mephistolia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (59, 37, D) a staff of alchemy (unseen) (60, 37, D) a ring of see invisible (61, 37, D) an amulet of wildshape (62, 0, D) a +2 plate armour of archery (62, 1, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (62, 9, D) a +4 heavy partisan (unseen) (62, 17, D) a +2 plate armour of willpower (62, 26, D) a +7 bardiche of venom (62, 27, D) the +10 mace "Hydraslayer" {chaos, ^Fragile rElec Str+3 Stlth+} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (62, 30, D) a komodo dragon corpse (62, 31, D) a wolf corpse (62, 37, D) the +4 orcbow "Bezunut" {freeze, Fly rN+} Fly: It grants you flight. rN+: It protects you from negative energy. (unseen) (63, 0, D) a +0 leather armour (63, 1, D) a +0 long sword a +0 robe of positive energy (63, 5, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (63, 8, D) a +0 dagger (63, 10, D) a staff of air (still there?) a +0 robe (still there?) a human corpse (skeletalised by now) (still there?) (63, 17, D) a +3 mace of draining (63, 20, D) a +0 trident 2 boomerangs a +2 troll leather armour (63, 21, D) a wind drake corpse (63, 26, D) a +2 scimitar of venom (63, 27, D) a +1 rapier of venom (63, 30, D) a basilisk corpse (63, 37, D) a Treatise on Traps (64, 3, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (64, 16, D) a staff of air (unseen) (64, 17, D) a staff of cold (64, 20, D) a wind drake corpse (64, 21, D) the +4 triple crossbow "Akum" {drain, rCorr Str+4 Dex+3} rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). a +0 orcbow a +0 trident a centaur corpse (64, 22, D) a +0 trident (64, 26, D) the +6 rapier "Naeps" {drain, rElec rCorr Str+3} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (64, 30, D) a wolf corpse (65, 26, D) the staff "Qaax" {rPois rF- Str+3 Earth Alch} [staff of alchemy] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (67, 0, D) a +0 rapier (68, 1, D) a +0 dagger a +0 leather armour a +2 spear of venom a +0 ring mail an elf corpse (skeletalised by now) (70, 8, D) the staff of Destiny {rF+++ Int-3 Stlth- Conj Fire} [staff of conjuration] rF+++: It renders you almost immune to fire. Int-3: It affects your intelligence (-3). Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (70, 13, D) a +0 whip (70, 36, D) the +0 scale mail of Zeghenyf {Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (70, 37, D) a +1 plate armour of death (unseen) (70, 41, D) a jackal corpse (71, 11, D) a +0 hand axe (71, 17, D) a +0 pair of gloves of infusion (71, 22, D) +0 acid dragon scales an acid dragon corpse a wyvern corpse (71, 27, D) a +4 rapier of venom (71, 37, D) a +2 troll leather armour (unseen) (71, 40, D) a raven corpse (71, 41, D) a wolf corpse (72, 8, D) a +0 mace (72, 9, D) a staff of cold (unseen) (72, 12, D) a +0 dagger a +1 great sword of protection (72, 17, D) a +2 plate armour of poison resistance (unseen) (72, 21, D) +0 acid dragon scales an acid dragon corpse (72, 27, D) the +4 whip of Enung {spect, Fly} Fly: It grants you flight. (72, 37, D) a staff of earth (unseen) (72, 42, D) a cane toad corpse (73, 1, D) a +2 robe of cold resistance (unseen) (73, 16, D) the +6 great mace of Descent {flame, ^Drain rN++} ^Drain: It drains your maximum health when unequipped. rN++: It greatly protects you from negative energy. (unseen) (73, 17, D) the +1 plate armour "Kebethuff" {rElec rC+ Dex+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (unseen) (73, 22, D) a rime drake corpse (73, 27, D) a +0 long sword of flaming (unseen) (73, 36, D) a staff of alchemy (unseen)