Dungeon Crawl Stone Soup version 0.35-a0-853-g192d698ffc (webtiles) character file. Game seed: 13084772833506252917 68 marsel010904 the Shooter (level 4, -1/33 HPs) Began as a Coglin Hunter on Aug 18, 2026. Constricted to death by Terence (3 damage) ... on level 3 of the Dungeon. The game lasted 00:01:24 (1783 turns). marsel010904 the Shooter (Coglin Hunter) Turns: 1783, Time: 00:01:25 Health: -1/33 AC: 3 Str: 12 XL: 4 Next: 19% Magic: 4/4 EV: 1 Int: 8 God: Gold: 124 SH: 0 Dex: 19 Spells: 3/3 levels left rFire . . . (100%) a - +2 sling {Jasleen} rCold . . . (100%) c - +0 sling {Chiraphon} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.25/turn MPRegen 0.09/turn %: no passive effects @: constricted, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 124 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Jasleen} c - a +0 sling (offhand) {Chiraphon} Armour b - a +0 leather armour (worn) d - a +0 pair of gloves e - a scarf of shadows Scrolls s - a scroll of butterflies c - a scroll of enchant armour {unknown} e - 3 scrolls of identify {unknown} h - 2 scrolls of noise {unknown} m - a scroll of silence {unknown} n - a scroll of acquirement {unknown} q - 3 scrolls of immolation {unknown} u - a scroll of amnesia {unknown} Potions d - a potion of mutation {unknown} f - a potion of heal wounds {unknown} j - a potion of attraction {unknown} k - a potion of invisibility {unknown} l - a potion of berserk rage {unknown} o - 2 potions of curing {unknown} p - a potion of ambrosia {unknown} Skills: - Level 2.0 Fighting + Level 5.1 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 0% 1d1 50% 1 Fugue of the Fallen Necr 0% N/A 86% 3 Launch Clockwork Bee Frge 0% N/A 86% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is lightly wounded. Terence hits you from afar with a +0 trident of entangling. You shoot a sling bullet. The sling bullet hits Terence. Terence is moderately wounded. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is moderately wounded. Terence hits you from afar with a +0 trident of entangling. You becomes entangled by vines. The vines constrict you. Terence hits you from afar with a +0 trident of entangling. The vines constrict you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +2 sling {Jasleen} Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 trident of entangling and wearing a +1 scale mail of death (moderately wounded, 68% to hit) You shoot a sling bullet. The sling bullet barely misses Terence. You shoot a sling bullet. The sling bullet hits Terence. Terence is moderately wounded. Terence hits you from afar with a +0 trident of entangling. The vines constrict you. Fire: a) +2 sling {Jasleen} Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 trident of entangling and wearing a +1 scale mail of death (moderately wounded, 68% to hit) You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is moderately wounded. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is moderately wounded. Terence hits you from afar with a +0 trident of entangling! * * * LOW HITPOINT WARNING * * * The vines constrict you. You die... Terence says, "Finally, peace and quiet." ############ #..........# #..........### #####............. ####### #......####....... #.....# #@####.# #.##.... ####.....# #..@.#.# #.##.... .........# #...##.# #.##.... ###......# #...##.# ...##### .........# #...##.# ... #.. ........†+ #...##.# #... #.# #........# #†.....# #...# #.# .........# #..... # # #........## ###.# You could see Terence. Vanquished Creatures 2 adders (D:2) An orc (D:3) 4 endoplasms 4 hobgoblins 10 jackals (D:2) 2 quokkas (D:2) 4 ball pythons 7 bats 2 frilled lizards 8 goblins 6 kobolds 4 rats (D:1) 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | marsel010904 the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 94 | D:1 | Reached skill level 4 in Ranged Weapons 94 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 682 | D:2 | Reached XP level 3. HP: 19/27 MP: 3/3 1302 | D:2 | Reached skill level 5 in Ranged Weapons 1302 | D:2 | Reached XP level 4. HP: 24/33 MP: 4/4 1652 | D:3 | Identified the +1 robe "Ylenk" {rPois rC+ Str-5 Dex+7} 1779 | D:3 | Encountered Terence 1783 | D:3 | Constricted to death by Terence Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_basic, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_a, chequers_serial_rivers_marsh, chequers_serial_rivers_room_b D:2: layout_basic, hangedman_abyss_or_decor_stabs D:3: layout_basic, mainiacjoe_overflow_small_starburst, serial_shops, shop, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 4 5 | 5.1 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 162 | 30 || 192 Armour: Leather armour | 12 | 10 || 22 Dodge: Dodged | 19 | 2 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1806 | 1788 | 18 | 0 | 1572 | 3 | 602.0 | Dungeon | 1806 | 1788 | 18 | 0 | 1572 | 3 | 602.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 895 daAuts D:1: 607 daAuts D:3: 303 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+