mephistolia the Dungeon (0, 50, D) a +2 rapier of venom (unseen) (0, 52, D) a +8 spectral quarterstaff (unseen) (0, 62, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. a +0 robe a merfolk corpse (skeletalised by now) (1, 32, D) a +2 ring mail of willpower (1, 33, D) the +2 shortbow "Tormentor" {speed, Bane Fly rF+ rN+} Bane: It inflicts you with a random bane when you equip it. Fly: It grants you flight. rF+: It protects you from fire. rN+: It protects you from negative energy. a +0 quarterstaff (1, 41, D) a +0 scimitar a +0 robe (1, 42, D) a +0 trident (1, 43, D) a +0 shortbow (still there?) a +2 mace of draining (still there?) a salamander skeleton (still there?) a naga skeleton (still there?) (1, 50, D) a +0 cloak of corrosion resistance (1, 51, D) a +0 spear of freezing (unseen) (2, 15, D) a ring of protection from fire (2, 16, D) a +1 heavy quarterstaff (unseen) (2, 32, D) a +0 trident (2, 36, D) a +0 heavy mace (still there?) a +0 shortbow (still there?) a ring of flight (still there?) a +0 robe (still there?) a +0 shortbow (still there?) a +0 robe (still there?) an amulet of wildshape (still there?) a +0 whip (still there?) a +0 robe (still there?) a naga skeleton (still there?) a shock serpent skeleton (still there?) a naga skeleton (still there?) (2, 38, D) a +0 hand axe a guardian serpent skeleton an anaconda skeleton (2, 41, D) an anaconda skeleton (2, 50, D) a +0 trident (2, 51, D) a +0 spear (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +0 chain mail (3, 15, D) a +0 dagger (3, 37, D) a +4 dagger of speed (still there?) a +0 mace of holy wrath (still there?) a salamander skeleton (still there?) (3, 38, D) a +0 flail a +0 robe an amulet of wildshape a salamander skeleton (3, 41, D) a shock serpent skeleton (3, 42, D) an anaconda skeleton (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a staff of necromancy (4, 16, D) a staff of conjuration (unseen) (4, 32, D) a +0 flail (4, 33, D) a +0 trident (4, 36, D) a staff of necromancy a salamander skeleton (4, 50, D) a +0 spear (4, 51, D) a parchment of Summon Hydra (5, 14, D) a +0 dagger (5, 16, D) a +0 robe (5, 32, D) a staff of conjuration (unseen) (5, 51, D) a staff of necromancy (unseen) (5, 52, D) a staff of conjuration (5, 54, D) a +0 flail of protection a +0 leather armour (5, 55, D) a +0 rapier of venom 2 boomerangs (5, 57, D) a +2 spear of venom a +0 leather armour an amulet of magic regeneration a merfolk corpse (skeletalised by now) (5, 58, D) the +6 hand axe of the Orb {drain, Int+3} Int+3: It affects your intelligence (+3). a +0 leather armour a +2 demon blade of draining a +0 robe a merfolk corpse (skeletalised by now) (6, 8, D) an orb of light a +0 robe a +0 hand axe (6, 14, D) a staff of necromancy (6, 15, D) a +0 robe (6, 18, D) a +0 battleaxe of electrocution a +1 robe of willpower an orc corpse (skeletalised by now) (6, 20, D) a +0 battleaxe the +1 troll leather armour "Luvelokhle" {rN+ Regen+ Str+3 Int+3} rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (6, 32, D) a staff of fire (6, 33, D) a +0 club (6, 34, D) a +1 heavy mace (still there?) a +0 flail (still there?) (6, 35, D) a +0 whip a salamander skeleton (6, 36, D) a +0 robe a +4 trident of venom a +0 robe a +2 kite shield (6, 38, D) a salamander skeleton a salamander skeleton a guardian serpent skeleton (6, 51, D) a parchment of Yara's Violent Unravelling (6, 52, D) a ring of resist corrosion (6, 55, D) a +2 vampiric short sword the +0 ring mail of Kindness {Rampage Str+3} Rampage: It bestows one free step when moving towards enemies. Str+3: It affects your strength (+3). a merfolk corpse (skeletalised by now) (6, 57, D) a snapping turtle corpse (skeletalised by now) (6, 58, D) a manticore corpse (skeletalised by now) (6, 59, D) a snapping turtle corpse (skeletalised by now) (6, 61, D) a +0 heavy orcbow a +0 trident a wind drake corpse (skeletalised by now) (6, 62, D) a +2 shortbow of draining a +3 trident of venom a +0 robe a merfolk corpse (skeletalised by now) (6, 63, D) a +0 trident quicksilver dragon scales a merfolk corpse (skeletalised by now) (7, 14, D) a +1 whip of electrocution (unseen) (7, 24, D) an orc corpse (skeletalised by now) (7, 32, D) a +0 crystal plate armour (7, 33, D) a +0 trident (7, 34, D) a +0 arbalest a staff of conjuration an anaconda skeleton a shock serpent skeleton (7, 49, D) the amulet "Tattus" {Dissipate Int+3 Dex+2 Stlth-} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. the ring "Uteum" {^Drain rC+++ MP-6 Stlth+} [ring of protection from cold] ^Drain: It drains your maximum health when unequipped. rC+++: It renders you almost immune to cold. MP-6: It affects your magic capacity (-6). Stlth+: It makes you more stealthy. an amulet of wildshape an amulet of faith (7, 51, D) a +0 spear (7, 55, D) a +2 vampiric trident a +0 robe a merfolk corpse (skeletalised by now) (7, 58, D) a +0 cloak (7, 59, D) the +6 rapier of Inflation {spect, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. a +0 leather armour a +2 antimagic partisan a +0 robe a merfolk corpse (skeletalised by now) (7, 60, D) a +2 spear of flaming a +0 leather armour (7, 61, D) a +5 spear of freezing a +0 leather armour a +0 mace of venom a +0 leather armour (7, 62, D) a +2 spear of flaming a +0 leather armour a merfolk corpse (skeletalised by now) (7, 63, D) a water nymph corpse (skeletalised by now) (8, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (8, 14, D) a ring of see invisible (8, 16, D) a +0 flail (8, 22, D) the +1 flail of Wounding {pain, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. a +0 ring mail an orc corpse (skeletalised by now) (8, 23, D) a +0 plate armour an orc corpse (skeletalised by now) (8, 25, D) a +0 great sword (8, 38, D) a +0 quarterstaff (8, 39, D) a +4 ring of slaying the ring "Nicur" {rElec Str+6 Int+2} [ring of strength] rElec: It insulates you from electricity. Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). a +4 ring of protection the amulet of the Trout {rPois RegenMP+} [amulet of magic regeneration] rPois: It protects you from poison. RegenMP+: It increases your rate of magic regeneration. a ring of wizardry a ring of resist corrosion a ring of poison resistance an amulet of alchemy the amulet "Guase" {Wildshape Str+3} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5) Str+3: It affects your strength (+3). the ring "Vaush" {Fly rPois rC+ Will+ Str+4} [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. Str+4: It affects your strength (+4). a ring of magical power a +0 robe (8, 50, D) a tin of tremorstones (2/2) (8, 51, D) a +0 robe (8, 55, D) a manticore corpse (skeletalised by now) (8, 57, D) a +0 cloak a sphinx marauder corpse (skeletalised by now) (8, 58, D) a +0 cloak a +0 trident (8, 59, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) a harpy corpse (skeletalised by now) (8, 61, D) a +4 sling a +0 vampiric spear a +0 leather armour (8, 62, D) a sphinx marauder corpse (skeletalised by now) (9, 15, D) a staff of necromancy (9, 16, D) a +0 dagger a +0 robe a ring of protection from cold (9, 22, D) a +0 battleaxe a +0 arbalest a +0 plate armour a +2 war axe of electrocution (9, 24, D) 3 large rocks a +0 halberd a stone giant corpse (skeletalised by now) (9, 32, D) a +2 short sword of speed (9, 33, D) a +7 plate armour of ponderousness (9, 36, D) a +0 trident a +0 robe (9, 51, D) a +0 rapier (9, 58, D) a +2 trident of protection a +2 leather armour of cold resistance a merfolk corpse (skeletalised by now) (9, 59, D) a +0 rapier a +0 robe (9, 60, D) a +2 rapier of venom a +0 robe (9, 61, D) a +0 trident a +3 scale mail of resonance a merfolk corpse (skeletalised by now) a water nymph corpse (skeletalised by now) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 15, D) a +0 broad axe (10, 16, D) a +0 dagger (10, 17, D) a +0 war axe a +0 robe an orc corpse (skeletalised by now) (10, 21, D) a +3 dire flail +2 shadow dragon scales an orc corpse (skeletalised by now) (10, 22, D) a +0 arbalest a +1 great sword a +0 chain mail of poison resistance a +0 chain mail a +3 halberd a +0 robe 4 large rocks an orc corpse (skeletalised by now) (10, 26, D) a +0 battleaxe of flaming a +0 plate armour an orc corpse (skeletalised by now) a juggernaut corpse (skeletalised by now) (10, 32, D) a staff of earth a staff of earth (10, 36, D) a shock serpent skeleton an anaconda skeleton (10, 51, D) a +0 trident (10, 60, D) a +0 cloak a sphinx marauder corpse (skeletalised by now) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 22, D) a +3 glaive a +0 chain mail an orc corpse (skeletalised by now) (11, 28, D) a +0 robe a +2 glaive of venom (11, 33, D) a staff of alchemy (unseen) (11, 50, D) a +1 spear of venom (unseen) (11, 51, D) a +1 spear of flaming (11, 52, D) +0 fire dragon scales (12, 15, D) a parchment of Vampiric Draining (12, 16, D) a +3 hand axe of electrocution (unseen) (12, 25, D) a +0 war axe (still there?) a +3 chain mail of fire resistance (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (12, 32, D) a +2 rapier of electrocution (12, 33, D) a staff of earth (12, 50, D) a +0 rapier of speed (12, 51, D) the +0 plate armour of the Crucible of Flesh {+Blink rPois rCorr} +Blink: It lets you blink. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (13, 23, D) a juggernaut corpse (skeletalised by now) (13, 25, D) a +3 glaive of venom a +0 plate armour a ring of poison resistance 5 large rocks (13, 33, D) a +0 club (13, 34, D) a staff of cold (unseen) (13, 50, D) a ring of wizardry (13, 51, D) a +0 antimagic battleaxe (unseen) (13, 52, D) a staff of conjuration (14, 20, D) a +2 heavy partisan (still there?) a +0 robe (still there?) (14, 24, D) a +1 scimitar of protection a +0 plate armour an orc corpse (skeletalised by now) (14, 26, D) a +0 battleaxe a +0 plate armour an orc corpse (skeletalised by now) (14, 27, D) a juggernaut corpse (skeletalised by now) (14, 50, D) a +0 pair of boots of flying (14, 52, D) the staff of Buary {+Blink rC+ rN+ Necro} [staff of necromancy] +Blink: It lets you blink. rC+: It protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. (15, 25, D) 2 large rocks (15, 27, D) a juggernaut corpse (skeletalised by now) (18, -1, D) a +0 morningstar of protection (unseen) (18, 48, D) a +1 antimagic hand axe (unseen) (18, 49, D) a parchment of Curse of Agony (19, 17, D) a +0 battleaxe (19, 32, D) a +1 leather armour of willpower (unseen) (19, 33, D) a +4 longbow of flaming (unseen) (20, 16, D) a +0 mace (20, 17, D) a +1 robe (unseen) (20, 21, D) a +0 broad axe of flaming (unseen) (20, 32, D) a +0 heavy war axe (unseen) (20, 33, D) a staff of fire (unseen) (20, 49, D) a +1 dagger of electrocution (20, 51, D) a +0 arbalest a ring of see invisible (21, 0, D) a parchment of Eringya's Noxious Bog (21, 1, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (21, 3, D) a blink frog corpse (skeletalised by now) (21, 16, D) a +8 chain mail of ponderousness a +2 scale mail of cold resistance (21, 18, D) a +0 short sword (still there?) the +5 morningstar of the Shoals {distort, ^Drain rC+ Dex+8 SInv} (still there?) ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Dex+8: It affects your dexterity (+8). SInv: It lets you see invisible. (21, 21, D) a black draconian corpse (skeletalised by now) (21, 33, D) a storm talisman (21, 48, D) a +2 hand axe of flaming (21, 49, D) a staff of alchemy (22, 1, D) a staff of necromancy (22, 5, D) a cane toad corpse (skeletalised by now) (22, 16, D) a staff of fire (22, 20, D) a +0 mace (22, 33, D) a +6 ring of intelligence (22, 34, D) a +1 arbalest of flaming (22, 49, D) a +0 chain mail (22, 51, D) a +4 scimitar of holy wrath a +0 animal skin (22, 53, D) a +0 dire flail a +0 animal skin a ring of positive energy an ogre skeleton (23, 0, D) the +4 whip of Discretion {drain, Str+6 Dex-5} Str+6: It affects your strength (+6). Dex-5: It affects your dexterity (-5). (23, 3, D) a yak corpse (skeletalised by now) (23, 4, D) a blink frog corpse (skeletalised by now) (23, 19, D) a +0 hand axe (still there?) a +0 trident of flaming (still there?) a white draconian corpse (skeletalised by now) (still there?) (23, 32, D) a glowing shapeshifter corpse (skeletalised by now) (23, 33, D) a +1 rapier of speed (23, 36, D) a glowing shapeshifter corpse (skeletalised by now) (23, 37, D) a glowing shapeshifter corpse (skeletalised by now) (23, 48, D) a +0 tower shield a +5 heavy war axe (23, 49, D) a +2 quarterstaff of speed (unseen) (23, 50, D) a +0 halberd a +0 plate armour a +0 long sword a human skeleton (23, 51, D) a +2 halberd of venom (still there?) a +1 heavy hand cannon (still there?) +2 steam dragon scales (still there?) (23, 53, D) a +4 glaive of flaming a +0 plate armour (23, 55, D) a +0 arbalest (23, 56, D) a +0 flail (still there?) a +2 leather armour of poison resistance (still there?) a +4 ring of protection (still there?) a human corpse (skeletalised by now) (still there?) (23, 59, D) a +0 arbalest (still there?) a +2 morningstar of protection (still there?) a yaktaur corpse (still there?) (24, 1, D) a staff of fire (unseen) (24, 3, D) a komodo dragon corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (24, 4, D) a komodo dragon corpse (skeletalised by now) (24, 5, D) a bullfrog corpse (skeletalised by now) (24, 17, D) a +0 trident (still there?) the +1 ring mail of Atujib {rPois Str+4 Dex-3} (still there?) rPois: It protects you from poison. Str+4: It affects your strength (+4). Dex-3: It affects your dexterity (-3). a +0 long sword (still there?) (24, 20, D) a +4 short sword of venom (still there?) a +0 cloak (still there?) a black draconian corpse (skeletalised by now) (still there?) (24, 31, D) a +3 vampiric hand axe (24, 32, D) a staff of fire (24, 37, D) a glowing shapeshifter corpse (skeletalised by now) (24, 48, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (24, 49, D) a staff of cold (unseen) (24, 51, D) 3 large rocks a stone giant skeleton (24, 53, D) 5 large rocks a stone giant skeleton (24, 54, D) a +0 battleaxe a +0 chain mail a human skeleton (24, 55, D) a +0 dire flail a +0 chain mail a +0 trident a +0 ring mail a human skeleton (24, 58, D) a +0 trident (24, 59, D) a +0 tower shield (25, 0, D) the +1 ring mail of Etolyr {Rampage Regen+ Int+3 Dex+3 Stlth+} Rampage: It bestows one free step when moving towards enemies. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (25, 3, D) a water moccasin corpse (skeletalised by now) (25, 4, D) an elephant corpse (skeletalised by now) (25, 17, D) a parchment of Borgnjor's Revivification a +3 ring mail of poison resistance a +0 scimitar (25, 19, D) a +0 war axe (25, 35, D) a +1 halberd of protection (still there?) a +6 ring of intelligence (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (25, 48, D) a +0 falchion of holy wrath (25, 50, D) a +0 battleaxe a +0 chain mail a +3 whip of flaming (25, 52, D) a shadow dragon skeleton (25, 53, D) an iron dragon skeleton (25, 55, D) a staff of necromancy (still there?) a +0 arbalest (still there?) a ring of poison resistance (still there?) an iron dragon skeleton (still there?) a yaktaur skeleton (still there?) (25, 57, D) a +0 plate armour a shadow dragon corpse (skeletalised by now) a human corpse (skeletalised by now) (26, 1, D) a +0 heavy shortbow (unseen) (26, 3, D) a black bear corpse (skeletalised by now) (26, 6, D) a water moccasin corpse (skeletalised by now) (26, 26, D) a +2 heavy flail (unseen) (26, 27, D) a +0 scimitar a black draconian corpse (skeletalised by now) (26, 33, D) a staff of necromancy (26, 48, D) a +0 great mace (26, 52, D) a titan skeleton (26, 53, D) a +0 arbalest (26, 55, D) a +0 arbalest (still there?) a +5 arbalest of electrocution (still there?) a +0 glaive (still there?) a +0 plate armour (still there?) an iron dragon skeleton (still there?) a human skeleton (still there?) (26, 58, D) +0 shadow dragon scales a +4 broad axe of freezing a +0 chain mail a human corpse (26, 60, D) a +0 broad axe (27, 0, D) a +2 orcbow of freezing (27, 1, D) a +5 great sword of holy wrath (unseen) (27, 16, D) the +4 chain mail of the Leaf {rN+ rCorr Dex+4} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (27, 18, D) a +0 glaive a +0 trident (27, 19, D) a ring of flight (27, 20, D) a +0 hand axe a +0 war axe a red draconian corpse (skeletalised by now) (27, 22, D) a +0 trident (27, 23, D) a +0 halberd a yellow draconian corpse (skeletalised by now) (27, 27, D) a +5 great sword of electrocution (still there?) a +2 cloak of poison resistance (still there?) (27, 28, D) a +0 whip a +2 cloak a purple draconian corpse (skeletalised by now) (27, 32, D) a +2 leather armour of willpower (unseen) (27, 33, D) a parchment of Summon Mana Viper (27, 34, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (27, 35, D) a parchment of Alistair's Intoxication (27, 51, D) +0 shadow dragon scales (27, 59, D) a +0 great mace (28, 0, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (28, 1, D) the staff of Eklooh {rElec rPois rC+ Str-5 Tloc Ice} [staff of cold] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Str-5: It affects your strength (-5). Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. (unseen) (28, 3, D) a komodo dragon corpse (skeletalised by now) (28, 16, D) a +2 rapier of protection a parchment of Gell's Gavotte (28, 18, D) a white draconian corpse (skeletalised by now) (28, 23, D) a +0 hand axe a purple draconian corpse (skeletalised by now) (28, 29, D) a +0 scimitar a green draconian corpse (skeletalised by now) (28, 32, D) a staff of cold (unseen) (28, 49, D) a +0 war axe a +0 war axe a +0 ring mail a +0 ring mail a goblin skeleton (28, 55, D) a +0 arbalest (29, 25, D) a +0 battleaxe a red draconian corpse (skeletalised by now) (29, 28, D) a +0 whip of electrocution a +0 cloak a +4 rapier of venom a yellow draconian corpse (skeletalised by now) (29, 29, D) a +0 scimitar (29, 32, D) a +2 long sword of electrocution (unseen) (29, 33, D) a staff of air (still there?) a box of beasts (still there?) (29, 48, D) the +3 morningstar "Hanto" {flame, Int+2} Int+2: It affects your intelligence (+2). (unseen) (29, 49, D) the staff of Cheese {rF- rC+ rN+ Dex+7 Conj Ice} [staff of cold] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+7: It affects your dexterity (+7). Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. a ring of magical power a titan skeleton (29, 50, D) the amulet "Kaut" {Alch+ ^Fragile Dex+7 SInv} [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. ^Fragile: It will be destroyed if unequipped. Dex+7: It affects your dexterity (+7). SInv: It lets you see invisible. an amulet of regeneration an amulet of reflection the ring "Hoguoppi" {*Slow rC++ Will+ rCorr Int+6} [ring of intelligence] *Slow: It may slow you when you take damage. rC++: It greatly protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). the ring "Teoffal" {rPois rF+ rCorr AC+4} [ring of protection] rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). the ring "Lidghis" {rElec rC+ Dex+6 Stlth+} [ring of dexterity] rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. the ring of Compassion {MP+9 Dex+3} [ring of magical power] MP+9: It affects your magic capacity (+9). Dex+3: It affects your dexterity (+3). (29, 52, D) a +3 long sword of protection (still there?) a +0 trident (still there?) a +0 scale mail (still there?) (29, 55, D) a stone giant skeleton (29, 58, D) a +0 arbalest an iron dragon corpse (29, 61, D) the +1 plate armour "Xaurch" {rElec} rElec: It insulates you from electricity. (30, 29, D) a +2 spear of venom a red draconian corpse (skeletalised by now) (30, 44, D) a glowing shapeshifter corpse (skeletalised by now) (30, 45, D) a glowing shapeshifter corpse (skeletalised by now) (30, 48, D) a +1 helmet of sniping (unseen) (30, 49, D) an amulet of faith (30, 55, D) 4 large rocks (31, 44, D) a glowing shapeshifter corpse (skeletalised by now) (31, 50, D) a parchment of Curse of Agony (32, 48, D) a +2 leather armour of cold resistance (32, 49, D) a +3 leather armour of poison resistance (32, 50, D) a phantom mirror (33, 22, D) a +2 great sword of flaming a +1 great sword of flaming a hell hog corpse (skeletalised by now) (33, 38, D) a glowing shapeshifter corpse (skeletalised by now) (33, 49, D) a +1 quick blade of venom (33, 50, D) the +0 trident "Jaites" {flame, Will+ Str+3 Int+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (34, 6, D) a +0 plate armour (34, 10, D) a +0 dire flail a +0 robe (34, 11, D) a +0 broad axe a +0 plate armour (34, 20, D) a +2 great sword of flaming (unseen) (34, 21, D) a +1 great sword a +0 chain mail (34, 23, D) a hell hog corpse (skeletalised by now) (34, 28, D) a staff of alchemy (unseen) (34, 38, D) a +3 vampiric dagger a +0 robe an ugly thing corpse (skeletalised by now) a kobold corpse (skeletalised by now) (34, 39, D) a +2 spectral quarterstaff a +0 robe the +8 long sword "Honnu" {freeze, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a +0 robe a +2 dagger of draining a +0 robe a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (34, 48, D) a +0 mace of draining (unseen) (34, 49, D) a +0 trident (34, 50, D) a +3 leather armour of fire resistance (unseen) (35, 9, D) a +0 halberd (35, 14, D) the +2 ring mail "Tugg" {Harm rPois} Harm: It increases damage dealt and taken. rPois: It protects you from poison. (unseen) (35, 15, D) the +1 robe of Meatballs {rC+++ Str+2 Int-2 Dex+2} rC+++: It renders you almost immune to cold. Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). (unseen) (35, 24, D) a +2 heavy broad axe a +0 plate armour a +1 great sword of flaming an amulet of dissipation a +0 great sword of flaming a +4 war axe a +2 plate armour of cold resistance (35, 28, D) a +7 heavy partisan (unseen) (35, 29, D) a +0 dagger of draining (unseen) (35, 38, D) a glowing shapeshifter corpse (skeletalised by now) (36, 0, D) a +3 ring mail of cold resistance (unseen) (36, 1, D) the staff of Terra Nullius {Str+2 Summ Earth} [staff of earth] Str+2: It affects your strength (+2). Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. (36, 8, D) the +5 mace "Ydipn" {freeze, +Blink rC+ rN+} +Blink: It lets you blink. rC+: It protects you from cold. rN+: It protects you from negative energy. (36, 9, D) a +0 mace a +3 plate armour of fire resistance a +3 falchion of protection a +0 robe a human corpse (skeletalised by now) (36, 14, D) the +4 hand axe "Taneiz" {spect, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (36, 15, D) a staff of earth (unseen) (36, 24, D) a +1 partisan of draining a +3 plate armour of willpower a hell hog corpse (skeletalised by now) (36, 28, D) an orb of stardust (36, 29, D) a +0 war axe of flaming (37, 15, D) a +2 ring mail of cold resistance (unseen) (37, 23, D) a hell hog corpse (skeletalised by now) (37, 28, D) a +2 spear of venom (37, 29, D) a +6 scimitar of freezing (37, 37, D) a glowing shapeshifter corpse (skeletalised by now) (37, 56, D) a +2 dagger of speed (still there?) a +0 robe (still there?) (38, 6, D) a +1 war axe of electrocution a +0 robe (38, 14, D) a +2 morningstar of draining (unseen) (38, 28, D) a +2 heavy orcbow (38, 29, D) a +3 dagger of pain (38, 30, D) a +4 shortbow of draining a +2 rapier of draining (38, 48, D) a parchment of Fireball (38, 49, D) a ring of willpower (38, 50, D) a box of beasts (38, 56, D) a +5 great sword of freezing (still there?) a +1 chain mail of willpower (still there?) the orc corpse of Saint Roka (still there?) (39, 5, D) the +10 partisan of the Burning Skink {flame, Str+3} Str+3: It affects your strength (+3). a +0 robe (39, 15, D) a +0 chain mail (39, 29, D) a staff of alchemy (39, 48, D) a staff of conjuration (unseen) (39, 49, D) a +1 ring mail of willpower (unseen) (39, 50, D) a +3 ring mail of positive energy (unseen) (40, 3, D) a +1 dagger of pain a +0 robe a human corpse (skeletalised by now) (40, 15, D) a +0 plate armour of willpower (40, 48, D) a +2 chain mail of poison resistance (unseen) (40, 49, D) a +0 morningstar of protection (unseen) (40, 50, D) a parchment of Cigotuvi's Putrefaction (40, 54, D) a +4 ring of slaying (40, 56, D) a +0 giant club a +0 robe a wand of paralysis (12) (40, 58, D) the orb of Too Many Cooks {Energy, rC++ Will- Conj} rC++: It greatly protects you from cold. Will-: It decreases your willpower. Conj: It increases the power of your Conjurations spells. (unseen) (41, 0, D) a +0 dagger (41, 14, D) the +6 dagger "Wuof" {elec, Fly rN++ rCorr} Fly: It grants you flight. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (41, 48, D) a +2 dagger of speed (unseen) (41, 49, D) the ring "Cucot" {Fly rN++} [ring of positive energy] Fly: It grants you flight. rN++: It greatly protects you from negative energy. (unseen) (41, 50, D) a +1 flail of venom (unseen) (41, 58, D) the +2 robe of Impermeability {Str+5} (still there?) Str+5: It affects your strength (+5). a ring of see invisible (still there?) (41, 59, D) 2 large rocks of chaos (41, 60, D) an amulet of wildshape (42, 0, D) a staff of earth (unseen) (42, 1, D) a +0 robe (42, 14, D) a +2 antimagic hand axe (unseen) (42, 15, D) a ring of protection from fire a ring of positive energy an amulet of dissipation (42, 28, D) a +2 ring mail of poison resistance (42, 29, D) a +3 dagger (42, 49, D) a +3 ring mail of fire resistance (unseen) (42, 50, D) a dragon-coil talisman (42, 56, D) a +3 rapier of electrocution (still there?) a +1 cloak of poison resistance (still there?) a +0 pair of gloves (still there?) a +4 ring of protection (still there?) the human corpse of Nikola (still there?) (42, 57, D) a +0 battleaxe of freezing (still there?) the +7 plate armour of Inviolability {^Drain rN+ Int+3} (still there?) ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). the gnoll corpse of Grum (still there?) (42, 61, D) the +2 sling "Vuzan" {heavy, rElec rN+ Dex+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (43, 14, D) a ring of see invisible (43, 15, D) a +0 chain mail (43, 28, D) a staff of air (unseen) (43, 48, D) a parchment of Passage of Golubria (43, 49, D) a +0 dagger (43, 54, D) a +0 dagger of venom (still there?) a +0 scale mail (still there?) a wand of iceblast (12) (still there?) (43, 58, D) a +4 dagger of venom (unseen) (43, 59, D) a +0 chain mail (still there?) a +0 double sword of electrocution (still there?) a +0 chain mail of fire resistance (still there?) a +0 kite shield of reflection (still there?) the human corpse of Donald (still there?) (43, 60, D) the elf corpse of Duvessa (44, 48, D) the +0 plate armour "Buzel" {rElec Int+4} rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). (unseen) (44, 50, D) a scroll of brand weapon (44, 51, D) a parchment of Forge Phalanx Beetle (44, 52, D) a +1 triple sword of electrocution (still there?) a +2 ring mail of fire resistance (still there?) the tengu corpse of Sojobo (still there?) (44, 57, D) a +0 scale mail (still there?) 6 javelins (still there?) a +2 hat of stealth (still there?) (44, 58, D) the serpent talisman of the Farrier {Rampage +Inv Str-5 Dex+3} [serpent talisman] Rampage: It bestows one free step when moving towards enemies. +Inv: It lets you turn invisible. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). (unseen) (45, 48, D) a parchment of Curse of Agony (45, 49, D) a +0 short sword (45, 50, D) a wellspring talisman (45, 51, D) the +1 falchion of the Blessed Realm {vamp, rN++ Str-5} rN++: It greatly protects you from negative energy. Str-5: It affects your strength (-5). (unseen) (45, 52, D) a +0 quarterstaff of speed (still there?) a +0 robe (still there?) the human corpse of Jessica (still there?) (45, 58, D) a +7 antimagic arbalest (still there?) a +1 sacred scourge of holy wrath (still there?) (45, 60, D) a +3 trident of freezing (still there?) a +0 robe (still there?) (46, 48, D) a box of beasts (46, 49, D) a +0 halberd of venom (unseen) (46, 50, D) a +0 animal skin (46, 52, D) a +0 long sword a +0 leather armour a ring of protection from fire the human corpse of Frances (46, 57, D) 12 large rocks the cyclops corpse of Polyphemus (46, 60, D) a +0 tower shield (47, 49, D) a staff of air (unseen) (47, 50, D) a +1 ring mail of positive energy (unseen) (47, 51, D) a parchment of Lehudib's Crystal Spear (47, 53, D) a +5 scimitar of holy wrath (still there?) a +3 longbow of flaming (still there?) a +0 barding (still there?) the centaur corpse of Nessos (still there?) (47, 57, D) a +2 scimitar of holy wrath (still there?) a +2 leather armour of cold resistance (still there?) a wand of flame (9) (still there?) (48, 39, D) a +0 longbow a +0 leather armour (48, 51, D) a +3 scimitar of flaming (unseen) (49, 1, D) a +3 leather armour of poison resistance (49, 2, D) a +0 flail (49, 12, D) the staff "Qophyn" {Will+ Str+4 Conj} [staff of conjuration] Will+: It increases your willpower. Str+4: It affects your strength (+4). Conj: It increases the power of your Conjurations spells. (49, 25, D) a +0 leather armour (49, 36, D) the +6 whip "Murmur" {drain, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (49, 37, D) a +0 short sword (49, 40, D) a +0 morningstar of freezing a +0 leather armour (49, 50, D) a staff of fire (unseen) (50, 2, D) a +0 robe a naga corpse (skeletalised by now) (50, 4, D) a +0 halberd a naga corpse (skeletalised by now) (50, 6, D) a ring of positive energy (50, 24, D) a +3 scimitar of freezing (50, 25, D) a staff of alchemy (unseen) (50, 36, D) a staff of necromancy (50, 37, D) a +1 longbow of freezing a +0 leather armour an elf corpse (skeletalised by now) (50, 38, D) a staff of earth (still there?) a +0 robe (still there?) a +0 buckler (still there?) an elf corpse (skeletalised by now) (still there?) (50, 41, D) a +0 vampiric dagger a +0 robe an elf corpse (skeletalised by now) (50, 50, D) the medusa talisman of Noon {rF+ Stlth+} [medusa talisman] rF+: It protects you from fire. Stlth+: It makes you more stealthy. (unseen) (51, 1, D) a staff of earth a naga corpse (skeletalised by now) (51, 12, D) an orb of glass (unseen) (51, 27, D) a +0 leather armour a +2 heavy longbow (51, 29, D) a ring of protection from cold (51, 32, D) a +0 long sword a +0 robe (51, 39, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (51, 41, D) a +0 scimitar a +0 ring mail an elf corpse (skeletalised by now) (51, 50, D) a +0 rapier (52, 1, D) a staff of conjuration (still there?) a staff of earth (still there?) (52, 2, D) a +0 flail (52, 3, D) a +0 heavy mace (still there?) a +1 kite shield of corrosion resistance (still there?) a +0 trident (still there?) a naga corpse (skeletalised by now) (still there?) a black mamba corpse (skeletalised by now) (still there?) (52, 5, D) an anaconda corpse (skeletalised by now) (52, 12, D) the +0 war axe "Ogreslayer" {pain, Str+4} Str+4: It affects your strength (+4). (52, 13, D) an amulet of alchemy (52, 24, D) a +0 short sword (52, 25, D) a +0 dagger (52, 26, D) a staff of alchemy a +0 robe a +0 buckler a staff of cold a +0 robe an elf corpse (skeletalised by now) (52, 29, D) a +2 heavy war axe (52, 38, D) a +0 short sword (53, 0, D) a staff of air (53, 1, D) a +0 spear (53, 4, D) a black mamba corpse (skeletalised by now) (53, 5, D) a +0 robe an anaconda corpse (skeletalised by now) (53, 13, D) a staff of fire (unseen) (53, 24, D) a +8 plate armour of ponderousness (53, 25, D) a +0 dagger (53, 26, D) a +6 long sword of holy wrath a +0 robe (53, 28, D) a +0 dagger a +3 leather armour of poison resistance an elf corpse (skeletalised by now) (53, 29, D) a +1 quarterstaff of draining a +0 ring mail an elf corpse (skeletalised by now) (53, 36, D) a +0 long sword (53, 39, D) the +1 battleaxe of the Sheltering Gods {protect, rC+ Str+2 Int+2} rC+: It protects you from cold. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). a +0 robe (54, 0, D) a staff of necromancy (unseen) (54, 12, D) a +2 glaive of freezing (54, 25, D) a +0 dagger (54, 36, D) a +1 plate armour of death (55, 0, D) a staff of air (unseen) (55, 1, D) a ring of protection from cold (55, 12, D) the +1 ring mail "Evvaoboy" {Harm *Silence rN+ Dex+3} Harm: It increases damage dealt and taken. *Silence: It may silence you when you take damage. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (59, 37, D) a staff of conjuration (59, 40, D) a +0 dire flail (60, 37, D) the ring "Kahom" {^Drain +Blink AC+4 Dex-5 Stlth+} [ring of protection] ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. AC+4: It affects your AC (+4). Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. a +6 ring of strength the ring "Awkaxuf" {rC+ EV+5 Str-3 Int+4} [ring of evasion] rC+: It protects you from cold. EV+5: It affects your evasion (+5). Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). the +3 long sword of Qykk {speed, *Rage rElec Will+ Str+6} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Will+: It increases your willpower. Str+6: It affects your strength (+6). (60, 41, D) a +1 long sword (still there?) a +0 arbalest (still there?) a +0 leather armour (still there?) (61, 9, D) a river rat corpse (skeletalised by now) (61, 16, D) a ring of magical power (61, 36, D) a +6 ring of intelligence (61, 39, D) a +0 war axe (62, 0, D) a +0 rapier of venom (unseen) (62, 8, D) the +10 orcbow of Xueba {freeze, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. (62, 9, D) an iguana corpse (skeletalised by now) (62, 11, D) a river rat corpse (skeletalised by now) (62, 16, D) a +6 ring of intelligence (62, 17, D) the +2 morningstar of Wyrd {heavy, Int+3} Int+3: It affects your intelligence (+3). (62, 20, D) an iguana corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (62, 22, D) a water moccasin corpse (skeletalised by now) (62, 26, D) a +1 scale mail of poison resistance (62, 36, D) a +2 orcbow of electrocution (unseen) (62, 37, D) a +6 ring of strength (62, 40, D) a +0 short sword (63, 0, D) a +2 spear of venom (unseen) (63, 16, D) a +1 robe of positive energy (63, 17, D) a storm talisman (63, 26, D) a lightning rod (4/4) (63, 27, D) a staff of alchemy (unseen) (63, 36, D) the staff of the Mauling Seeker {*Corrode rElec rN++ Necro} [staff of necromancy] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Necro: It increases the power of your Necromancy spells. (unseen) (63, 37, D) a staff of air (unseen) (64, 16, D) a +1 orcbow of draining (64, 17, D) a staff of fire (unseen) (64, 20, D) a cane toad corpse (skeletalised by now) (64, 26, D) a staff of necromancy (unseen) (64, 27, D) a +1 scimitar of holy wrath (unseen) (65, 26, D) an amulet of guardian spirit (69, 36, D) the +1 longbow of the Throat {antimagic, rElec rN+ Stlth+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (69, 39, D) a +0 halberd (70, 8, D) a +2 hand axe of flaming (unseen) (70, 37, D) a staff of necromancy (unseen) (70, 39, D) a +0 long sword (71, 8, D) a ring of flight (71, 16, D) a +1 heavy spear (71, 17, D) a +0 spectral quarterstaff (71, 20, D) a +0 halberd (71, 26, D) the +1 ring mail of Cleverly Designed Life {Rampage Int+5 Dex-4 Stlth+} Rampage: It bestows one free step when moving towards enemies. Int+5: It affects your intelligence (+5). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. (unseen) (71, 27, D) a +0 flail of draining (unseen) (71, 29, D) a jackal corpse (skeletalised by now) (71, 30, D) a jackal corpse (skeletalised by now) (71, 37, D) a rimehorn talisman (72, 8, D) a +6 ring of strength an amulet of magic regeneration the ring of the Everdark {rC++ rCorr Int+7 Slay-6} [ring of resist corrosion] rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Int+7: It affects your intelligence (+7). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). a ring of protection from cold (72, 16, D) a staff of cold (unseen) (72, 17, D) the +8 demon whip "Embalmer" {drain, rF+ Will+ Int+4} rF+: It protects you from fire. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (72, 18, D) a +0 war axe a +0 robe a naga corpse (skeletalised by now) (72, 19, D) a water moccasin corpse (skeletalised by now) (72, 26, D) a staff of alchemy (unseen) (72, 27, D) a +4 giant spiked club (72, 30, D) a wolf corpse (skeletalised by now) (72, 36, D) a ring of see invisible (72, 37, D) a +3 great sword a +0 robe (72, 40, D) a +0 scimitar (73, 19, D) a +0 flail a +0 robe (73, 26, D) a +3 great sword of electrocution (73, 27, D) a staff of earth (73, 37, D) a +4 orcbow of draining (unseen)