Dungeon Crawl Stone Soup version 0.35-a0-853-g192d698ffc (webtiles) character file. Game seed: 2313823273927959303 49 marsel010904 the Shooter (level 3, 0/27 HPs) Began as a Coglin Hunter on Aug 18, 2026. Slain by Sigmund ... wielding a +0 scythe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:00:42 (1091 turns). marsel010904 the Shooter (Coglin Hunter) Turns: 1091, Time: 00:00:43 Health: 0/27 AC: 3 Str: 11 XL: 3 Next: 75% Magic: 3/3 EV: 11 Int: 8 God: Gold: 45 SH: 0 Dex: 19 Spells: 2/2 levels left rFire . . . (100%) a - +2 sling {Yamquzzuhalamma} rCold . . . (100%) c - +0 sling {Wilhemina} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.08/turn %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Yamquzzuhalamma} c - a +0 sling (offhand) {Wilhemina} Armour b - a +0 leather armour (worn) Scrolls s - a scroll of butterflies c - a scroll of poison {unknown} e - a scroll of silence {unknown} Potions d - a potion of resistance {unknown} f - a potion of curing {unknown} j - a potion of ambrosia {unknown} k - a potion of magic {unknown} l - a potion of invisibility {unknown} Skills: - Level 2.0 Fighting + Level 4.8 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 0% N/A 65% 2 Summon Ice Beast Ice/Summ 0% N/A 86% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 86% 3 Animate Dead Necr 0% N/A 99% 4 Flame Wave Conj/Fire 0% 2d4 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The sling bullet closely misses Sigmund. Sigmund shouts! Sigmund says, "Your kind have come here before. I understand now why. You desire death..." You shoot a sling bullet. The sling bullet closely misses Sigmund. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is lightly wounded. Sigmund points at you and mumbles some strange words. The magic dart hits you but does no damage. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is lightly wounded. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is moderately wounded. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is moderately wounded. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is heavily wounded. Sigmund mumbles some strange words. Sigmund flickers and vanishes! No target in view! No target in view! No target in view! You shoot a sling bullet. x2 You shoot a sling bullet. x2; Something hits you. You shoot a sling bullet. x2 You shoot a sling bullet. x2; Something hits you but does no damage. You shoot a sling bullet. x2; Something hits you but does no damage. You shoot a sling bullet. x2; Something hits you. You shoot a sling bullet. x2 A magic dart appears from out of thin air! The magic dart hits you. You shoot a sling bullet. x2; The invisible Sigmund hits you. You shoot a sling bullet. x2 You shoot a sling bullet. x2 The invisible Sigmund completely misses you. You shoot a sling bullet. x2; The invisible Sigmund hits you! You shoot a sling bullet. x2; The invisible Sigmund hits you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. x2; The invisible Sigmund hits you. You die... .......†....... .# .####.##########.# ## .................###.... ......................>. .#.##.#####.......##.... .......########........ ..................#.##.# .#.##................... .#.##...........@.@..... ..........)..###..#.##.# ####.......#. #.....# ......##.###. #....## ###...##.... ....... #..## .#... ....)... #.... ... ......... ####.### .. ....#..... .....# You were aware of invisible Sigmund. Vanquished Creatures Natasha (D:2) A dart slug (D:2) 2 endoplasms 2 hobgoblins (D:2) 2 quokkas 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:2) 7 goblins 6 kobolds 2 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | marsel010904 the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 258 | D:1 | Reached skill level 4 in Ranged Weapons 258 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 834 | D:2 | Encountered Natasha 840 | D:2 | Killed Natasha 841 | D:2 | Reached XP level 3. HP: 26/27 MP: 3/3 1074 | D:2 | Encountered Sigmund 1091 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_basic D:2: layout_basic, dreamdust_ecumenical_altar_grove, dreamdust_mushroom_princess, uniq_sigmund, uniq_jessica, uniq_natasha Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 4 | 4.8 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Action || total ---------------------------++------- Fire: Sling || 150 Armour: Leather armour || 14 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1108 | 1095 | 13 | 0 | 954 | 2 | 554.0 | Dungeon | 1108 | 1095 | 13 | 0 | 954 | 2 | 554.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 838 daAuts D:2: 270 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+