ Summ Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. (unseen) (62, 9, D) a +1 ring mail of willpower (62, 11, D) a +0 giant spiked club (62, 16, D) a ring of resist corrosion (62, 17, D) a staff of alchemy (unseen) (62, 26, D) a ring of see invisible (62, 27, D) a +4 scale mail of willpower (unseen) (62, 31, D) a river rat corpse (skeletalised by now) (62, 36, D) a staff of necromancy (62, 37, D) a +0 long sword of holy wrath (unseen) (62, 47, D) the +12 orcbow of the Silent Majority {elec, Fly rN+ Dex+3} Fly: It grants you flight. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (62, 48, D) a +2 falchion of electrocution a ring of see invisible (63, 0, D) the +2 shortbow of Evil {drain, Will+++ Int+4 Dex-4} Will+++: It greatly increases your willpower. Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). (unseen) (63, 11, D) a +0 giant club (63, 12, D) a +0 giant club (63, 15, D) a +6 ring of strength (63, 16, D) a ring of protection from fire (63, 17, D) the +8 plate armour "Lideq" {Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (63, 26, D) a staff of necromancy (63, 27, D) the orb "Ybleuhel" {Attunement, Dex+8} Dex+8: It affects your dexterity (+8). (63, 30, D) a cane toad corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (63, 37, D) a scroll of brand weapon (63, 47, D) an amulet of guardian spirit (63, 48, D) a manual of Spellcasting a parchment of Swiftness (64, 30, D) a blink frog corpse (skeletalised by now) (64, 31, D) a jackal corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (64, 47, D) a +4 quarterstaff of distortion (64, 48, D) a +0 helmet of light a +1 mace of protection (65, 47, D) the +7 sling of Contradiction {heavy, rElec Int+2 Dex-3} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). (65, 48, D) a dragon-coil talisman a staff of air (65, 53, D) a staff of cold a +0 dire flail a +0 plate armour (66, 48, D) +0 pearl dragon scales (66, 56, D) a +0 scale mail a +0 glaive (67, 0, D) the +6 long sword of Discomfort {freeze, rElec Dex+5 Stlth+} rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. (unseen) (67, 47, D) a staff of alchemy (67, 48, D) a +6 whip of draining a +1 war axe of flaming a +2 whip of pain (68, 0, D) a +1 long sword of pain (unseen) (68, 48, D) an amulet of magic regeneration a staff of cold (68, 51, D) a +5 battleaxe of venom (69, 36, D) a +2 robe of cold resistance (unseen) (69, 47, D) a +1 pair of boots of rampaging (69, 48, D) a +2 triple crossbow of freezing (69, 50, D) a +2 pair of boots of earth (70, 8, D) the +3 great sword "Garategi" {holy, Str+5} Str+5: It affects your strength (+5). (70, 31, D) the +3 short sword of Truncation {reap, Dex+6} Dex+6: It affects your dexterity (+6). (70, 36, D) a +2 cloak of stealth (70, 37, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). (70, 47, D) a +2 robe of willpower (70, 48, D) a +0 broad axe of flaming a +4 glaive of protection (70, 49, D) an amulet of the acrobat (71, 8, D) a +2 halberd of protection (71, 17, D) a +4 ring of protection (71, 26, D) the staff of Bread {rF+ rC+ Dex+2 Hexes Fire} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. (71, 27, D) a +1 short sword of venom (unseen) (71, 29, D) a +0 long sword the +4 ring mail of Touxi {rPois Str+2 Int+3} rPois: It protects you from poison. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). a +0 dagger a +0 robe a staff of conjuration a +0 ring mail (71, 36, D) the +4 scale mail of Responsibility {Archery, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (71, 37, D) a +1 flail of protection (71, 47, D) the +7 ice dragon scales "Caghaargha" {rElec rPois rF- rC++ MP+10 Slay+2} rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. MP+10: It affects your magic capacity (+10). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (71, 48, D) a tin of tremorstones (2/2) (72, 8, D) a +2 heavy trident (72, 9, D) a staff of fire (72, 16, D) a ring of see invisible (72, 25, D) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. a ring of see invisible (72, 27, D) a +0 short sword (72, 29, D) a +0 hand axe a +0 scale mail a +0 club a +0 scale mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 47, D) a +3 ring mail of poison resistance (72, 48, D) a parchment of Gell's Gavotte (72, 49, D) an amulet of the acrobat (73, 2, D) a +0 scythe a +2 battleaxe of electrocution a +0 robe (73, 17, D) a +4 vampiric short sword (unseen) (73, 20, D) a rime drake corpse (skeletalised by now) (73, 26, D) a +0 chain mail (73, 36, D) the +4 skin of Zhor {*Englaciate rC+++ SInv} *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. (unseen) (73, 49, D) the +0 helmet "Zizxasm" {rN++} rN++: It greatly protects you from negative energy. (74, 3, D) a staff of alchemy a +0 robe the human corpse of Jessica (skeletalised by now) (74, 47, D) a staff of air (74, 48, D) a +2 morningstar of holy wrath (74, 49, D) a +0 demon whip of electrocution a +0 trident a lightning rod (4/4) (75, 1, D) a +0 club (75, 47, D) the +0 ring mail of Quantum Leap {^Drain rPois Will++ Stlth+} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Will++: It greatly increases your willpower. Stlth+: It makes you more stealthy. (75, 49, D) a staff of fire a +0 robe a +0 dagger