marsel010904 Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (0, 3, D:1) a +0 dagger 2 stones (0, 24, D:1) a +0 hand axe (1, 1, D:1) a +0 dagger (2, 19, D:1) a +0 dagger a kobold skeleton (2, 21, D:1) a +0 whip (12, -2, D:1) a +0 mace (12, 24, D:1) a +0 club (17, 18, D:1) a frilled lizard skeleton (17, 27, D:1) a +0 club (18, 18, D:1) a +0 ring mail (23, 26, D:1) a quill talisman (27, -16, D:1) a +0 dagger (27, 28, D:1) a rat corpse (skeletalised by now) (30, 29, D:1) a +0 dagger 2 stones (31, -8, D:1) a hobgoblin skeleton (32, 28, D:1) a ball python corpse (skeletalised by now) (46, 3, D:1) a ball python skeleton (48, -9, D:1) a +0 club Level 2 of the Dungeon (1, 12, D:2) a +0 short sword a kobold corpse (skeletalised by now) (1, 25, D:2) a +0 club a kobold skeleton (7, 2, D:2) a +0 cloak (10, 3, D:2) 5 boomerangs (11, 17, D:2) an adder skeleton (15, 3, D:2) a +0 scythe a +2 robe (16, 48, D:2) a +0 mace (19, 36, D:2) a +0 leather armour (33, 10, D:2) a +0 whip (34, -13, D:2) the +4 ring mail "Fymmaff" {+Inv rElec rC- Stlth+} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (56, 35, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (10, 7, D:3) a rat skeleton (13, -9, D:3) a hobgoblin corpse (skeletalised by now) (18, 13, D:3) 3 poisoned darts (25, -5, D:3) a bat corpse (skeletalised by now) (32, 13, D:3) a +0 club a rat skeleton a goblin skeleton (32, 19, D:3) a +0 robe of positive energy (39, 0, D:3) a +0 chain mail (45, 21, D:3) a ball python corpse (skeletalised by now) (49, 3, D:3) a bat corpse (skeletalised by now) (51, 15, D:3) a +0 dagger 3 stones Level 4 of the Dungeon (1, -39, D:4) 2 scrolls of teleportation (6, -34, D:4) a jackal corpse (7, -33, D:4) a jackal corpse (8, -31, D:4) 11 gold pieces