mephistolia the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +0 buckler a +0 war axe a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +0 scale mail a +3 tower shield +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 11, D) a +0 trident (61, 0, D) a staff of alchemy (61, 3, D) a river rat corpse (61, 8, D) a staff of necromancy (unseen) (61, 11, D) a +0 trident a merfolk corpse (61, 26, D) a scroll of brand weapon (62, 1, D) an amulet of wildshape (62, 3, D) an iguana corpse a river rat corpse (62, 4, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (62, 8, D) a staff of conjuration (62, 11, D) a +0 trident (still there?) the ring of Peixorch {rF+ rC+ EV+5 Stlth+} (still there?) [ring of evasion] rF+: It protects you from fire. rC+: It protects you from cold. EV+5: It affects your evasion (+5). Stlth+: It makes you more stealthy. (62, 16, D) an amulet of faith (62, 17, D) a +2 halberd of protection (62, 26, D) 4 potions of heal wounds (62, 27, D) a +2 robe (unseen) (63, 3, D) a river rat corpse (63, 8, D) a phial of floods (63, 11, D) a +0 trident a merfolk corpse (63, 17, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (63, 26, D) the ring "Ariumon" {Will+ rCorr Str-5 SInv} [ring of willpower] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). SInv: It lets you see invisible. (unseen) (63, 27, D) a +2 scale mail of cold resistance (unseen) (64, 16, D) a staff of earth (unseen) (64, 26, D) a +5 spectral quarterstaff (unseen) (64, 27, D) a staff of necromancy (unseen) (65, 26, D) a staff of alchemy (unseen) (67, 0, D) a +4 flail of protection (unseen) (68, 1, D) a +0 long sword a +0 scale mail (69, 0, D) the +1 trident of Saecoxt {flame, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (70, 8, D) a +0 short sword (70, 9, D) a +0 vampiric halberd (70, 12, D) a +0 long sword a +0 robe an elf corpse (70, 19, D) a +0 trident an amulet of the acrobat (71, 8, D) a +0 robe (71, 11, D) a +1 war axe of flaming a +0 robe (71, 19, D) a staff of necromancy a +0 orcbow a +0 trident a centaur corpse a merfolk corpse (71, 27, D) the +0 leather armour "Gokuhuru" {Harm Str-4 Int+4 Stlth+} Harm: It increases damage dealt and taken. Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (unseen) (71, 30, D) a cane toad corpse a black mamba corpse (72, 8, D) a staff of air (72, 9, D) a +0 dagger of speed (72, 11, D) a +4 quarterstaff of draining a +0 leather armour (72, 17, D) the +4 plate armour of Scuffed Leaves {rElec rF- rC+ Str+2} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). (72, 19, D) a +0 orcbow a +0 trident a merfolk corpse (72, 20, D) 5 large rocks a cyclops corpse (72, 27, D) a +4 heavy shortbow (72, 30, D) a cane toad corpse (73, 1, D) a ring of magical power (73, 10, D) a +0 short sword a +1 robe of willpower an elf corpse (73, 16, D) a staff of fire (73, 17, D) a +3 scale mail of fire resistance (73, 26, D) a staff of alchemy (unseen) (73, 27, D) a ring of positive energy (73, 31, D) a yak corpse (74, 3, D) a jackal corpse (skeletalised by now)