Dungeon Crawl Stone Soup version 0.35-a0-855-gbea1a80953 (webtiles) character file. Game seed: 3567194793083918600 444 marsel010904 the Conjurer (level 6, 0/32 HPs) Began as a Deep Elf Conjurer on Aug 20, 2026. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:03:09 (2714 turns). marsel010904 the Conjurer (Deep Elf Conjurer) Turns: 2714, Time: 00:03:10 Health: 0/32 AC: 2 Str: 4 XL: 6 Next: 72% Magic: 14/17 EV: 11 Int: 25 God: Gold: 220 SH: 0 Dex: 13 Spells: 6/17 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.30/turn %: no passive effects @: lethally poisoned (0 -> -6) A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 220 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 cloak Jewellery c - a +6 ring of dexterity Wands p - a wand of polymorph (8) Scrolls c - a scroll of fear {unknown} e - 2 scrolls of enchant weapon {unknown} h - 4 scrolls of identify {unknown} j - 2 scrolls of teleportation {unknown} k - a scroll of immolation {unknown} l - a scroll of enchant armour {unknown} m - a scroll of torment {unknown} n - a scroll of amnesia {unknown} q - a scroll of summoning {unknown} Potions d - a potion of brilliance {unknown} f - a potion of mutation {unknown} m - a potion of might o - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.4 Spellcasting + Level 7.5 Conjurations + Level 0.3 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 90% 2d7 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 14% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 52% 3d9 2% 2 Apportation Tloc 16% N/A 7% 1 Sandblast Erth 16% 2d6 7% 1 Call Canine Familiar Summ 8% N/A 22% 3 Tukima's Dance Hex 8% N/A 22% 3 Vampiric Draining Necr 8% 2d6 22% 3 Ignite Poison Fire/Alch 8% N/A 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (0/1) D:4 The Realm of Zot is guarded by orbs of winter. Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the ogre! The ogre is severely wounded. The searing ray hits the ogre. The ogre is almost dead. The ogre closely misses you. The searing ray hits the ogre. You kill the ogre! You finish channelling your searing ray. Your Spellcasting skill increases to level 6! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The scorpion attacks as it pursues you! The scorpion stings you. The scorpion attacks as it pursues you! The scorpion closely misses you. Magic courses through your body. The scorpion stings you but does no damage. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (88% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion! The scorpion is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The searing ray hits the scorpion! The scorpion is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion closely misses you. The searing ray hits the scorpion. The scorpion is almost dead. You die... .......†......# ..<.. ..............########.|.## .....†..##............).... ...........#.)....†........ ........#.....##...)).ß>ß.. ........(.#....#.#####...## ...............#.# ... #######.#......#s# # #######.#.......@# ......#.#......### ###......)....# #.#.##.####.# #.#)##.####.# #.#.........# #.####.###### #......# ######## You could see a scorpion. Vanquished Creatures An ogre (D:4) 2 bombardier beetles An orc priest (D:4) A clockroach (D:3) An orc wizard (D:4) Natasha (thrice) (D:2) 4 gnolls 5 adders A dart slug (D:4) A ribbon worm (D:3) 9 hobgoblins 6 jackals 5 orcs 2 quokkas 7 ball pythons 6 bats 6 endoplasms 4 frilled lizards 3 goblins 6 kobolds 2 rats (D:1) 76 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | marsel010904 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 91 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 134 | D:1 | Reached skill level 5 in Conjurations 705 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 1021 | D:2 | Encountered Natasha 1024 | D:2 | Killed Natasha 1081 | D:2 | Encountered Natasha 1091 | D:2 | Killed Natasha 1092 | D:2 | Reached skill level 6 in Conjurations 1092 | D:2 | Reached XP level 4. HP: 3/24 MP: 3/11 1094 | D:2 | HP: 1/24 [frozen (2)] 1198 | D:2 | Learned a level 2 spell: Searing Ray 1237 | D:2 | Learned a level 4 spell: Fulminant Prism 1335 | D:2 | Encountered Natasha 1377 | D:2 | Killed Natasha 1748 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1753 | D:3 | Reached XP level 5. HP: 28/28 MP: 9/13 1853 | D:3 | Reached skill level 5 in Spellcasting 2103 | D:3 | Reached skill level 7 in Conjurations 2338 | D:4 | Reached XP level 6. HP: 6/32 MP: 7/16 2680 | D:4 | Found a statue of an orb of winter. 2684 | D:4 | Found a staircase to the Ecumenical Temple. 2690 | D:4 | Found a statue of an orb of winter. 2714 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_basic D:2: layout_basic, uniq_natasha D:3: layout_rooms D:4: layout_loops_cross, temple_entry_dummy Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.5 Spellcasting | 4 5 6 | 6.4 Dodging | | 2.4 Stealth | | 2.4 Alchemy | | 0.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 58 | 93 || 151 Searing Ray | | 9 || 9 Iskenderun's Myst | | 1 || 1 Fulminant Prism | | 1 || 1 Drink: Curing | | 1 || 1 Heal wounds | | 1 || 1 Might | | 1 || 1 Lignification | | 1 || 1 Magic | | 1 || 1 Armour: Robe | 4 | 19 || 23 None | | 17 || 17 Dodge: Dodged | 2 | 48 || 50 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2723 | 2648 | 75 | 113 | 2149 | 4 | 680.8 | Dungeon | 2723 | 2648 | 75 | 113 | 2149 | 4 | 680.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 936 daAuts D:2: 820 daAuts D:3: 710 daAuts D:4: 257 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+