mephistolia the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 buckler a +0 scale mail a +0 long sword (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. The Shining One disapproves of the use of such an item. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 7, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} (49, 40, D) a +0 long sword (50, 25, D) a +2 falchion of holy wrath (unseen) (50, 33, D) a spark wasp corpse (50, 37, D) a +0 trident of venom (50, 40, D) a +0 robe (50, 41, D) a +0 hand axe of electrocution (50, 42, D) a +0 robe (51, 25, D) a +0 vampiric lajatang (unseen) (51, 30, D) a moth of wrath corpse (51, 31, D) a redback corpse (51, 33, D) a sun moth corpse (51, 37, D) a staff of alchemy (unseen) (51, 40, D) a +0 glaive a +0 plate armour (51, 41, D) a +0 robe (52, 25, D) a staff of cold (unseen) (52, 37, D) a +2 hand axe of freezing (unseen) (52, 40, D) a +0 broad axe (52, 41, D) a +0 battleaxe (53, 25, D) a scroll of brand weapon (53, 36, D) a staff of necromancy (54, 25, D) a parchment of Teleport Other (57, 42, D) a +1 short sword of venom a +0 leather armour an elf corpse (57, 43, D) a +0 rapier a +0 rapier a +2 scale mail of willpower an elf corpse (58, 39, D) a +0 rapier a +0 robe (58, 42, D) a +0 short sword a +0 robe (58, 44, D) a +0 long sword a +0 robe an elf corpse (59, 31, D) a jackal corpse (skeletalised by now) (59, 32, D) a cane toad corpse (skeletalised by now) (59, 37, D) the +6 shortbow of Rylock Giar {drain, rC- rN+ Will+ Dex+8} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+8: It affects your dexterity (+8). The Shining One disapproves of the use of such an item. (59, 43, D) a +3 vampiric spear a +0 robe (59, 44, D) a +0 long sword of holy wrath a +0 shortbow a +0 robe a +0 rapier a +0 scale mail an elf corpse (60, 33, D) a yak corpse (skeletalised by now) (60, 37, D) a +0 rapier of speed (61, 4, D) a wolf corpse (skeletalised by now) (61, 8, D) a +0 dagger (61, 10, D) a staff of cold a +5 dagger of venom a +0 robe an orc corpse (skeletalised by now) (61, 16, D) a +2 ring mail of poison resistance (61, 32, D) a bullfrog corpse (skeletalised by now) (61, 37, D) a staff of alchemy (62, 0, D) a +1 quarterstaff of draining (62, 1, D) the +1 orcbow "Zaxiud Newn" {speed, +Blink Fly rF+} +Blink: It lets you blink. Fly: It grants you flight. rF+: It protects you from fire. (62, 8, D) a +0 dagger (62, 9, D) a +0 dagger (62, 10, D) a +1 rapier of venom a +0 robe (62, 16, D) a +3 falchion of holy wrath (62, 17, D) a staff of fire (62, 23, D) a +2 long sword of holy wrath a +0 leather armour (62, 26, D) a +6 giant spiked club (62, 27, D) the staff "Dautaf" {rElec rF- rCorr Int+3 Conj} [staff of conjuration] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. (unseen) (62, 36, D) a +0 short sword (63, 0, D) the staff "Pofuint" {*Slow Str+6 Conj} [staff of conjuration] *Slow: It may slow you when you take damage. Str+6: It affects your strength (+6). Conj: It increases the power of your Conjurations spells. (63, 4, D) a yak corpse (skeletalised by now) (63, 8, D) a +0 short sword (63, 10, D) a staff of earth a +0 robe (63, 16, D) a staff of conjuration (63, 17, D) a staff of fire (63, 18, D) a +0 long sword a +0 leather armour (63, 21, D) a +0 short sword a +0 leather armour a +4 antimagic trident (63, 22, D) a +0 short sword a +0 ring mail (63, 26, D) a +1 rapier of venom (63, 27, D) a ring of willpower a +6 ring of dexterity (63, 36, D) a +0 leather armour (63, 37, D) a +2 quarterstaff of draining (64, 26, D) a +2 flail of protection (64, 44, D) a +0 long sword a +0 robe an elf corpse (67, 0, D) a +0 club (67, 3, D) a +0 scimitar of holy wrath a +0 leather armour an orc corpse (skeletalised by now) (68, 0, D) a +1 longbow of electrocution an orc corpse (skeletalised by now) (68, 2, D) a +0 dagger a +0 robe a +6 ring of strength an orc corpse (skeletalised by now) (69, 0, D) a +0 trident (69, 32, D) the +5 short sword of Law {chaos, Dex+3} Dex+3: It affects your dexterity (+3). The Shining One disapproves of the use of such an item. a +0 plate armour a +0 dagger a +0 robe a human corpse (skeletalised by now) (69, 36, D) a +1 heavy morningstar (70, 9, D) a +0 dagger a +0 robe an amulet of wildshape a +0 ring mail an orc corpse (skeletalised by now) (70, 33, D) a +4 flail of protection a +0 ring mail a +0 great sword a +0 plate armour (70, 36, D) a staff of conjuration (71, 10, D) a +0 club (still there?) a +2 plate armour of poison resistance (still there?) (71, 11, D) a +3 short sword a +0 leather armour a +0 club an orc corpse (skeletalised by now) (71, 16, D) a +2 great sword of flaming (71, 17, D) a +4 heavy mace (71, 26, D) a +2 dagger of venom (71, 36, D) a +2 scale mail of archery (71, 42, D) a +0 short sword a +0 robe a +0 rapier a +0 robe a +0 buckler a spriggan skeleton (72, 10, D) a +0 short sword an orc corpse (skeletalised by now) (72, 16, D) a storm talisman (72, 17, D) a staff of conjuration (72, 18, D) a +0 dire flail (72, 26, D) a +0 long sword (72, 31, D) a +0 ring mail a human corpse (skeletalised by now) (72, 37, D) a +1 leather armour of positive energy (72, 41, D) a +0 spear a spriggan skeleton (72, 42, D) a black bear skeleton (72, 43, D) a +0 short sword a +0 robe (73, 1, D) a staff of alchemy (unseen) (73, 3, D) a +0 hand axe (73, 16, D) a +0 sling of freezing (73, 17, D) a +2 falchion of holy wrath (73, 26, D) a +0 falchion (73, 27, D) a ring of flight (73, 36, D) a +0 dagger (73, 41, D) the +4 spear "Suphe" {freeze, rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). a +0 robe (74, 3, D) a +0 war axe