marsel010904 Level 1 of the Dungeon (5, 26, D:1) a quokka corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (7, 18, D:1) a +0 robe (8, 41, D:1) a +0 short sword 5 stones (21, -2, D:1) a bat corpse (skeletalised by now) (22, -4, D:1) a +0 dagger a goblin corpse (skeletalised by now) (40, -2, D:1) a +0 leather armour (45, 18, D:1) a +0 whip (47, -6, D:1) a ball python corpse (skeletalised by now) (47, 5, D:1) a +0 leather armour (49, -2, D:1) a +0 club (49, -1, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club a kobold corpse (18, -12, D:2) a +0 chain mail (24, -12, D:2) 2 curare-tipped darts (30, -3, D:2) a +0 hand axe (32, 10, D:2) a +0 chain mail (35, -4, D:2) a +0 dagger a goblin skeleton a bat skeleton (38, -20, D:2) an adder skeleton (43, -2, D:2) a +0 leather armour (45, 15, D:2) a +0 scale mail (48, -15, D:2) the +3 leather armour of the Pirate {rF+ Str+4 SInv} rF+: It protects you from fire. Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. (56, -10, D:2) a +0 club a kobold skeleton Level 3 of the Dungeon