mephistolia the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 2, D) a +5 broad axe (6, 8, D) a +0 buckler a +0 scale mail a +0 long sword (7, 6, D) a +6 ring of intelligence a ring of flight a +6 ring of strength a +6 ring of strength a +6 ring of intelligence (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman the wellspring talisman of the World {rElec rPois Dex-3} [wellspring talisman] rElec: It insulates you from electricity. rPois: It protects you from poison. Dex-3: It affects your dexterity (-3). a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (19, 1, D) a parchment of Maxwell's Capacitive Coupling (19, 16, D) the staff of Broken Luck {rPois rCorr Stlth- Conj Forge} [staff of conjuration] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. (20, 0, D) the ring "Kedaeref" {rF- MP+9 Str+4} [ring of magical power] rF-: It makes you vulnerable to fire. MP+9: It affects your magic capacity (+9). Str+4: It affects your strength (+4). (20, 1, D) a +6 ring of intelligence (20, 16, D) a +6 ring of strength (20, 17, D) the +7 short sword of the Pyrrhic Victory {flame, Fly Str+3} Fly: It grants you flight. Str+3: It affects your strength (+3). (20, 33, D) a +0 mace of protection (unseen) (20, 34, D) a +2 robe (unseen) (21, 0, D) a staff of fire a very ugly thing corpse (skeletalised by now) (21, 16, D) a +4 scale mail of fire resistance (unseen) (21, 17, D) a +8 shortbow (21, 19, D) a +0 long sword a +0 cloak a +0 kite shield a black draconian corpse (21, 33, D) a +1 heavy morningstar (unseen) (22, 0, D) a staff of air (22, 1, D) a staff of conjuration (unseen) (22, 16, D) a +4 heavy quarterstaff (unseen) (22, 17, D) a staff of necromancy (22, 33, D) a staff of fire (still there?) a +1 hand axe of electrocution (still there?) (22, 34, D) a Gell's gravitambourine (2/2) (22, 37, D) the +2 mace of Debasement {freeze, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (22, 39, D) a +0 halberd (23, 0, D) a +2 morningstar of distortion (23, 1, D) a +0 great sword of holy wrath (unseen) (23, 2, D) an ugly thing corpse (skeletalised by now) (23, 4, D) an ugly thing corpse (skeletalised by now) (23, 5, D) a very ugly thing corpse (skeletalised by now) (23, 16, D) an amulet of alchemy (23, 17, D) a +4 spear of venom (23, 18, D) a +0 heavy war axe (unseen) (23, 20, D) a +0 chain mail (23, 21, D) a +0 scale mail (23, 22, D) a +0 demon blade of venom (23, 33, D) an amulet of regeneration (still there?) a +1 heavy war axe (still there?) (23, 34, D) a +2 dagger of protection (unseen) (23, 36, D) a +2 shortbow of electrocution (unseen) (24, 0, D) a +0 crystal plate armour (24, 1, D) a +0 falchion of freezing (unseen) (24, 7, D) a +1 scimitar of draining a +0 robe a very ugly thing corpse (skeletalised by now) (24, 16, D) a +4 ring of slaying (24, 17, D) a +1 bardiche of freezing (24, 18, D) a +4 ring of protection (24, 20, D) a demonspawn corpse (24, 34, D) a condenser vane (25, 0, D) a +3 spear of venom (25, 1, D) a +1 dagger of venom (still there?) a staff of fire (still there?) (25, 2, D) a glowing shapeshifter corpse (skeletalised by now) (25, 6, D) a glowing shapeshifter corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (25, 16, D) +0 pearl dragon scales (25, 20, D) a +0 demon trident of electrocution (25, 33, D) a +2 scale mail of fire resistance (unseen) (25, 34, D) the +5 orcbow "Wyuta" {flame, rN+ Str+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (unseen) (25, 37, D) a +0 short sword a +6 ring of intelligence (26, 0, D) a staff of fire (26, 1, D) a +0 robe (still there?) a staff of conjuration (still there?) a +1 hand cannon of flaming (still there?) (26, 4, D) a +0 robe (26, 5, D) a kobold corpse (skeletalised by now) (26, 6, D) a glowing shapeshifter corpse (skeletalised by now) (26, 16, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (26, 19, D) a +0 dagger a +0 ring mail an elf corpse (26, 33, D) a +1 chain mail of willpower (unseen) (26, 36, D) a staff of fire (unseen) (27, 1, D) a +1 dagger (unseen) (27, 2, D) a kobold corpse (skeletalised by now) (27, 5, D) a +0 trident of pain a +0 robe a kobold corpse (skeletalised by now) (27, 17, D) a +1 crystal plate armour (27, 19, D) a +0 whip a +0 cloak a white draconian corpse (27, 33, D) a lightning rod (4/4) (28, 0, D) a +0 short sword of draining (28, 1, D) a +1 dagger of venom (unseen) (28, 17, D) a +3 arbalest of flaming (29, 0, D) the amulet "Jipsoj" {Spirit Dex-4 Slay+2 SInv} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Dex-4: It affects your dexterity (-4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. (29, 1, D) a staff of fire (29, 33, D) a +0 chain mail of poison resistance (still there?) a +1 buckler of protection (still there?) (35, 14, D) a staff of conjuration (35, 15, D) a parchment of Maxwell's Capacitive Coupling (35, 28, D) a staff of cold (36, 0, D) a +1 longbow of freezing (36, 4, D) a bullfrog corpse (skeletalised by now) (36, 14, D) a +4 heavy partisan (36, 15, D) a +7 quarterstaff (36, 29, D) a +1 short sword of speed a +0 arbalest a +0 mace of draining a yaktaur corpse (skeletalised by now) (37, 0, D) a +2 trident of flaming (37, 1, D) a +2 antimagic spear (37, 14, D) a +4 shortbow of electrocution (37, 15, D) a +1 war axe (37, 28, D) a staff of cold (37, 29, D) 3 large rocks (37, 31, D) 5 large rocks (38, 0, D) a ring of positive energy the ring of the Moon {*Corrode rElec rF- EV+5 Str+8} [ring of evasion] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. EV+5: It affects your evasion (+5). Str+8: It affects your strength (+8). the ring "Qurrack" {+Blink rC+ rCorr} [ring of resist corrosion] +Blink: It lets you blink. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. the ring of Ugruush {rElec EV+5 Stlth+} [ring of evasion] rElec: It insulates you from electricity. EV+5: It affects your evasion (+5). Stlth+: It makes you more stealthy. the ring of Satisfaction {rPois Will- Str+6 Dex+6} [ring of dexterity] rPois: It protects you from poison. Will-: It decreases your willpower. Str+6: It affects your strength (+6). Dex+6: It affects your dexterity (+6). a ring of willpower a +6 ring of dexterity a +1 buckler of reflection (38, 1, D) a staff of conjuration (38, 6, D) a raven corpse (skeletalised by now) (38, 8, D) a death yak corpse (skeletalised by now) (38, 14, D) the +3 chain mail "Bosinwin" {Command, rElec rPois rC- Will-} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Will-: It decreases your willpower. (38, 17, D) a +1 great sword of flaming (38, 18, D) a +3 battleaxe of draining a +4 great mace of draining a +2 morningstar of draining (38, 19, D) a +0 chain mail (38, 20, D) a +1 great sword of flaming (38, 21, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (38, 28, D) the +7 ring mail of Ziwk {MP+8 Dex+3} MP+8: It affects your magic capacity (+8). Dex+3: It affects your dexterity (+3). (38, 32, D) 4 large rocks (38, 35, D) a +0 shortbow (39, 0, D) the +0 scale mail of the Present {rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (39, 7, D) a komodo dragon corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (39, 15, D) a +2 shortbow of freezing (39, 17, D) a human corpse (skeletalised by now) a human corpse (skeletalised by now) a fire giant corpse (skeletalised by now) (39, 20, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (39, 21, D) a hell hog corpse (skeletalised by now) (39, 29, D) a +0 leather armour (39, 31, D) a +0 longbow a +0 ring mail of positive energy an elf corpse (skeletalised by now) (39, 32, D) 7 large rocks a stone giant corpse (skeletalised by now) (39, 33, D) a +6 antimagic spear a +0 leather armour a centaur corpse (skeletalised by now) (40, 0, D) the +7 triple crossbow of Nuisigul {flame, ^Contam Fly rPois Will++} ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rPois: It protects you from poison. Will++: It greatly increases your willpower. (unseen) (40, 5, D) a cane toad corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (40, 6, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (40, 14, D) a +0 heavy spear (40, 19, D) a +2 great sword of flaming a +0 chain mail (40, 21, D) a +3 war axe a +0 chain mail (40, 28, D) a staff of fire (40, 32, D) a +0 shortbow (41, 1, D) a +2 robe of positive energy (41, 7, D) a black mamba corpse (skeletalised by now) (41, 14, D) a ring of willpower (41, 15, D) a +4 demon whip (41, 20, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (41, 30, D) a +0 arbalest a +0 glaive of protection (41, 32, D) a +0 shortbow a +0 arbalest the +3 storm dragon scales of Zyipt {rElec rPois rF+ rC+ Slay-3 Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). Stlth+: It makes you more stealthy. (42, 0, D) a +3 vampiric falchion (unseen) (42, 14, D) a +0 barding of flying (42, 17, D) a +0 plate armour (42, 28, D) a +2 robe (42, 31, D) a +0 shortbow a +1 mace of protection 5 large rocks a centaur corpse (skeletalised by now) (42, 33, D) a +0 shortbow a centaur corpse (skeletalised by now) (42, 34, D) a centaur corpse (skeletalised by now) (43, 19, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (43, 31, D) a +2 falchion of holy wrath a +0 leather armour a merfolk corpse (skeletalised by now) (43, 33, D) a +4 orcbow a centaur corpse (skeletalised by now) (44, 28, D) a +0 vampiric spear (44, 31, D) a +0 longbow a +0 leather armour a ring of resist corrosion an elf corpse (skeletalised by now) (44, 32, D) a +1 shortbow of freezing a +2 rapier of freezing a centaur corpse (skeletalised by now) (49, 14, D) a +0 club (49, 15, D) a ball python corpse (skeletalised by now) (49, 24, D) a +2 longbow of flaming (unseen) (49, 36, D) a +2 plate armour of willpower (unseen) (49, 37, D) the fortress talisman "Hicoqaj" {Str+3 Int+3} [fortress talisman] Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (50, 1, D) a +0 great sword of draining a +0 plate armour the +2 sling of Watchfulness {flame, rF- Int+5} rF-: It makes you vulnerable to fire. Int+5: It affects your intelligence (+5). a human corpse (skeletalised by now) (50, 2, D) a +0 broad axe a +0 chain mail (50, 15, D) an adder corpse (skeletalised by now) (50, 36, D) the +8 halberd "Puthreun" {protect, Stlth+} Stlth+: It makes you more stealthy. (unseen) (51, 2, D) a +0 glaive of flaming a +0 plate armour a human corpse (skeletalised by now) (51, 30, D) a polar bear corpse (skeletalised by now) a blink frog corpse (skeletalised by now) (51, 37, D) a +2 short sword of venom (unseen) (52, 0, D) the +7 long sword "Acarinebane" {drain, Int+8 Dex+2} Int+8: It affects your intelligence (+8). Dex+2: It affects your dexterity (+2). (52, 1, D) a +2 robe of fire resistance (unseen) (52, 13, D) the staff of Riheff {rElec rF+ Will+ Fire Ice} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (unseen) (52, 15, D) an adder corpse (skeletalised by now) (52, 17, D) a +0 dire flail a +0 robe a +0 flail a +0 robe a naga corpse (skeletalised by now) (52, 25, D) the +2 hand axe "Forpha" {flame, rC+} rC+: It protects you from cold. (unseen) (52, 29, D) a komodo dragon corpse (skeletalised by now) (52, 30, D) a bullfrog corpse (skeletalised by now) a wolf corpse (skeletalised by now) (52, 36, D) a +1 mace of draining (unseen) (52, 37, D) the staff of the New World {^Drain +Blink rF+ Str+4 Conj Fire} [staff of fire] ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rF+: It protects you from fire. Str+4: It affects your strength (+4). Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (53, 0, D) a parchment of Enfeeble (53, 12, D) a +0 battleaxe (53, 13, D) a +2 plate armour of archery (53, 15, D) the +8 short sword of Cangum {elec, Bane rCorr Str+2 Dex+3} (still there?) Bane: It inflicts you with a random bane when you equip it. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). a naga corpse (skeletalised by now) (still there?) (53, 16, D) a water moccasin corpse (skeletalised by now) (53, 18, D) a guardian serpent corpse (skeletalised by now) (53, 24, D) the +6 glaive of the Equator {freeze, rElec rCorr Str+5 Dex-3} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Dex-3: It affects your dexterity (-3). (53, 30, D) a black mamba corpse (skeletalised by now) (53, 37, D) the staff "Ujo Arphe" {*Slow Dex+5 Fire Earth} [staff of earth] *Slow: It may slow you when you take damage. Dex+5: It affects your dexterity (+5). Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (54, 0, D) the staff "Rynuoff" {*Corrode Int+4 Dex+3 Earth} [staff of earth] *Corrode: It may corrode you when you take damage. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). Earth: It increases the power of your Earth spells. (54, 1, D) a +1 spectral quarterstaff (54, 2, D) a +2 antimagic trident a +0 plate armour (54, 25, D) a +0 kite shield of reflection (54, 30, D) a blink frog corpse (skeletalised by now) (54, 36, D) a +2 chain mail of willpower (unseen) (55, 1, D) a +0 war axe of flaming (55, 12, D) a +0 whip (55, 17, D) a +2 demon blade of electrocution a +0 robe an anaconda corpse (skeletalised by now) (55, 24, D) the +3 long sword "Pendulum" {heavy, Will++} Will++: It greatly increases your willpower. (59, 37, D) a +0 spectral quarterstaff (60, 36, D) a parchment of Hellfire Mortar (61, 0, D) a +2 plate armour of cold resistance (61, 26, D) a +0 scale mail (61, 30, D) a +0 glaive a +0 plate armour an orc corpse (skeletalised by now) (61, 31, D) a +0 dagger a +4 plate armour of resonance an orc corpse (skeletalised by now) (61, 36, D) a +4 mace of holy wrath (61, 37, D) the +8 orcbow of Pandemonium {drain, *Slow Int+6} *Slow: It may slow you when you take damage. Int+6: It affects your intelligence (+6). (62, 0, D) a ring of magical power (62, 9, D) a +2 plate armour of death (62, 10, D) a +0 flail (62, 11, D) a +0 long sword (62, 16, D) an amulet of guardian spirit (62, 17, D) the +1 robe of the Beggar {+Inv Str-2 Dex+9 Stlth-} +Inv: It lets you turn invisible. Str-2: It affects your strength (-2). Dex+9: It affects your dexterity (+9). Stlth-: It makes you less stealthy. (62, 22, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 27, D) a +0 pair of gloves of fire (62, 28, D) a +0 whip a +0 leather armour of fire resistance (62, 29, D) a +2 dagger of speed a +0 robe (62, 30, D) a +0 war axe a +0 ring mail (62, 36, D) a +1 ring mail of cold resistance (63, 0, D) a +4 lajatang of pain (unseen) (63, 8, D) a ring of poison resistance a staff of necromancy (63, 16, D) a +3 scale mail of cold resistance (63, 17, D) a staff of necromancy (63, 18, D) a +0 shortbow a centaur corpse (skeletalised by now) (63, 20, D) a +0 trident a boomerang (63, 21, D) a +0 orcbow (63, 27, D) a staff of cold (unseen) (63, 30, D) a +0 club the +0 chain mail of the Kettle-Drum {Regen+} Regen+: It increases your rate of health regeneration. (63, 31, D) a +2 flail of protection a +2 plate armour of fire resistance a +0 war axe a +3 leather armour of willpower (63, 41, D) an ice dragon corpse (skeletalised by now) (63, 43, D) a hydra corpse (skeletalised by now) (64, 16, D) a +6 ring of dexterity (64, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (64, 20, D) a wind drake corpse (skeletalised by now) (64, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (64, 26, D) a +0 leather armour (64, 43, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) a death drake corpse (skeletalised by now) (64, 44, D) a death drake corpse (skeletalised by now) (67, 0, D) a staff of alchemy (67, 4, D) a +0 giant club a +0 giant spiked club (68, 2, D) a +0 giant club a +0 great mace (69, 0, D) a +0 antimagic glaive (unseen) (69, 3, D) 4 large rocks a cyclops corpse (skeletalised by now) (69, 36, D) a +5 heavy scimitar (70, 8, D) a +3 leather armour of positive energy (70, 36, D) the +0 leather armour "Ememoer" {Rampage *Corrode rC+ Stlth+} Rampage: It bestows one free step when moving towards enemies. *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Stlth+: It makes you more stealthy. (70, 37, D) a +1 plate armour of poison resistance (71, 8, D) the +6 chain mail of the Orb Guardian {rElec Str-3 Int+5} rElec: It insulates you from electricity. Str-3: It affects your strength (-3). Int+5: It affects your intelligence (+5). (71, 9, D) a +1 mace of protection (unseen) (71, 10, D) a +0 mace (71, 16, D) the +3 scale mail of Resilience {^Drain rN+ Dex+3} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (71, 17, D) a ring of resist corrosion (71, 26, D) a staff of alchemy (unseen) (71, 27, D) a +1 halberd of venom (still there?) a +0 robe (still there?) a +1 scale mail of command (still there?) (71, 33, D) a ball python corpse (skeletalised by now) (71, 36, D) the +9 great mace "Ceskeku" {freeze, rPois Str+3 Dex-5} rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). (71, 37, D) a +3 spear of freezing (71, 38, D) a shapeshifter corpse (skeletalised by now) (71, 39, D) a shapeshifter corpse (skeletalised by now) (71, 41, D) a shapeshifter corpse (skeletalised by now) (72, 8, D) a +1 spear of flaming (72, 9, D) a ring of protection from cold (72, 16, D) the maw talisman of the Arcane {Int+6} [maw talisman] Int+6: It affects your intelligence (+6). (unseen) (72, 26, D) an amulet of faith (72, 27, D) a +1 glaive of venom (unseen) (72, 36, D) +1 ice dragon scales (72, 37, D) a +4 vampiric whip (72, 42, D) an ugly thing corpse (skeletalised by now) (73, 1, D) a +0 robe (73, 16, D) a +1 plate armour of death (unseen) (73, 17, D) a parchment of Conjure Ball Lightning (73, 26, D) the +8 trident "Qudees" {heavy, rPois Str+6 Dex-2} rPois: It protects you from poison. Str+6: It affects your strength (+6). Dex-2: It affects your dexterity (-2). (73, 32, D) an adder corpse (skeletalised by now) (74, 2, D) a +0 scythe of venom a +2 robe (75, 1, D) a +0 club (75, 2, D) a +1 bardiche of freezing a +0 robe the human corpse of Jessica (skeletalised by now)