mephistolia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) a +0 buckler a +0 scale mail a +0 war axe a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. The Shining One disapproves of the use of such an item. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a +2 heavy hand axe (unseen) (50, 37, D) a +0 robe (51, 37, D) a +3 war axe of venom (unseen) (52, 37, D) a +2 scale mail of willpower (unseen) (53, 37, D) a +1 great mace of draining (unseen) (59, 36, D) the +1 dire flail of Wisupiq {drain, Str+3} Str+3: It affects your strength (+3). The Shining One disapproves of the use of such an item. (59, 37, D) a +2 heavy orcbow (60, 36, D) the +6 quarterstaff "Keirusid" {freeze, +Blink rPois rF- rCorr} +Blink: It lets you blink. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. (60, 37, D) a +6 ring of intelligence (61, 16, D) a +0 dagger (61, 26, D) a +2 battleaxe of electrocution (unseen) (61, 43, D) a water moccasin corpse (61, 44, D) a +0 long sword a +0 robe a black mamba corpse a black mamba corpse (62, 1, D) a +2 robe of fire resistance (62, 8, D) a +1 flail of protection (unseen) (62, 9, D) a +2 chain mail of fire resistance (62, 20, D) the +8 battleaxe of Joyful Slaughter {speed, ^Drain Str+2 Int+5} ^Drain: It drains your maximum health when unequipped. Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). a +0 robe a +0 hand axe an orc corpse (skeletalised by now) (62, 43, D) a guardian serpent corpse (63, 0, D) a +1 scale mail of fire resistance (unseen) (63, 8, D) the staff "Goni Sit" {rPois rCorr Int-5 Stlth+ Earth Alch} [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (63, 11, D) a +0 scimitar of freezing a +0 robe (63, 16, D) a dragon-coil talisman (63, 18, D) a +0 halberd a +0 plate armour (63, 19, D) a +0 war axe (63, 26, D) a +1 leather armour of willpower (63, 27, D) a staff of cold (63, 32, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 33, D) a +0 dagger a +0 robe (63, 36, D) the +8 shortbow of the Unkillable {antimagic, rC+ Dex+2} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (63, 37, D) a staff of conjuration (unseen) (63, 43, D) a +0 halberd a ball python corpse (64, 17, D) a +1 quick blade of electrocution (unseen) (64, 19, D) a +0 glaive (still there?) a +1 antimagic orcbow (still there?) a +0 chain mail (still there?) (64, 20, D) a +2 antimagic flail (still there?) a +0 glaive (still there?) a +0 chain mail (still there?) (64, 26, D) a +1 scale mail of poison resistance (64, 27, D) a +4 scale mail of cold resistance (64, 32, D) a +0 battleaxe a +0 plate armour a +0 dagger a +0 robe a +0 short sword a +0 chain mail (65, 32, D) a +0 dagger a +0 leather armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (67, 0, D) the +8 Vampire's Tooth {megavamp} The Shining One disapproves of the use of such an item. (67, 3, D) a +0 war axe a +0 robe (69, 0, D) the +4 Cigotuvi's embrace {Corpsefed rMiasma ^Drain rN+} Corpsefed: It gathers nearby corpses to temporarily increase the armour it provides. rMiasma: It protects you from foul pestilence. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. The Shining One disapproves of the use of such an item. (69, 3, D) a +0 mace (69, 11, D) an iguana corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (70, 8, D) the +3 war axe "Luagaic" {freeze, rElec Will+ Dex+3} rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (70, 9, D) the +6 trident "Ogrebane" {pain, rF+} rF+: It protects you from fire. The Shining One disapproves of the use of such an item. (70, 11, D) a wolf corpse (skeletalised by now) (70, 36, D) a staff of cold (70, 37, D) a +2 glaive of flaming (unseen) (70, 41, D) an ugly thing corpse (skeletalised by now) (71, 11, D) an iguana corpse (skeletalised by now) (71, 12, D) an iguana corpse (skeletalised by now) (71, 16, D) a +0 club (71, 20, D) a +0 club (still there?) a +4 orcbow of freezing (still there?) a +0 leather armour (still there?) an orc corpse (skeletalised by now) (still there?) (71, 21, D) a +0 dagger a +0 robe (71, 29, D) a +0 trident the orb of Fortification {Glass, Stlth+ Hexes} Stlth+: It makes you more stealthy. Hexes: It increases the power of your Hexes spells. (71, 30, D) a +0 dagger a draconian corpse (skeletalised by now) (71, 31, D) a +0 dagger (71, 36, D) a +6 ring of strength (71, 37, D) the staff "Nyetrire" {rElec rF+ Dex-4 Fire Earth} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Dex-4: It affects your dexterity (-4). Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (unseen) (71, 41, D) an ugly thing corpse (skeletalised by now) (72, 8, D) a +9 plate armour of ponderousness (72, 16, D) the +7 leather armour of Autumn {Harm rElec rCorr Int-4} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). (unseen) (72, 17, D) a staff of conjuration (72, 20, D) a +0 club a +0 ring mail a +0 club a +0 chain mail (72, 26, D) a +0 plate armour of cold resistance (72, 27, D) a blade talisman (72, 30, D) the +1 morningstar of Fee Simple {reap, Will+ Int+5} (still there?) Will+: It increases your willpower. Int+5: It affects your intelligence (+5). The Shining One disapproves of the use of such an item. a +0 dagger (still there?) (72, 37, D) the +7 dagger of the Toothy God {heavy, Str+3} Str+3: It affects your strength (+3). (72, 41, D) a shapeshifter corpse (skeletalised by now) (72, 43, D) a shapeshifter corpse (skeletalised by now) (73, 1, D) a +0 club (73, 3, D) a staff of earth (unseen) (73, 20, D) a +0 dagger a +0 robe (73, 26, D) a +0 whip (73, 30, D) a +0 flail (74, 3, D) a +0 flail a draconian corpse (skeletalised by now)