mephistolia the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 robe a -1 hand axe of flaming (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (58, 44, D) 5 large rocks (59, 37, D) the amulet of Beauty {^Contam Acrobat rN+ Dex+2 Stlth+} [amulet of the acrobat] ^Contam: It causes magical contamination when unequipped. Acrobat: It increases your evasion after moving or waiting. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (60, 37, D) a staff of cold (unseen) (61, 0, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight (61, 8, D) a +3 spear of venom (61, 16, D) a staff of earth (unseen) (61, 26, D) a staff of alchemy (unseen) (61, 31, D) a +0 long sword (61, 37, D) a +2 helmet of sniping (unseen) (62, 0, D) a staff of alchemy (62, 1, D) a +2 leather armour of cold resistance (unseen) (62, 3, D) a +0 mace (still there?) a +2 short sword (still there?) a +0 robe (still there?) (62, 20, D) a steam dragon corpse (62, 26, D) a +4 ring of protection (62, 27, D) a +1 vampiric rapier (unseen) (62, 31, D) a hell hound corpse (62, 37, D) a parchment of Vhi's Electric Charge (63, 16, D) a ring of positive energy a +6 ring of dexterity (63, 17, D) a dragon-coil talisman (63, 37, D) a staff of alchemy (unseen) (64, 16, D) a ring of protection from cold (64, 19, D) a rime drake corpse (64, 27, D) a staff of air (unseen) (65, 26, D) a +4 long sword of holy wrath (unseen) (68, 0, D) the +6 hand axe "Exol" {elec, rC- Will+++ rCorr Dex+3} rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (unseen) (68, 4, D) an adder corpse (skeletalised by now) (69, 0, D) a +2 dagger of protection (unseen) (70, 21, D) a komodo dragon corpse (skeletalised by now) (70, 37, D) a ring of wizardry (71, 8, D) a staff of earth (71, 17, D) the staff of Conscience {rN++ Int-2 SInv Necro} [staff of necromancy] rN++: It greatly protects you from negative energy. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. (unseen) (71, 27, D) a +0 chain mail (71, 28, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 37, D) a staff of fire (unseen) (72, 8, D) the +0 broad axe "Cixkeni" {flame, Will+} Will+: It increases your willpower. (72, 9, D) a ring of protection from fire (72, 16, D) a +2 war axe of electrocution (72, 17, D) a ring of protection from fire (72, 28, D) a +0 flail a +0 leather armour a +0 long sword quicksilver dragon scales an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 36, D) +1 shadow dragon scales (unseen) (73, 1, D) a staff of fire (unseen) (73, 16, D) the +7 plate armour of the Sacrificial Victim {Rampage rCorr Slay+2} Rampage: It bestows one free step when moving towards enemies. rCorr: It protects you from acid and corrosion. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (73, 17, D) a book of Battle (73, 27, D) a +0 club (73, 28, D) a +0 mace (73, 36, D) a +4 spear of freezing (unseen) (74, 3, D) a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) (74, 28, D) a +2 arbalest of electrocution (still there?) a +0 scale mail (still there?) an orc corpse (skeletalised by now) (still there?) (74, 29, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now)