mephistolia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +0 buckler a +0 scale mail a +0 war axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. The Shining One disapproves of the use of such an item. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) the staff of Disembowelment {Fly rElec rC- Str+4 Earth} [staff of earth] Fly: It grants you flight. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Earth: It increases the power of your Earth spells. (61, 12, D) a +2 antimagic quarterstaff a merfolk corpse (skeletalised by now) (61, 16, D) a +0 club (62, 8, D) a +0 trident (62, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 12, D) a +0 trident (62, 17, D) a manual of Hexes (63, 0, D) a +0 falchion of flaming (unseen) (63, 4, D) a shapeshifter corpse (skeletalised by now) (63, 5, D) an ugly thing corpse (skeletalised by now) (63, 10, D) a +1 trident of freezing the +0 robe of Vaecsamnei {rC+ Archmagi} rC+: It protects you from cold. Archmagi: It increases the power of your magical spells. (63, 17, D) a book of Fire (64, 16, D) a manual of Long Blades (64, 17, D) the staff of the Wizarding Whale {^Drain rElec rC++ Str+3 Int+4 Air} [staff of air] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Air: It increases the power of your Air spells. (unseen) (67, 0, D) a +1 chain mail of archery (unseen) (68, 0, D) a +3 vampiric dagger (unseen) (69, 4, D) an iguana corpse (skeletalised by now) (69, 22, D) a +0 long sword a +0 scimitar a +0 robe (70, 4, D) a yak corpse (skeletalised by now) (70, 9, D) a staff of fire (70, 12, D) a wolf corpse (skeletalised by now) (70, 13, D) a wolf corpse (skeletalised by now) (71, 8, D) a ring of poison resistance (71, 12, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (71, 16, D) the +1 robe of Atig {*Corrode rF+ Will+} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Will+: It increases your willpower. (unseen) (71, 26, D) a +0 trident (71, 30, D) a +0 trident (71, 31, D) the staff of Income {rElec Conj Air} [staff of conjuration] rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. a +0 shortbow (71, 32, D) the +1 rapier of Success {flame, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). a +0 shortbow a centaur corpse (72, 8, D) a +6 shortbow (unseen) (72, 9, D) the +2 glaive of the Ten Visionaries {drain, rC+ Int+3 SInv} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. The Shining One disapproves of the use of such an item. (unseen) (72, 12, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (72, 16, D) a +3 long sword of holy wrath (unseen) (72, 17, D) the rimehorn talisman "Teasous" {rElec} [rimehorn talisman] rElec: It insulates you from electricity. (72, 26, D) a staff of alchemy (unseen) (72, 31, D) the +1 great sword of Ashron {drain, Will+} Will+: It increases your willpower. The Shining One disapproves of the use of such an item. (73, 1, D) the +5 ring mail "Ircheaj" {Harm rC+++ rN+ Int-5} Harm: It increases damage dealt and taken. rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. Int-5: It affects your intelligence (-5). (unseen) (73, 17, D) a fortress talisman (73, 28, D) a +0 orcbow a centaur corpse (73, 31, D) a wind drake corpse