maukei Level 1 of the Dungeon (0, 1, D:1) a jackal skeleton (0, 8, D:1) a +0 club (5, 0, D:1) a +0 quarterstaff (10, 9, D:1) a ball python corpse (skeletalised by now) (13, -7, D:1) a +0 dagger (26, 3, D:1) a +0 dagger (28, 23, D:1) a jackal skeleton a jackal skeleton (29, 28, D:1) a jackal skeleton (31, 27, D:1) a jackal skeleton (37, 26, D:1) a rat skeleton (37, 28, D:1) 7 stones (39, 32, D:1) a +0 scale mail (40, 26, D:1) a ball python skeleton a hobgoblin skeleton (44, 37, D:1) a hobgoblin corpse (skeletalised by now) (48, 17, D:1) a frilled lizard skeleton (53, 14, D:1) a quokka corpse (skeletalised by now) (64, -15, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin skeleton (0, 38, D:2) a +0 dagger (16, -4, D:2) a hobgoblin skeleton (22, 19, D:2) a ball python corpse (skeletalised by now) (22, 28, D:2) a +0 short sword 5 stones the +9 ring mail "Paunuo Esmo" {Int+5 Stlth+} Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. (23, -2, D:2) 6 stones (24, -4, D:2) a ball python skeleton (26, -3, D:2) a quokka skeleton (27, -4, D:2) a +0 hand axe (34, 41, D:2) a +0 dagger (37, 23, D:2) a jackal corpse (skeletalised by now) (40, -15, D:2) a +0 dagger (45, -15, D:2) a +0 broad axe (46, 4, D:2) a +0 quarterstaff of holy wrath (48, 21, D:2) an adder skeleton (48, 22, D:2) a jackal skeleton (55, -3, D:2) a +0 short sword Level 3 of the Dungeon (0, 8, D:3) an adder skeleton (1, 1, D:3) a +0 leather armour (6, -10, D:3) a quokka skeleton (6, 0, D:3) 3 stones (8, -8, D:3) an inkwell talisman (13, 26, D:3) a rat corpse (skeletalised by now) (16, -13, D:3) a +0 ring mail (17, 19, D:3) a +0 ring mail (24, -4, D:3) a +0 robe (25, 17, D:3) a +0 leather armour (27, 6, D:3) 7 stones (28, -8, D:3) a +0 rapier (28, 8, D:3) a +0 helmet (31, 4, D:3) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (33, -7, D:3) a hobgoblin skeleton (44, -1, D:3) a scroll of enchant armour (44, 1, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (44, 3, D:3) a potion of attraction (46, 0, D:3) a scroll of enchant armour (46, 2, D:3) a potion of attraction Level 4 of the Dungeon (4, -1, D:4) a rat corpse (7, 3, D:4) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. (8, 1, D:4) a river rat corpse (10, 1, D:4) a giant cockroach corpse a giant cockroach corpse (13, 9, D:4) a +0 dagger 3 stones (25, 13, D:4) a scroll of identify