Dungeon Crawl Stone Soup version 0.35-a0-854-ge7acb50ba9 (webtiles) character file. Game seed: 13614161762480493179 0 marsel010904 the Conjurer (level 1, 11/11 HPs) Began as an Octopode Wanderer on Aug 19, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:03 (1 turns). marsel010904 the Conjurer (Octopode Wanderer) Turns: 1, Time: 00:00:03 Health: 11/11 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 16 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . (100%) a - +0 falchion rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 hat rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 hat (worn) Potions b - a potion of brilliance Skills: + Level 2.0 Long Blades + Level 1.0 Dodging + Level 2.0 Spellcasting + Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Mercury Arrow Conj/Alch 18% 2d6 11% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, marsel010904 the Octopode Wanderer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found 11 gold pieces, a white potion and a parchment of Swiftness. Found a staircase leading out of the dungeon. You begin with the following items: a +0 falchion, a +0 hat, a potion of brilliance; and the following spell memorised: Shock; and the following spells available to memorise: Searing Ray, Mercury Arrow. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..# ♣.♣♣ ##♣ ..♣§ #§§♣♣♣:§♣ # #§♣§§⌠.⌠♣♣♣ξ# #§§♣§...⌠§§♣ #§♣♣§..ß.§§♣♣♣# ♣.⌠..$@.§.⌠..# ♣...ß.<.ß..♣♣# #.♣§§......⌠.♣ ♣§§..ß§ξ§.♣.# #§♣♣⌠..§§♣♣.## # §.⌠.ξ§§ # §♣♣♣♣§♣♣§ #§ ♣. §# # . # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | marsel010904 the Octopode Wanderer began the quest for the | Orb. 0 | D:1 | marsel010904 set off with the following items: a +0 | falchion, a +0 hat, a potion of brilliance; and the | following spell memorised: Shock; and the following spells | available to memorise: Searing Ray, Mercury Arrow. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+