Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 2407352086669989339 536 mearyne the Magician (level 7, -1/54 HPs) Began as a Djinni Conjurer on Feb 8, 2025. Slain by an ice beast (13 damage) ... on level 5 of the Dungeon. The game lasted 00:03:30 (2578 turns). mearyne the Magician (Djinni Conjurer) Turns: 2578, Time: 00:03:31 Health: -1/54 AC: 2 Str: 6 XL: 7 Next: 50% Gold: 87 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no amulet) Will ..... e - ring of see invisible Stlth ++ (no ring) HPRegen 0.29/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 87 gold pieces. Inventory: Missiles c - a throwing net Armour a - a +0 robe (worn) Magical Staves d - a staff of earth Jewellery e - a ring of see invisible (worn) Scrolls b - a scroll of noise {unknown} g - 4 scrolls of fog {unknown} k - 3 scrolls of identify {unknown} l - a scroll of enchant weapon {unknown} m - 2 scrolls of poison {unknown} n - a scroll of revelation {unknown} o - a scroll of blinking {unknown} p - 2 scrolls of amnesia {unknown} s - a scroll of enchant armour {unknown} w - a scroll of immolation {unknown} Potions f - a potion of heal wounds {unknown} h - 2 potions of moonshine {unknown} i - a potion of haste {unknown} j - a potion of berserk rage {unknown} q - a potion of might {unknown} r - a potion of invisibility {unknown} t - a potion of enlightenment {unknown} u - a potion of attraction {unknown} v - a potion of ambrosia {unknown} x - a potion of curing {unknown} z - a potion of brilliance {unknown} Skills: + Level 5.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.2 Spellcasting + Level 5.2 Conjurations + Level 5.2 Hexes + Level 5.2 Summonings + Level 5.2 Necromancy + Level 5.2 Translocations + Level 5.2 Forgecraft + Level 5.2 Fire Magic + Level 5.2 Ice Magic + Level 5.2 Air Magic + Level 5.2 Earth Magic + Level 5.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 12% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 12% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 f - Construct Spike Laun Frge 54% 2d5 1% 2 g - Scorch Fire 54% 2d7 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Elyvilon Annotations: D:3 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a phantom (severely damaged, 71% to hit) You focus your ray upon the phantom. The searing ray hits the phantom! You destroy the phantom! (Press . to maintain the ray.) Your Fighting skill increases to level 5! You stop channelling your searing ray. HP restored. There is an escape hatch in the floor here. You now have 87 gold pieces (gained 9). An ice beast comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (asleep, 100% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ice beast. The ice beast is moderately wounded. The searing ray hits the ice beast. The ice beast is moderately wounded. The ice beast hits you. The ice beast freezes you! You feel a terrible chill! The searing ray hits the ice beast. The ice beast is heavily wounded. You finish channelling your searing ray. The ice beast hits you. The ice beast freezes you! You feel a terrible chill! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ice beast. The ice beast is heavily wounded. * * * LOW HITPOINT WARNING * * * The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You feel a terrible chill! You die... #.<.....#.# #....#.....#.###### #..###......>.....# #. ........####.# # .......#.### .# ...........# .# .##....#.#.# .# .S...#.##.#.##.# ...## #...@Y.# .. ###.#### ...# #.#### # You could see an ice beast. Vanquished Creatures A phantom (D:5) 2 scorpions (D:4) A howler monkey (D:3) A jelly (D:4) An orc priest (D:3) 2 sleepcaps (D:4) Terence (D:3) An orc wizard (D:3) 6 adders 2 shadow imps (D:4) 2 ribbon worms 6 dart slugs 3 orcs 4 endoplasms 4 giant cockroaches 4 goblins 3 hobgoblins A quokka (D:3) 5 ball pythons 3 bats 3 frilled lizards 4 kobolds 4 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mearyne the Djinni Conjurer began the quest for the Orb. 0 | D:1 | mearyne set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 217 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 236 | D:1 | Reached skill level 1 in Fighting 329 | D:1 | You are sucked into a shaft and drop 1 floor! 339 | D:2 | Reached XP level 3. HP: 16/27 MP: 0/0 339 | D:2 | Learned a level 1 spell: Summon Small Mammal 627 | D:2 | Found a white marble altar of Elyvilon. 850 | D:3 | Reached XP level 4. HP: 22/33 MP: 0/0 952 | D:3 | Reached XP level 5. HP: 31/40 MP: 0/0 952 | D:3 | Learned a level 2 spell: Construct Spike Launcher 1079 | D:3 | Noticed Terence 1084 | D:3 | Killed Terence 1349 | D:3 | Reached XP level 6. HP: 44/46 MP: 0/0 1513 | D:3 | Found a runed translucent door. 1514 | D:3 | Noticed Crazy Yiuf 1842 | D:4 | Reached XP level 7. HP: 31/53 MP: 0/0 1842 | D:4 | Learned a level 2 spell: Scorch 2121 | D:4 | Reached skill level 5 in Spellcasting 2121 | D:4 | Reached skill level 5 in Conjurations 2121 | D:4 | Reached skill level 5 in Hexes 2121 | D:4 | Reached skill level 5 in Summonings 2121 | D:4 | Reached skill level 5 in Necromancy 2121 | D:4 | Reached skill level 5 in Translocations 2121 | D:4 | Reached skill level 5 in Forgecraft 2121 | D:4 | Reached skill level 5 in Fire Magic 2121 | D:4 | Reached skill level 5 in Ice Magic 2121 | D:4 | Reached skill level 5 in Air Magic 2121 | D:4 | Reached skill level 5 in Earth Magic 2121 | D:4 | Reached skill level 5 in Alchemy 2511 | D:5 | Entered Level 5 of the Dungeon 2519 | D:5 | Reached skill level 5 in Fighting 2578 | D:5 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_basic D:2: layout_rooms, basic_altar D:3: layout_basic, hangedman_decor_riveting, uniq_crazy_yiuf_cottage, uniq_terence D:4: minmay_razor_zed, layout_rooms D:5: layout_loops_cross, nicolae_zig_zag_zippers, uniq_sigmund Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 4 5 | 5.1 Spellcasting | 4 5 | 5.2 Conjurations | 4 5 | 5.2 Hexes | 4 5 | 5.2 Summonings | 4 5 | 5.2 Necromancy | 4 5 | 5.2 Translocations | 4 5 | 5.2 Forgecraft | 4 5 | 5.2 Fire Magic | 4 5 | 5.2 Ice Magic | 4 5 | 5.2 Air Magic | 4 5 | 5.2 Earth Magic | 4 5 | 5.2 Alchemy | 4 5 | 5.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 49 | 12 | || 61 Searing Ray | 6 | 18 | 16 || 40 Construct Spike L | | 2 | || 2 Iskenderun's Myst | | | 1 || 1 Armour: Robe | 3 | 10 | 14 || 27 Dodge: Dodged | 3 | 10 | 4 || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2576 | 2506 | 70 | 0 | 2118 | 5 | 515.2 | Dungeon | 2576 | 2506 | 70 | 0 | 2118 | 5 | 515.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 971 daAuts D:3: 744 daAuts D:2: 464 daAuts D:1: 329 daAuts D:5: 66 daAuts