Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-a0-1928-gc6910b0dee Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 9660320578789312209, deterministic pregen: 1 Command line: /usr/games/crawl-git-c6910b0dee -name ment -rc /dgldir/rcfiles/crawl-git/ment.rc -macro /dgldir/rcfiles/crawl-git/ment.macro -morgue /dgldir/morgue/ment/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/ment:2026-01-02.16:50:56.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-git-c6910b0dee(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x60e4dd00c88e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-c6910b0dee(_Z13do_crash_dumpv+0x43a) [0x60e4dd01aaca]: do_crash_dump() /usr/games/crawl-git-c6910b0dee(_Z20crash_signal_handleri+0x1fa) [0x60e4dd00cd6a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x78c9d0b12330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x78c9d0b6bb2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x78c9d0b1227e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x78c9d0af58ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x78c9d0af67b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x78c9d0b75ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab12c) [0x78c9d0b7812c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x78c9d0b7adae]: /usr/games/crawl-git-c6910b0dee(+0xcde021) [0x60e4dd7f8021]: /usr/games/crawl-git-c6910b0dee(+0xccf679) [0x60e4dd7e9679]: /usr/games/crawl-git-c6910b0dee(+0xccc9e9) [0x60e4dd7e69e9]: /usr/games/crawl-git-c6910b0dee(+0xccedd6) [0x60e4dd7e8dd6]: /usr/games/crawl-git-c6910b0dee(+0xcd4ae6) [0x60e4dd7eeae6]: /usr/games/crawl-git-c6910b0dee(_ZN4CLua5closeEv+0xbe) [0x60e4dcff3a8e]: CLua::close() /usr/games/crawl-git-c6910b0dee(+0x2f33a0) [0x60e4dce0d3a0]: /usr/games/crawl-git-c6910b0dee(+0x2f636c) [0x60e4dce1036c]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x78c9d0af71ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x78c9d0af728b]: /usr/games/crawl-git-c6910b0dee(_start+0x25) [0x60e4dcf3e605]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000078c9d0bdd7a7 in __GI___wait4 (pid=4095410, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000078c9d0bdd7a7 in __GI___wait4 (pid=4095410, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000060e4dd00cf3c in call_gdb (file=0x78c9d0cd14e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3857145\000\000\000\000\000" #2 0x000060e4dd01aae8 in do_crash_dump () at dbg-asrt.cc:673 t = 1767374566 dir = "/dgldir/morgue/ment/" name = "/dgldir/morgue/ment/crash-ment-20260102-172246.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x78c9d0cd14e0 <_IO_2_1_stderr_> #3 0x000060e4dd00cd6a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {281470681743360}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x000078c9d0b1227e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x000078c9d0af58ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {106536079359546, 106536404346608, 106536404346704, 106536406193816, 106536404346640, 106536400437352, 106536401055928, 106536401055928, 106536405002576, 0, 106536401061440, 106536405002928, 106536084853664, 65535, 0, 281470681743360}}, sa_flags = 1234716416, sa_restorer = 0x0} #10 0x000078c9d0af67b6 in __libc_message_impl (fmt=fmt@entry=0x78c9d0c9b8d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7ffd1971ea40, reg_save_area = 0x7ffd1971e9d0}} fd = 2 iov = {{iov_base = 0x78c9d0c9eae0, iov_len = 33}, {iov_base = 0x78c9d0c9b8d9, iov_len = 1}, {iov_base = 0x7ffd197291d0, iov_len = 16}, {iov_base = 0xf9516b0c3c386c8a, iov_len = 0}, {iov_base = 0x60e4f0573118, iov_len = 106536401055928}, {iov_base = 0x78c9d1323000 <_rtld_global>, iov_len = 480576672280112266}, {iov_base = 0x3898d1f0b58e6c8a, iov_len = 140724603453440}} iovcnt = total = cp = #11 0x000078c9d0b75ff5 in malloc_printerr (str=str@entry=0x78c9d0c9eae0 "double free or corruption (!prev)") at ./malloc/malloc.c:5772 No locals. #12 0x000078c9d0b7812c in _int_free_merge_chunk (av=0x78c9d0cd0ac0 , p=0x60e4f0937e50, size=256) at ./malloc/malloc.c:4679 nextchunk = 0x60e4f0937f50 nextsize = #13 0x000078c9d0b7adae in __GI___libc_free (mem=0x60e4f0937e60) at ./malloc/malloc.c:3398 ar_ptr = p = 0x60e4f0937e50 err = 2 #14 0x000060e4dd7f8021 in l_alloc () No symbol table info available. #15 0x000060e4dd7e9679 in luaM_free_ () No symbol table info available. #16 0x000060e4dd7e69e9 in luaF_freeproto () No symbol table info available. #17 0x000060e4dd7e8dd6 in luaC_freeallobjects () No symbol table info available. #18 0x000060e4dd7eeae6 in close_state () No symbol table info available. #19 0x000060e4dcff3a8e in CLua::close (this=0x60e4ddeb60e0 ) at clua.cc:84 slisteners = #20 0x000060e4dce0d3a0 in _reset_game () at main.cc:355 No locals. #21 0x000060e4dce1036c in _launch_game_loop () at main.cc:403 ge = @0x60e4f0945bf0: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7ffd19729e88) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-c6910b0dee/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-c6910b0dee/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-c6910b0dee/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. b - a +0 quarterstaff You open the door. You encounter a training dummy. It is wielding a +0 whip. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The training dummy closely misses you. The training dummy hits you with a +0 whip. You hit the training dummy. The training dummy is moderately damaged. The training dummy hits you with a +0 whip. You hit the training dummy. The training dummy is heavily damaged. The training dummy hits you with a +0 whip. You hit the training dummy. You punch the training dummy. You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. Unknown command. You see here a +0 whip. Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You start resting. HP restored. You open the door. You encounter a rat. There is an open door here. The helpless rat fails to defend itself. You hit the rat. The rat is moderately wounded. The rat barely misses you. You hit the rat. The rat is severely wounded. The rat bites you but does no damage. You closely miss the rat. The rat is severely wounded. The rat completely misses you. You barely miss the rat. The rat is severely wounded. The rat barely misses you. You hit the rat. You kill the rat! There is an open door here. Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. There is an open door here. You open the door. You encounter 3 rats. Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. The rat squeaks loudly. x2 The rat squeaks loudly. Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. Okay, then. You closely miss the rat. The rat bites you. You closely miss the rat. The rat barely misses you. You hit the rat. The rat is severely wounded. The rat barely misses you. You hit the rat. You kill the rat! You closely miss the rat. The rat bites you. You barely miss the rat. The rat barely misses you. You hit the rat. The rat is severely wounded. The rat closely misses you. You hit the rat. You kill the rat! You hit the rat. You kill the rat! Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. Okay, then. Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. You close the door. You start waiting. Done waiting. Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a jackal and a wyvern. The jackal barks! The wyvern hisses angrily. Found a stone staircase leading down. Press: ? - help, . - travel You can't see that place. [the floor.] You open the door. A jackal comes into view. You hit the jackal. The jackal is lightly wounded. The jackal barely misses you. The jackal bites you. You hit the jackal. The jackal is heavily wounded. The jackal bites you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal closely misses you. x2 You barely miss the jackal. The jackal is heavily wounded. The jackal bites you. You hit the jackal. You kill the jackal! There is an open door, spattered with blood here. You see here a jackal corpse. There is an open door, spattered with blood here. You see here a jackal corpse. Press: ? - help, v - describe, . - travel The floor. Press: ? - help, v - describe, . - travel Here: a wyvern (fire blocked by an iron grate) The floor. A wyvern is nearby! Press: ? - help, v - describe, . - travel The floor. There is an open door, spattered with blood here. You see here a jackal corpse. You open the door. There is an open door here. Remember, you can rest up with [5]. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. Found 10 boomerangs. There is a stone staircase leading up here. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. c - 10 boomerangs b - a +0 quarterstaff (weapon) You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. The training dummy throws a stone. The stone hits you. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! Remember, you can rest up with [5]. You start waiting. Done waiting. Remember that you can autoexplore using [o]. Found a shortbow. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. You unwield your +0 quarterstaff. d - a +0 shortbow (weapon) Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. You encounter a worm. The training dummy throws a stone. The stone barely misses you. Fire: d) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You shoot an arrow. The arrow hits the training dummy. The training dummy is heavily damaged. Fire: d) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a training dummy, quivering stones (heavily damaged, 98% to hit) You shoot an arrow. The arrow hits the training dummy. You destroy the training dummy! Fire: d) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (black smoke, 78% to hit) You shoot an arrow. The arrow completely misses worm. Fire: d) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (78% to hit) You shoot an arrow. The arrow hits worm. Worm is lightly wounded. Fire: d) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (78% to hit) You shoot an arrow. The arrow hits worm. Worm is moderately wounded. Fire: d) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow barely misses worm. Fire: d) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (black smoke, moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is heavily wounded. Fire: d) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (black smoke, heavily wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is severely wounded. Fire: d) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (severely wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is almost dead. Fire: d) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (black smoke, almost dead, 78% to hit) You shoot an arrow. The arrow hits worm. You kill worm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. Uppercase letters only, please. You feel stronger. x2 Remember, you can rest up with [5]. Find the exit! Remember that you can autoexplore using [o]. You encounter a rat. A rat is nearby! The rat squeaks loudly. You hear a loud squeak. x2 You encounter a rat. Fire: d) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (thin mist, 58% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! Fire: d) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow barely misses the rat. Fire: d) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow barely misses the rat. You encounter a rat. The rat bites you. You shoot an arrow. The arrow hits the rat. You kill the rat! Fire: d) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow hits the rat! You kill the rat! You see here a rat corpse. You see here a rat corpse. You encounter a rat. The rat squeaks loudly. Fire: d) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow hits the rat. The rat is heavily wounded. The rat bites you. The rat closely misses you. Fire: d) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (heavily wounded, 58% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! Found an exit from the tutorial. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. Found two exits from the tutorial. There is an exit from the tutorial here. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: ...wl-master/crawl-git-c6910b0dee/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (41, 22) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-a0-1928-gc6910b0dee) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [ment] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 18 8 12 Position: (41, 22), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 27 | 3 | 385 | 85/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 26 | 0 | 8 | 8/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 17 | 3 | 411 | 111/200 Dodging | X | 1 | 4 | 0 | 3 | 3/50 Stealth | X | 1 | 6 | 0 | 3 | 3/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 20 | 2 | 201 | 51/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 31 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #3: +0 shortbow eq slot #2, inv slot #3: +0 shortbow(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ### ###### ..#####.##..>### .....#.##.# #.>.## ....#.#..### #@# ......#....## ##.# †..##.......###.## ....#.†...####...# ♣♣........###....# ♣..........#....## ....§§§..##...### ....§§§.....### .....§§.##### ######### dlua errors: ...wl-master/crawl-git-c6910b0dee/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (41, 22) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.