mephistolia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. The Shining One disapproves of the use of such an item. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} (59, 36, D) a staff of cold (unseen) (59, 37, D) a scroll of brand weapon (60, 37, D) a +2 heavy sling (unseen) (61, 3, D) a +0 shortbow (still there?) the +3 golden dragon scales of the Hidden Vale {rElec rPois rF+ rC+ Str+5} (still there?) rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Str+5: It affects your strength (+5). a +0 arbalest (still there?) a centaur corpse (skeletalised by now) (still there?) (61, 8, D) a +2 battleaxe of venom (unseen) (61, 11, D) an adder corpse (skeletalised by now) (61, 16, D) the +10 sling of Toothy Defiance {drain, ^Contam rF++ rCorr Str+3} ^Contam: It causes magical contamination when unequipped. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). The Shining One disapproves of the use of such an item. (unseen) (61, 29, D) a +0 spear a +0 robe (61, 30, D) a +2 hand axe of freezing (still there?) a naga skeleton (still there?) (61, 36, D) a +3 scale mail of cold resistance (unseen) (61, 37, D) a +2 ring mail of poison resistance (unseen) (62, 0, D) a staff of conjuration (62, 1, D) the blade talisman of Lurhyly {rN+} [blade talisman] rN+: It protects you from negative energy. (62, 3, D) a +0 arbalest (62, 8, D) a staff of air (unseen) (62, 9, D) a +1 quarterstaff of speed (62, 16, D) a +3 scale mail of cold resistance (unseen) (62, 23, D) a cane toad corpse (skeletalised by now) (62, 26, D) a staff of alchemy (62, 30, D) a +2 long sword of holy wrath a ball python skeleton (62, 36, D) a phial of floods (62, 37, D) a +1 scimitar (unseen) (63, 3, D) a +0 shortbow (63, 8, D) an amulet of magic regeneration (63, 16, D) a staff of necromancy (unseen) (63, 17, D) a +2 tower shield of positive energy (63, 26, D) a +0 scimitar (63, 27, D) the +0 great sword "Ycrir" {speed, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (63, 31, D) a +0 long sword a ball python skeleton (63, 36, D) a +0 helmet of light (unseen) (63, 37, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (64, 17, D) a staff of fire (unseen) (64, 22, D) a yak corpse (skeletalised by now) (64, 23, D) a basilisk corpse (skeletalised by now) (64, 26, D) a +0 hand axe (67, 0, D) a +0 long sword (67, 1, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (68, 0, D) a staff of earth (unseen) (68, 3, D) a +1 morningstar of protection a +0 robe (69, 0, D) a staff of necromancy (unseen) (69, 22, D) a +0 club a +0 robe a +0 long sword a naga skeleton (69, 32, D) a shapeshifter corpse (skeletalised by now) (69, 36, D) a +0 dagger (70, 8, D) a staff of air (70, 9, D) a +0 club (70, 12, D) a +2 heavy great mace (70, 13, D) a staff of air (70, 23, D) a +0 scimitar a naga skeleton (70, 36, D) a +0 falchion of holy wrath (70, 40, D) a +0 flail of protection a +0 robe a +0 buckler (70, 41, D) a black bear corpse (70, 42, D) a black bear corpse (71, 8, D) a spider talisman (71, 11, D) the +5 spear of Terra Nullius {flame, *Rage Fly Str+3} *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. Str+3: It affects your strength (+3). a draconian corpse (skeletalised by now) (71, 16, D) a ring of resist corrosion (71, 17, D) a staff of conjuration (unseen) (71, 23, D) a +0 dire flail a +0 robe a naga skeleton (71, 39, D) a +0 spear a ring of positive energy a hornet corpse (71, 40, D) a +0 dagger a +0 robe a +0 buckler a +6 ring of dexterity a wolf corpse (72, 8, D) a +0 short sword (72, 9, D) a +0 dagger (72, 12, D) a +0 hand axe (72, 13, D) a +0 flail (72, 16, D) a +0 long sword of flaming (unseen) (72, 17, D) the +2 shortbow of Aphaes {flame, Int+3} Int+3: It affects your intelligence (+3). (72, 27, D) the blade talisman "Naaroc" {Dex+5 Stlth+} [blade talisman] Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. (unseen) (72, 36, D) a +1 vampiric rapier (72, 40, D) a black bear corpse (72, 41, D) a +0 spear a spriggan corpse a hornet corpse (73, 1, D) a +0 long sword (73, 3, D) the +0 falchion of Ostiz {distort, *Noise rN+ rCorr Int+3} *Noise: It may make a loud noise when swung. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). The Shining One disapproves of the use of such an item. a +0 ring mail (73, 36, D) a +0 war axe of electrocution (73, 37, D) the +9 halberd of Sloth {venom, ^Contam Int+4} ^Contam: It causes magical contamination when unequipped. Int+4: It affects your intelligence (+4). (75, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence