Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34.0-5-g3e7bbf7a23 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 16059402891011664006, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name mee8353 -rc /dgldir/rcfiles/crawl-0.34/mee8353.rc -macro /dgldir/rcfiles/crawl-0.34/mee8353.macro -morgue /dgldir/morgue/mee8353/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/mee8353:2026-02-09.06:30:28.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 12 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5abf5690af4e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x5abf569191aa]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x5abf5690b42a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7f0329afe330]: /usr/games/crawl-0.34(+0xcdaf2b) [0x5abf570f0f2b]: /usr/games/crawl-0.34(+0xce0c46) [0x5abf570f6c46]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x5abf568f214e]: CLua::close() /usr/games/crawl-0.34(+0x2f5666) [0x5abf5670b666]: /usr/games/crawl-0.34(+0x2f8632) [0x5abf5670e632]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7f0329ae31ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7f0329ae328b]: /usr/games/crawl-0.34(_start+0x25) [0x5abf5683d5d5]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f0329bc97d7 in __GI___wait4 (pid=45431, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007f0329bc97d7 in __GI___wait4 (pid=45431, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005abf5690b5fc in call_gdb (file=0x7f0329cbd4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2471\000\000\000\000\000\000\000\000" #2 0x00005abf569191c8 in do_crash_dump () at dbg-asrt.cc:673 t = 1770619006 dir = "/dgldir/morgue/mee8353/" name = "/dgldir/morgue/mee8353/crash-mee8353-20260209-063646.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7f0329cbd4e0 <_IO_2_1_stderr_> #3 0x00005abf5690b42a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00005abf570f0f2b in luaC_freeallobjects () No symbol table info available. #6 0x00005abf570f6c46 in close_state () No symbol table info available. #7 0x00005abf568f214e in CLua::close (this=0x5abf577c0c60 ) at clua.cc:84 slisteners = #8 0x00005abf5670b666 in _reset_game () at main.cc:355 No locals. #9 0x00005abf5670e632 in _launch_game_loop () at main.cc:403 ge = @0x5abf72bb3020: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #10 main (argc=13, argv=0x7ffd2b881278) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. b - a +0 quarterstaff (weapon) Pick up this weapon with [,] or [g] and then wield it with [e]. You open the door. You encounter a training dummy. It is wielding a +0 whip. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The helpless training dummy fails to defend itself. You hit the training dummy. The training dummy is moderately damaged. The training dummy hits you but does no damage. You sock the training dummy! You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. Unknown command. You see here a +0 whip. You see here a +0 whip. c - a +0 whip Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You open the door. You encounter a rat. A rat is nearby! There is an open door here. The helpless rat fails to defend itself. You sock the rat! You kill the rat! You see here a rat corpse. There are no objects that can be picked up here. a rat corpse You see here a rat corpse. As you open the door, it creaks loudly! You encounter 3 rats. The rat squeaks loudly. Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. There are no items here. You can't go down here! There are no items here. You can't go up here! There are no items here. There are no items here. The rat squeaks loudly. You closely miss the rat. The rat misses you. You hit the rat. You kill the rat! You hit the rat but do no damage. The rat bites you but does no damage. You hit the rat but do no damage. The rat closely misses you. You barely miss the rat. The rat barely misses you. You hit the rat but do no damage. The rat bites you. The rat bites you but does no damage. You closely miss the rat. The rat barely misses you. You hit the rat. You kill the rat! You hit the rat. You kill the rat! You start resting. HP restored. Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door, spattered with blood here. You see here a rat corpse. Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a jackal and a wyvern. Press: ? - help, v - describe, . - travel Here: a jackal (asleep, fire blocked by an iron grate) The floor. There are monsters nearby! Press: ? - help, v - describe, . - travel Here: a jackal (asleep, fire blocked by an iron grate) The floor. Press: ? - help, v - describe, . - travel Here: a jackal (asleep, fire blocked by an iron grate) The floor. There are monsters nearby! Press: ? - help, v - describe, . - travel A stone wall. Press: ? - help, v - describe, . - travel The floor. Found a stone staircase leading down. The wyvern hisses angrily. You open the door. The jackal barks! The jackal bites you. You hit the jackal but do no damage. The jackal barely misses you. The jackal closely misses you. You hit the jackal. The jackal is heavily wounded. The jackal bites you. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! You see here a jackal corpse. You see here a jackal corpse. There is an open door here. You open the door. There is an open door here. Remember, you can rest up with [5]. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. Found 10 boomerangs. There is a stone staircase leading up here. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. d - 10 boomerangs You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (dormant, 98% to hit) You throw a boomerang. The boomerang hits the training dummy! You destroy the training dummy! Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can rest up with [5]. Remember that you can autoexplore using [o]. Found a shortbow. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. e - a +0 shortbow Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. You encounter a worm. The training dummy throws a stone. The stone barely misses you. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: worm (asleep, 98% to hit) You throw a boomerang. The boomerang hits worm. Worm is lightly wounded. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: worm (black smoke, lightly wounded, 76% to hit) You throw a boomerang. The boomerang hits worm. Worm is lightly wounded. The training dummy throws a stone. The stone hits you but does no damage. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: worm (lightly wounded, 76% to hit) You throw a boomerang. The boomerang hits worm but does no damage. Worm is lightly wounded. The training dummy throws a stone. The stone hits you. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: worm (76% to hit) You throw a boomerang. The boomerang hits worm but does no damage. The training dummy throws a stone. The stone barely misses you. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: worm (76% to hit) You throw a boomerang. The boomerang hits worm. Worm is lightly wounded. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: worm (76% to hit) You throw a boomerang. The boomerang hits worm and shatters, but does no damage. Throw: 9 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: worm (76% to hit) You throw a boomerang. The boomerang hits worm. Worm is moderately wounded. Throw: 9 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: worm (black smoke, lightly wounded, 76% to hit) You throw a boomerang. The boomerang hits worm. Worm is moderately wounded. Throw: 9 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: worm (moderately wounded, 76% to hit) You throw a boomerang. The boomerang hits worm. Worm is moderately wounded. Throw: 9 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: worm (moderately wounded, 76% to hit) You throw a boomerang. The boomerang barely misses worm. The training dummy throws a stone. The stone barely misses you. Throw: 9 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: worm (moderately wounded, 76% to hit) You throw a boomerang. The boomerang completely misses worm. The training dummy throws a stone. The stone hits you but does no damage. Throw: 9 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: worm (moderately wounded, 76% to hit) You throw a boomerang. The boomerang hits worm. Worm is heavily wounded. Throw: 9 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: worm (moderately wounded, 76% to hit) You throw a boomerang. The boomerang barely misses worm. The training dummy throws a stone. The stone hits you but does no damage. Throw: 9 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: worm (moderately wounded, 76% to hit) You throw a boomerang. The boomerang hits worm. Worm is heavily wounded. Throw: 9 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: worm (black smoke, heavily wounded, 76% to hit) You throw a boomerang. The boomerang hits worm. Worm is severely wounded. Throw: 9 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: worm (black smoke, heavily wounded, 76% to hit) You throw a boomerang. The boomerang hits worm but does no damage. Worm is heavily wounded. Throw: 9 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: worm (heavily wounded, 76% to hit) You throw a boomerang. The boomerang barely misses worm. Throw: 8 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: worm (heavily wounded, 76% to hit) You throw a boomerang. The boomerang hits worm! Worm is almost dead. Throw: 8 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: worm (severely wounded, 76% to hit) You throw a boomerang. The boomerang hits worm. Worm is almost dead. Throw: 8 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: worm (black smoke, almost dead, 76% to hit) You throw a boomerang. The boomerang barely misses worm. The training dummy throws a stone. The stone barely misses you. Throw: 8 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: worm (severely wounded, 76% to hit) You throw a boomerang. The boomerang hits worm. You kill worm! Throw: 8 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang completely misses the training dummy. Throw: 8 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You unwield your +0 quarterstaff. e - a +0 shortbow (weapon) Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You shoot an arrow. Remember, you can rest up with [5]. You start waiting. Done waiting. Find the exit! Remember that you can autoexplore using [o]. You encounter a rat. You encounter a rat. The rat squeaks loudly. x2; You hear a loud squeak. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (thin mist, 58% to hit) You shoot an arrow. The arrow closely misses the rat. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (thin mist, 58% to hit) You shoot an arrow. The arrow closely misses the rat. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow hits the rat but does no damage. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow barely misses the rat. The rat closely misses you. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! The rat misses you. The rat bites you but does no damage. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! Your Stealth skill increases to level 1! One of your skills just reached a milestone. The skills you use are automatically trained whenever you gain experience, by killing monsters. By default, experience goes to skills you actively use. To view or manage your skills, type m. There's nothing to open nearby. You unwield your +0 shortbow. b - a +0 quarterstaff (weapon) You encounter a rat. You see here a rat corpse. You swing at nothing. You hit the rat. You kill the rat! You see here a rat corpse. You encounter a rat. Found an exit from the tutorial. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. Found two exits from the tutorial. There is an exit from the tutorial here. notify_dgn_event: Lua error: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (41, 22) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34.0-5-g3e7bbf7a23) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [mee8353] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 18 8 12 Position: (41, 22), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 3 | 396 | 96/200 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 89 | 0 | 45 | 45/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 1 | 1/50 Armour | X | 0 | 0 | 3 | 358 | 58/200 Dodging | X | 1 | 11 | 0 | 0 | 0/50 Stealth | X | 0 | 0 | 1 | 43 | 1/84 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 2 | 164 | 14/150 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 39 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #1: +0 quarterstaff eq slot #2, inv slot #1: +0 quarterstaff(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ### ### ..#### .##..>### .....#.##. #.>.## ....#.#..### #@# ......#....## ##.# ...##....... ##.## ....#.....# ##...# ♣♣........###....# ♣..........#....## ....§§§..##...### ....§§......### ....§§§.##### ######### dlua errors: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (41, 22) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<<